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#27 Feb 07 2011 at 6:11 PM Rating: Excellent
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If you guys run some D&D, I want to actually get a game in sometime.

The OOT group fell apart due to the "dubious reliability of the gays". Belkira even tried to appease them with tentacle rape, demon rape, and leather outfits, etc. but it did not work.

The worst part is I'm not joking.
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#28 Feb 07 2011 at 6:19 PM Rating: Excellent
Timelordwho wrote:
If you guys run some D&D, I want to actually get a game in sometime.

The OOT group fell apart due to the "dubious reliability of the gays". Belkira even tried to appease them with tentacle rape, demon rape, and leather outfits, etc. but it did not work.

The worst part is I'm not joking.
I... um... yeah, I got nothing. There are no words.

I would love to play again, I haven't done more than one-shots in probably 3-4 years. However, my schedule is so packed and variable now that I don't know if I'd be able to commit to something like this. Smiley: frown
#29 Feb 07 2011 at 7:01 PM Rating: Excellent
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Basically 4e is the WoWified version of D&D, it takes some classes that were more RP powerful (Rangers, rogues, bards) and makes them more combat powerful, everyone is more RP powerful because of the reclassifications to skills (the only positive change imo in 4e) which grouped certain skills together to make it easier to assign points and get what you want as well as simplifying several of the "what the heck am I making this check against?" scenarios. Combat is crappy imo, everyone is like a mage spewing 3d6 fireballs but oh wait when the ranger does it it's just a volley of arrows. Combat is about spamming abilities, some at will, some X times/combat others Y times/Day, everyone can heal them selves because face it no one ever wanted to play the Cleric in 3.5 so WotC in classic fashion shot the class in the balls and took away their prime reason for existing. As for "balance" in 4e, it's better than homebrew 3.5, but that is like saying your shoe tastes better before you stepped in that pile of dog ****, in classic WotC fashion every new book in 4e power creeps almost as much as every new edition of a certain card game they make. In 4e if you want to be the biggest baddest ************* you can be you are consigned to spend money on a new book Wizards releases every few months because the power creep is stupidly bad. I like the fact that 4e standardized creation of challenge based encounters, which promotes more skill usage and makes it easier for a DM to create and assign awards for skill challenges. As for RP in 4e, sure skills may be simplified but evil organizations be damned you can't be lawful and organized in 4e because the alignments got changed because people were all like but the laws are good, and don't realize that Lawful wasn't regional or kingdom laws but rather your prefence for order, planning and set system of ideals and goals, whether they be "Killing is bad" or "Burn orphanages if they don't pay you for `insurance`". From an RP standpoint this was a bad move on Wizards' part and is one of my least favourite changes in the 4e system.

tl;dr

4e:

good:
-simplification of skill based challenge creation and standardization for EXP and fiscal rewards
-Reclassification of skills to allow for more versatility in character progression
-some minor combat/magic rolling simplifications

Bad:
-Game balance is subject to the same rapid power creep shown in everything Wizards of the Coast has done in the last 10 years
-Combat is far to ability spam, special abilities aren't nearly as special if you can do them all the time
-Healing, not everyone should be able to heal themselves for dozens of hit points several times a day. This removes incentive to have a properly balanced party with an actual healer.
-over simplification of allignment categories to benefit the people that were to stupid or lazy to try to understand the L/N/C G/N/E grid.


Pathfinder>3.5>Munckin>Yahtzee>4e
#30 Feb 07 2011 at 7:18 PM Rating: Excellent
Sounds to me like 4e is just a gimped version of Exalted (which is my favorite tabletop RPG I've ever played).
#31 Feb 07 2011 at 7:23 PM Rating: Excellent
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Daimakaicho, Eater of Souls wrote:
Sounds to me like 4e is just a gimped version of Exalted (which is my favorite tabletop RPG I've ever played).

I would say exalted is better than 4e but worse than 3.5 just cus characters are all so lulzy powerful.

That brings the scale to

Pathfinder>3.5>Maid RPG>Exalted>Munchkin>Yahtzee>4e

Edited, Feb 7th 2011 6:24pm by Manosuke
#32 Feb 07 2011 at 7:36 PM Rating: Excellent
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Some besides the wall of text, you seem to be almost rambling Manosuke, because you're barely making any sense. What the heck is "RP powerful" supposed to mean?
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Combat is crappy imo, everyone is like a mage spewing 3d6 fireballs but oh wait when the ranger does it it's just a volley of arrows.

How is that crappy? The alternative for non-casters in 3.5 was making makign the exact same attack over and over.

I just don't see why anyone would like that. If D&D is an ice cream shop, then 3.5 sells only 1 flavor for non-casters, vanilla. Even if you like vanilla, having it all day, everyday seems like it'd grow old. 4.0 has vanilla of course, but it also has 9+ other flavors you can try. You don't have to, but they're there if you want to.

