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What? Basic 3.5 D&D is incredibly broken. Spell casters, particularly wizards, are the only classes that matter by about level 9.
A decent monk build can rape a wizards face off, just saying. Spell Casters are particularly potent in 3.5 but they are also glass cannons, one hit and they get shattered. Sure you may have super powerful abilities but if you are rerolling your character all the time or getting resurrected/reincarnated all the time, you either won't be able to play the game much or will be practically useless with your permanent stat loss on dying. Also there are oh so many ways to @#%^ with a magic user (although it could be applied to any RPG system) wild magic/dead magic zones are particularly fun.
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Then your DM was going exceptionally easy on you. Aside from a few special abilities and items, you can only heal during combat by using a second wind, which is pretty much an emergency ability and awful to use as it wastes a standard action. If your were fighting encounters and winning without needing to be healed during combat, you were playing easymode. Healers provide vastly more healing than characters are typically capable of producing on their own, healers can also do it often without wasting precious standard actions.
That or we managed hate well with several tank jobs (with abilities that provoke a mob into attacking it), most mobs that are a danger occur in small enough numbers that bouncing hate when one person is close to death would allow us to keep everyone alive, if just barely. Our DM actively tried to kill us several times, we built our characters to complement one another, and did a very good job of it. That said we did still reroll a few characters along the way. The issue with combat in 4e is the mob set ups, in addition to the random abilities everyone can spam, I forget the names for the tiers of enemies but the lowest (and most common) are always one shottable which with multiple people with AOEs get cleared out fast, the second tier can typically take 2-5 hits before dying while still posing little threat to a party and usually occur in a ratio of less than 1:4 with the first tier mobs, the top tier being the actually challenging enemies that pose a threat if you can control who/what they attack it is fairly easy for a party of 4-5 people to kill off the little things letting the big bad evil guy (BBEG) beat on your best meat shield for 3-4 rounds then trade off. In 3.5 everything posed atleast somewhat of a threat and even a mid tier enemy could drop a mage in one hit if they land a critical.
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I was under the impression you pirated vast amounts of anime, was I wrong?
Not illegal, Supreme Court Ruling in Canada, the work is largely available in another country before it is licensed and released on the market here... some other legal mumbo jumbo that makes it so as long as I am not uploading it (downloading is still exempt after localized release) after a company in North America has a copyright claim and a localized product I can do what ever. Downloading a book that is largely available for resale in Canada however, not such a fly move according the the SCoC.
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I really don't even need to defend 4e, because whatever may be wrong with it, it is still vastly more fun to play than 3.5.
Opinion, thus this isn't really a valid argument for/against anything and given the general attitude towards 4e by the D&D community at large, the more valid statement would be for you to say, "I prefer to play 4e and find it to be more fun, however a majority of people still prefer 3.5e or Pathfinder (which is essentially 3.75 and largely regarded by a lot of people as `What 4e should have been.`"
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You make claims like 4e has spacial ability spam, but any warrior in 3.5 that can do somethign special and do it all the time. Your example of Kirby's fighter could have done each of those things indefinitely without having to use them judiciously at all.
Can't just use special abilities at whim, sure he can attempt a trip, disarm etc. (but then so can anyone) but most of his combat feats would be triggered by specific events, while yes he could in theory "use" those feats effects relatively often it isn't at his discretion to just say I am gonna use X feat now.
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Spell casters in 3.5 get far more abilities to spam than in 4.0. It's factually wrong.
I never said they didn't, also I am not sure that a Wizards/Sorcerers spells per day would really be spammable, given that anything that is useful in combat at your level would be roughly in the last two tiers of spells you gained access to, and they quickly reach the multiple rounds of casting time fairly quickly. Anything lower than that is best reserved for situational spells like Knock, Identify, Mage Hand... simply because spell resistance gets to be significant fairly quickly. Mages also paid far heavier a price for those abilities in 3.5, 4e mages are much more survivable than a 3.5 mage which are more easily one shotted.
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You claim that there is far lessincentive for a healer, which is largely true.
FTFY
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That is all incredibly basic stuff. A 4.0 can do everything a 3.5 fighter can do and so much more.
Most of the jobs in 4e can manage most of what I described as opposed to actually having to plan a build a character to do it.
Don't get me wrong, 4e is fun to play, I personally just find it less fun that 3.5, as do a lot of people. The 4e standard rules are more limiting to play style, and tend to allow for less individual specialization. Everyone has so many useful combat abilities that all the tweaking to find the perfect progression for your character so you can be the biggest hitter, or the best bluffer, liar, diplomat, thief, or the has a contingency for everything Wizard, the Shapeshifter Druid, the Support Druid, the epic animal companion druid(i swear to god Imma get a wyvern), the crit hit scimitar fighter/dervish serves little purpose because you will still be just as good as everyone else at combat. Specialization like this is far less rewarding in 4e. 3.5 allows a greater degree of variance in play style, specialization and freedom without using custom or variant rules, sure I may not be very good at combat on my Bard right now, but the party takes me along because I speak and read 9 languages I have Bardic Knowledge, and Bardic Music abilities that help them do better in combat, I fill a unique niche in the party. I found there was far less of that in 4e everyone was useful in combat which may help people get through the times when they are not particularly useful to their party which is definitely an issue for one person in our campaign with ADD but you can tell that makes the times when he is the only person in the party capable of accomplishing something all the more rewarding to him (as a DM timing these occurences to keep all your players interested and active is the hardest challenge). There are also several things missing from the base skills you can take in 4e compared with 3.5 (and it only improves in pathfinder which like 4e grouped some skills into one and simplified and standardized the x vs. y skill determinants). I would have to go through the 4e books again to find exactly what but I know we ended up adding several skills and such into our campaign because 4e didn't have them and didn't allow room for us to accomplish certain goals with the existing skill set.
You prefer 4e, where everyone gets to be their own special carbon copy snow flake cut out. Sure there is some variance depending who cut it out and what scissors they used, but essentially it all comes out to roughly the same pattern. Some of the abilities may vary one might be a ranger and be able to shoot arrows in AOEs or for spike damage, one may be able to provoke mobs and threaten them into attacking them to draw fire away from others, but roughly each is of similar usefulness, ability and damage output. I prefer 3.5 where the snowflake cut out is a blank peice of paper but everyone gets the same scissors. I may cut out a snowflake that can't fight, but could talk a dragon out of it's hoard, or is so good at hiding it can hide in their pursuants shadow without being seen. Or I may cut out a snow flake that is good at holding up the other snowflakes and pushing the other snowflakes to new heights by Inspiring Courage, Heroism, or Competence or save them from a sticky situation by charming a crowd with my songs. I may make a magical snow flake capable of spewing out fiery death and dealing mass amounts of damage, but that magical snowflake is incredibly fragile, and in need of protection. I could cut out so many more snow flakes, but I am sure you get the point.
Edited, Feb 7th 2011 10:40pm by Manosuke