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Discovery: Super Rejuvenation PotionFollow

#1 May 19 2008 at 1:48 PM Rating: Decent
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276 posts
The subject of this message is the message I got last night. I was pumped, I finally got a discovery from my Super Mana Potion grinding. So, I went to check out the prices of the mats combined, I think it was roughly 6.5 gold. I didn't see any Super Rejuvenation Pots on the AH, but Auctioneer had them listed as selling for 8 gold per.

To my dismay, I've listed them twice and had no sales. I was hearing all these stories about how it's worth it to invest money into alchemy so you get those discoveries which allow for 5-6 times profit based off the cost of mats. What am I missing here? Is this just not one you can profit from?

To this point I'm not seeing the point of grinding for discoveries, but I the only ones I have so far is that potion and a couple of transmutes (one of being life to earth) yay.
#2 May 19 2008 at 2:16 PM Rating: Good
I just discovered that one on one of my alts when leveling alch to 375. I don' plan on selling them at all, most people will either use super healing or super mana, not worth the excess mats.
#3 May 19 2008 at 10:07 PM Rating: Good
Jedius wrote:
The subject of this message is the message I got last night. I was pumped, I finally got a discovery from my Super Mana Potion grinding. So, I went to check out the prices of the mats combined, I think it was roughly 6.5 gold. I didn't see any Super Rejuvenation Pots on the AH, but Auctioneer had them listed as selling for 8 gold per.

To my dismay, I've listed them twice and had no sales. I was hearing all these stories about how it's worth it to invest money into alchemy so you get those discoveries which allow for 5-6 times profit based off the cost of mats. What am I missing here? Is this just not one you can profit from?

To this point I'm not seeing the point of grinding for discoveries, but I the only ones I have so far is that potion and a couple of transmutes (one of being life to earth) yay.


Ehh...I think you were misinformed.

Discoveries give you access to alchemy formulas that you can't get from a trainer or a world drop scroll. Some of them are pretty useless. Super Rejuvenation Pots seem to be one of those items, as they just...well..aren't that great. You'll see a lot of "useless" discoveries in the transmute category as well...transmute discoveries that let you blow your cooldown to convert a valuable primal (ie. fire, air) into a cheap primal (ie. earth).

My first discovery was Super Rejuvenation Potion as well, btw.

There are some great discovery formulas...most notably, flasks. There's always a solid demand for flasks because they last for 2 hours and you can die repeatedly and not lose their benefit (unlike elixirs). Raiders love them. With a relatively recent patch (2.3?) the find rate on Fel Lotus was increased, but it's still rare enough to keep the price up. Generally speaking, a flask is usually worth easily 10-20g profit if you buy the Fel Lotus from auction, and if you gather the necessary herbs yourself, it's a great way to boost the return on them.

Mastery is what allows you to multiply profit. If profit is your goal, transmutation mastery or elixir mastery seem to be the best option. If keeping yourself well supplied with potions is your driving goal, potion mastery is not bad.

Nothing you do with alchemy will propel you to riches in short order. It's a nickel-and-dime profit maker, but it's not bad. There's always demand for consumables in one form or another and if you get to know your market you can keep a steady supply of gold coming in on a regular basis.
#4 May 20 2008 at 6:22 AM Rating: Decent
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276 posts
Ok, well that's good to know then anyways not to expect huge things from discovering that potion. Asking this question may be like beating a dead horse but I'm going to anyways.

If I want to discover elixirs/flasks do I need to produce them? Should I switch to that spec? Or can I just make potions and still get those discoveries?

Edited, May 20th 2008 10:23am by Jedius
#5 May 20 2008 at 10:48 AM Rating: Good
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68 posts
Jedius wrote:
Ok, well that's good to know then anyways not to expect huge things from discovering that potion. Asking this question may be like beating a dead horse but I'm going to anyways.

If I want to discover elixirs/flasks do I need to produce them? Should I switch to that spec? Or can I just make potions and still get those discoveries?


