Forum Settings
       
« Previous 1 2
Reply To Thread

best money making trade skillFollow

#1 May 20 2007 at 9:10 PM Rating: Decent
Okay i wanted to know what u think is the best trade skill to make money : here is my opinion

Alchamy is by far the best money-making skill ever. At Expert lvl u can make healing potions, sold approximativly 12s each in the AH ! when u pick a bruisweed plant (like all plant, u get 1-3, so normally 2, and u need 2 different plants to create one potions) u can say, oh ive just gained 12s !
afterwards, the greater healing potions are sold 20s each, and Superior healing potions 1.6g each !
so with alchemy i made tons of gold, so if u have a trade skill that can give the same amount of money just tell me. but right now, i advise all new players, whatever the class or race, to chose herbalism and alchemy as trade skills
#2 May 21 2007 at 12:11 AM Rating: Default
(DIS)enchanting is the best gold making trade skill. My enchanter alt made his first 1000G at Level 11.

Please note that this is the GATHERING side of Enchanting, not the one where you don't make money at all.
#3 May 21 2007 at 12:26 AM Rating: Decent
For dedicated money making disenchanting is godlike (if you have a good idea of how the economy works).
For as you level/quest definitely Mining & skinning combo.
#4 May 21 2007 at 3:28 PM Rating: Decent
***
2,188 posts
Disenchanting is clearly the best money-maker. However, as with all things, its all relative. On my server, which is still closed and low population, using the HSP/2 formula, I cannot find anything above the lowest level items to DE. Even using a modification of that for the higher priced items leaves me with few choices above the lowest level items.

I DE tons of lower level enchanting mats; but, again, there do not seem to be very many people looking to purchase the mats to level their enchanting because the mats sell for low, low prices. For instance, Strange Dust @ 4.50 silver per mat. Having said that, it still brings in money for me and I am hopeful things will only get better when the server opens up. We'll see.

Also, its not for everyone as it involves spending some time sitting in the AH analyzing things. I know this because I have tried to convince a couple of others to give it a go, and they do not have the patience for it.
____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.
#5 May 22 2007 at 9:25 AM Rating: Excellent
Quote:
My enchanter alt made his first 1000G at Level 11.


*Note: Said enchanter alt was level 11 for 4.5 months ;P
#6 May 22 2007 at 7:56 PM Rating: Decent
35 posts
My very first toon I went herb/alch. I was actually quite frustrated with how little I made with it. I started playing the AH and by level 30 I had 300g. At 60, I dropped alch and switched to tailoring to make myself some epic robes. Herbs was still providing a small income.

On a low level alt, I managed to make 100g in 7 days d/e'ing stuff off the AH and reselling the mats. So, on my main (now 70) I dropped herbs and and went enchanting. So, at 70, I finally became the classic tailor/enchanter. If I had my time all over again, I would have started out that way.

Having said that, I have a friend who has a number of toons with alch/herb (it was always his favourite combo). His main is a blacksmith, and he makes an easy income selling arcanite rods every couple of days, using all his toons, for about 100g each. And I know others who do make money with herb/alch, but it never held an appeal for me, and found it easier to make money in the early days just picking up bargains from the AH, and selling them a couple days later for market prices.
#7 May 23 2007 at 9:30 PM Rating: Default
Gladestrider wrote:
Quote:
My enchanter alt made his first 1000G at Level 11.

*Note: Said enchanter alt was level 11 for 4.5 months ;P

I started the toon 9/5/2006. I broke 1000G on 11/20/2006. At the time there were no level restrictions on disenchanting items. When TBC came in I quickly levelled to 25 and got my enchanting level to 225, so I could DE anything to L64. So far this toon has made over 10,000G and spent most of it on buying mounts for guildies and alts. This toon was designed to be a money-maker. I really see little reason to level it any further than 300 enchanting (so that anything in the game can be DE'd), just as I saw little need to level it beyond 11 pre-TBC.
#8 May 29 2007 at 5:30 AM Rating: Decent
*
86 posts
Since it says trade skill I am supposing we mean to leave out mining, skinning and herbalism :)

So, I would say either enchanting or alchemy. I haven't tried alchemy/herb as a money making skill yet - me and my friend have made our alts to cover all the trade skills to make us selfsuffient, meaning that his alchemist for the moment mostly makes potions for all out characters to use. But if you have herbalism and fishing (so you don't have to buy oily blackmouth etc.) to support alchemy it's quite nice to level.

