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Wait, so you guys are playing Pen and Paper games now?Follow

#1 Jun 18 2012 at 11:23 AM Rating: Excellent
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I've been playing D&D 4E for over 8 months now with some friends. I got roped into being the DM all of a sudden. It's fun times.
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#2 Jun 18 2012 at 1:22 PM Rating: Excellent
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Whoa, you're alive?

Also, no. Poldy is. I'm just LoL'ing it up.
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#3 Jun 18 2012 at 1:30 PM Rating: Excellent
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I'm playing about a session a week. Usually it's me DMing, but once in a while one of my roommates manages to get a session planned out for their campaigns.
#4 Jun 19 2012 at 8:10 AM Rating: Excellent
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I've been playing in a Pathfinder campaign, but I just lurk here.

>_>
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#5 Jun 20 2012 at 12:13 AM Rating: Excellent
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cidbahamut wrote:
I've been playing in a Pathfinder campaign, but I just lurk here.>_>
You playing an AP, or is the DM making his own campaign? What's your party makeup? You all do anything shenanigansy yet?
#6 Jun 20 2012 at 4:58 PM Rating: Excellent
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The One and Only Poldaran wrote:
cidbahamut wrote:
I've been playing in a Pathfinder campaign, but I just lurk here.>_>
You playing an AP, or is the DM making his own campaign? What's your party makeup? You all do anything shenanigansy yet?

It's a guy I know from another FFXI forum who's spent years building his own campaign. We're doing it all over Skype since we've got people from all over the globe getting in on this. The lack of dice has been lamentable, but it's been working out pretty well so far.

Party makeup would be...
2 Rogues
1 Naked Action Wizard
1 Cleric
and apparently we're getting a Monk joining us this Saturday.

Shenanigans include but are not limited to:
Burning down bridges
Buying drinks for our enemies
Harvesting giant lynx *********

It's been good fun so far. A bit slow going since we only do one session every two weeks, but it's always worth the wait.
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#7 Jul 02 2012 at 11:39 AM Rating: Excellent
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My DM let me get my hands on an Immovable Rod. So many shenanigans to be had with such a simple item, this is going to be excellent.
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#8 Jul 05 2012 at 12:29 PM Rating: Excellent
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Our cleric who wields a Guisarme (two-handed reach weapon) is now making our DM break out and thoroughly examine the grappling rules. We're not even level 4 yet, this feels like a bad omen.

Edited, Jul 5th 2012 2:29pm by cidbahamut
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#9 Jul 05 2012 at 1:33 PM Rating: Excellent
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To counteract having to deal with grappling rules, try hamstringing the offender with razor wire. If that fails, try something in-game.
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#10 Jul 05 2012 at 4:30 PM Rating: Excellent
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yeah... **** grappling
#11 Jul 05 2012 at 9:25 PM Rating: Excellent
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Olorinus wrote:
yeah... @#%^ grappling

This seems to be the sentiment our DM is quickly approaching because our Cleric won't be satisfied until he knows everything about the grappling rules so he can exploit it as best he can for the party.
Oh well, it could be worse, he could be trying to hammer all of this out in the middle of a session.
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#12 Jul 05 2012 at 10:04 PM Rating: Excellent
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This is pathfinder grappling? Because I know D&D 4e fairly well and there wasn't much grappling cheese to be had there, and while I don't know much about D&D advance and the separate book of grappling rules I know it had stupid stuff like grappling the ground to prevent fall damage.

Pathfinder is based on 3.5 though, and I don't remember to much special about grappling there, but I was far less acquainted with 3.5 cheese.
#13 Jul 06 2012 at 5:44 AM Rating: Excellent
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Oh sweet monkey Jesus...the cleric is constructing a flow chart...
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#14 Jul 06 2012 at 9:46 PM Rating: Excellent
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Back from my trip to Denver, I must say that the DM needs to remember the ultimate rule of Pathfinder cheese:

Anything the party can do, the enemies can do too.
#15 Jul 07 2012 at 1:57 PM Rating: Excellent
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There were a great many shenanigans today.

