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Stop telling people to not do trade skills!Follow

#27 Jul 08 2008 at 8:26 PM Rating: Decent
Quote:
They are, by and large, inferior to gathering skills. At any given level, 1/4-1/8 of the items on the AH will be crafted items.


LOL - your entire argument basically boils down to the lost opportunity concept I explained.

Fret not, as someone holding a BS in business mgmt, I certainly understand and hold to the concept, however, the crux of my post wasn't "you'll make more money doing tradeskills then if you do two gathering skills" the point was "tradeskills are only a gold sink if your sole focus is on earning gold."

That's why I concluded with "...have fun being a professional tradeskiller!" instead of "...get rich being a professional tradeskiller!"

Quote:
However, you're forgetting the "flooded market" phenomena


Not in the least bit - the only skill I noted that skill up items were useful for was tailoring and that was only for disenchanting - the reality is that if you don't have an enchanter to DE them then you're simply going to sell them to a merchant to recoup the cost of your dyes and thread.

Conversely, even without an enchanter to DE the skill up items (since as pointed out, the AH will be flooded with most of them) one can still keep out of pocket expenses to zero just by merchanting them.

Having been an EQ tradeskiller, I did my first toon (pre-expansion) with LW/skinning and got the skill to 300 without paying any earned gold - if I needed mats that I couldn't farm or trade for, I simply put leather up onto the AH to earn gold to buy the gems/ores/whatever to skill up off of. I was patient and focused my leveling in areas and on mobs that would give me an ample supply of mats and never gave in to the urge to buy a few stacks of leather for a couple of more skill ups. So while I did suffer from opportunity cost, I suffered zero out of pocket expenses and the fun leveling LW easily made up for the opportunity costs of not being a pharmer.
#28 Jul 09 2008 at 6:49 AM Rating: Excellent
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808 posts
rusttle wrote:

LOL - your entire argument basically boils down to the lost opportunity concept I explained.


This reminds me of the Simpsons episode, "Lard of the Dance" in which Homer learns that he can make money selling used grease to the local rendering plant. Homer and Bart get a whopping 60s for the four pounds of grease they turn in. Unfortunately, they had to fry up 27g worth of bacon in order to get the four pounds of grease they made. Homer then explains to Bart that he doesn't believe in the so-called theory of opportunity costs, especially since he didn't purchase the bacon himself, that would have been stupid.
#29 Jul 09 2008 at 8:17 AM Rating: Good
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You're also not considering time.

You might have slowly leveled LW by slowly farming. That's fine - go for it. That is a perfectly fine way of leveling.

You are not considering efficiency. Looking at something from an Opp.Cost is fine. But in reality, efficiency is what 99.99% of people want.

If you disagree - look at any regular WoW behavior.

1. Leveling – You could AOE farm – or you could quest. (Guess what – everyone is questing now.)
2. Farming – You could hope that X drops off of a certain mob, but guess what – 9/10 people are looking up the highest drop rate and farming that mob.
3. Gear – People don’t run certain 5 mans. (Strat & Schol) because the loot is replaced in 2 – 3 lvls.

Perfect example: I’m a mage. I’m at lvl 70 and never bothered to lvl up my cooking. I needed to farm some bear flanks. Stopped over, rounded up about 6 bears, Blizz’d them down. Rinse and repeat a few times – It took my cooking up about 18 levels. Time invested – 15 minutes.

Here is really what you should ask…

New Player: What profession should I take?

Exp. Player: How fast do you want to lvl and get into the real content of the game? If you want to get into interacting with lots of people quickly and run around at lvl 70 – take 2 gathering professions and focus on leveling. If you want to take 4 – 5 months leveling while simultaneously being broke, and farming for mats that you will never produce value from – Pick a crafting profession. The reasoning behind this is because it is expensive, difficult, and time consuming to level a craft while at lower lvls. You can easily come back and do in minutes what would have taken you hours. The items you make are almost certainly going to be useless and sell for less than the cost of the mats.



Opportunity cost is the value of a product forgone to produce or obtain another product.[1] Opportunity cost analysis is an important part of a company's decision-making processes, but is not treated as an actual cost in any financial statement.


You claim to be a business major. (Who cares…)

Cash???

The above quote took me 5sec. to find on google/wiki. The important part of that statement is that it’s NOT TREATED AS AN ACTUAL COST.

