Many people have various ideas about tradeskill changes that include new skills, new items, etc.
I’m sure the following idea has been thought of before but I was thinking recently about just allowing a character to learn 3 primary skills. It would affect the economy in a way because if you had 2000 characters on your server faction, now there are potentially 2000 more of a new person doing tradeskills.
It also helps the player so that he doesn’t have to level up another character just for a tradeskill. In the vein of making things “easy†for the average WoW player, this benefits the player who may not have as many characters running around.
Now it may be interesting that a person takes 3 gathering trade skills. Talk about over-abundance of supply mats. So perhaps there can be some limitation at least, that 2 can be skinning/herb/mining, but the 3rd must come from the others: tailor, LW, JC, Engr, bs, etc.
An interesting note might be that someone may be able to choose and level up 2 BS skills, one for sword-making, one for axe-making, as an example.
What do you guys think would the ramifications to the game economy or player capabilities if something like this were to be allowed?