I almost forgot. Player 1's dad came to college with him, as he was so young. They lived together in the dorm, and his dad would often dress in "themes" as he went from class to class with his son. Honest to God, he showed up in a complete Ninja outfit at the dining hall one evening and proceeded to lecture the entire table about how NOT to use a throwing star. Another time he dressed in the cliche' "safari" outfit of pith hat and jodhpur pants tucked into knee high boots and carrying a riding crop. He didn't play D&D as he thought it was a "childish diversion". He would also speak in terrible parodies of the accents of whatever persona he was supposed to be that day.
I love that this guy's dad does stuff like that and then looks down on RPers. I bet he'd jump at the chance to LARP.
My quest for lulz stories of RP shenanigans has led me to reading some 4chan archives, where I found this.
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Our GM asked if it was OK to bring his older brother into the game. We were all sort of wary but allowed it.
He rolled up one of the worst characters I have ever seen. Didn't complain. And he was a really good role player. His crappy character (a goofy rogue kind of character that was constantly getting the party into and out of trouble, solely on how well this guy role played) actually ended up sort of leading the party and we all had a great time. But he did cause a walkout. We played in a barn at one of the guys houses. By the beginning of summer, there were june bugs flying all over the place, driving everybody crazy. One session, this guys starts swatting at them. And then we notice he is eating something. finally someone asks what he snack he has. He grabs another one out of the air and pops the damn bug in his mouth! Nobody believed he was eating them until he opened his mouth and we saw the crunched up bug. We all start gagging and running from the room. His poor brother, the GM, is hunched over with his eyes watering and his nose running, just repeating "that is so bad, that is so bad." The guy, laughing his *** off, just keeps saying "we have to get rid of them somehow! I don't see any of you doing anything about them!" It took us a while to be able to go back in and sit down and play. On his character sheet, the guy wrote "eat bug" under skills.
I'm an avid pen-and-paper role-playing gamer. Original D&D, a bunch of different supers games, Paranoia, Call of Cthulhu, what-have-you. At college, I joined the local game club and was introduced to Vampire the Masquerade. All the "popular" gamers were playing. And I was bored. It was dull and the players were pretentious. Eventually, I made my way to various game conventions (Origins, Marcon, GenCon, and various local conventions around the Cincinnati/Dayton/Columbus area) and each time I'd see these people running around in full goth gear with their arms crossed. After asking what the hell was going on, I discovered they were playing Vampire as a LARP. Alright, I'd give it a try. I'm told to go make a character. So I do, I guess. I grab a book and fill in some circles and then I'm done and hand in my character. And then I'm told to go play. But I don't know how. And no one is about to teach me. So @#%^ it, a half-hour wasted trying to come up with a character and another hour spent trying to get people who have their arms crossed and their mouths closed to talk to me.
Through observation at a few conventions, and a couple additional cracks at the rulebook, I twig to what's going on and what needs to be done. I locate a Vampire LARP that takes place weekly in downtown Cincinnati at a Goth Club, which happens to be a male strip joint on the weekends. I pal up with some guy I had started hanging out with who I met at the comic store, and I give it one more go. Nope. the Vampire LARP thing isn't happening. The comic guy knows some people, but he's really not helping out with the game and I'm just not getting into it. Everyone is too into themselves and being their own outsiders to actually let an outsider play.
@#%^ it.
So, out of college now, I get on the internets and various other means, and advertise to start a local role-playing game. I get some responses and 4 very nice players, and after a few one-shot game sessions, we agree to play a modern super-hero setting for a campaign. We make up characters (MEGS / DC HEROES) and the next game session, everyone will drop by and I'll make it all work.
That's the toughest part about being a GM; the first adventure. You all meet in a bar. You all have to solve the same crisis simultaneously. I call bullsh*t. Super-hero team-ups should feel natural. So here's what I got:
- An amnesiac background who thinks he's some sort of Green Lantern. - A mutant who made a name for himself saving a schoolbus with his telekinetic and psychic powers. - Another mutant who has showy shadow powers who wants to make a name for himself. - A world-famous witchy-sorceress, "Morganna, Mistress of the Night"; Elvira meets Zatanna.