Aka – it really doesn’t matter. “Oh, well, the opportunity cost of doing such-and-such.”

Who cares – Cash is king. People want to lvl fast, get into content, and not spend hours/days/weeks farming for crap they won’t use. It’s infinitely easier to get to 70 with more cash on hand. You get that from gathering. Furthermore – it’s infinitely easier to level any/all professions once you hit 70.

If a new player asks what to do – you are doing the a disservice 99.99/100 by telling them to take a gold-sink profession.

#30 Jul 09 2008 at 8:56 AM Rating: Good
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I think the fact that OP is a business school graduate, likes playing the market and was a dedicated trade-skiller in EQ basically settles the argument. There is a very narrow slice of the wow population that really, really digs the virtual market. For that rare beginner who starts wow hoping to have fun leveling up a tradeskill and playing the AH, and is and less interested in experiencing the rest of the wow world, OP's advice makes sense. For what I believe is the vast, vast majority of other players, including virtually everyone who comes to these forums for beginning advice, it simply does not.
#31 Jul 09 2008 at 9:56 AM Rating: Good
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131 posts
Among the combinations of professions across my various alts on various servers are
  • Alchemy/Herbalism - various levels scattered to 375
  • Tailor/Enchanter - to level 225
  • Skinner/Leatherworker to level 225
  • Miner/Blacksmith to level 225
  • Miner/JewelCrafter to level 200
  • <nothing> /Enchanter - to level 200
  • <nothing> /Tailor - to level 145
  • <nothing>/<nothing>

I have about 21 toons so there are at least two of most combinations

Of them all the only crafting profession that were remotely useful until the very top of the skill range has been alchemy. Even in the case of alchemy I would have made far more money with two gathering professions. However I and my friends made good use of the pots I made, and even now I make lowbie pots for alts and RL newbies. Without question it would have been more effective in time and effort to have waited to take a craft until level capped.

I agree that treating enchanting as a gathering skill can make a lot of gold even a low levels. As a crafting skill its pretty much a waste until you are at a reasonable level. My tailor/enchanter more than pays its way and has since about level 20. All the non-enchanters are a gold sink for the main that supports them.

As a noob to these games I read the various guides which told me that Alc/Herb was the "perfect" combination for a mage. (Pre-BC no ultra high end crafted gear). Like I said I made good use of the pots while leveling, but, as a noob, I would have been fair better served by the two gathering profession advice.



Edited, Jul 9th 2008 1:57pm by MrFredII
#32 Jul 09 2008 at 12:37 PM Rating: Good
rusttle wrote:

Engineering – useful for every class, this is a very self specific skill since non-engineers really can’t use 95% of what you can make and other engineers can also make anything you can make – you will earn very little gold selling finished goods on the AH but like blacksmithing, you can easily sell the extra stuff you get from mining. Engineering is almost no help to anyone but the character that has it.



Lessee....sell 20 Adamantite Arrow Makers a day at 10gp bid, 12.5gp buyout, add the dailies and you get 3 Epic flying mounts at a respectable pace....without copping out and buying any gold online.
#33 Jul 10 2008 at 12:52 AM Rating: Good
As a relative newbie, only played for just over a month.

I started by having 2 gatherer profs but I ended up dropping one and went leather working, just to provide some early level armour for my hunter.

Now however, my Hunter is back to 2 gathering skills, skinning and mining.

But I also have alts that have skills that can use the materials I gather.

I know I can make money from the gathered goods but in all honesty I make more money doign other things i.e. buying recipes from vendors and selling on AH I have bought recipes at 40s and sold for 4g+

Once my alts no longer can use the items then they are posted onto the AH, but only when there is short supply as you get better prices. There is no real rush to fill up with gold, after all it does not gain interest, so having materials waiting to sell for better prices is good.

At the moment I have about 200g, which is not a lot but for a level 36 frst time player I don't think it is too bad? If I was spending more time on earning money it would slow down my progression which is slow already (through choice).

On my alt with enchanting I levelled up to level 60 just by disenchanting items I picked up and couldn't use on my main.

I'm looking at setting another alt up to deal with Jewel Crafting.

I did try having mining and herb gathering but was slowing down too much searching for items. So I use skinning and mining so I can always track ore deposits without having to keep switching to search for herbs.

