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Should I really take no crafting prof?Follow

#1 May 04 2008 at 2:28 PM Rating: Decent
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Every post on every forum I read says never to take a crafting skill until your level 70. Ok, um...what if you enjoy crafting? Is it going to kill me to craft as I level? I haven't played WoW for a long long time now, finally getting back into it so I've been looking through a bunch of forums. Last time I played I took leatherworking on my hunter because I never purchase armor, so figured crafting it was the way to go. It never seemed like it was killing me all THAT badly to level the craft as I went. And deviate scale belts make a nice profit...
#2 May 04 2008 at 2:58 PM Rating: Good
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If you want to make gold, don't pick up a crafting profession until level 70. Simple as that.

If you have gathering professions, you sell what you gather on the AH and make large sums of money. With crafting professions, all your materials and potentially gold go to leveling that profession. If you enjoy it, go for it, but don't expect to make money from it.
#3 May 04 2008 at 3:12 PM Rating: Decent
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556 posts
Other than specific items that seem to come along every X levels or so (deviate scale belts for example) I really never expected to make money crafting until the end. I take crafting to supply myself/guildies/friends with gear potentialy for less cost than purchasing it. What I'm trying to find out though is how badly that will hurt, so to speak.

Since I know I will be playing a Leatherworker (later if not at the start) for my Hunter, that would mean skinning is a definate. How much money do you really think I would lose if I didn't take herbalism or mining in the long run? Will I still be able to equip myself well if I don't craft? You may think it's a stupid question but last time I played I couldn't find anything on the AH worth purchasing that wasn't super over-priced, which was why I ended up taking a craft profession in the first place.

I dunno, meh...crafting is fun, so that's a point in it's favor also. But now I wonder just how much money I could lose if I take it :(
#4 May 04 2008 at 7:29 PM Rating: Excellent
Leather items will not sell for what you could sell the leather for. However, if you hook up with a disenchanter, you might be able to sell him DE-able items for about half of what he can expect out of DEing those green items. For example, I made a deal with a LW to supply me with [wowitem=4251]Hillman's Shoulders[/wowitem] for 20S each (better than he would have gotten from a vendor), when the shoulders DE'd into mats worth 40S. Five shoulder pads for a gold was good for him and good for me as well.

#5 May 04 2008 at 8:24 PM Rating: Decent
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I suppose I should just take skinning and leatherworking then, at least at first. Drop leatherworking after I stop finding scraps and start work on herbalism or something. Still feels really weird not having a craft though, all my chars have always had one. On the other hand, since I'm starting on a new server I'm flat broke. Can't even afford weapon training as of yet, going nuts.

I just hope I manage to pull in enough money to compensate that I won't be getting any crafted armor at all, will have to buy it all from vultures on the AH. Might pick mining over herbalism...ore sells better for some reason. Cept I'm an elf...ore is rare in elfland :P
#6 May 05 2008 at 2:48 AM Rating: Good
codexia wrote:
since I'm starting on a new server I'm flat broke. Can't even afford weapon training as of yet


Until you get your earning ability on track, stay away from crafting. Sell everything you gather.

Skinning and mining are great for making cash even at low levels. Once you gain confidence in your ability to make cash, and have a surplus, you can re-evaluate what you want your professions to be.

You can craft as a low level for fun, provided you have enough earning to provide you with all you want (training, mounts, repairs, etc). If you have alts, think about using them as money makers also. I have one herbalist / miner. I have another that is a disenchanter. I feel free to tailor on others because I know I can make cash in many ways.

In your current state, just gather for a bit. Save the crafting until you can afford it.
#7 May 05 2008 at 3:53 AM Rating: Good
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Every post on every forum I read says never to take a crafting skill until your level 70.


That's the power levelers talking - if you just enjoy playing the game then by all means take a skill.

Quote:
Ok, um...what if you enjoy crafting? Is it going to kill me to craft as I level?


Only if you fall into the trap of trying to level it off of the AH - just level as you go and as you aquire the mats and you'll be fine.

Quote:
I haven't played WoW for a long long time now, finally getting back into it so I've been looking through a bunch of forums. Last time I played I took leatherworking on my hunter because I never purchase armor, so figured crafting it was the way to go. It never seemed like it was killing me all THAT badly to level the craft as I went. And deviate scale belts make a nice profit...


Yup - and the armor patches are always sweet too.

There's two reasons why people call crafting skills a money sink -

1) They level said skills off of the AH so if you're paying a couple of gold per skill up, yes, it becomes a money sink.