Compared to a 4.0 fighter, a 3.5 fighter is extremely dumbed down.
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Combat is about spamming abilities, some at will, some X times/combat others Y times/Day, everyone can heal them selves because face it no one ever wanted to play the Cleric in 3.5 so WotC in classic fashion shot the class in the balls and took away their prime reason for existing.

What do you mean spam? There is no timer. You normally get 1 attack/spell a turn, just like 3.5.

"Everyone heals themselves," is laughable and shows you've clearly never played combat in 4e at all. Seriously, you just sound stupid and ignorant because you have zero experience or knowledge about this yet you've already decided you're not going to like it.
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As for "balance" in 4e, it's better than homebrew 3.5, but that is like saying your shoe tastes better before you stepped in that pile of dog sh*t, in classic WotC fashion every new book in 4e power creeps almost as much as every new edition of a certain card game they make. In 4e if you want to be the biggest baddest mother @#%^er you can be you are consigned to spend money on a new book Wizards releases every few months because the power creep is stupidly bad.

The fudge are you talking about? This is so incredibly nonsensical.

Everything WotC does has some powercreep, including 3.5. The argument you're trying to make against 4.0 can EXACTLY be made against 3.5.

It's also a incredibly stupid argument because:
1. No one is forcing you to use their new books. If you think there's too much power creep, then don't buy them?
2. Don't buy anything period. I thought you'd be in the know enough to be able to find torrents.
3. It's largely wrong. In 4e the base classes and most of the base abilities were the ever so slightly strongest for a long time, despite loads of new materiel. A lot of the new materiel wasn't as good as the original materiel, and they release errata which primarily nerfed their original content.
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As for RP in 4e, sure skills may be simplified but evil organizations be damned you can't be lawful and organized in 4e because the alignments got changed because people were all like but the laws are good, and don't realize that Lawful wasn't regional or kingdom laws but rather your prefence for order, planning and set system of ideals and goals, whether they be "Killing is bad" or "Burn orphanages if they don't pay you for `insurance`". From an RP standpoint this was a bad move on Wizards' part and is one of my least favourite changes in the 4e system.

Such a very bad argument.

1. RP is up to the player, the game can't force you to RP a certain way. Nothing is stopping you from using the old alignment system if you wanted to.
2. Alignments are for bad RPers. If your character can be defined and predicted by a set of 9 pre-ordained personalities, why are you bothering to even make your own character when you could just select a pre-made one for you? In pretty much all of my D&D campaigns including 3.5 we threw out the alignment system for RP purposes because we realized it was awful and hurt the game.





You're barely making sense Manosuke. Which fits right in line with my hypothesis that that most of the people who adamantly hate 4e have no fudging idea how it is played. The reasons you've come up with for why you hate 4e are mostly wrong. Not wrong as in "I disagree with you;" wrong as in "FFXI is an awful game because you can't play black mages!"

Edited, Feb 7th 2011 7:39pm by Allegory
#33 Feb 07 2011 at 7:58 PM Rating: Excellent
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Allegory wrote:
2. Alignments are for bad RPers. If your character can be defined and predicted by a set of 9 pre-ordained personalities, why are you bothering to even make your own character when you could just select a pre-made one for you? In pretty much all of my D&D campaigns including 3.5 we threw out the alignment system for RP purposes because we realized it was awful and hurt the game.
I don't know enough about 4e to comment on anything else, but:

It seems to me like Alignment is something the DM, not necessarily other players, has to know in order to determine how events and encounters play out.

In essence, your players were all able to act however they wanted, correct? Would this not make it harder to predict?
I guess this wouldn't be such a bad thing if the DM has a knack for improvisation, but it just seems to make things needlessly random.

I dunno, maybe I'm misunderstanding.

Edit: Also, I always understood the alignment system to be a broad generalization, not very specific in nature.

Edited, Feb 7th 2011 7:06pm by Kirby
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#34 Feb 07 2011 at 8:11 PM Rating: Excellent
I feel like the problem with alignment is not that it is a bad system, but people interpret it too strictly and thus become confined by it. It should be more of a set of guidelines for people to work from, rather than hard and fast rules for how to act. Structure is good for those who don't have a lot of experience with roleplaying, but the most important thing in RP is to be able to make your character come to life, and life is never as black and white as the alignment rules try to make it.
#35 Feb 07 2011 at 8:18 PM Rating: Excellent
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Kirby wrote:
Allegory wrote:
2. Alignments are for bad RPers. If your character can be defined and predicted by a set of 9 pre-ordained personalities, why are you bothering to even make your own character when you could just select a pre-made one for you? In pretty much all of my D&D campaigns including 3.5 we threw out the alignment system for RP purposes because we realized it was awful and hurt the game.
I don't know enough about 4e to comment on anything else, but:

It seems to me like Alignment is something the DM, not necessarily other players, has to know in order to determine how events and encounters play out.

In essence, your players were all able to act however they wanted, correct? Would this not make it harder to predict?
I guess this wouldn't be such a bad thing if the DM has a knack for improvisation, but it just seems to make things needlessly random.

I dunno, maybe I'm misunderstanding.

