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How important is crafting?Follow

#1 May 03 2007 at 12:41 PM Rating: Decent
I've played my share of MMORPGs. Of all of them WoW is the most fun by far, but over the course of things I've run the gamut. My question to you all is this: How important is the ability to craft things for your enjoyment of the game? So many games have crafting systems of some sort but not all of them do, and it got me thinking. I guess you could consider this an informal survey so let me ask the question properly.

How important is it for an MMO you play to involve crafting? Is it:
a) Completely unimportant (I hate it).
b) Very unimportant.
c) Somewhat unimportant
d) Neither important nor unimportant.
e) Somewhat important.
f) Very important.
g) Extremely important (I live for it).


I'm not asking how much you craft, or even why... or if. I'm curious about how important you think it is in picking a game up and more importantly to sticking with it. Comments are of course welcome.
#2 May 03 2007 at 1:37 PM Rating: Decent
It all depends on what you are looking for. I really didn't pick up a craft(prof) until I was around lvl 30. I was however spending time in my secondary profs. Fishing, 1st-aid, and cooking.

You don't "need" to have a craft. Most crafts can be used to help your player out in other ways or even to make items for guildies or to sell in the AH. The world is full of mats that you can use for anything. Guess you can just dump everything you get and sell off. Thus, helping your toon accumlate more money.

I would say e, f, or g...I enjoy using my mats to make items for guildies.
#3 May 03 2007 at 2:41 PM Rating: Decent
archanereaper wrote:
I've played my share of MMORPGs. Of all of them WoW is the most fun by far, but over the course of things I've run the gamut. My question to you all is this: How important is the ability to craft things for your enjoyment of the game? So many games have crafting systems of some sort but not all of them do, and it got me thinking. I guess you could consider this an informal survey so let me ask the question properly.

How important is it for an MMO you play to involve crafting? Is it:
a) Completely unimportant (I hate it).
b) Very unimportant.
c) Somewhat unimportant
d) Neither important nor unimportant.
e) Somewhat important.
f) Very important.
g) Extremely important (I live for it).


I'm not asking how much you craft, or even why... or if. I'm curious about how important you think it is in picking a game up and more importantly to sticking with it. Comments are of course welcome.


Most of my characters don't craft, they make money instead. However, (f.)crafting is very important. You cannot complete some quests without crafters. Many epic quests depend on the skills of crafters who can make certain things. I rely on tailors to make my soul bags. I rely on Engineers for the mithril casings, the jumper cables, and other nifty things they make. etc. etc. I could go through every craft and find extremely useful (sometime indispensible) items for each, and I'm very glad that crafters exist. That doesn't stop me from knowing crafting is a money sink. Crafting removes gold from the game (or alternatively, prevents it from being formed) just as surely as buying a mount from an NPC vendor.

#4 May 03 2007 at 2:47 PM Rating: Good
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12,049 posts
I'd say c) Somewhat unimportant.

Gear-wise, crafting items are usually, 97% of the time, just filler for in between levels when you can't find anything on the AH. Blizzard designed it as such pre-BC, and only post-BC has it come out as a good alternative to raiding/PvP. At the former cap of 60, the best Tailoring patterns for a Mage (Robe of the Archmage, Gloves of Spell Mastery, Belt of the Archmage) were roughly equivalent to Tier 1, though because of the particular stats, they may have been slightly more sought-after in some builds. Considering we had up to Tier 3 pre-BC, that meant that crafting items were NOTHING compared to raid/PvP. Now it's a bit better, and honestly I don't have any experience with BC items yet, but raiding will still pull ahead.

Crafting items can be important for some things like quests, and potions are very important for raids. But overall, they really don't mean all that much. You can skip most of the quests involving items ( there are maybe a couple dozen out of, what, 1500+ quests?), and I personally will not see raid content that depends on potions for survival.
#5 May 04 2007 at 6:52 AM Rating: Decent
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1,571 posts

Not getting into what it means for the game and economy and so on, its only a game after all and I wont be hungry or homeless if I dont have any ingame money.

For me personally its big G. Without crafting the game wouldnt be interesting half as it is. I get thrilled when I raise skill and am able to craft some new items and however I find farming anything for money alone horrible bore, farming for my tradeskilling can keep me occupied for hours and hours.

Only thing I dont care about and never raised worth mentioning is first aid - it colides with my tailoring and its not interesting to me.

For me crafting IS the game, other things are marginal.

#6 May 04 2007 at 8:37 PM Rating: Decent
LockeColeMA wrote:
You can skip most of the quests involving items

Unless you are a Warlock or Paladin looking for your epic mount...
#7 May 08 2007 at 1:44 AM Rating: Decent
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2,801 posts
I don't play games that don't have any form of crafting. I started out my MMORPG career playing FFXI, which has one of the best crafting systems around. I love it. I rather quickly found that it was among the fastest ways to make cash.

When I finally moved to WoW I took up crafting as soon as I could. I'm already making 5G a day with it. (Admittedly, that isn't much, but keep in mind I'm only level 23.) But herbs of the AH for over inflated prices, spend the 60 seconds that it takes to craft, toss product on AH. On weekends it can sell out within the hour. If I farm my own materials I can get 5.5 - 6G with ease in a day.

Crafting is a huge moneymaker if you have half a clue how to work the system. And I DO love making money. :D
#8 May 08 2007 at 11:57 AM Rating: Decent
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797 posts
I suggest two gathering professions up through level 40. I suggest either mining or herbalism coupled with skinning. That way you're not trying to use the mini-map for two gathering skills. Sell the materials at auction to make money. I've noted its really tough to have enough funds on hand from level 6 to the mid 20s. Two gathering skills alleviates this problem greatly. Buy your equipment from the auction house. Once you get your horse at level 40, consider dropping one of your gathering skills and taking up a trade where you manufacture something.
#9 May 09 2007 at 1:25 AM Rating: Decent
I like crafting. My husband and I started a new pair of alt warlock and hunter and we took leatherworking and jewelcrafting. With the added benefit of alchemy, tailoring and enchanting on our mains, we are able to outfit our characters with decent gear to be competitive in battlegrounds without spending a fortune on the AH. For example, I crafted my own deviate scale belt which costs 35-45g on the AH. If people are farming to make the belt for sale, why don't I farm it myself! Since I have enchanting, I can also enchant all the BoEs, and then create my own for mats the BoP enchants, all at about 50% less mat price since I use 50% less on enchantrix bids.

By the way, mining probably makes as good money as disenchanting, but herbing is a waste of time. My main has herbalism and enchanting, and I can tell you that disenchanting is a quicker way to make money.
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