2) They count lost opportunity - what that means is that you've got a stack of leather that you can either sell for 2 gold or skill up off of. If you skill up off of it, then lost opportunity says that said skill up cost you 2 gold even though you paid nothing out of pocket because you could have earned 2 gold AHing said stack of leather.

Now combine those two issues with the fact that so few crafted items have any real market or profit potential (I can make item X and sell it for 2g or I can just put the raw mats up and sell them for 3g) and you can see why some peeps view crafting professions as no-win.

Conversly, non-combat pets take up valuable bag space/bank slots and serve no purpose what-so-ever and can often be sold for significant cash, yet peeps love them.
#8 May 05 2008 at 4:51 AM Rating: Good
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Quote:
Can't even afford weapon training as of yet, going nuts.


What are you spending money on? You should be able to easily make enough money for weapons training. Just go kill about 10 humanoids, and you'll get enough money for weapon training.

You can also make enough money to cover regular training and mounts by just leveling and questing. As long as you don't go buying blue items from the AH. People even use dailies to buy their epic flying mounts. Not running around mining nodes or skinning (although that can add nicely to the money pot).

Getting 2 gathering profs will net you much more money, but you don't need to do it. Some people just like making tons of money so they can buy things. However, until lvl 70, you don't really need to buy anything, other than mounts. As I said, you can easily afford the mounts as long as you don't go spending your money on frivolous things.


#9 May 05 2008 at 7:19 AM Rating: Decent
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I leveled my hunter with LW/Skinning. I did lag behind in cash (didn't buy my mount until 42). At least until I created my bank alt who had (dis)enchanting. That solved all my problems and then some.

I will tell you this, though. Although I had (and leveled) LW all the way through to 70, there weren't all that many items that were head and shoulders above equivalent quest rewards. Plus, now that I'm 70, LW patterns seem to use anything BUT leather (primals are the main ingredient).

My druid took herbalism and skinning up til 50. I saved most of the herbs because I intended to power-level alchemy, but I sold the skins and some extra herbs for a nice profit. I have alchemy capped now and it's a great profession. Very few odd ingredients are required, I make the elixirs for my guild and our pot master makes my pots. I sell a few of the extras as well. I don't make much gold with them, but they move. The great thing about alchemy is that it, along with echanting and JC, has applications to all classes. LW, Tailoring, and BS have a much more limited audience.

<edit>
PS
To echo what's been said before - if you enjoy crafting, go for it. It is fun to track down those elusive recipes and they give you some focus on which rep to get.

<edit>
pps
One word of warning - the Ebon Netherscale set that is the hunter's supposed reward is not very good. And if you decide to go survival, it's actually a huge downgrade from the Felstalker Set.
Edited, May 5th 2008 10:21am by actodd

Edited, May 5th 2008 10:30am by actodd
#10 May 05 2008 at 7:50 AM Rating: Excellent
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In a nutshell, we are playing this game to have fun. So, do whatever you find to be fun. If making money is the way you have fun then two gathering skills makes sense. If you have fun making things, then by all means do so.

If you choose to level a production profession, which I personally enjoy doing, then keep a couple of things in mind. First, if you need some cash then take time out from doing other things and earn some. In this case take the time to farm some leather and sell it. The secret to making money with skinning is usually selling in bulk. But depending on your server you may well find a nitch market. I’ve seen light leather selling for 2 to 3 gold per stack while medium leather sold for 50 silver. I’ve seen copper selling for more than mithril. I’ve seen wool selling for more than netherweave. Find the right market on your server for leather and you can make a decent amount of money. Once your funds are in good shape go back to leveling your leatherworking.

The other thing to keep in mind is that a production profession won’t do your character much good if you don’t keep it leveled. I’ve often read threads where people can’t use anything they make and it’s because their profession skill level is far too low. If you want to make items that you can use as you level, keep your skill maxed out as much as possible.

In my opinion, production professions should only be taken up by those who enjoy making things for the joy of making things. That, or by those with very deep pockets who can power level it. *smiles* We all have different goals in game. It’s up to you to decide if something like leatherworking is one of yours. If so then enjoy it and don’t worry about what others say about it.
#11 May 05 2008 at 1:12 PM Rating: Excellent
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There's also a difference between professions that make durables and professions that make consumables.

While at 70 with 375 skill you can make at least minimal money with any crafting profession, the ones that make consumables are more likely to help you while leveling. My tailor warlock and blacksmith paladin never actually used any of the 987983454 pieces of armor they made while leveling up. Meanwhile my alchemist rogue and engineer warrior got a lot of use out of all the potions and bombs and bullets they made.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#12 May 05 2008 at 4:07 PM Rating: Decent
Quote:
What are you spending money on?