We started with the party in the tavern arguing over how to root out a rogue faction of guards. I think the DM got fed up with waiting for us to figure it out because we then had the guard captain and a contingent of guards show up outside the tavern demanding our party. I slipped out the back but everyone else just waltzed out the front door. No survival instincts, I tell ya. They talked, turned out they're not hostile and are off on some fool quest leaving my character to stealthily track them at a distance so as not to be noticed by the guards.

They ended up at some wizards tower being guarded by gargoyles. Our wizard cast Enlarge Person on our dwarven cleric, who then proceeded to grapple all of the gargoyles, hugging them and swinging them around for everyone to take pot-shots at. I guess those grappling flowcharts paid off.

Inside the tower they stepped on a glyph and got teleported up a floor. My character saw the party vanish before his eyes and figured "oh hell no I'm not touching that thing". I came this close to splitting the party, but the DM pulled some ******** and made the boss fight include magically warping everyone in the tower to the arena and I hadn't yet left. I kind of wanted to see what the DM would have done if my character had just said "sod this", and wandered back to town to look for a new line of work.
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#16 Jul 23 2012 at 6:58 AM Rating: Excellent
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This week's shenanigans come from the DM.

For the last six sessions we've basically been doing mundane quests for the local lord. Retrieve kidnapped princess, investigate why some guards haven't returned from patrol, etc.

This week we find ourselves in a tavern. A tavern that sits atop a colossal steel dragon. An inter-dimensional steel dragon. The campaign just went from zero to ******* crazy in a single session.
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#17 Jul 23 2012 at 7:02 AM Rating: Excellent
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That's a jump of several(dozen) levels of crazy right there.
#18 Sep 10 2012 at 8:48 AM Rating: Excellent
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The campaign has returned to a bit more mundane tasks after our trip to a different plane of existence via an interdimensional dragon.

We met with a leafy lord who made bad puns and sent us to go oust some hobgoblins back in our home plane of existence.

Turns out they'd set up shop in a castle, but their guard detail was pretty lax, as we killed a number of them without raising an alarm.

In the basement we found an old woman trapped inside a cylinder of magical energy of some sort. When we freed her she wasn't particular appreciative and did a lot of complaining when we didn't immediately leave the dungeon to escort her back to town. Ultimately we decided that the good characters in the party would not be ok with knocking her out and stuffing her in a sack.

Next we came across a room with a painting that spilled forth a gelatinous ooze of some sort. We immediately panicked and ran back to the room with electrified runes we'd found earlier and watched as the ooze electrocuted itself into multiple smaller oozes which we then had to fight. This proved difficult since they were pretty much immune to anything but blunt damage and guess what our party has in short supply? I think the other rogue ended up using a shovel.

-----

This week's session was pretty intense.

We continued exploring the castle and stumbled across two gnomes who immediately turned invisible and started shuffling towards us with sharp pointy objects. We knew because our monk has like a +15 perception (at level 4 mind you) rolled a natural 20. Thankfully our wizard remembered that he had a magical severed gnoll hand(from a really cool one-handed gnoll villain we fought early in the campaign) that let him see invisibility. So he used that and managed to stick a crossbow bolt in one of them and then they both attacked shortly thereafter, breaking invisibility.

We managed to kill one of the gnomes and kept the other alive for questioning, which gave me a chance to finally use my manacles that I've had in my pack for a few months now. Between that, being pinned against the wall with an immovable rod and the dagger menacing his ribs, the gnome was more than happy to lead us to the office of the head hobgoblin.

Once we got to the office, we pinned the gnome to the wall again and went in to fight a hobgoblin with a fairly brutal chain weapon and some undead minions. It was a pretty rough fight but we made it out.