I decide to base the team-up adventure around a crisis at a public appearance of Morganna's; specifically, her being a "guest of honor" at ConCON XXVI. Yep; placed it at a game convention. Long story short (I can dictate the adventure for you in a later post), after a couple of blatant red herrings, the "antagonists" end up being the people in charge of the Vampire LARP and "White Wolf" in general; turns out they really are vampires and their appearances at game conventions are "round-ups" to get faithful servants and meals. I mean, who'd miss a few gamers?
The heroes take down the mob, but the big baddies get away. And it was getting late and we had to stop for the night. So that's when it hits me. I make some arbitrary rolls for ideas, clues, etc. Then I inform the group that we'll meet outside the Vampire LARP later that week, a half hour after it starts. I told them to... dress as your super-hero character, if he or she was dressed as a Vampire LARPer.
I dress up in a full purple/gray tweed pimp outfit that I snagged for a "Pimps n Hos" party from the prior year. At the established time, everyone shows up except one guy, but that's fine. Outside the club, everyone is dressed up nicely; dark and spooky. "Morganna" is sluttified to the max (and she's hot, normally), "Psychic Dave" is wearing leather studs and a maroon snap-button shirt with a black t-shirt and black jeans, and "Shadowman" (Morganna's husband) is in a dark trench and hat with black shirt underneath and black pants.
I explain that tonight, I am still their GM, no matter what goes on inside the club. They will be playing AS their super characters. None of their characters ever had experience with the game except Morganna, and her only in a passing sense. We are here investigating leads into the actual-Vampires-posing-as-LARPers case. Our goal for the night is to get into a back room of the club that I knew physically existed, and that all the Vampire gamers seemed to be able to "get to", but only if you were really high on the gaming totem pole. Meaning, if you weren't in "the clique, you weren't getting in". Once we get in there, I'll call time and we'll decide what to do then.
"From this moment onwards," I say, "I will take the role of 'Jimmy'" a "Jimmy Olsen" gamer NPC they befriended in the prior game. A "sidekick" if you will, who is supposedly the most "experienced" player. And yet, all three of these people played a hell of a lot more Vampire than I ever had, did, or will.
I explain (as Jimmy) that we'll all be playing Malkavians, the "crazy clan" and we're first time-gamers from out of town; say Atlanta, looking for some "hot gaming action". Shadowman tells me that we're better off just saying we're college students from a somewhat out-of-town university, probably Miami (Ohio) and amateur Vampire LARPers. I frown (in-character) and say "fine!" and mentally give Shadowman some bonus XP.
I pay everyone's $5 entry fee and we're in. We meet up with the GM and everyone lets me handle it. I explain that we're malks and looking for some hot.. get interrupted by Shadowman who takes over with the background he proposed earlier. (more XP for shadowman). We fill in our characters; I'm a pimp, Morganna's my ho, Shadowman is my enforcer, and "Psychic Dave" who is using his TK on the dice (roll 2d10.. success; XP for RP, XP for attempt, XP), is my druggie/cohort/#2.
We lurk around the club and chat up various gamers. I listen in to the conversations and I hear Morganna trying to find "real" vampires (XP++). "Psychic Dave" gets Shadowman to rough someone up (rock-papers-scissors!) and eventually, we charm our way towards the back room.
On the way there, we're accosted by some frumpy guy in gray. Not all dressed up or anything; more like half-assed goth college student outfit. He looks at us and smiles. "I heard, but I didn't know it was true! Malkavians! I have an actual clan!!!!!!!!"
For those of you who don't know, Malkavians in Vampire are like, umm, Kender in Dragonlance, for lack of a better analogy. Played right, they're downright evil, but in general they're (dis)regarded as "that annoying goofy sh*t group". Which, us "being" Malks, would certainly account for any weird activity.