Edit: Also, I always understood the alignment system to be a broad generalization, not very specific in nature.

Edited, Feb 7th 2011 7:06pm by Kirby


Depends on the GM I think.

Then again, I think a lot of this stuff depends on the GM. They really make or break the experience, and I am very thankful that both the GM in my last campaign and the GM in my current campaign put effort into their campaigns and give the players fairly free reign to do what they want, and often have several scenarios prepared.
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#36 Feb 07 2011 at 8:20 PM Rating: Excellent
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Kirby wrote:
It seems to me like Alignment is something the DM, not necessarily other players, has to know in order to determine how events and encounters play out.

In essence, your players were all able to act however they wanted, correct? Would this not make it harder to predict?
I guess this wouldn't be such a bad thing if the DM has a knack for improvisation, but it just seems to make things needlessly random.

In most of my campaigns we write a backstory for our DM. For example, in my current campaign my character is a dwarf with a variety of motivations and personality attributes the DM has been informed about. Several years ago the world was split into many shards by an unknown catastrophe. This really freaked out the clan MY dwarf is from, and they reasoned that if it happened once it could happen again. Consequently they believe the apocalypse could occur at any time and are infinitely paranoid about it. The dwarves in this world also happen to be good at two things: forging armor and brewing beer. MY clan specializes in brewing beer, and actually hopes to create something they call "The Holy Ale," which they believe will in some way avert the coming apocalypse. My character is a Journeyman brewer on a quest to complete his master work brew and become recognized within his clan. He is also interested in any leads on ingredients that might be related to this Holy Ale. In fact, his entire fighting technique has been developed by his clan to defend their kegs and stills (in combat he is a defensive type character, like a tank in an MMORPG). He is fairly good-natured, and always willing to buy you a pint, but as a tradesman and merchant he's fairly worldly and not particularly naive.

My DM knows all of this because I wrote him a backstory, and so he understands my character's motivations and guide me how he wants. He often offers me side quests involving clues about rare brews, which I then learn to craft myself. He knows the kinds of characters I will innately like (other dwarves--especially those of my clan, anyone who fancies a drink, merchants, worldly people) and innately dislike (people with weak constitutions, sly tricksters, uppity or pompous types). He can also bait me or cause my character to become fearful with foreboding prophecies about the end of the world.

This is far better, more useful to the DM, and funnier in practice than saying my guy is chaotic good.
#37 Feb 07 2011 at 8:32 PM Rating: Excellent
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There's nothing stopping you from doing the same thing in 3.5, and I don't see you as having a problem with the alignment system itself.

It's basically what your character's tendencies boil down to, which might be easier for the DM to deal with on a regular basis. I'm not sure.
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#38 Feb 07 2011 at 8:41 PM Rating: Excellent
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I don't have a problem with either 3.5 or 4.0 alignment system, in that I use neither. While 3.5 has some functional spells that require a character to be either evil or good, for RPing purposes I don't see it as a useful tool.
#39 Feb 07 2011 at 8:42 PM Rating: Excellent
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Allegory wrote:
"Everyone heals themselves," is laughable and shows you've clearly never played combat in 4e at all. Seriously, you just sound stupid and ignorant because you have zero experience or knowledge about this yet you've already decided you're not going to like it.

Assuming makes an *** of you not me. I have played 4e up to level 15 in a fairly long campaign and another campaign to 12, not once did anyone in either campaign play a healer. Why? Simple it wasn't needed you could easily get by on surges or random personal abilities, basically you get X free Potions Cure Light Wounds a day without the having to use a potion. Used all your Surges? Party barricades themselves in a room and 8 hours later you have more free potions(read: Surges) (and your daily use abilities back). I have seen it, I know it happens, I partook in the idiocy for long enough to realize that while there were a few positive changes 4e was largely a step in the wrong direction. Pathfinder is what 4e should have been.

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What the heck is "RP powerful" supposed to mean?


Obviously it means that a character is more powerful for roleplayed encounters. A rogue for instance gets the ability to pick locks, disable traps, place traps, and many other things far better than most characters, a Bard gets oh so many abilities and class skills that make it ridiculously useful for diplomacy, bluffing, providing distractions and the like. Barbarian while it is one of the more powerful fighter combat classes gets something like 8 class skills not many of which are useful for roleplaying encounters.

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How is that crappy? The alternative for non-casters in 3.5 was making makign the exact same attack over and over.


Then you are doing it wrong, a fighter can have so much versatility in combat but most people tend to make the cookie cutter high STR, high CON fighter that uses a ******* sword two handed for the 1.5 times STR bonus etc. Kirby had a cool fighter he was gonna make that specialized in oponent positioning, control, disarmament as well as being really good at mounted combat. Be creative, like you seem to be telling me to do.

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Everything WotC does has some powercreep, including 3.5.


If you are talking actual D&D 3.5 SRD with no variant rules, it is incredibly balanced with one or two minor hiccups. The unbalance becomes an issue with non-SRD variant rules, which is why when I DM I reserve the right to limit what people can take from non-SRD books.

