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alch specialtiesFollow

#1 Feb 05 2008 at 3:34 PM Rating: Decent
nearing outlands and my alch is close to 300. ive done some research and my guild wants be becoming a master of elixirs, but i dont really know wen i can get my specialty. is there a lvl requirement and wat lvl does my alch have to be? im pretty sure the quest is in zang, but not 100%. any advice wood be great
#2 Feb 05 2008 at 3:38 PM Rating: Good
You have to be 68, and I THINK it was 350, but I can't remember
#3 Feb 05 2008 at 8:21 PM Rating: Decent
yes to dilbrt 350 and lvl 68. Plus most of the quests that you need to do as far as I remember are like right around the 68-70 level. I know that for the elixir mastery you have to run black morass a few times to get some drops off the elite guys that spawn in the portals
#4 Feb 05 2008 at 10:46 PM Rating: Decent
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245 posts
Is there a mastery quest that is easier then the others? I really hate running bm (or, my computer really hates running bm), so I was thinking of choosing the easier path and then just paying 100g to change to the mastery that I really wanted. Any upsides or downsides to this?
#5 Feb 05 2008 at 11:10 PM Rating: Excellent
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2,018 posts
Transmute mastery only requires you to turn in 4 Primal Mights - no instance runs necessary. Potion mastery requires a Bot run and Elixir BM, as well as a handful of alchemy crafted items.
#6 Feb 06 2008 at 8:01 AM Rating: Good
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2,188 posts
mundaneboy wrote:
Is there a mastery quest that is easier then the others? I really hate running bm (or, my computer really hates running bm), so I was thinking of choosing the easier path and then just paying 100g to change to the mastery that I really wanted. Any upsides or downsides to this?


O.K., if money is no object, you can easily get any of the masteries. I wanted to go elixir, but the general consensus was that it would take a couple of BM runs and my guild was not at the level of getting the Master's Key yet (so we weren't running BM).

So, I ran up to Netherstorm and handed over four Primal Mights and got the Transmute Mastery, figuring I could just then pay 150 gold to "unlearn" it and then get the Elixir Mastery. My understanding is that you do not have to do the quest for the second mastery if you get the first and drop it. Primal Mights go for between 60 and 90g on my server, so as you can see it costs a bit to do it this way, but for me its only a few hours of dailies, flower picking, and fishing.

Its more the opportunity cost because I can fish up the motes of water for the Primal Water needed to transmute a Primal Might, and of course even then the primals needed to transmute a Might on my server net at least 30g profit after the transmute if I sell the Might for 90g.

By the way, I wound up sticking with Transmute and am not sorry, but I can always switch if I decide to.

____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.
#7 Feb 06 2008 at 8:02 AM Rating: Decent
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201 posts
If your guild wants your to be Elixir master....but you cant/dont want to run BM to complete it, you can go the expensive path.

take the Xmute quest, turn in 4-primal mights to the guy in Netherstorm..i think.
Unlearn that specialty for 100 or 150 gold. go to the Exlier master guy, and he will make you a master of that specialty.

once you do 1 mastery quest...you can pay to unlearn and then take any of the other specialties without having to complete the original questline.
#8 Feb 06 2008 at 1:27 PM Rating: Decent
thanks alot for the advice, think ima stay elixir and prob do that quest anyway becuz alot of my guildies r nearing 70 and by the time i hit 68 im sure a bunch of em will be willing to go. thanx again to everyone who responded
#9 Feb 07 2008 at 12:50 PM Rating: Decent
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307 posts
I just wrapped up my elixir mastery yesterday. You do need 68 and 350, but don't worry about that, you should be well past 350 before you approach 68.

I needed the essences so got a guild group together for BM. I tried tanking it, but we couldn't get past the second boss, he just kicked my butt even with two healers on me. But we took our three tries at him (before the trash re-spawned), meaning we went through 36 lords or so. I got my 10 by the time we were done. Ok, we were beaten. So while it was disappointing we didn't finish the instance, I did get my mastery out of the deal (and I shipped my guildies a few of my bonus elixirs as thanks).

#10 Feb 07 2008 at 12:57 PM Rating: Good
Quote:
Primal Mights go for between 60 and 90g on my server, so as you can see it costs a bit to do it this way, but for me its only a few hours of dailies, flower picking, and fishing.