So this guy. This poor sap. I feel for him. All alone. Gaming by himself; a clan of one. And then suddenly he has 4 instant-friends. Then-again, he has 4 instant-friends he, as a high-level malk, can "push around". So instead of getting anywhere on his bad side, I tell him some people were looking for him outside (where the Werewolf players were hanging out, no seriously; no werewolves allowed inside!), so he goes. *whew*
We get to the back where some sort of huge Prince sh*t is going down. And this short fat girl is trying to push through our group screaming "Majesty, majesty" and waving her hand in front of her face; I think it's a magic Vampire power, but she just looked ridiculous. And she was rude. No "excuse me", just shove shove shove through us. So we mocked her. Openly. She looked annoyed.
So we sit back in the back room and watch the group chat and Shadowman presents a list of names and likely vampires and he says Morganna and Psychic Dave have added to the list... it's long. (XP XP XP) We've been there all of 4 hours now, goofing around and having fun, but it's a work night and it's late, which is enough for all of us. So I round us up and say "Follow me" and I walk right up to the vampire meeting. And listen in close. Close... close... I'm right up to the prince. And I see what they're doing.
It's about 12 people, half with their arms crossed, surrounding 4 people who are all playing rock-paper-scissors and debating rules. Nothing ground-breaking here at all. Just mindless. MINDLESS. Where's the ROLE in ROLE-playing? This was the big fun I was trying to get to months earlier? Forget it.
At this point I yell "Time out! OK, XP time!" and start openly allocating experience to my players, "You get 30 Hero Points for this, you get 25 Hero Points for that..." right then and there.
The LARPers are puzzled. And watch.
Then I'm all, "you guys want to hang out?" to my players. "No, we're good". OK, let's go. Psychic Dave turns and says "One more thing..." then he rips open his button-snap shirt and on his black t-shirt, he must have done it in white-out, but on his black t-shirt is a huge stylized "PD" and he hollers "Psychic Dave to the Rescue!!!" and we walk out of there never to come back.
Coda: Several months later, I'm in a bar at a CON relating this story and one listener eyes light up and he says, "That was you??!!! I was so happy to have a clan and you guys were gone!" It was my malkavian friend. A really nice guy. He and I became friends and we played a few Pen-n-Paper Cthulhu with him since. Neither he nor I had been back to the Vamprie LARP since that night.
edit And yes, I know it's Hero Points/HP not XP in MEGS, thanks. "XP" flows better when telling the story.
Not sure if this qualifies as shenanigans or is simply awesome storytelling, but here it is anyway. http://suptg.thisisnotatrueending.com/archive/5665007/images/1251737845145.jpg
The next bad player story was also a bad dm story, but mostly do to his permissive attitude. I was told it was a d20 modern game and that was it. What he didn't tell me was that it was chock full of the supernatural ****, and all the pcs were vampires. I roll up a gun runner and the dm has me roll on a giant table to see what was in my ******** I end up sitting on a nice boat, a few warehouses full of combloc weaponry and some cocaine. By some insane luck I had also gotten my hands on an old soviet satchel nuke.
I went to meet the party, as their old arms dealer got pinched by the ATF. They told me to bring the best of my stock. They were promising big money (years of playing GTA had conditioned them to believe a $12 AK is worth over $10000) so I brought along the nuke, just in case.
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So I show up, at midnight with a u haul full of guns and some explosives. I was showing them the different guns I had and their bill ended up totaling just shy of $500,000. The leader of the group was a chick who had turned all the other pcs and kept them around as mooks/boytoys. She told me they would pay me in another way, and she motioned for them to grab me while bearing her fangs. I've always been afraid of vampires, and this **** was creeping me out. I backpedaled and tried to get them not to bite me. Eventually I managed to get them to accept the first load of guns in exchange for not draining me. I then made sure that any meeting I had with the vamps happened while I had a large gun and access to some UV flash grenades I whipped up for the occaision. Each time we dealt with each other the chick kept telling me sooner or later that I would be hers. Vamps creep me out, so I resisted to the last. It was getting wierd though, the party spent less and less time fighting rival covens of vampires and more time trying to catch me without a big gun.