I can see how certain professions can be very costly but if you use more than one toon then sharing the items can make it quicker to level and you soon move onto higher level stuff, so you can then sell off any lower level materials you gather on the AH.

My main is my gatherer, but also has high level fishing, first aid and cooking skills. My alts have a range of skills that I can make use of. Anything I can not use or don't plan on using in future, then I sell on AH. Disenchanting is good since there are no fees for selling the mats.
#34 Jul 10 2008 at 4:37 AM Rating: Good
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Quote:
At the moment I have about 200g, which is not a lot but for a level 36 frst time player I don't think it is too bad?


Yes, that is actually very good for a lvl 36 first time player. Nice job :) My first toon was pretty broke at lvl 36. But, it was a Paladin, and I got a free lvl 40 mount :)
#35 Jul 10 2008 at 8:58 AM Rating: Excellent
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12,049 posts
rusttle wrote:
Quote:
They are, by and large, inferior to gathering skills. At any given level, 1/4-1/8 of the items on the AH will be crafted items.


LOL - your entire argument basically boils down to the lost opportunity concept I explained.

Fret not, as someone holding a BS in business mgmt, I certainly understand and hold to the concept, however, the crux of my post wasn't "you'll make more money doing tradeskills then if you do two gathering skills" the point was "tradeskills are only a gold sink if your sole focus is on earning gold."

That's why I concluded with "...have fun being a professional tradeskiller!" instead of "...get rich being a professional tradeskiller!"


Odd coincidence; I also hold a BS in business management!

And yes, you explained the opportunity cost theory. But you still said it wrong, which was my point. Opportunity cost and gold sinks exist whether or not you're aware of them. You said:

Quote:
Tradeskills are only a gold sink if you skill them up off of the AH or look at lost opportunity costs.


Which is completely wrong. They're a gold sink no matter what. You're (almost) always losing out with a craft because of the price of materials, besides the few recipes that sell; and as Mike said, then you can flood the market, thus meaning you only have a certain amount of items you can make anyway... far below the amount you can gather and sell. As long as opportunity costs with larger losses than gains exist, they will be gold sinks. Now, this obviously doesn't take subjective variables like personal preferences or desires into the equation, but using the only really objective variables in the games (usefulness of the stats and cost of the items), they are gold sinks.

My point wasn't that primary professions aren't fun; it's that you're losing money and skilling up closer (and thus losing time) if you skill up a primary skill from level 5. I agree crafting can be fun; but they are gold sinks. As long as people know this and take it anyway, then it's fine. I usually tell them what the best combination of crafts would be; but more often than seeing "what craft should I take" it almost always includes "how do I make money?" Not to set up a strawman or detract from topic, just saying.

Edit: Just wanted to say: I feel like we're seeing eye-to-eye but using the wrong terms somehow. If that's so, sorry :-P

Edited, Jul 10th 2008 12:58pm by LockeColeMA

Edited, Jul 10th 2008 1:03pm by LockeColeMA
#36 Jul 10 2008 at 9:18 AM Rating: Good
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LockeColeMA wrote:

My point wasn't that primary professions aren't fun; it's that you're losing money and skilling up closer (and thus losing time) if you skill up a primary skill from level 5. I agree crafting can be fun; but they are gold sinks. As long as people know this and take it anyway, then it's fine. I usually tell them what the best combination of crafts would be; but more often than seeing "what craft should I take" it almost always includes "how do I make money?" Not to set up a strawman or detract from topic, just saying.


It's neither a strawman nor a distraction from the topic. What's of greater concern, imo, is the experience of new players like Sabretalon (above) who report picking up a crafting profession temporarily to make low-level items for their toons.

:oyvey:

You can certainly start a tradeskill because you like the Role-Playing aspect of having a crafting profession. In fact, other than twinking, the RP element is pretty much the only serious reason to level up a crafting profession while you level your toon.

If you want something from leatherworking or blacksmithing for your lvl 20-something toon and it's not available on the AH, look up the recipe here on Alla, gather up the materials, and then ask for the crafted item in trade chat.

You'll make some newb crafter's day if you give him the raw materials he needs for a skill-up -- and it'll cost you far less than skilling up the craft on your own!!
#37 Jul 10 2008 at 11:39 AM Rating: Excellent
HoyadinFTW wrote:
If you want something from leatherworking or blacksmithing for your lvl 20-something toon and it's not available on the AH, look up the recipe here on Alla, gather up the materials, and then ask for the crafted item in trade chat.