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It's also a incredibly stupid argument because:
1. No one is forcing you to use their new books. If you think there's too much power creep, then don't buy them?
2. Don't buy anything period. I thought you'd be in the know enough to be able to find torrents.
3. It's largely wrong. In 4e the base classes and most of the base abilities were the ever so slightly strongest for a long time, despite loads of new materiel. A lot of the new materiel wasn't as good as the original materiel, and they release errata which primarily nerfed their original content.


I am gonna ignore the fact you just told me to steal copyrighted materials, and the fact that you told me to play a game with only half the official rules.

Quote:
2. Alignments are for bad RPers. If your character can be defined and predicted by a set of 9 pre-ordained personalities, why are you bothering to even make your own character when you could just select a pre-made one for you? In pretty much all of my D&D campaigns including 3.5 we threw out the alignment system for RP purposes because we realized it was awful and hurt the game.


Alignments give a starting point for basing you characters actions, this will shift and change as your character grows and develops. That said, I also have people fill out a questionaire on their characters with background history, beliefs and the like so that when Character Y says I am gonna stab Character Z for being an elf, and they said in their background that they hate elves because of some traumatic event and want them all dead, I will let them, otherwise I will tell them **** off and stop being so lolRandom. Also because the whole 4e alignment grid was generally regarded as a bad change we did alter our 4e campaign to use the original grid from before lol4e

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Not wrong as in "I disagree with you;" wrong as in "FFXI is an awful game because you can't play black mages!"


My perceptions of 4e are wrong in the same sense that 1+1=2 is wrong, that is you take the values out of context and add 1.3 and 1.3 to get 2.6 which technically equals three.
#40 Feb 07 2011 at 9:32 PM Rating: Excellent
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Manosuke the Irrelevant wrote:
Assuming makes an *** of you not me. I have played 4e up to level 15 in a fairly long campaign and another campaign to 12, not once did anyone in either campaign play a healer. Why? Simple it wasn't needed you could easily get by on surges or random personal abilities, basically you get X free Potions Cure Light Wounds a day without the having to use a potion.

Then your DM was going exceptionally easy on you. Aside from a few special abilities and items, you can only heal during combat by using a second wind, which is pretty much an emergency ability and awful to use as it wastes a standard action. If your were fighting encounters and winning without needing to be healed during combat, you were playing easymode. Healers provide vastly more healing than characters are typically capable of producing on their own, healers can also do it often without wasting precious standard actions.

It's also easier to go without a healer in 3.5 because healing items are cheap to craft and effective. In 4.0 healing pots are awful.
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Then you are doing it wrong, a fighter can have so much versatility in combat but most people tend to make the cookie cutter high STR, high CON fighter that uses a ******* sword two handed for the 1.5 times STR bonus etc. Kirby had a cool fighter he was gonna make that specialized in oponent positioning, control, disarmament as well as being really good at mounted combat. Be creative, like you seem to be telling me to do.

That is all incredibly basic stuff. A 4.0 can do everything a 3.5 fighter can do and so much more.
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If you are talking actual D&D 3.5 SRD with no variant rules, it is incredibly balanced with one or two minor hiccups.

What? Basic 3.5 D&D is incredibly broken. Spell casters, particularly wizards, are the only classes that matter by about level 9.
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I am gonna ignore the fact you just told me to steal copyrighted materials, and the fact that you told me to play a game with only half the official rules.

I was under the impression you pirated vast amounts of anime, was I wrong?

It's also not playing a game with only half the official rules. If I don't feel like playing an Assassin in 4.0 then I have no need for the assassin source materiel.
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Also because the whole 4e alignment grid was generally regarded as a bad change we did alter our 4e campaign to use the original grid from before lol4e

They are almost identical. Sure the 3.5 alignment system covers everything 4.0 does and more, but they're both still utterly crap that it isn't worth the time.
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My perceptions of 4e are wrong in the same sense that 1+1=2 is wrong, that is you take the values out of context and add 1.3 and 1.3 to get 2.6 which technically equals three.

You make claims like 4e has spacial ability spam, but any warrior in 3.5 that can do somethign special and do it all the time. Your example of Kirby's fighter could have done each of those things indefinitely without having to use them judiciously at all. Spell casters in 3.5 get far more abilities to spam than in 4.0. It's factually wrong.

You claim that there is no incentive for a healer, which is hugely flawed. Unless your DM is letting you continuously set up fights so that you confront enemies in ways where they can't hit you (bad DM), or fights are so easy that you aren't in any danger, you should hugely benefit from a healer in 4.0. A single character can typically only second wind in a fight and that's it, with a healing class you get at least 2 minor action heals that are both better than a second wind, and you also have access to a variety of other healing abilities.




I really don't even need to defend 4e, because whatever may be wrong with it, it is still vastly more fun to play than 3.5. In 3.5 you have overpowered mages and characters that often either specialize in doing combat or are forced to be skill monkeys, making you wait 30 minutes at a time before you get to be effective again. Combat is hopelessly repetitive for non-casters and incredibly simple.