Smart gold says he's buying greens and blues from the AH and grabbing chants any time he sees someone barking them.

Had a buddy start up WoW a few months ago and despite the fact that he'd played EQ and obviously wasn't someone new to these kind of games, he was perpetually broke.

At first I thought it was just a case of him falling into the EQ habit of grinding mobs and ignoring quests but every time I sent him gold to train up, he'd inevitably be broke two levels later and kept asking for higher and higher amounts.

Finally I gave him a "WTF are you doing with all this cash" at which point he informed me that every time he dinged he was hitting the AH and replacing every peice of gear he could as well as dropping cash on getting chants on everything to boot! O_o

So I gave him a peice of my mind and let him "go hungry" a few levels - fixed that problem for all of five minutes until he got into tradeskills and started AH leveling them.

Sigh... >_<

Quote:
My tailor warlock and blacksmith paladin never actually used any of the 987983454 pieces of armor they made while leveling up.


Cant comment on the pally, but as for the lock, you seriously weren't paying attention to your recipes then as there's some rather nice tailored items out there - what warlock that isn't a total and utter raid-ho didn't have a use for frozen shadoweave?
#13 May 05 2008 at 4:45 PM Rating: Decent
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I think a few of you hit the nail on the head for me, actually two nails -_- one of which I had forgotten about. I do craft for the love of crafting, blacksmith/craftsman/etc are always my favorite characters in any MMO (assuming they aren't weak as a newborn kitten). On the other hand, by end-game, what can you do with a craft :( All the best recipe's require stuff you get in raids, and I hate raiding with a passion *sigh* I had definately forgotten about that...
#14 May 05 2008 at 5:44 PM Rating: Good
codexia wrote:
I just hope I manage to pull in enough money to compensate that I won't be getting any crafted armor at all, will have to buy it all from vultures on the AH. Might pick mining over herbalism...ore sells better for some reason. Cept I'm an elf...ore is rare in elfland :P

Yeah, if you are a Night Elf, it's pretty poor. Ore is nonexistent in Teldrassil. It's a big tree, remember? You really can't go mining until you "graduate" and get to Darkshore. It might be worth your while to skip Teldrassil altogether and do your newbie questing in the Draenei lands if you want to be a miner. If you're a Blood Elf, ore is fairly common in Eversong and Ghostlands.

Edited, May 5th 2008 6:46pm by ohmikeghod
#15 May 05 2008 at 6:19 PM Rating: Good
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Quote:
Cant comment on the pally, but as for the lock, you seriously weren't paying attention to your recipes then as there's some rather nice tailored items out there - what warlock that isn't a total and utter raid-ho didn't have a use for frozen shadoweave?

I meant I never used any of the stuff I made while leveling up. At 70 I made and wear FSW and spellstrike and stuff, but I never wore any of the wool/mageweave/runecloth/netherweave stuff I made while leveling.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#16 May 06 2008 at 3:45 PM Rating: Default
Heh - lucky - my warlock was poor so he had to use what he made - wore that Dreamweave gear almost forever too!

Let's also not forget the joy of bags - being able to have all the bags you want by itself is worth leveling a tailor.
#17 May 06 2008 at 8:02 PM Rating: Good
rusttle wrote:
Quote:
Every post on every forum I read says never to take a crafting skill until your level 70.

That's the power levelers talking - if you just enjoy playing the game then by all means take a skill.

I wouldn't call myself a power leveler, especially since I only have one Level 70 and she's been there for a while. What I do enjoy, however, is making gold. Lots and lots of it. I'm not against crafting by all means - every one of my wife's toons is a crafter. But realize that my toons have to support hers, and she doesn't buy mats from the AH either. At low levels, my wife seldom has money for leveling her toons, because she uses the mats that she could have sold to up her crafting skill. She has never had enough gold for a horse, a flier, or the epics of each, but she has them anyhow. What I've found is that crafting is a good way to the poorhouse.
#18 May 07 2008 at 9:01 AM Rating: Excellent
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rustle wrote:
Let's also not forget the joy of bags - being able to have all the bags you want by itself is worth leveling a tailor.


This is more true on some servers than others. For some reason the horde side of Thunderhorn has always had a sickly auction house. On other servers I play on I’m used to seeing five or more pages of bags on the AH most of the time. On Thunderhorn on average I’d see half a page if I was lucky. And IF I found the bag size I wanted the seller usually wanted a king’s ransom for it. So my hunter, who had mining and engineering, dropped engineering and took up tailoring. It feels strange having a hunter tailor, but I’ve never regretted that decision. I so love all the bags he can make, both for himself and all my alts.