I'm going to take a stand that says that crafters are an absolute necessity in the game, not just for RP reasons.

1) Without crafters, the gatherers would become dirt-poor.
2) Without crafters, you would never be able to find any crafted items on the AH.
3) Without crafters, even if you gathered the mats, you wouldn't find anyone to make the nifty item you want.

So, yes. Crafters are a necessity. Currently, however, there is an imbalance between crafters and gatherers - not enough gatherers and too many crafters. That's what keeps gathering in the money-making position that it's in. If everyone in the game became a gatherer for the gold, though, it would be a disaster and suddenly crafting would become the preferred way to make gold.
#38 Jul 10 2008 at 12:32 PM Rating: Excellent
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1,599 posts
Quote:
Currently, however, there is an imbalance between crafters and gatherers - not enough gatherers and too many crafters. That's what keeps gathering in the money-making position that it's in. If everyone in the game became a gatherer for the gold, though, it would be a disaster and suddenly crafting would become the preferred way to make gold.


This is true, but I actually think that the balance is going to keep shifting in the same direction (i.e. gathering making even more money). This is because of the ease of making money in WoW. People have stopped gathering because you can make tons of money by doing other things (like dailies) without having to use up a primary profession slot. So they take up crafting professions for the few useful items in that craft.

The only time where gatherers would have to worry is when the other money making strategies start to fall apart. I don't see Blizzard ever getting rid of dailies though, so gathering will always be a good way to make money until you have a lvl 70 toon. After that, it is still good, but no longer necessary to make easy money.



Edited, Jul 10th 2008 4:32pm by YJMark
#39 Jul 11 2008 at 3:41 PM Rating: Decent
If it weren't for the lame jokes my Economics professor told every day, I would never have made it through those 2 classes. This is a deep conversation. I just have my own experience to go on, so I'll type it in.

On my first toon (lock), I chose herb/alch, because, well, herbalism seems cool, and yay potions! So I gathered herbs, and I bought vials, and...came to a stand still at a certain point. I was finding plenty of herbs, but all my pots were grey, and I really had no idea what to do except to put them in the bank. No idea at all how to use the AH, and kind of frightened of it, too. So frightened that I sold boe blues to vendors way too many times. :)


So, then I ran across a lovely post on here about enchantrix, and decided to switch from mining/engineering on my mage (which was my second toon), and then ran across the Enchanting for gold post, and well, the rest is history. Although a friend loaned me a bit of gold to get my epic mount, I paid him back w/i three days, meanwhile other lvl 60s in our guild had to really sweat it to get theirs (one still doesn't have hers at lvl 62, I should loan her the money, actually).

I guess a couple of weeks ago, I decided to switch to tailoring on my mage, so now it's tailor/enchant. I got tailoring up quite a bit, though it did take me quite a bit of gold to do it at that level, but my FA is already 375, so no biggie about that, and had some cloth around in the bank, thinking maybe use it for rep later.

My lock will be able to fund my pally friend's endless quest/mat thingy for her epic mount once we get to 60 together, because I de her bs goods and sell the mats. I like that relationship, and so does she. :)


Anyway, the point to my rambling is that there are a lot of factors involved in all of this, and that, yes, omg, all this is very confusing to a noobie, so I think it just takes some time for each player to decide what they want to do, and why. I personally enjoy the tinkering involved w/ the tradeskills, and love hunting for recipes and such. But I'm not someone who joined the game just to kill things and make money. Of course, I didn't see any need for money at the beginning, because, hell, the stuff I was getting from quests was just fine with me. Since my first toon was a lock, there was no big pricetag waiting for me for my mount, but I'm glad I was on these forums and learned what I did about making money, because I was able to get my mount for my mage the second I turned 40.