Edited, Feb 7th 2011 9:35pm by Allegory
#41 Feb 07 2011 at 11:39 PM Rating: Excellent
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What? Basic 3.5 D&D is incredibly broken. Spell casters, particularly wizards, are the only classes that matter by about level 9.

A decent monk build can rape a wizards face off, just saying. Spell Casters are particularly potent in 3.5 but they are also glass cannons, one hit and they get shattered. Sure you may have super powerful abilities but if you are rerolling your character all the time or getting resurrected/reincarnated all the time, you either won't be able to play the game much or will be practically useless with your permanent stat loss on dying. Also there are oh so many ways to @#%^ with a magic user (although it could be applied to any RPG system) wild magic/dead magic zones are particularly fun.

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Then your DM was going exceptionally easy on you. Aside from a few special abilities and items, you can only heal during combat by using a second wind, which is pretty much an emergency ability and awful to use as it wastes a standard action. If your were fighting encounters and winning without needing to be healed during combat, you were playing easymode. Healers provide vastly more healing than characters are typically capable of producing on their own, healers can also do it often without wasting precious standard actions.


That or we managed hate well with several tank jobs (with abilities that provoke a mob into attacking it), most mobs that are a danger occur in small enough numbers that bouncing hate when one person is close to death would allow us to keep everyone alive, if just barely. Our DM actively tried to kill us several times, we built our characters to complement one another, and did a very good job of it. That said we did still reroll a few characters along the way. The issue with combat in 4e is the mob set ups, in addition to the random abilities everyone can spam, I forget the names for the tiers of enemies but the lowest (and most common) are always one shottable which with multiple people with AOEs get cleared out fast, the second tier can typically take 2-5 hits before dying while still posing little threat to a party and usually occur in a ratio of less than 1:4 with the first tier mobs, the top tier being the actually challenging enemies that pose a threat if you can control who/what they attack it is fairly easy for a party of 4-5 people to kill off the little things letting the big bad evil guy (BBEG) beat on your best meat shield for 3-4 rounds then trade off. In 3.5 everything posed atleast somewhat of a threat and even a mid tier enemy could drop a mage in one hit if they land a critical.

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I was under the impression you pirated vast amounts of anime, was I wrong?


Not illegal, Supreme Court Ruling in Canada, the work is largely available in another country before it is licensed and released on the market here... some other legal mumbo jumbo that makes it so as long as I am not uploading it (downloading is still exempt after localized release) after a company in North America has a copyright claim and a localized product I can do what ever. Downloading a book that is largely available for resale in Canada however, not such a fly move according the the SCoC.

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I really don't even need to defend 4e, because whatever may be wrong with it, it is still vastly more fun to play than 3.5.


Opinion, thus this isn't really a valid argument for/against anything and given the general attitude towards 4e by the D&D community at large, the more valid statement would be for you to say, "I prefer to play 4e and find it to be more fun, however a majority of people still prefer 3.5e or Pathfinder (which is essentially 3.75 and largely regarded by a lot of people as `What 4e should have been.`"

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You make claims like 4e has spacial ability spam, but any warrior in 3.5 that can do somethign special and do it all the time. Your example of Kirby's fighter could have done each of those things indefinitely without having to use them judiciously at all.


Can't just use special abilities at whim, sure he can attempt a trip, disarm etc. (but then so can anyone) but most of his combat feats would be triggered by specific events, while yes he could in theory "use" those feats effects relatively often it isn't at his discretion to just say I am gonna use X feat now.

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Spell casters in 3.5 get far more abilities to spam than in 4.0. It's factually wrong.


I never said they didn't, also I am not sure that a Wizards/Sorcerers spells per day would really be spammable, given that anything that is useful in combat at your level would be roughly in the last two tiers of spells you gained access to, and they quickly reach the multiple rounds of casting time fairly quickly. Anything lower than that is best reserved for situational spells like Knock, Identify, Mage Hand... simply because spell resistance gets to be significant fairly quickly. Mages also paid far heavier a price for those abilities in 3.5, 4e mages are much more survivable than a 3.5 mage which are more easily one shotted.

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You claim that there is far lessincentive for a healer, which is largely true.


FTFY

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That is all incredibly basic stuff. A 4.0 can do everything a 3.5 fighter can do and so much more.


Most of the jobs in 4e can manage most of what I described as opposed to actually having to plan a build a character to do it.