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The rest of the party met outside of game and plotted to catch me off guard. They told me that they had found someone who wanted to buy the satchel nuke, and they would arrange a meeting in a nightclub the chick owned. They also bought my character a very nice nickel plated 1911 with pearl grips, as a way to show they had no hard feelings. It was crafted with a safety that could be engaged remotely. I couldn't find anything wrong with the gun and when I tested it out I realized it was a master crafted weapon. Just to be on the safe side I loaded it with silver rounds just to be on the safe side. I show up at the club dragging the nuke with me. Just to be on the safe side, I armed it.
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I decided as a show of good faith, to show up dressed formally instead of in tactical gear like our normal meetings. They showed up dressed accordingly and were even polite and cordial. The guys carried in my 50kg portable nuke and the gal told the doorman to let me carry my piece inside. They even told me that they could negotiate the price of the nuke on my terms, while I sat at our table and enjoyed a bottle of aged brandy. The dm kept telling me to make perception checks, which I kept failing and finally they come back, with $20,000,000. Twice what I wanted for the nuke. I thanked them and told them I would be on my merry way, then with a **** eating grin the chick told me I would have to wait till after the ceremony. I immediately pulled my brand new gun out of my jacket and pulled the trigger. Nothing, they activated the remote safety and screwed me over. I lunged for the bomb but one of them caught me and I was dragged to the center of the dance floor which had been cleared out. Turns out the perception checks were too notice that everyone at the club was either a vampire, or bearing a tattoo that marked them as property. The chick gives a speech about how the nuke will give them leverage should the authorities prove uncorrectable, and soon the city would be theirs. Then she jumped on me, fed on me and forced me to drink some of her blood. Then she raped me, in full view of the assembled vampires to mark me as hers.
Normally I would have quit then and there, but I wanted vengeance, so I showed up next week and played along like I was a happy part of the flock.
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I couldn't just kill the party, I had to royally **** them up to get any measure of revenge. I started attacking law enforcement personnel and key members of the community. I was being the guy at a vampire the masquerade game who keeps screaming "we're all vampires" while firing a shotgun into the air. No subtlety or stealth at all. The party wants to stealth kill a hunter, I would blow up his apartment complex. Party wants to feed quietly, I start biting people left and right and letting them live and go running off to the authorities. I was even sending videotaped evidence of our crimes to TV stations. Sooner or later the entire city goes on a manhunt for a bunch of drugged out crazies who are biting their victems. A group of paranormal investigators come to town and the vampire chick decides she wants to make large messy example of them. I volunteer to go to town on them and they think I'm perfect for the job, as I've abandoned subtlety. I grab a man portable minigun, several thousand rounds of ammunition and some grenades. I walk right into the front of their office, barrels spinning and I demand to see who's in charge. A little nervous looking guy comes out and says he's in charge, and he's willing to die to stop us. I tell him that I surrender, and would be perfectly willing to assist in their operations. I let them take blood tests, explain my weaknesses and show them how to make the UV grenades. The other players are flipping ****, and declare war on the city. They had some quick victories, but the inability to move in the daytime and public acknowledgment of them screwed them, and soon the national guard was patrolling with rifles with UV lamp tac lights and flamethrowers.
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As a final act of desperation they hole up in an old mansion and threaten to detonate the nuke if the city doesn't submit to their demands. They demand me, a complete cessation of hostilities and $20,000,000,000, so they can buy out some African ******** and start their empire somewhere else. I showed up with a briefcase and walked right up to the chick. Predictably she was sitting right next to the nuke. She started taunting me about how they weren't going to kill me, they were going to keep me as their slave. She told me to open the brief case, and I did and pulled out a UV grenade. She laughed and said I didn't have the guts to kill myself. I chuckled and said "they found a cure" and I pulled the pin.
I was a hero and the head of the paranormal CIA, they were piles of ash. I think I won.