The thing about giving advice, and taking advice, is that you're going to get different answers from different people, and it will vary in usefulness. This is why I try to send everyone I can to these forums, because that way, you get to see different points of view, and weigh it how you want, rather than just asking random people in-game, or one-on-one in-game. I have one friend who is always saying OMG IM BROKE! but when he asks me how I have so much gold, and I mention addons, he proclaims he is a Barbarian and will never use them. :) So, whatever. He also won't read these forums. He's a Barbarian. And he's a broke Barbarian at lvl 67 w/ no epic mount. OH well. :)

Trill
#40 Jul 12 2008 at 10:02 PM Rating: Good
I'm a big advocate of production professions personally. My first 70 started as a skinner/enchanter. Turns out leather at that time on my realm sold for next to nothing (heavy clefthoof leather for 10g/stack...ya...that bad). Dropped skinning and took up mining. Mined and mined and mined my way through Azeroth and then hit Outland. Got some nice rare gems from time to time, have a bank full of uncommon Outland gems, and just recently sold off a mountain of Outland ore to free up some bank space. Of course, this is long after I dropped mining to take up herbalism. My second 70 started as an herb/alchemist and stayed that way. Did my Elixir mastery quest and then set him aside. My newest 70 is 375 skinning/375 leatherworking, and here's the kicker:

No production profession is at its utmost potential until it's at 375. Most production professions hit a wall or two on the way through Azeroth, but come the 325-350 stretch, it starts getting painful. That's when a lot of players set their production professions aside and never pick them up again, and I'm actually OK with that...less competition for me. Sharding epics, as tragic as that sounds, is fun as hell...especially when you're the only person in the raid who can do it. Ohhh, the power...I mean...ya...

I just hit Exalted with CE tonight (yahoo Earthwarden!) and picked up the pattern for Nethercleft Leg Armor. As a tanking druid, that's a sweet pattern to have...even more so now that the finished product sells on my realm for 500-600g. Each. Ya, 140g for a primal nether, 40g tops for the primal earth, some clefthoof leather and some heavy knothide leather and a HUGE FREAKING MARKUP...boom...profit. Why? Not many leatherworkers will grind through the 350+ stretch, or the CE exalted stretch, in order to get the patterns.

So ya, I'd advocate to anyone that they pick up a production profession and level it. Most won't, however, which is why it makes sense that they take up two gathering professions. At least that way, they've got a 66% chance of picking one that going to help flood the market for what I need when I'm too lazy to go grind those 2 heavy knothides and help keep the prices down. Either way, I win.
#41 Jul 29 2008 at 3:30 AM Rating: Default
I don't understand why people say that you shouldn't take up a profession. Only yesterday I got told I should drop alchemy (at 300) and take up mining because 'you can never make money off alchemy'.
Well thats the biggest lie I've ever heard. Even at 300 I can pull a decent amount of gold in. I have a small group of people who buy potions off me, the main two are greater rage and free action.
I make an easy 150+g a day, thats still questing, grinding and 'farming' herbs.

Yeah its true that you should start your first toon with two gathering skills, but never underestimate tradeskills, if no one did them well a large portion of the game will most likely collapse.
#42 Jul 29 2008 at 9:50 AM Rating: Good
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azazeldeath wrote:
I don't understand why people say that you shouldn't take up a profession. Only yesterday I got told I should drop alchemy (at 300) and take up mining because 'you can never make money off alchemy'.
Well thats the biggest lie I've ever heard. Even at 300 I can pull a decent amount of gold in. I have a small group of people who buy potions off me, the main two are greater rage and free action.
I make an easy 150+g a day, thats still questing, grinding and 'farming' herbs.

Yeah its true that you should start your first toon with two gathering skills, but never underestimate tradeskills, if no one did them well a large portion of the game will most likely collapse.


First, thanks for the bump of a topic two-weeks old.

Second, thanks for reiterating points we have gone over already if you read the thread. Let me show you what you missed.

azazeldeath wrote:
I don't understand why people say that you shouldn't take up a profession.


Dlbrt wrote:
I never tell someone that trade skills aren't worth it, heck I've leveled whole chars just so I had access to certain trade skills. However, if I were starting warcraft over back on my priest, I wish someone had told ME that my first char should run double gatherer instead of trying to level enchanting and tailoring. I


lionlemus wrote:
I have to agree with the majority of posters here. Crafting skills are fun and useful, but not the best for the WoW newbie.


I wrote:
...The ONLY professions I really consider leveling while I level are engineering and alchemy. Both of them will always be helpful, and you'll use the items you make (mostly because they can't sell, but often because they are pretty darn useful). You'll have excess, but it's not nearly as useless at some of the other professions.

...

Telling people to not take trade skills, I'll agree, is stupid. Telling people that taking a trade skill is inefficient, in both gold-making and time, is the truth.