My understanding of the transmute mastery...and please correct me if I'm wrong...is that you have to make the transmutes yourself. You cannot buy them off the AH. At least that was my understanding of it when I specialized this way.
#11 Feb 07 2008 at 1:58 PM Rating: Good
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2,101 posts
NCspaz, Defender of Justice wrote:
Quote:
Primal Mights go for between 60 and 90g on my server, so as you can see it costs a bit to do it this way, but for me its only a few hours of dailies, flower picking, and fishing.


My understanding of the transmute mastery...and please correct me if I'm wrong...is that you have to make the transmutes yourself. You cannot buy them off the AH. At least that was my understanding of it when I specialized this way.


??? How would the system differentiate? It doesn't say at the bottom of the primal might "made by arga".

I would think all the system would know is that the item needed to complete the quest is in your bag, so you have completed the quest requirements, regardless of how you came about the quest items.

I don't know only throwing out ideas, I took master of elixirs and am 9 out of 10 essence of eternity from Black Morass. Took 3 runs, but it's hard for a tank to get them, I forget to loot because I'm being rushed to the next portal.
#12 Feb 07 2008 at 4:37 PM Rating: Decent
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307 posts
Quote:
I don't know only throwing out ideas, I took master of elixirs and am 9 out of 10 essence of eternity from Black Morass. Took 3 runs, but it's hard for a tank to get them, I forget to loot because I'm being rushed to the next portal.


I found it very easy to get my essences tanking. After all, I was the closest one to the body when he died and my cursor immediately switched from sword to money bag. I was thinking how tough it would be if I were healing and needing to drink or on adds and having to kill the last of those and then rush over to the new spawns.
#13 Feb 08 2008 at 11:15 AM Rating: Good
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2,188 posts
NCspaz, Defender of Justice wrote:
Quote:
Primal Mights go for between 60 and 90g on my server, so as you can see it costs a bit to do it this way, but for me its only a few hours of dailies, flower picking, and fishing.


My understanding of the transmute mastery...and please correct me if I'm wrong...is that you have to make the transmutes yourself. You cannot buy them off the AH. At least that was my understanding of it when I specialized this way.


I'm not sure of the answer to that, but I never said I bought them. Why would I? I can make them for less than I can buy them for. I may not have been crystal clear on it, but I did say "Its more the opportunity cost . . ."

The primals needed total about 60g, and the mights sell for between 60 and 90 - on my server that is. I farm the motes of water, and used to farm the motes of fire before I could fish the waters but it takes me a while on my Holy Pally, so I don't farm the fire any longer. I also search the AH every day for various things, including the primals needed for the mights, and buy if I can get them at a good price. A couple of days ago I bought 15 primal fire because I got them for close to 4g less each.

I wait until I can get at least 75g for the mights, and the market is very volatile on my server. I never have to wait so long that I have more than two or three to put up at one time.

So, there's the opportunity cost I was talking about. Turning in those four mights cost me between 60 and 120g, depending on how much I could have sold them for.

I'm sorry if I wasn't clear on that originally.

____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.
#14 Feb 10 2008 at 1:09 AM Rating: Decent
Its this simple -

Pot master - you'll be making a ton of pots, there's no cool down on making pots, so you'll easily get your money's worth and then some out of taking that as a spec.

Elixer - elixers are rarer then pots so having your multiplier 'crit' for you on a flask combine means REAL big money and, like pots, there's no cool down - you're only limited by mats.

Trans - everyone and thier mom takes this spec for thier alchy alt because everyone fantasizes about doing a Might and getting a **** load back - problem is that you've only got one chance every 24 hours to do this.

So personally, my alchy alt is going for elixer spec.
#15 Feb 10 2008 at 3:08 AM Rating: Decent
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2,602 posts
depends on your situation on what you use the most.

I use elixers a lot. So i went elixers. Plus my guild will like the flasks.

Now if you already have a charector whose elixers get a pot or transmuter. people who have many alc alts choose transmute for a chance to get more than just 1 chance to get transmute procs every 24 hours.

pots can be good too. Everyone needs pots and you can make a nice profit. same with certain elixers too.
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