Nope, I have one Alchemist, she's made 3 Flask discoveries between level 65 and 66 with no mastery, and was making potions one time, and elixirs the other two times. I've been pretty lucky so far from what I gather as I haven't really been grinding for gains or discoveries. So far I've gotten Flask of Fortification, Flask of Pure Death and Flask of Relentless Assault.
#6 May 21 2008 at 4:20 AM Rating: Good
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1,622 posts
Super Rejuv potions used to sell for a pretty good price. Then 2.4 came with a daily that rewards one, and the AH was flooded with them. Not worth making anymore, sadly.
____________________________

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Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#7 May 21 2008 at 9:02 AM Rating: Decent
PhoenixOmbre wrote:
Super Rejuv potions used to sell for a pretty good price. Then 2.4 came with a daily that rewards one, and the AH was flooded with them. Not worth making anymore, sadly.


Might be a realm specific thing. Even before 2.3 went live (much less 2.4), Super Rejuvenation Potions were not great for profit. They may have sold well, but I never tried to make/sell them...the herbs used to make them were more readily used to make other potions/elixirs that sold for more, and since Mad Alchemist's Potions offer the same benefits with fewer mats necessary to make them...ya.
#8 May 21 2008 at 12:53 PM Rating: Good
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2,188 posts
If you want to make money, sell the herbs. Of course, I'm assuming here that you have herbalism as well as Alchemy. Selling herbs has been very profitable for me. I now know which are good sellers and bring in good money; for instance the herb that grows only in Netherstorm, the name of which I'm drawing a blank on right now, sells for 20 to 25g per stack on my server.

When IoQD opened up, the prices on my server for certain mats skyrocketed. The enchanting mats I can understand, but Fel Lotus went up to over 20g each. That made no sense considering they upped the drop rate of it, but who am I to argue? I had three-and-a-half stacks in my bank, and sold one-and-a-half of them. How could I not?

If you're looking to make money and are L70, dailies and herb gathering is the way to go. And you can keep certain herbs to make your consumables, and still make a great profit.

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"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
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#9 May 21 2008 at 7:06 PM Rating: Good
cynyck wrote:
If you want to make money, sell the herbs. Of course, I'm assuming here that you have herbalism as well as Alchemy. Selling herbs has been very profitable for me. I now know which are good sellers and bring in good money; for instance the herb that grows only in Netherstorm, the name of which I'm drawing a blank on right now, sells for 20 to 25g per stack on my server.

When IoQD opened up, the prices on my server for certain mats skyrocketed. The enchanting mats I can understand, but Fel Lotus went up to over 20g each. That made no sense considering they upped the drop rate of it, but who am I to argue? I had three-and-a-half stacks in my bank, and sold one-and-a-half of them. How could I not?

If you're looking to make money and are L70, dailies and herb gathering is the way to go. And you can keep certain herbs to make your consumables, and still make a great profit.



wow, inflation went way higher on my server. Fel lotus is approximately 40-50g on my server (a piece), netherbloom goes for 40g a stack. I've been reselling primal lifes for 25-27g a piece, fires for 30g. Void Crystals are 40-45g, etc.
#10 May 22 2008 at 4:15 AM Rating: Decent
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2,602 posts
Quote:
Super Rejuv potions used to sell for a pretty good price. Then 2.4 came with a daily that rewards one, and the AH was flooded with them. Not worth making anymore, sadly.


wrong.

The quest gives major rejuv wich is 1440/1776 mana and health

super rejuv is 1650 to 2750.

Raiders will mostly use it. So try to figure out what days are the raiding busy days on your server.

or find a group of raiders who liek to buy them. finding a client is better than AH-ing
#11 May 22 2008 at 4:20 AM Rating: Decent
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107 posts
I just make Super Rejuvs for my own toons' use. I think that people who are not alchemists seem to focus on needing either Super Mana or Super Healing pots, not realizing that the Super Rejuv does both jobs. I make a decent cash flow from Super Heals and Manas, but Super Rejuvs - not so much.