Quote:
At low levels, my wife seldom has money for leveling her toons, because she uses the mats that she could have sold to up her crafting skill. She has never had enough gold for a horse, a flier, or the epics of each, but she has them anyhow. What I've found is that crafting is a good way to the poorhouse.


Having a production profession and having money do not have to be mutually exclusive. But having something like leatherworking or engineering is going to cost you something. In my case it costs time. My rogue, my very first character to reach level 40, stopped leveling at about level 36 and concentrated on mining. He gained some XP killing the mobs that tried to stop him from reaching his mineral nodes, especially those damn ogres, but mostly he just mined and sold his bars in the AH. When I got close to my goal I started questing again. By the time he was level 38 he had more than enough money to buy his mount.

WoW, rather like life, is all about priorities.
#19 May 10 2008 at 9:46 AM Rating: Decent
20 posts
Its really up to you to decide waht you want to do. Tailoring as been really nice to me, but Enchanting has been a waste. If I had it to do over, I'd take at least one gathering skill.


#20 May 10 2008 at 11:18 PM Rating: Good
Thamelas wrote:
Its really up to you to decide waht you want to do. Tailoring as been really nice to me, but Enchanting has been a waste. If I had it to do over, I'd take at least one gathering skill.

If you aren't treating Enchanting as a gathering skill, then you're doing it wrong.
#21 May 11 2008 at 3:46 PM Rating: Good
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If you are going to take a crafting skill, unless you already have a 70 on the same server, for the love of God, don't take a crafting skill unless you also take that crafting skill's gathering profession, OR, if you have a friend who is willing to supply you.

For your first character on a server, it will be VERY long and arduous to level a crafting skill without its gathering skill. For example, Blacksmithing can take well over 5,000g to get to 375, without mining your own ore. Even if you DO mine your own ore, it STILL takes a longass time to level Blacksmithing.

That, and most crafts are simply useless for actual money gain until way later in the game. I can think of nothing in Blacksmithing that will net you an actual profit until Outlands, and even then it is questionable. Alchemy is a bit of an exception to the rule; I've sold potions for Profit now and then (Gift of Arthas, Magic Resistance Potions, Mana Potions, Some of the Buff Potions, etc), and Alchemy is cheap and easy to level anyways.

Of all the crafting skills, if you are going to craft, do Herb+Alchemy. If you are leveling a character on a new server, the best thing you can possibly do, is go Mining+Herbalism. Herbalism won't make you much from the get-go (mining will, however), but it will start to shine after you get to Briarthorn (and the Swiftthistle you get from Briarthorn plants) and then when you start getting into things like Sungrass, Mountain Silversage, Gromsblood, Purple Lotus, Arthas' Tears, etc. Most of these go for 1g+ per herb, and the later zones are covered with these herbs. Heck, Black Lotus goes for a whopping 10g on my server.

Once you get to 70, if you really wanna craft, THEN is the time to start crafting. You can do dailies for 10-15g a pop (which will buy you a lot of mats early on) and provides you with the money to ply your trade, instead of having to farm for hours upon hours upon hours.

Speaking as a Warrior, Blacksmithing never allowed me to make anything worthwhile that actually helped my leveling career, and as a Lv25 Rogue, only 2-3 leather recipes were actually worth it (not including the first couple white armors <Lv10). I think the only two crafts that helped me level, were Alchemy (buff/mana/hp potions) and Engineering on a Hunter (guns and scopes. Mainly the scopes).

With Enchanting, as a Lv70, you will make your life MUCH easier by waiting until 70, when you can solo many of the earlier instances for your mats. One instance run can yield several BoP Blues which DE into nice things, and whatever you can't get ahold of, doing dailies will get you the money to get ahold of them.

So, no matter how you roll the dice, it is always more profitable and easier to wait until you are 70 before you do any crafting, unless it is Alchemy for any class, and Engineering for a Hunter.
#22 May 11 2008 at 4:44 PM Rating: Good
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I couldn't read all the posts here already, so sorry if I repeat anything.


Basically, I've got crap from all types of folks, real life, online, etc, for enjoying crafting.


Sorry, I like it :P It's one part of the game that keeps me playing the game.



So if you like collecting stuff that eventually makes other stuff, do a crafting profession. Even if it's not the most profitable, you can easily start an alt to either supply you more mats, or someone to farm up stuff to sell for cash if you're having trouble.