Not one of these posters said "don't take a profession." They all explained, along with the others, that a profession is not as efficient as taking a gathering skill. I even mention that the only professions I usually consider taking while I level are alchemy (which you use in your own example), and engineering.

Now, every profession has some sort of niche at some point. A lot of tailored and leatherworked items can be given to a disenchanter, who can usually turn a profit off the dusts and essences. Some alchemy potions have a constant demand thanks to PvP, like the FAP and QP. However, these are niches, and of limited use. You can only sell so much dust per day (dust that isn't arcane, I mean), and will usually run out of cheap materials in order to make the LW or tailoring items before you can make a large profit. And only a certain amount of PvP potions will sell a day as well. The profit you make in both cases will be relatively small, and will still require work (tracking down recipes, getting all the materials, finding a disenchanter, etc).

Edit: And if you're going to be doing all this work to sell the items for a small profit anyway, you might as well just play the AH. Find low items, resell them high. Or better yet (if you want to be less of a ******* :-P), get enchantrix and follow OhMikeGhod's guide on how to make a killing with (dis)enchanting. This will make you a LOT more profit than eeking out a few silver per synth.

Double gathering, on the other hand, will ALWAYS make you money. My whole idea is: why take your alchemy up to 150 or whatever it is to make PvP potions for, maybe, 5-10g of net profit a day, when you can take up skinning at the same time as herbalism, and do both out in the field to make money? It seems a much more efficient use of time... and you get a lot more profit.

This entire discussion wasn't us saying "DON'T DOOOO IT!" It's saying: "Weigh the pros and cons, and think of the opportunity costs. Even if you IGNORE them, it doesn't mean they're not there." The best advice at the end is "Do what you want to." People like me look at skills as a means to an end (getting gold!), so I don't take into account any subjective factors like "I like to tailor bags!" I've lost that glow that I had years ago and have refined my focus into being efficient :-P

Edited, Jul 29th 2008 1:51pm by LockeColeMA
#43 Jul 29 2008 at 1:06 PM Rating: Default
My Shaman is a 375 herbalist/375 alchemist.
My Hunter is a 375 herbalist/375 enchanter*
My Druid is a 375 skinner/375 leatherworker

*Hunter and Shaman are on the same realm, but one is horde and the other is alliance

Did I lose out on some gold in the leveling process by having one production profession? Yes. Much gold? No. The thing is, now that I have capped professions, I save a ton on the things that I can make with said professions. Example: Nethercleft Leg Armor...a tanking mainstay. Current auction price on my realm for these is 450-600g. Cost of mats (assuming I were to purchase them all) is in the neighborhood of 300g (very generous estimate). I can take raw materials...the ones that are apparently oh-so-profitable to simply gather and sell...and with a few minutes worth of travel/effort I can turn them into something that tacks on an easy 150-300g profit.

That, for the math wizards out there, is about the same profit to be had from selling 1.5-3 stacks of heavy cleafthoof leather, 4.5-9 stacks of any herb selling for top dollar, or 4.5-9 stacks of Adamantite Ore. (All relative to current prices on my realm, of course) My 5 mins to combine base materials into something that sells for more than the sum of it's parts and travel to auction to list it, or 1-2+ hours gathering materials to sell for the same level of profit. Sorry lost gold what? I do dailies for instant gold. Then I log out or I raid. Gathering professions are such an overall **** poor investment of time now that SSO dailies are such an incredible source of gold that you'd almost be a fool to not have a production profession to cash in on all the nifty things you can make that people are paying top dollar for.

And speaking of opportunity cost, when the time rolls around for me to augment a new pair of leg armor (like I just did this past Sunday with some chewy T5 goodness), my cost to do said augment is dramatically reduced. You might argue that I could gather the mats and have another leatherworker (preferably a guildie...no fee/tip required) make them for me, but if everyone bought into the argument that production professions aren't worth it, there would be nobody to make the items for me. Hence, another benefit to production professions.

When it comes time for an enchant on a new piece of gear, my Hunter's bank is loaded with top-end materials. Again, worst case scenario, I spend 5-20g on a tip to an enchanter to enchant my druid's BoP gear with mats that I accumulated on my hunter through disenchanting the green drops I get on two different 70s in the process of doing this or that. I watched a friend do dailies for 3 days saving up enough gold to buy enchanting materials for a Mongoose enchant. Lost gold opportunity cost huh?! If there were no enchanters to D/E your greens, you'd have no enchanting mats. You'd also be vendoring said greens or flipping them on auction for a relative pittance. I freaking love useless green Outland weapons...1-2 greater planar essences (and occasionally a shard) for something I could vendor for a paltry 6-9g. No freaking way a level 69 green "of the Whale" piece of crap is going to sell on auction for more than I'd get to vendor it. Disenchanting is often considered a gathering profession, but it's the only gathering profession that you can only level beyond nub levels by working the production end of things.