Then we had all sorts of lovely drama. Apparently our wizard has been having issues with the fact that people playing rogues are prone to sifting through the pockets of defeated enemies and pocketing some of the gold and he thought he'd turn that into a huge in-game problem. Our ditzy monk, who is constantly dashing ahead of the party and touching things she shouldn't, decided to try to loot the hobgoblin's corpse after the battle and our wizard decided to hurl a force missile at her, which left her unconscious and dying. He then proceeded to lecture us about teamwork and rage-quit the session.

I'm not really sure how we're going to proceed with things now, because it's clear he's taking an issue with loot distribution, but he doesn't seem to be making any distinction between in-character stuff and out-of-character stuff. So now in-character we're all seeing our wizard go off at the drop of a hat and try to kill a party member while raving about teamwork. That leaves at least my character with very little reason to trust the wizard or continue adventuring with him.

This is gonna be ugly.
Smiley: frown
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#19 Sep 10 2012 at 2:07 PM Rating: Excellent
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That's a problem that gets argued about once a week on the Paizo boards. Ultimately, the solution I like most is that the GM builds in an allowance for the rogue to do so while making sure that the other characters get a fair share in ways the rogue can't steal(perhaps the rogue gets a 20g per encounter theft allowance while the wizard writes a book that ends up a decent seller, coincidentally giving the wizard enough each week to exactly balance what the rogue is stealing). The most important part is that people at the table know that the GM is dealing with the issue and everything will be handled fairly.

Alternatively, a small extra sum is built into the encounter for the rogue to steal, but with an OOC agreement that it has to be spent on non-lasting roleplaying costs, like booze, wenches or even sending it back home to dear old mom as a pension.
#20 Sep 10 2012 at 3:14 PM Rating: Excellent
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Kill your whole party and then give an impassioned speech on the power of friendship.
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Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
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#21 Sep 13 2012 at 2:14 AM Rating: Excellent
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cidbahamut wrote:
This is gonna be ugly.
Smiley: frown
Any further developments here? Any discussion out of game that might be relevant?
#22 Sep 13 2012 at 2:11 PM Rating: Excellent
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Come to think of it, an awful lot of my advice (for player and GM alike) ends up being
Aliekber wrote:
Kill your whole party

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Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#23 Sep 14 2012 at 7:29 AM Rating: Excellent
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If I thought I could get away with it, I would probably make an attempt at some point, or at the very least try to kill off the damn wizard. Might yet do that, depending on how things go.

We've spent the last week hammering things out on the forum. It was pretty much the whole party vs him in the discussion with us pointing out how he's being a total asshat about the whole thing and that our characters really aren't ok with his behavior. At this point I think we're kind of resigned to do some hand-waving to keep the party from splitting so the campaign can continue and the wizard is resigned to putting up with some of the ******** that comes with having two Rogues and a kleptomaniac in the party(that would be our fighter oddly enough).

I'm still a little sore over the whole thing, because if we role-played this out properly, it would end with the party either killing the wizard or just dissolving and the campaign ending right there. It's not what we want, but it's how the situation would actually play out given the characters involved.
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#24 Sep 14 2012 at 8:47 AM Rating: Excellent
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cidbahamut wrote:
a kleptomaniac in the party(that would be our fighter oddly enough).
That is odd. Usually the fighter is the party drunk, as I understand it.


The only bigger drunk in all of written Golarion than the iconic fighter is the god that fighter worships. Smiley: laugh
#25 Sep 14 2012 at 9:33 AM Rating: Excellent
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Actually I'm pretty sure I'm the drunk of the party. No one else seems to ever order booze when we go to the tavern.
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IcookPizza wrote:

I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#26 Sep 14 2012 at 10:35 AM Rating: Excellent
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Most of my characters thus far have been dainty women. And we haven't had enough sessions where I'm not GMing for me to have had a chance to have a choice at a bar.

My roommates really need to get off their asses and GM. Smiley: frown
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