Enchanting, as I have said, I prefer to couple with tailoring to have a good amount of items to disenchant. The obvious perk with enchanting is that disenchanting BOP items will usually give you mats you can sell for much more than the vendor would have given you for anything you have no use for. But I found a big disadvantage to enchanting (on Alliance side) to be that you have one of the trainers inside Uldaman - and the Tower of Azora isn't that much fun to trample up and down to before you have a mount either... ´But there's good money to be had, especially if you have a couple of alts in other tradeskills that can make loads of stuff to disenchant. :)

#9 May 29 2007 at 6:09 AM Rating: Decent
I hate to admit this because all of the other Jewel crafters are mysteriously silent. In all honesty, jewel crafting has been the best money making profession I've ever seen. Admittedly there was an enormous investment involved in leveling up JC and getting a significant array of rare recipes, but at this point with the majority of rare cuts, I make somewhere between 500 and 1200 gold/day just buying adamantite ore, prospecting, and then cutting all of the gems I get into whatever happens to be selling for the most that day. It takes about 30 minutes of work a day just buying the ore, prospecting, checking the ah, and checking everything, but the green gems you cut and sell cover most of your deposit costs if you have a bad day sales-wise, and the rare gems are just profit machines. The only problem with JC as a money maker is that prospecting is a gamble. There are days where I'll get 3 rare gems from one stack and days where I'll get none from 6 stacks. It still works out to be a profit in the end though.

-Mont
#10 May 29 2007 at 6:34 AM Rating: Decent
It should also be mentioned that "Best Money saving" trade skill is just as important. If for instance you are a mage making tons of money DEing, but you spend it all guzzling those much needed potions, you are still a long way off from your epic flying mount...:)

Money Saving is obviously class specific. I.e. a clothie would use well tailoring and/or alchemy, Leathersmith for the rogues and druids, and of course blacksmithing for the tanks
#11 May 29 2007 at 7:24 PM Rating: Default
Stownhart wrote:
Money Saving is obviously class specific. I.e. a clothie would use well tailoring and/or alchemy, Leathersmith for the rogues and druids, and of course blacksmithing for the tanks

And wasting time and money gathering cloth so you can make lots of useless items that sell for less than the cloth saves you what? Same for leatherworking. Same for blacksmithing. Same for engineering. Same for gemcrafting. Crafting professions are losers, not savers. I'm not saying that the crafting skills are useless, just that they won't save you a copper and will cost you plenty.
#12 May 30 2007 at 5:00 AM Rating: Decent
Quote:
And wasting time and money gathering cloth so you can make lots of useless items that sell for less than the cloth saves you what? Same for leatherworking. Same for blacksmithing. Same for engineering. Same for gemcrafting. Crafting professions are losers, not savers. I'm not saying that the crafting skills are useless, just that they won't save you a copper and will cost you plenty.

I dissagree on that.
I leveled Leatherworking up to 300 before i even reached lvl 45 and currenlty 355 at lvl 54.. meaning i was ONLY using AH-bought mats.
I still make between 50g and 100g a day just by buying ALL reasonably priced rugged and knothide leather and making items. I sell some of those in AH (like riding crop and Wicked leather headband) and some of them i D/E.
Those few gold i use weekly on potions i take for granted :P
#13 May 30 2007 at 8:05 AM Rating: Decent
Chamassa wrote:
Quote:
And wasting time and money gathering cloth so you can make lots of useless items that sell for less than the cloth saves you what? Same for leatherworking. Same for blacksmithing. Same for engineering. Same for gemcrafting. Crafting professions are losers, not savers. I'm not saying that the crafting skills are useless, just that they won't save you a copper and will cost you plenty.

I dissagree on that.
I leveled Leatherworking up to 300 before i even reached lvl 45 and currenlty 355 at lvl 54.. meaning i was ONLY using AH-bought mats.
I still make between 50g and 100g a day just by buying ALL reasonably priced rugged and knothide leather and making items. I sell some of those in AH (like riding crop and Wicked leather headband) and some of them i D/E.
Those few gold i use weekly on potions i take for granted :P

For every successful crafter, there are 50 unsuccessful ones. Being successful in a craft REQUIRES finding a niche. You obviously have, in the riding crop.

I'm discounting the headbands - I buy those all the time for prices well below my normal 50% profit margin for DEing. If you can make those and sell them for a profit, you can make even more profit disenchanting them. Just remember that the profit comes from disenchanting, not leatherworking.
#14 May 31 2007 at 9:14 AM Rating: Default
LOL. Said enchanter was being spoon-fed by your lvl 70 main, too, I'll bet. NO lvl 11 char can make 1kG in 4.5 months DE'ing lvl 10 and under items...
#15 May 31 2007 at 10:02 AM Rating: Decent
***
1,264 posts
Quote:
LOL. Said enchanter was being spoon-fed by your lvl 70 main, too, I'll bet. NO lvl 11 char can make 1kG in 4.5 months DE'ing lvl 10 and under items...