Some production professions are better than others in terms of profit potential. That's sort of a given. You never know what's around the corner, though. I'm positioned to take advantage of anything enchanting, alchemy, or leatherworking has to offer for profit when that opportunity comes available. Not so with people who have 2 gathering professions and a bad case of lazy.
#44 Jul 29 2008 at 1:31 PM Rating: Default
Quote:
Exp. Player: How fast do you want to lvl and get into the real content of the game? If you want to get into interacting with lots of people quickly and run around at lvl 70 – take 2 gathering professions and focus on leveling. If you want to take 4 – 5 months leveling while simultaneously being broke, and farming for mats that you will never produce value from – Pick a crafting profession.


Slight problem with this theory - you assume that one is only experiencing content once one hits level 70, that everything between 1 and 70 is just some annoyance that needs to be bipassed as quickly as possible in order to get to the good stuff.

So yeah, your advice is perfect for someone who thinks that the only content is the end game, but I think the majority of players enjoy the trip there.
#45 Jul 29 2008 at 3:40 PM Rating: Excellent
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12,049 posts
AureliusSir wrote:


Did I lose out on some gold in the leveling process by having one production profession? Yes. Much gold? No. The thing is, now that I have capped professions, I save a ton on the things that I can make with said professions.

...

And speaking of opportunity cost...
Lost gold opportunity cost huh?! ...
Not so with people who have 2 gathering professions and a bad case of lazy.


Hey Aurelius... You'll notice the topic is what to do WHILE LEVELING. It started with the fact that when a new player, at low level, asks "What should I take"... and went from there. As said, it's obvious you can turn a copper at 70. But if had two gathering skills on the way up, you would:

1. Make more money.
2. Take less time to level your primary profession when you finally do level it.

Why is this? Because instead of spending money as your character levels on a profession, you make money with both professions on the way up. When you finally decide to powerlevel it when you're 70, you can

A) Access rare recipes and trainers faster thanks to epic mounts/flying mounts/instance runs.
B) Fund any powerleveling of professions via SSO dailies.

Of COURSE you can money some gold on professions at 70. But that wasn't the question asked; the best advice for lowbies and newbies stands at "take two gathering professions." Again, that's IF net profit is your goal.

@ Rusttle:

Quote:
Slight problem with this theory - you assume that one is only experiencing content once one hits level 70, that everything between 1 and 70 is just some annoyance that needs to be bipassed as quickly as possible in order to get to the good stuff.

So yeah, your advice is perfect for someone who thinks that the only content is the end game, but I think the majority of players enjoy the trip there.


No, we're debating this on efficiency and profit, and that applies to the entire game. Borsuk (who wrote his comment almost three weeks ago) is quite right. You won't be able to make items better than you can buy off the AH on any reasonable server; you will be leveling your profession much slower, and consequently slow down your leveling speed, by doing so.

Again, if you want to take professions, by all means, go ahead. The advice the majority of posters in this topic are giving out is "For profit and efficiency, take two gathering skills."

I do however agree with you that 70 does not equal the game. I enjoy the trip up, but I've enjoyed it several times now. Blizzard has shown repeatedly that they only really focus on the end-game; but that doesn't make any of the older content any less fun. However, I don't find leveling a craft part of that content; to me, it's the storylines and instances that I want to spend my time on, not stalling at 60 to make a Robe of the Archmage that will immediately be outstripped by the first few Outland quests.
#46 Jul 31 2008 at 7:31 AM Rating: Decent
LockeColeMA wrote:
AureliusSir wrote:


Did I lose out on some gold in the leveling process by having one production profession? Yes. Much gold? No. The thing is, now that I have capped professions, I save a ton on the things that I can make with said professions.

...

And speaking of opportunity cost...
Lost gold opportunity cost huh?! ...
Not so with people who have 2 gathering professions and a bad case of lazy.