The players were evil soldiers (~12 level) sent to kidnap a rival king's daughter for a forced marriage. They were told to make it public, so the enemy kingdom would know the terror. They spend a month integrating themselves around the city in preparation for the princess's visit via boat. As she stepped off the boat, the Cleric summoned a giant shark, the Druid had already wildshaped into a giant shark, and both were in the water under the docks. As she stepped off her ship, the invisible fighter bull rushed her off the dock into the water. The summoned Shark snapped her up (unharmed) and swam as fast as it could as the cleric jumped in. The Druid had summoned another shark, which snapped up the Cleric and followed. The fighter just followed the princess into the water and the druid-shark snagged him and took off as well heading to where the Mage and another Fighter waiting a bit away. The evil Ranger of the group had stayed behind to help them incase the dock plan failed (to help them fight out). He appeared out of the crowd and announced he was good enough to track sharks in the water and jumped into a longboat, calling for some guards and good people of the kingdom to join him! Some guards and citizens jumped in and rowed after the sharks. As other boats launched, the Ranger's boat was way out in front, and a few minutes later was heading to shore (by the rest of the party, with the now unconscious prisoner). The Ranger stood up in the boat and proudly announced that he knew the sharks went this way. One of the guards looked around, and seeing no sharks said, "how do you know?" And this next line was classic. The player squinted his eyes and with an evil sneer said "because of the blood in the water", took his sword and slaughtered everyone on the boat. They got away for the moment with their prize.
I told them beforehand if they came up with a decent sounding plan, I wouldn't get in the way, but they would have to make the appropriate rolls and such. They pulled it off beautifully and even now 10+ years later "because of the blood in the water" makes me smile.
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A good party this time. They had a Fighter, a Monk, a Paladin, a Cleric, a Sorcerer, and a Rogue (all ~15th level). However, only the Sorc had any distance attacks. So near a cliff-side waterfall, they finally cornered the BBEG and had him at a disadvantage. He summoned his ace in the hole...his big *** green dragon. The dragon slaughtered the sorcerer first round and then while hovering starts breathing on them, while the rest of the party tried to figure out what to do. The Monk player asked how far the Dragon was from the waterfall, and I said about 50 feet. Suddenly the Monk takes off towards the waterfall. He climbed up the cliff to the top, which was about 150' up. Meanwhile the party was fighting defensively, which basically means they were dealing 0 damage to the dragon and absorbing lots of damage and taunting from the BBEG. The Monk player says, "I would like to make a running long jump off the cliff to the dragon." I say "um...okay, that is like a DC 50 jump...maybe 55 to be sure". Then he says, "Cool. Then I want to hit it with a stunning fist." Everyone looks at him, and starts smiling. Someone says that if he misses, they are going to die. The Monk take a running leap off the side of the cliff clearing the distance to the dragon and rolls a stunning fist attack, hits, and the dragon fails its save and crashes to the ground. The party absolutely destroyed the dragon before it could get back into the air. Needless to say, the BBEG ran like a little girl.
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My first time DMing was a 3rd edition, prefab adventure for first level characters. I forget the name of the adventure but it involved the party entering an underground fortress overrun by kobolds and plant type creatures. The first door they came to had a pit trap in front of it that the party of 3 gnomes sprang on the way in.
The next game we had two more members join the party (two half orcs, one druid the other barbarian). They entered the dungeon the same way the first 3 members did and stopped outside the trapped door.
The three gnome PCs stood on one side and challenged the 2 newcomer half orcs as they approached. Some poorly chosen responses were given and the party of three felt the need to threaten the PCs outside.
"Were coming in there to kill all the evil little people inside!" says the half orc barbarian
"Don’t come in! We have a ballista!" bluffs the gnome rogue. Bluff roll: 2.
"hahaha tricksey little one!" says the barbarian. "I'm coming in!"
the gnome rogue quickly declares he is holding action for the orc to jump across the pit. The orc predictably jumps and the rogue declares and attack with his short spear. Rolls. Nat 20. oh crap. Confirm... another nat 20! oh CRAP! The group collectively holds their breath as the player of the orc consults his character sheet after damage is rolled.