No offense, but this is just ignorance. A level 10 character can easily make 1,000G in less than 4.5 months with absolutely no help from any other toons, level 70 or otherwise. At level 10, you can skill up enchanting to level 150, which enables you to disenchant items up to level 45. So, you can DE and sell mats up to and including Dream Dust, Greater Nether Essence, and Large Radiant Shard. Now, you're going to try to tell me someone can't make 1,000G selling those enchanting mats in less than 4.5 months?
#16 May 31 2007 at 11:52 AM Rating: Decent
***
2,188 posts
Fingran wrote:
LOL. Said enchanter was being spoon-fed by your lvl 70 main, too, I'll bet. NO lvl 11 char can make 1kG in 4.5 months DE'ing lvl 10 and under items...


I have made over 400 gold in a little less than two months with a level 11 hunter on a low pop server.

And I think the poster you are referring to said he rolled the toon on 9/5/06 and hit 1k gold on 11/20/06, so that would be 2.5 months, not 4.5 months; and he also mentioned it was before the level restrictions on disenchanting.

ohmikeghod the Venerable wrote:
I started the toon 9/5/2006. I broke 1000G on 11/20/2006. At the time there were no level restrictions on disenchanting items.


Still, if I can do 400 gold in less than two months with a level 11 on a low pop server, getting to 1k gold with a level 11 can be done.
____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.
#17 Jun 01 2007 at 11:47 AM Rating: Decent
**
881 posts
Montravant wrote:
I hate to admit this because all of the other Jewel crafters are mysteriously silent. In all honesty, jewel crafting has been the best money making profession I've ever seen.
-Mont


And this is why I got excited when I saw http://wow.allakhazam.com/db/item.html?witem=24210&locale=enUS;source=live drop off of a Shattered Rumbler in Nagrand. Threw it up on AH for 300G (which was about in the middle to low end of other blue designs), will see if it sold when I get home.
#18 Jun 01 2007 at 1:02 PM Rating: Default
Fingran wrote:
LOL. Said enchanter was being spoon-fed by your lvl 70 main, too, I'll bet. NO lvl 11 char can make 1kG in 4.5 months DE'ing lvl 10 and under items...

Fingran, I feel sorry for you. You appear to be bitter, because you have no idea on how to make gold. ...and because you are too dumb to know how to make gold, everyone else must be the same.
#19 Jun 01 2007 at 8:12 PM Rating: Good
***
1,002 posts
Fingran wrote:
LOL. Said enchanter was being spoon-fed by your lvl 70 main, too, I'll bet. NO lvl 11 char can make 1kG in 4.5 months DE'ing lvl 10 and under items...

genfreak, is that you?
#20 Jun 07 2007 at 11:13 AM Rating: Decent
skinning makes my cash flow good. nuff said ;)
#21 Jun 07 2007 at 8:36 PM Rating: Decent
**
804 posts
I've tried the Disenchanting route myself, and began to make a hefty bit of cash, however I noticed that with my server's economy, the dusts were in general offsetting my profit margins negatively. In addition, I had to keep track of hundreds of transactions, remember what I bought the item for so I would sell the disenchanted mats at a resonable markup.

Right now I have a lvl36 Hunter with Mining and Skinning that feeds a bank alt materials to post on the AH. I have about 250G on my bank alt, which I think is a comfortable ammount for my level. I really only have to spend half an hour a day on my bank alt in order to collect all my mail and post all my auctions.

On my old server, my lvl57 Warrior had switched from double gathering to herbalism and alchemy after lvl40. While grinding up to lvl40 he had skinning and mining, and mannaged to farm up enough mats to sell on the AH and earn enough gold to buy his mount (back when the mount was the high ticket item), his riding training, his lvl40 training, and a full set of plate.

A little bit after hitting lvl40, as i mentioned earlier, he switched to herbalism and alchemy, ground them up to 300 in conjunction with his fishing skill. He was making a substantial ammount of gold fishing up stonescales, and converting them to oils and selling them on the AH. Eventually he also started to transmute arcanite bars, despite the slow proc times, and sell on the AH for a fair markup versus the price of the thorium bars and arcane crystals that he needed for mats. Unfortunately a guildmate needed arcanite bars for a quest, and I offered to help him reach his goal.

I think that as Mike said earlier, any trade skill can make you a heap of money if you find a niche and stick with it as long as you can make money with it. I do however believe that double gathering coupled with fishing is by far the best way of making gold, because there is no startup capitol to invest in order to produce your wares. Granted Disenchanting can make you alot of gold, probably the most out of any other profession, however if the market shifts too drastically, you're out your startup capitol until the market swings back into your favor.