I stockpile the Major Rejuvs I get from the daily I do with my main, and my up and coming mid-50s toon uses them.

Thranathiril
#12 May 22 2008 at 5:33 AM Rating: Good
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808 posts

Super Rejuv = 1650-2750 mana and health. Super Healing only gives 1500-2500 health, but that's a step down from Super Mana at 1800-3000 mana.

I could see replacing my Super Healing pots with Super Rejuvenation, but I never buy any, I solely live off of drops. As for Super Mana Potions, I'm going to keep stocking up on them because not only are they less expensive than Super Rejuv, but I rather hate to miss out on that extra 150-250 mana.
#13 Jun 09 2008 at 11:41 AM Rating: Decent
I haven't had much use for the rejuves personally i prefer the Mad Alchamists Potion and make Super Healing and Mana Pots for the guild.I picked master transmute for the cash to fund my pots when i don't feel like farming or when i need extra mats for cauldrons etc.
#14 Jun 10 2008 at 5:25 AM Rating: Good
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1,622 posts
Quote:
can understand, but Fel Lotus went up to over 20g each.


Can I import them from your server? :P You're lucky to find them under 50 gold on Sentinels right now.

____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#15 Jun 10 2008 at 5:55 AM Rating: Good
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307 posts
Here's a stupid question, I know, but who would actually benefit from a super rejuvination pot? Or any pot that gives both mana and health?

The melee classes who would need the health most don't use mana, with the exception of paladins and the melee shammy.

The mana classes who need the mana don't need the health as much. True, it may be a nice way to top off your health as you replenish your mana, but I think I would use it when I needed mana and much of the time I wouldn't have any health issues.

#16 Jun 10 2008 at 6:23 AM Rating: Excellent
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1,574 posts
actodd wrote:
Here's a stupid question, I know, but who would actually benefit from a super rejuvination pot? Or any pot that gives both mana and health?

The melee classes who would need the health most don't use mana, with the exception of paladins and the melee shammy.


You said it yourself: Paladins, specifically tanks. Also Warlocks.
#17 Jun 10 2008 at 6:28 AM Rating: Excellent
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808 posts
actodd wrote:
Here's a stupid question, I know, but who would actually benefit from a super rejuvination pot? Or any pot that gives both mana and health?

The melee classes who would need the health most don't use mana, with the exception of paladins and the melee shammy.

The mana classes who need the mana don't need the health as much. True, it may be a nice way to top off your health as you replenish your mana, but I think I would use it when I needed mana and much of the time I wouldn't have any health issues.


Your question isn't stupid at all, and this holy pally would like the opportunity to revisit my earlier comment. Two weeks ago, I replaced one of my stacks of Super Healing Potions with a stack of Super Rejuvenation Potions, with the intent of using the Super Rejuve in any of the circumstances in which I would normally use a Super Healing pot. Over the last two weeks, I've learned that Super Rejuve pots are very addictive once you develop a taste for them.

The trick is that you don't use them when you need mana, you use them when you're low on life and can't spare a heal to save yourself. This might be when you know you're going to be exposed to an imminent AOE blast and you're trying to top off the rest of your party. The mana gain then is simply gravy, but more than justifies the extra gold the potion costs. Now I'm not heading into a raid without topping off a stack of Super Rejuvenation Pots.

Of course, I'm still stocking a stack of Super Healing pots though, for those rare circumstances in which I need to regain life and am at full mana. Every other time though, Super Rejuvenation is the way to go.
#18 Jun 12 2008 at 12:00 AM Rating: Decent
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291 posts
actodd wrote:
Here's a stupid question, I know, but who would actually benefit from a super rejuvination pot? Or any pot that gives both mana and health?


Shamans. Since (dps specced) they're a melee class but use their mana to enhance their dps. As a feral druid, I've been known to use them as a 'top up' between fights while soloing since grinding on things that hit hard kills my small mana pool very fast (having to heal between fights). And using a mana potion is fairly useless since then I just have to heal myself anyways and deplete it again :p
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