Don't get me wrong, 4e is fun to play, I personally just find it less fun that 3.5, as do a lot of people. The 4e standard rules are more limiting to play style, and tend to allow for less individual specialization. Everyone has so many useful combat abilities that all the tweaking to find the perfect progression for your character so you can be the biggest hitter, or the best bluffer, liar, diplomat, thief, or the has a contingency for everything Wizard, the Shapeshifter Druid, the Support Druid, the epic animal companion druid(i swear to god Imma get a wyvern), the crit hit scimitar fighter/dervish serves little purpose because you will still be just as good as everyone else at combat. Specialization like this is far less rewarding in 4e. 3.5 allows a greater degree of variance in play style, specialization and freedom without using custom or variant rules, sure I may not be very good at combat on my Bard right now, but the party takes me along because I speak and read 9 languages I have Bardic Knowledge, and Bardic Music abilities that help them do better in combat, I fill a unique niche in the party. I found there was far less of that in 4e everyone was useful in combat which may help people get through the times when they are not particularly useful to their party which is definitely an issue for one person in our campaign with ADD but you can tell that makes the times when he is the only person in the party capable of accomplishing something all the more rewarding to him (as a DM timing these occurences to keep all your players interested and active is the hardest challenge). There are also several things missing from the base skills you can take in 4e compared with 3.5 (and it only improves in pathfinder which like 4e grouped some skills into one and simplified and standardized the x vs. y skill determinants). I would have to go through the 4e books again to find exactly what but I know we ended up adding several skills and such into our campaign because 4e didn't have them and didn't allow room for us to accomplish certain goals with the existing skill set.

You prefer 4e, where everyone gets to be their own special carbon copy snow flake cut out. Sure there is some variance depending who cut it out and what scissors they used, but essentially it all comes out to roughly the same pattern. Some of the abilities may vary one might be a ranger and be able to shoot arrows in AOEs or for spike damage, one may be able to provoke mobs and threaten them into attacking them to draw fire away from others, but roughly each is of similar usefulness, ability and damage output. I prefer 3.5 where the snowflake cut out is a blank peice of paper but everyone gets the same scissors. I may cut out a snowflake that can't fight, but could talk a dragon out of it's hoard, or is so good at hiding it can hide in their pursuants shadow without being seen. Or I may cut out a snow flake that is good at holding up the other snowflakes and pushing the other snowflakes to new heights by Inspiring Courage, Heroism, or Competence or save them from a sticky situation by charming a crowd with my songs. I may make a magical snow flake capable of spewing out fiery death and dealing mass amounts of damage, but that magical snowflake is incredibly fragile, and in need of protection. I could cut out so many more snow flakes, but I am sure you get the point.

Edited, Feb 7th 2011 10:40pm by Manosuke
#42 Feb 08 2011 at 1:23 AM Rating: Excellent
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Manosuke the Irrelevant wrote:
A decent monk build can rape a wizards face off, just saying. Spell Casters are particularly potent in 3.5 but they are also glass cannons, one hit and they get shattered. Sure you may have super powerful abilities but if you are rerolling your character all the time or getting resurrected/reincarnated all the time, you either won't be able to play the game much or will be practically useless with your permanent stat loss on dying. Also there are oh so many ways to @#%^ with a magic user (although it could be applied to any RPG system) wild magic/dead magic zones are particularly fun.

The weakness of wizards is that they function in a binary state. Either you have a normal encounter and the wizard is thus more meaningful than the rest of the party combined, or you have a special anti-magic encounter to give the other characters a chance to matter and the wizard is subsequently useless.

The problem with Wizards is that they don't play like non-casting classes play. A fighter or barbarian gets stronger largely incrementally. As he levels, he gets slightly more accurate, more damaging, harder to hit, and has more hp, as well as is marginally better at jumping and doing other things. This is easily counterable by the DM by giving them marginally stronger enemies to fight. Wizards don't fight that way though. Sure they do get damaging spells that deal more damage as they level, but if you're primarily casting damage spells you're probably playing a wizard ineffectively. Wizards gets spells that do things outright, like dominate an enemy, outright kill something, teleport things away, or turn invisible. The problem with these spells is that they have no degree. You can't partially dominate an enemy, or partially use death spell, or partially teleport, or be partially invisible. When wizard spells work, they become overpowered, and when they don't they become useless.

In practice, wizards functioned a lot like WoW rogues do in pvp. If for any reason a wizard is not going to win a fight, they could just leave. They can also choose only winning fights through scrying, divination, familiars, or various other forms of scouting and information gathering. A good wizard should already know everything about the encounter he was going to face and if anything went wrong he could always leave.

I'm not familiar with high level monks, but I can't see how it could possible defeat and equal level wizard (at level 10 or higher). The Wizard can't be tracked or ambushed, he can spy on the monk to know what he needs to do to prepare, and then he has any number of tools and methods to take out the monk. Hell if he wanted to the wizard could just amass enough gold through crafting to hire mercenaries of adequate level to ruthlessly hunt down the monk.
Manosuke the Irrelevant wrote:
That or we managed hate well with several tank jobs (with abilities that provoke a mob into attacking it), most mobs that are a danger occur in small enough numbers that bouncing hate when one person is close to death would allow us to keep everyone alive, if just barely.

If you're referring to marks (the tank archetypes -2 attack and punishment ability), then while those are incentives to attack the tanks, they by no means force creatures to do so, and by 15 you should have certainly fought humanoid or otherwise intelligent creatures capable of strategically choosing their targets regardless of taunts.