People will underbid you, others will underbid them, and yet others will underbid them until there's no point in selling them on the AH until everyone else thinks so too and stops posting their auctions. Eventually the price will stabalize only to continue through the cycle again. My bank alt doesn't have the capacity to hold his stock of mats while still recieving goods from the main in the mail.
#22 Jun 10 2007 at 12:28 AM Rating: Decent
IF you just go mineing you can make like 8 stacks of coppers, in about 1 hour.
Those things sell for 5 gold -> 15 gold depending on demand of the day(s)
(potential 40G - 120G / hour) (if your like level 20 copper mineing shouldnt be a problem)

you go mine you butt off for like 5 hours every 2nd day, and when demand is high on the AH you place all your mining on the AH.

I beleive it would be possible to do 1000 G in 4.5 months np, just mining.


If your a class that has some kinda speed buff, like a hunter/shaman or something and you can quickly run from Node to Node and know where to mine which types of ores that shouldnt be to bad.
#23 Jun 10 2007 at 7:36 AM Rating: Decent
I've always loved the gathering skills for pure money making potential what every your level (no mats, pure profit). At 70 however, I have enough daily quests to actually replace my herbalism for money making. I can even get 2 mana pots a day from a simple skettis daily so I won't have to buy too many herbs.

I made a switch and leveled tailoring to 360 over the last 2 days and sent the tons of greens to my enchanter to disenchant. In the future it will be interesting to see if I can turn more profit making greens and disenchanting them, than just selling the cloth. This is just kind of a fun question since my reason for leveling Tailoring was actually to make my Primal Mooncloth set, not to make money.

In answer to the OP, the classic gathering professions mining, herbalism, skinning, fishing, and also disenchanting can all bring in the cash. It is probably going to vary by server which works the best. In my opinion, the other crafting professions are best left for when you are confident in your ability to comfortably fund them.
#24 Jun 11 2007 at 5:36 AM Rating: Decent
*
122 posts
Quote:
IF you just go mineing you can make like 8 stacks of coppers, in about 1 hour.
Those things sell for 5 gold -> 15 gold depending on demand of the day(s)
(potential 40G - 120G / hour) (if your like level 20 copper mineing shouldnt be a problem)


Am I the only one that find copper prices between 5 and 15 gold to be abnormal? On a good day that stuff moves for 90s on my server. Where as better bars go for more than one gold each. Mithrill bars being the lowest grade that has the potential of hitting one gold one weekdays.

One the subject of (dis) enchanting I think the key is to find the biggest mover on your own server, and try to work on that market. If you think of all the enchanters as a pyramide, there are more sales involved on lower end mats than on the top end ones. Of course the high end mats have a HUGE profit potential, but in the end you need to work out the balance between volume and profit per unit to maximize your profit. I make most profit on the low end mats. Contrary to metal where I make most money on midrange bars.
#25 Jun 12 2007 at 5:31 PM Rating: Decent
Skinning is great but mainly if you sell light leather :D I've seen it sell for almost 2G a stack when medium sold for barely 35s. Heavy and rugged aren't very often above 2G.

At lvl 58 i still go to Duskwood to skin wolves when there is little or no light leather on the market. The rest of my leather just gets dumped at whatever price is lowest that day. The money maker is sometimes low lvl stuff indeed!! I took tailoring and i'm sure i make more profit selling 10 lvl 15 items than 10 lvl 45 items!
#26 Jun 13 2007 at 12:07 AM Rating: Decent
ok im not saying this is the best money making skill around.. but.. i am a hunter that had blacksmithing and engineering... when i got my blacksmith to 330(and yes this cost a F**K load of money to do,) i bought fel iron bars for 10g a stack, made them into fel iron chain headpieces(dont know exact name) and VENDORED them for 2g76 ea. i could make 5 a stack and usually there were 100+ stacks on AH. this made me quite a bit of money as a blacksmith. then with engineering (also cost ALOT of money to got 2 355(current lvl)) i made adamantite shells and sold them for 4g a stack. these cost 1g for the adamantite and about 50s for elemental blasting powder. these could make me up to 400g a day if i was luck, which i spent leveling engineering and blacksmithing. i am still an engineer but i dropped blacksmithing and am now disenchanting for somemoney. and as a hunter i can run into SM arms, feign death near door 2 boss, call pet and kill the 3 mobs at the door, kill boss take loot. DE and run out. this takes 3-5 minutes a run and makes 6-8g a run. 5 runs and hour= 30-40g an hour which isnt that bad. but when i get it up high enough i will be able to make HEAPS more
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 91 All times are in CST
Anonymous Guests (91)