Kirby if you read the spoiler tags...your character just got some nasty surprises in game later today.
So little do the adventurers know but I found a way to take away some of the magic items I gave them on random tables that I am regretting. Like that Ring of Blinking, without being all, ********** you, I'm a bear the DM." It should be fun an possibly bring some balance back to the game in theory. My new goal is to give out lots of crazy situational Magical Items that the party needs to MacGyver together to do crazy **** so combat is more balanced, but the party can still do silly overpowered stuff if they get creative. I also hope someone becomes a Vampire Spawn today that would be more fun than the time Mike contracted lycanthropy and went around town purifying food at bakeries and butcher shops to make money to get Restoration cast. Hopefully gonna get our rogue to be somewhat better than he is now at combat with some cool stuff he will learn in the first book he needed to become a rogue prince. Did I mention Vampires?
It should be fun, we will see how everything turns out.
I fear no vampires. The last time I encountered a vampire in D&D, I wasn't aware he was anything more than a corpse. So I took all his clothes before he awakened, forcing him to fight us naked. He was then murdered by my warlock companion who decided to forgo the use of spells and and attempt to melee basic attack stake him through the heart with his wand. It was a critical hit.
He isn't griefing them. He's specifically not trying to say "And a dragon steals that **** I gave you before." The adventurers might have to sell some really awesome item he gave them in order to pay a ransom or buy information. It could be the key to unlocking a magic door, and is therefore used up. There are lots of ways to encourage players to give away items you don't want them to have without directly forcing them to no longer have them.
It lets you swim in seawater without needing to breathe, and lets you use your weapons underwater like "normal".
We were nowhere near the sea in our campaign, so we just sold it lol. Though I was joking about carrying around a barrel of salt, so I could make any body of water saltwater..
Currently we use a Mary-Sue (read forgotten) Realms campaign cus as the DM it makes it easier for me, during this warm up campaign, to wing a few more things with a slightly better background knowledge of the regions the party has been exploring. They are sort of based around Luskan, Pre-Oubold but post dwarves retaking and successfully defending Mithral Hall from the drow timeline.