I haven't been the smartest with professions, since I didn't study up well before picking them, so I get plenty of crap for having a paladin that is a tailor, but hey, I've had a good time leveling it, and that's what I'm paying for every month, enjoyment.
#23 May 11 2008 at 8:58 PM Rating: Decent
RathiD wrote:
Basically, I've got crap from all types of folks, real life, online, etc, for enjoying crafting.

Sorry, I like it :P It's one part of the game that keeps me playing the game.

First of all, no one gave YOU crap about anything. This is your first post in this thread, but you seem to be taking the posts as if they are aimed at you. Nothing personal, but you need to be a little less paranoid.

It's fine that you enjoy crafting. Without crafters, gatherers would never become wealthy. Gatherers depend upon crafters for their income.

Quote:
you can easily start an alt to either supply you more mats, or someone to farm up stuff to sell for cash if you're having trouble.

...so the alt loses gold by supplying you with mats that could have been sold. Great! Now you have two toons on their way to the poorhouse. The only way to prevent this loss is to pay the alt market price for those mats.
#24 May 12 2008 at 6:51 AM Rating: Good
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mike wrote:
First of all, no one gave YOU crap about anything. This is your first post in this thread, but you seem to be taking the posts as if they are aimed at you. Nothing personal, but you need to be a little less paranoid.


No, no, no, you misunderstand my intent. I wasn't saying anyone even on this site has gave me crap about it, I was just saying that I've had plenty of people tell me (in life, not this thread), that I shouldn't mess with crafting professions.


I'm not going to get into it here as well, I was just saying play the game the way you'd like to play it. If you want to level up tailoring while you level up your priest, I don't see anything wrong with that.

Like I did see in another reply in this thread, even without an RP server, sometimes it just feels better to have my hunter as a leatherworker/skinner, like it's meant to be. Even though I know I'm not going to profit much from teh wares, it's nice to craft something for your level that might not be the best, but will work for the next 2-3 levels.



IMO, I'm not sending 2 toons to the poorhouse by grabbing mats with an alt... lol I'm sure I do plenty of things in game that others would find ridiculous to do, but again, it's my 15 bucks, just as it's the OP's 15 bucks a month, so just play the game and enjoy it.
#25 May 12 2008 at 7:46 AM Rating: Excellent
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RathiD wrote:
I haven't been the smartest with professions, since I didn't study up well before picking them, so I get plenty of crap for having a paladin that is a tailor, but hey, I've had a good time leveling it, and that's what I'm paying for every month, enjoyment.


I completely agree. If you enjoy crafting go for it. I enjoyed crafting in EQ and that was a total gold sink with dozens of sub combines for almost everything I made. It had nothing to do with profit or loss. It was fun so I did it.

Zariamnk wrote:
Speaking as a Warrior, Blacksmithing never allowed me to make anything worthwhile that actually helped my leveling career, and as a Lv25 Rogue, only 2-3 leather recipes were actually worth it (not including the first couple white armors <Lv10). I think the only two crafts that helped me level, were Alchemy (buff/mana/hp potions) and Engineering on a Hunter (guns and scopes. Mainly the scopes).


Whether or not crafting will help your character as you level is very much dependent on your gaming style. If you do a lot of instance runs as you level then crafts like leatherworking and blacksmithing will be less useful to you then if you solo all the way to the level cap.

I tend to spend most of my time solo leveling. I supplied a lot of my own armor with leatherworking for my rogue and my hunters. Though once they hit level 40 my hunters didn’t get much use from leatherworking after their first set of scorpid mail armor. And my warrior and paladin got a lot of armor, and even a few weapon, upgrades as they leveled thanks to blacksmithing.

But if your server has an active auction house, chance are you can get gear that is just as good if not better by selling profession supplies and buying your gear from the auction house. So it just depends on each player’s play style and whether or not he/she enjoys crafting.
#26 May 12 2008 at 1:20 PM Rating: Decent
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To Calabar:

I am a purely solo person as well. My current 55 Shaman was done 100% solo except for 1 quest in Felwood where someone asked to join me. This is how I do all of my characters, and I buy AH Greens ONLY when it is cheap.

Blacksmithing has way, way, way too much +Spirit on their gear, which is why I will never wear it as a Warrior. Heck, I wouldn't even wear that as a Paladin, except for maybe a couple of those body armors, those Silvered Bronze Chestpieces (I think? it is a 20ish Blue) or whatever they are, and the Green Iron One. But, odds are, the materials cost more than the finished product itself sells for on the AH. So instead of making it, why not just buy it instead?
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