I am curious as to what characters you were playing, but I don't expect you to either remember or bother indulging me by posting builds. It does seem like the DM catered exactly to your tactic. Any intelligent creature should be aware of the benefits of focus firing.
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Not illegal, Supreme Court Ruling in Canada, the work is largely available in another country before it is licensed and released on the market here... some other legal mumbo jumbo that makes it so as long as I am not uploading it (downloading is still exempt after localized release) after a company in North America has a copyright claim and a localized product I can do what ever. Downloading a book that is largely available for resale in Canada however, not such a fly move according the the SCoC.

That's how you intend to take the highroad on pirating D&D?
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Can't just use special abilities at whim, sure he can attempt a trip, disarm etc. (but then so can anyone) but most of his combat feats would be triggered by specific events, while yes he could in theory "use" those feats effects relatively often it isn't at his discretion to just say I am gonna use X feat now.

I'm not familiar with Kirby's build so I'm going to drop this specific argument.
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I never said they didn't, also I am not sure that a Wizards/Sorcerers spells per day would really be spammable, given that anything that is useful in combat at your level would be roughly in the last two tiers of spells you gained access to, and they quickly reach the multiple rounds of casting time fairly quickly. Anything lower than that is best reserved for situational spells like Knock, Identify, Mage Hand... simply because spell resistance gets to be significant fairly quickly. Mages also paid far heavier a price for those abilities in 3.5, 4e mages are much more survivable than a 3.5 mage which are more easily one shotted.

Mages in 4e do have greater survivability than 3.5 mages, in direct and heated combat. Give both mages any time to prepare and 3.5 mages live far longer. A 3.5 wizard should always know exactly what he was getting into, unless a more powerful wizard was ******** with him.
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FTFY

You can get farther in 3.5 without a cleric than you can in an equally dangerous 4.0 campaign. There are no wands of cure light wounds in 4.0.
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I found there was far less of that in 4e everyone was useful in combat which may help people get through the times when they are not particularly useful to their party which is definitely an issue for one person in our campaign with ADD but you can tell that makes the times when he is the only person in the party capable of accomplishing something all the more rewarding to him (as a DM timing these occurences to keep all your players interested and active is the hardest challenge).

Personally, I find that extremely unfun to play. I don't like having sit out of the game for 30 minutes at a time so I can wait for my turn to "play." A player who doesn't matter might as well not be there. I guess there are people who like playing that way though.
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You prefer 4e, where everyone gets to be their own special carbon copy snow flake cut out. Sure there is some variance depending who cut it out and what scissors they used, but essentially it all comes out to roughly the same pattern... I prefer 3.5 where the snowflake cut out is a blank piece of paper but everyone gets the same scissors.

I like my 4e that way though. Because it's hard to have your character stand out, it's rewarding and meaningful when you do. 3.5 everyone is different... exactly like everyone else. Your bard with 9 languages may be very different from the grappling fighter, but you're just like the the last guy who decided to play the skill monkey.

Edited, Feb 8th 2011 1:25am by Allegory
#43 Feb 08 2011 at 1:37 AM Rating: Excellent
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I'm going to leave that reply there, but I think I'm pretty much said all I feel like saying. I'm sorry if I annoyed or frustrated you Manosuke.
#44 Feb 08 2011 at 2:02 AM Rating: Excellent
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Don't apologize. Manosuke likes this kind of stuff, usually.
I can see a few odd/bad arguments from both sides, I just can't be sure I'm totally correct in my assumptions on those arguments.

I really should read up sometime.

Edited, Feb 8th 2011 1:02am by Kirby
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#45 Feb 08 2011 at 2:05 AM Rating: Excellent
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Kirby wrote:
I really should read up sometime.
I vote that instead you and I find some kind of random topic to chat about all night to alleviate my boredom.
#46 Feb 08 2011 at 2:13 AM Rating: Excellent
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Kirby wrote:
I can see a few odd/bad arguments from both sides

Eh, I'm willing to admit that some of my comments were just ******** because I didn't like what Manosuke said.

I guess I primarily don't like 3.5 for two reasons. The first being that I don't like the kinds of choices it forces on you. I don't like having to choose between being the out of combat skill monkey or the guy who gets to fight. I want to both. I don't like using exp to craft things, it seems weird and counter-intuitive to me that I should de-level to get better gear.

I also care a lot about balance. While I'll personally try to optimize my character as much as I can, I want the game to force me to have reasonable limits. It's fun to be the best you can be, but it isn't fun if encounters become trivially easy or your team mates no longer matter. In 3.5 I would just play a wizard and be a god in later levels. The only way to not be overpowered was to choose not to use an effective spell or strategy.
#47 Feb 08 2011 at 2:22 AM Rating: Excellent
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The One and Only Poldaran wrote:
Kirby wrote:
I really should read up sometime.
I vote that instead you and I find some kind of random topic to chat about all night to alleviate my boredom.