"I’m dead" declares the player. crap.
I tell the other orc outside that as the orc jumps across the pit into the dark room beyond, he is smashed backward by a massive attack on the other side. The orc falls out of the room with the short spear protruding from his chest... Immediately the gnome fighter in the group gets a smile on his face. We all look at him curiously and he yells in character: "RELOAD!" and raps his sword pommel on his shield mimicking the "clack clack clack clack" sound of a ballista reloading.
The player of the remaining orc looks at me and says "I run away"
The two players made two new characters that later entered the party. They were impressed with the gnome's story about how they defeated the band of evil orcs that tried to raid the dungeon they were in.
To this day, following devastating critical hits the party will yell "RELOAD!" and giggle.
One of the PC's in my old WEG Star Wars game secretly hired Boba Fett to track down another of the PC's. He then told the "target" that he'd just found out that a Bounty had been placed on him, and that they "had to run, now!"
This, of course, helped me out because it allowed me to get the PC's into strange places and stranger situations, all the while having them wonder how Fett had found them "this time."
So eventually, they're on a resort world (A planet made of beaches? Oh, George Lucas, you and your mono-terrain planetary bodies), and out of the surf comes Boba Fett, covered in kelp and tiny crustaceans. The PC's, unarmed and unarmored, freak out and start running hither and yon. Fett uses his grapple line, grabs the target, and drags him down to the surf.
Whereupon he opens a small box, hands the exquisitely wrapped package to the target, and sings (through his helmet speaker) "Happy Birthday to you, Happy Birthday to you. We escaped the Death Star, thanks for being on my crew. You're the greatest, old buddy." Fett turns to the PC who hired him, holds out his hand, and waits for his payment.
The reaction from the players (all of whom but the one who did the hiring weren't in the know) was priceless.
Human Witch (pig familiar). Think redneck farmer. Claims that the pig is the brains of the operation, he's just the handsome guy with opposable thumbs.
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A few more role-play ideas (let's call the witch Jeb and the pig Shakespeare):
1. Introducing the character.
Jeb: "Well, I'm Jeb and the pig here calls hisself Shakespeare. Used to be a powerful wizard til he done messed up and the powers that be turned him into a pig* and I'm his punishment." Shakespeare: "SQUEEEEEE!" Jeb: "Not with that attitude you ain't!"
* This is a lie. Shakespeare has always been a pig but Jeb likes to tell people he was a wizard because it sounds important.
2. Witches and their familiars share skill ranks and familiars can aid another with knowledge checks. If Jeb roles high enough to make a check but only with Shakespeare's help then you can role-play it out:
Jeb: "Well, I believe it was the ancient Laramanthians that built this here bridge." Shakespeare: "SQUEEEE!" Jeb: "Well of course I meant the Daratovians. I just misspoke you damn hunk a bacon."
3. For witches the familiar acts as a spell book, learning the spells for them. While Shakespeare is inside learning spells Jeb is outside wallowing in the mud, coming in occasionally to turn the page
4. When Jeb really likes an idea he'll say "[it] goes together like pigs and swimming!".
our lawful good dwarven cleric tried to find prostitutes.
Nothing wrong with that unless his god/goddess frowns on that sort of thing. If it's not legal in the area, may perhaps be a minor issue with alignment, though.
cidbahamut wrote:
We may or may not have spent the majority of that fight sticking things in the Lynx' ***.
That's...um....huh.
My players have decided that the best tactic is Create Pit, fly to ceiling above pit, fall on enemies. And sometimes, throw grenade into pit with monster and other party members.
In a Dark Sun campaign back in the mid 90s we had a player who had all of his equipment lost due to a fire trap. Later he found a ring of wishes and blurted out "I wish I had all my s$&t back!". All the players, who had been trying to coach him on what to say stopped talking and looked at the DM, who had the biggest grin I have ever seen. The character started swelling and eventually exploded, showering the other characters in a lifetime of *****.