Hey Aurelius... You'll notice the topic is what to do WHILE LEVELING. It started with the fact that when a new player, at low level, asks "What should I take"... and went from there. As said, it's obvious you can turn a copper at 70. But if had two gathering skills on the way up, you would:

1. Make more money.
2. Take less time to level your primary profession when you finally do level it.

Why is this? Because instead of spending money as your character levels on a profession, you make money with both professions on the way up. When you finally decide to powerlevel it when you're 70, you can

A) Access rare recipes and trainers faster thanks to epic mounts/flying mounts/instance runs.
B) Fund any powerleveling of professions via SSO dailies.

Of COURSE you can money some gold on professions at 70. But that wasn't the question asked; the best advice for lowbies and newbies stands at "take two gathering professions." Again, that's IF net profit is your goal.

@ Rusttle:

Quote:
Slight problem with this theory - you assume that one is only experiencing content once one hits level 70, that everything between 1 and 70 is just some annoyance that needs to be bipassed as quickly as possible in order to get to the good stuff.

So yeah, your advice is perfect for someone who thinks that the only content is the end game, but I think the majority of players enjoy the trip there.


No, we're debating this on efficiency and profit, and that applies to the entire game. Borsuk (who wrote his comment almost three weeks ago) is quite right. You won't be able to make items better than you can buy off the AH on any reasonable server; you will be leveling your profession much slower, and consequently slow down your leveling speed, by doing so.

Again, if you want to take professions, by all means, go ahead. The advice the majority of posters in this topic are giving out is "For profit and efficiency, take two gathering skills."

I do however agree with you that 70 does not equal the game. I enjoy the trip up, but I've enjoyed it several times now. Blizzard has shown repeatedly that they only really focus on the end-game; but that doesn't make any of the older content any less fun. However, I don't find leveling a craft part of that content; to me, it's the storylines and instances that I want to spend my time on, not stalling at 60 to make a Robe of the Archmage that will immediately be outstripped by the first few Outland quests.


And how much of that enormous profit potential will be spent powering a production profession to 375 once you hit 70? I can't speak for your realm, but the income to be had from basic gathered items from 1-50 on my realm is garbage. When I'm leveling a new toon, the overwhelming majority of my income comes from selling useful greens on auction for prices people leveling an alt would consider a bargain. So let's say you take up a second gathering profession instead of a production profession. You'll make maybe 500g between level 5 and level 60. That's nothing. Absolutely nothing compared to the tedious grind of either going back through Azeroth after you hit 70 to gather materials to level a production profession or spending hundreds (if not thousands) of gold buying mats from auction to do the same thing.

The assumption being made here is that either a) people aren't going to mind spending hours in Azeroth instead of doing at-level content in Outland just for the sake of leveling a useful profession at minimal out-of-pocket expense or b) that the income potential in Outland is sufficient to justify making more gold on your way through and then basically turning around and spending it (and then some) later on.

When I'm leveling through a zone, if I've got it in the back of my mind that I can still get a lot of skillups to a production profession by spending some extra time gathering resources in that zone, I wind up getting a lot more xp clearing to/around nodes. It's a double benefit and while it's certainly not faster than going back at level 70 and being able to avoid all aggro, it gives a purpose to the grind and it suits my leveling style. My 43 Paladin has 300 engineering as a result of what I gathered on my hunter leveling mining (and tucked away...see also: did not sell) in conjunction with what I mined on her as I was leveling her up. Just waiting to get her to 50 (maybe someday) to up her engineering cap to 375 and start making use of all the Outland ore sitting in the bank.

I don't know about you, but the first thing I do when I get a new 70 is start saving for epic flight. No gold to invest in a production profession there. The next thing I do is look to crafted upgrades to get that toon squared away for the content I want to be doing. Whether you're grinding materials for crafted PvE gear, buying world drop level 70 PvE gear, or paying top dollar for gems/enchants for all of it (and/or PvP gear), level 70 can suck you dry in no time. I've spent well in excess of 4000g on my druid in the last month (T4 equivalent crafted boots, T5 equivalent crafted belt (2x Nether Vortex...ouch)), and most recently, 1500g for the only Depleted Badge to show up on auction in 3 weeks. There are no shortage of gold sinks at 70. The difference between me and the guy who waited until 70 to look at a production profession is that the gold I spend is to help me move forward, not to go back and do what I could have already had done.
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