So I tried Salmon, Tofu, and Lentils for the first time recently. I had a small health food kick.

The salmon turned out quite well. I think that was largely because I got lucky with the supplier. It was wild salmon, and a good price for wild salmon. It was also flash frozen which can be fresher than "raw" chilled salmon. It was also precut and each steak was individually packaged which made it very easy to handle. I ended up broiling it in the oven with a a very simple brown sugar, salt, pepper, and lemon zest glaze. It was good, but I think that had to do more with the salmon than the glaze I made. Simple, cheap, quick, would eat again.

Lentils are interesting. They're a type of legume and smell and taste much like lima beams. Sprouted lentils contain a complete set of plant proteins, but most lentins are missing a few like most protein rich plants, and so you have to mix them with something else. You also have to thoroughly cook them before eating, because apparently raw lentils contain "antinutrients" which are bad for you. I tossed some boiled lentils into a chili dish and probably got more protein than more body knew what to do with. Their taste alone isn't too great, but you can hide it easily or find a way to work with it.

Tofu was as expected. I tried a variety of method of eating it. I fried it, I toasted it, I grilled it, and I had it raw. I also tried it with a few different toppings, from a vegetable garnish of onions and garlic, plain, with some soy sauce, and a strawberry preserves topping. Soy sauce and fried as well as strawberries on top of raw tofu both tasted fairly good. Would eat again.
#48 Feb 08 2011 at 2:26 AM Rating: Excellent
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Allegory wrote:
Kirby wrote:
I can see a few odd/bad arguments from both sides

Eh, I'm willing to admit that some of my comments were just bullsh*t because I didn't like what Manosuke said.

I guess I primarily don't like 3.5 for two reasons. The first being that I don't like the kinds of choices it forces on you. I don't like having to choose between being the out of combat skill monkey or the guy who gets to fight. I want to both. I don't like using exp to craft things, it seems weird and counter-intuitive to me that I should de-level to get better gear.
I liked my Ranger for that, actually. He was useful in combat, as well as being useful with Heal/Survival/Knowledge/Rope/etc. I can definitely see where you're coming from though.

Allegory wrote:
I also care a lot about balance. While I'll personally try to optimize my character as much as I can, I want the game to force me to have reasonable limits. It's fun to be the best you can be, but it isn't fun if encounters become trivially easy or your team mates no longer matter. In 3.5 I would just play a wizard and be a god in later levels. The only way to not be overpowered was to choose not to use an effective spell or strategy.
I haven't played past level 7 yet, so I can't comment on balance much.
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#49 Feb 08 2011 at 2:27 AM Rating: Excellent
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I'd like to try some good tofu. I've had some a couple Japanese restaurants, but I'm not fond of the consistency or flavor.

A room mate is thinking of making some tofu stir-fry some time, maybe I'll try that.
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#50 Feb 08 2011 at 2:29 AM Rating: Excellent
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Kirby wrote:
I haven't played past level 7 yet, so I can't comment on balance much.

Well, by level 5 you could have done this.

BTW it is worth reading through all of that.

Edited, Feb 8th 2011 2:31am by Allegory
#51 Feb 08 2011 at 2:33 AM Rating: Excellent
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Allegory wrote:
The salmon turned out quite well. I think that was largely because I got lucky with the supplier. It was wild salmon, and a good price for wild salmon. It was also flash frozen which can be fresher than "raw" chilled salmon. It was also precut and each steak was individually packaged which made it very easy to handle. I ended up broiling it in the oven with a a very simple brown sugar, salt, pepper, and lemon zest glaze. It was good, but I think that had to do more with the salmon than the glaze I made. Simple, cheap, quick, would eat again.
Try giving it a coating of coconut milk and "breading" it with crushed macadamia nuts. Or make a coconut milk and fresh pineapple sauce/topping for it. Both of those are tasty.

Allegory wrote:
Lentils are interesting. They're a type of legume and smell and taste much like lima beams. Sprouted lentils contain a complete set of plant proteins, but most lentins are missing a few like most protein rich plants, and so you have to mix them with something else. You also have to thoroughly cook them before eating, because apparently raw lentils contain "antinutrients" which are bad for you. I tossed some boiled lentils into a chili dish and probably got more protein than more body knew what to do with. Their taste alone isn't too great, but you can hide it easily or find a way to work with it.
Lentils go excellent with bacon(and you don't have to use too much to make them awesome). Good Eats did an entire show on lentils, and those recipes are pretty tasty.

Also, just toss em in soups. They'll absorb the flavors of the broths and become quite tasty.

Allegory wrote:
Tofu was as expected. I tried a variety of method of eating it. I fried it, I toasted it, I grilled it, and I had it raw. I also tried it with a few different toppings, from a vegetable garnish of onions and garlic, plain, with some soy sauce, and a strawberry preserves topping. Soy sauce and fried as well as strawberries on top of raw tofu both tasted fairly good. Would eat again.
Not a big fan of tofu, myself. It's good in miso soup, but otherwise, I tend to avoid it.
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