Been building the next elemental general, Cagnazzo. Here's what I have so far:
CAGNAZZO CR 16
LE Large outsider (devil, evil, extraplanar, lawful)
Init +8; Senses darkvision 60 ft., see in darkness; Perception +24
DEFENSE
AC 34, touch 17, flat-footed 27 (+8 Dex, +18 natural, –2 size)
hp 285 (15d10+135); Maximized for boss creature.
Fort +18, Ref +17, Will +13
DR 10/good and silver; Immune cold, poison; Resist acid 10, fire 15; SR 27
OFFENSE
Speed 30 ft., swim 50 ft. (average)
Melee +1 Icy Burst Ranseur +25/+20/+15 (3d6+11+1d6 cold; x3)
Space 15 ft.; Reach 10-20 ft.
Spell-Like Abilities (CL 16th)
At will—dispel chaos (DC 21), dispel good (DC 21), magic circle against good, greater teleport (self plus 50 lbs. of objects only), persistent image (DC 21), summon (level 6, Huge Ice Elemental, 35%)
3/day—fireball (Cold damage)(DC 19)
STATISTICS
Str 31, Dex 27, Con 28, Int 14, Wis 22, Cha 23
Base Atk +15; CMB +26; CMD 40
Feats Iron Will, Power Attack, Vital Strike
Skills Bluff +24, Diplomacy +21, Swim +15, Intimidate +24, Knowledge (planes) +20, Perception +24, Sense Motive +21, Spellcraft +20, Stealth +22
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Gather Water
Cagnazzo has the ability to pull the water from the very air and gather it in a rippling torrent around him as a swift action. As the water gathers, Cagnazzo gains certain benefits and detriments.
1 stack: Cagnazzo gains a +1 deflection bonus to armor, DR 1/--, and a minor vulnerability to lightning based damage(+5 to all damage done by attacks dealing lightning damage). His Summon ability increases to 40% chance of success. The DR springs from the water hardening into ice to intercept incoming attacks and thus is treated more like temporary HP than DR and is thus not able to be overcome.
2 stacks: Deflection bonus increases to +2, DR increases to DR 2/--. Summon ability increases to 45% chance of success .Lightning Damage increased by +10.
3 stacks: Deflection bonus increases to +5, DR increases to DR 3/--. Summon ability increases to 50% chance of success. Lightning Damage increase replaced by Lightning Vulnerability.
Afraid of Lightning
Caster level checks made to overcome Cagnazzo’s spell resistance gain a +4 bonus if the spell in question deals primarily lightning damage. Any lightning attack that deals over 50 damage to Cagnazzo causes him to lose control of the gathered water.
Icy Shell
As a full round action, Cagnazzo can encase himself in the gathered water, freezing it into ice. He immediately loses vulnerability to lightning and the ability to move or cast spells. The icy shell has a hardness of 15 and 50 HP per stack of Gather Water consumed by the effect. He may shatter the shell as a standard action, healing himself and damaging foes within a 30 foot radius. The health gained and damage dealt is determined by the number of stacks consumed to gain the effect.
1 stack: Deals 5d6 cold damage and heals 15.
2 stacks: Deals 10d6 cold damage and heals 30.
3 stacks:Deals 15d6 cold damage and heals 45.
Metallic Plates
Cagnazzo’s body is covered in overlapping metallic plates. The plates have a hardness of 10 and 30 HP. Each plate sundered reduces his Natural Armor by 4, to a minimum of 2.