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enchanting + ???Follow

#1 Aug 23 2007 at 8:22 AM Rating: Decent
19 posts
yea.. i wanna pick enchanting as my proffesion.. but i don´t know what prof to pick up second.. (i´m hunter)
#2 Aug 23 2007 at 9:08 AM Rating: Decent
Fishing + Skinning. Those will augment your income and give you some starting gold so that you can start disenchanting, which is where the big gold comes from.

Edited, Aug 23rd 2007 10:09:14am by ohmikeghod
#3 Aug 23 2007 at 9:45 AM Rating: Decent
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1,175 posts
Mining or herbs isn't bad to pick up either, they're both quite profitable and relatively easy to powerlevel up.
#4 Aug 23 2007 at 10:00 AM Rating: Decent
19 posts
i was thinking about skinning.. cause a whole lot of monsters are skinnable.. is that a good idea?
#5 Aug 23 2007 at 11:36 AM Rating: Decent
It depends, check your auction house and see what is selling. If there are alot of skinners on your server, you may want to go mining or herb and vice versa.
#6 Aug 23 2007 at 12:52 PM Rating: Decent
Mining

It is a great way to make $$ also you can gather the Mats for BS's and JC's for better crafted items later in the game.
#7 Aug 23 2007 at 1:50 PM Rating: Decent
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436 posts
As a hunter, I'd say go with skinning...mining and herb both conflict with track beasts/humanoids, etc.
#8 Aug 23 2007 at 3:39 PM Rating: Decent
soggymaster wrote:
Mining or herbs isn't bad to pick up either, they're both quite profitable and relatively easy to powerlevel up.

not for a hunter. That would interfere with his other sensing abilities.
#9 Aug 23 2007 at 4:35 PM Rating: Decent
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1,175 posts
Not necessarily, tracking mining nodes isn't that difficult as a hunter to swap between whatever you were tracking before mainly because if you've mined for quite some time, you've got a good idea as to where to look for the nodes in the first place; the tracking simply pinpoints the nodes.
I can see that herbs may be difficult for a hunter to pick up, but a hunter friend of mine is herbs/alch and has no issues whatsoever finding a random posey out in the middle of nowhere - mainly because he knows where to find certain types of herbs in the first place... but that's besides the point.
#10 Aug 24 2007 at 3:14 AM Rating: Decent
ohmikeghod the Venerable wrote:
soggymaster wrote:
Mining or herbs isn't bad to pick up either, they're both quite profitable and relatively easy to powerlevel up.

not for a hunter. That would interfere with his other sensing abilities.


It is true that you can't track minerals and track beasts at the same time. When questing you may miss some nodes that another class may have seen.

One question to ask yourself is how focused are you going to be on an activity. If you are going to focus on running around looking for mining nodes, hunters can do that as good as anyone, same with herbalism (my hunter is my gatherer, with mining and herbalism). The advantage skinning has is that you can do it without turning off your other tracking abilities.

So, in the end, the choice is up to you. All the suggestions in this thread can make you money. Pick one you would like to do.

With mining, herbalism, and skinning, you can change your mind without losing money spent leveling up (since it costs nothing but time to level these). So, if you should change your mind along the way, it's no big deal. You just have to go back to the beginning areas and start again (been there, done that.... more than once).

Edited, Aug 24th 2007 7:31:55am by dadanox
#11 Aug 24 2007 at 7:29 AM Rating: Decent
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308 posts
Personally, i found mining to be very easy to level if you just put in a little effort. Making money off mining was ever easier as low level ores still net you quite a chunky amount of cash.

Here's what i did: For making money of copper ore, Durotar is probably the best place. One circle around the entire zone can net you at least 6-7 stacks, which sell (in my server) for 1g 65s at least. Do the math.

For making money off tin and leveling up to 125, Barrens isn't so bad as running from oasis to oasis is guranteed to have some tin at the bottom, along with the occasional silver or copper.

For making money off iron and leveling to 200+: Ashenvale nets you abit (area near the satyr) but 1k needles is the best place to be for iron at low levels. 1k needles also has a large assortment of nodes to be mined, all which can make decent money at the AH.

After iron comes mithril i think, so mine the occasional iron node until you reach 40 and get your mount, then badlands is the place to be for both iron and mithril. Mithril makes at least 5-6g for me.

I don't know about life after Mithril cause my mage hasn't got to zones where she can find regular truesilver nodes, but its been really easy to level up mining for me.
#12 Aug 28 2007 at 3:22 PM Rating: Good
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1,395 posts
Quote:
i was thinking about skinning.. cause a whole lot of monsters are skinnable.. is that a good idea?


I think it's a good idea. I'm a Hunter and I started out Skinning. I wish I had picked up Mining in the beginning as well, but I just recently started that. I've never had to go out of my way to skill-up Skinning. The skill levels come easily as long as you skin all skinnable mobs that you kill for EXP. I actually had to go to Shatt in my high 40's or low 50's (forgot what level exactly) to raise my skinning skill cap to 375. I'm at 340-350 now and I've never been on a 'skinning run' because my skill was too low. Gold doesn't come in vast amounts, but it's steady and it adds up over time.

Mining is another good one, but I you may have to go out of your way sometimes to skill it up if you want to keep your Mining skill level to where you can mine in areas where you EXP. I can't say for sure as I didn't do this, but the skill ups seem to come at a slower rate than Skinning because there are fewer veins/deposits than there are mobs to kill and skin. It's still nice though.

I know you said you want to do Enchanting and something else, but Skinning and Mining together is a very nice route to go for a Hunter and you can always level Enchanting on another character (which is what I'll eventually do). You can make a fair amount of coin this way. I'd probably have 3-4 times the gold I have now at Lv57 if I took Mining with Skinning when I started (I probably have 800g and I spend gold like my girlfriend uses her credit card at the local mall).

You can do these skills as you EXP grind on Hunter (or any solo job) which is a time-saver. Time = money, time = EXP and the more time you can spend in the field multitasking instead of in town skilling up another trade skill is a definite plus. Yea, it'd be nice to disenchant quest items and all, but there are only so many quest items (a lot, but still finite) to d/e and the mobs to skin and nodes to mine are infinite. Most quest items sell for a nice price at the vendor anyway. I plan on doing all or most crafts eventually on different toons. My Hunter/gatherer will supply me what I need for at least a couple of professions so I'll always have the supply I need.

As far as the Find Minerals ability interfering with a Hunter's tracking abilities, I've not had that problem. The tracking abilities are nice to have on at all times and have a few nice uses, but not needed. They help out if you're looking for a specific mob or mob type for a quest, but you can always click whatever tracker you need ever few yards. But, if that is the case, then it's likely you're not mining anyway. I run around with my trackers in a new area while I'm exploring a new zone but after that I use Find Minerals pretty much exclusively.
#13 Aug 30 2007 at 6:59 PM Rating: Decent
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207 posts
I may be silly saying this but if you wish to have a large stockpile of enchanting materials you may want to go with Tailoring, some of the gear will sell for a fair price, and the bags you can make later on sell for very well from what I have seen.

Plus, you can make yourself enchanting bags no problem.

Though I've heard that tailoring/enchanting is a bad idea for anyone without a high lvl main to help (or a very genrous guild) farming for cloth is usually very easy, even when supporting the First-aid secondary skill I often have a good excess of cloth not made into bandages.

And probably the biggest point, you can disenchant the gear you make for a good amount of enchanting materials which can be sold or used for your enchants.
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