Forum Settings
       
Reply To Thread

Alchemy - any guides?Follow

#1 Apr 18 2007 at 7:08 AM Rating: Decent
I was combing through the guides for the various trades and noticed a glaring omission - no alchemy. My shaman has herbalist/alchemy trades . . . and while herbalism is easy to level up, alchemy is proving to be a real hassle. Any suggestions, and more importantly, any pro guides?

And while I'm on the subject, does alchemy ever payoff both financially and personally (i.e. provide something really useful to my character)?
#2 Apr 20 2007 at 6:46 AM Rating: Decent
**
538 posts
For an alchemy guide just google for "alchemy 1-300 warcraft" and you will find what you need.

Re: your other 2 questions:
- financial gain: yes, with transmutes and high-end pots you can make a lot of money, but at lower lvl probably not
- personal gain: highly depends on what your race/class is. Also depends on the guild you're in, and your play style, i.e. if you're raiding, PvPing and so on.
#3 Apr 21 2007 at 7:07 PM Rating: Decent
http://forums.worldofwarcraft.com/thread.html?topicId=73459695&pageNo=1&sid=1#3


Powerleveling for everything. YOUR WELCOME!
#4 Apr 22 2007 at 9:52 AM Rating: Decent
***
1,292 posts
His welcome what?
#5 Apr 23 2007 at 9:00 AM Rating: Decent
***
2,602 posts
Alchem specialisations come in 3 flavors. Potions [eg healing potion], elixirs [elixer of major agility] and tranmutations [earth to fire, arcanite]

What do they do? Well they give us the chance to occasionally make 2 of something from 1 set of ingredients. It doesnt happen often but it happens.

AS far as specialisations go, elixirs are probably the best way to go [becuase flasks apply to it].

Transmute specialisation is in need of some sorta buff, the cooldown is big and the chance of striking 2 from 1 is rare indeed.

Are weapon oils [frost/shadow] elixers or potions?
#6 Apr 23 2007 at 9:05 AM Rating: Decent
**
538 posts
Actually specializations allow an alchemist to make up to 5 items from the same mats. Proc rate is apparently around 20%. Elixirs/flasks will be nerfed next patch so it might not be so good to take that specialization. On top of that Outland flasks can only be discovered, they aren't trainable or from drops. Anybody who discovered a flask recipe should probably take Elixir spec just for that matter, since these flasks will be super rare.
#7 Apr 24 2007 at 7:23 AM Rating: Decent
***
2,602 posts
Ive read the notes on the next patch and i dont really see so many nerfs, not bad ones really. Looks more like balancing [tweaks] to me. ANd theres a huge line betwen nerfing and balancing. [nerf refers to something overpowered being thrown of its pedestal]

Though elemental absorption has been reduced to 2mins from 60mins.

Still that and all the other negative tweaks and nerfs certainly dont justify not going for elixers [or potions, though iam not sure why someone would, but to each their own] for those procs on flasks.

if your greedy enough [not to mention patient enough] that tranmutation hitting a proc will save you some time, but really not that often.
Ive found 20% [chance of 1 of 5] ive found doesnt actually mean you'll get a proc once every 5 times. It means you have a 1/5 chance THAT ONE TIME that it will proc. Theres a chance it may never proc [in which case Elune must really hate you] and theres a chance it will proc a lot one time, not at all this time and a few times another.

Does the proc for 5 things from one work on pots and transmutations or only pots?

Quote:
Alchemy
-The chance of a discovery occurring while making potions has been substantially increased.
-Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
-Elixirs now stack to 20.
-Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
-"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
-Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
-"Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
-The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
-"Fel Strength" elixirs now work correctly with elixir mastery.
-"Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
-Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
-Reagent costs and potency of all flasks has been reduced.
-The cost of "Imbued Vials" has been reduced.
-The chance to find a "Fel Lotus" while picking an herb has been increased.
-"Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
-"Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
-"Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
-"Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind", "Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
-"Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
-"Elixir of Fortitude" now correctly displays its name in its buff tooltip.
The "Alchemist's Stone" bonus now works on potions that restore both health and mana.
-Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
-Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
-Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.




Edited, Apr 24th 2007 3:26pm by Tenjen
#8 Apr 24 2007 at 9:49 AM Rating: Decent
Tenjen wrote:
Ive read the notes on the next patch and i dont really see so many nerfs, not bad ones really. Looks more like balancing [tweaks] to me. ANd theres a huge line betwen nerfing and balancing. [nerf refers to something overpowered being thrown of its pedestal]

Though elemental absorption has been reduced to 2mins from 60mins.


You could pop as as many elixirs as you could stand, plus a flask, before this patch. Now, you'll be limited and have to make a strategic decision which particular battle/guardian elixir or flask you want to use.

Tenjen wrote:
Still that and all the other negative tweaks and nerfs certainly dont justify not going for elixers [or potions, though iam not sure why someone would, but to each their own] for those procs on flasks.


I went Potion Mastery because I drink Mana Pots like candy when I am raiding.

Tenjen wrote:
if your greedy enough [not to mention patient enough] that tranmutation hitting a proc will save you some time, but really not that often.
Ive found 20% [chance of 1 of 5] ive found doesnt actually mean you'll get a proc once every 5 times. It means you have a 1/5 chance THAT ONE TIME that it will proc. Theres a chance it may never proc [in which case Elune must really hate you] and theres a chance it will proc a lot one time, not at all this time and a few times another.

Does the proc for 5 things from one work on pots and transmutations or only pots?


It works for all the mastery types.
#9 Apr 25 2007 at 3:03 AM Rating: Decent
***
1,571 posts

So basically, if I got it right, you have chance (quite low one too) to get more of those items you specialized for? If I go potions mastery I can get like 2-3 potions form making 1, if I go elixirs mastery I can get 2-3 flasks from making one? Is that right?
Does discovering new recipes have anything to do with what mastery one takes? If I go trensmutes can I discover new flask recipe while making ordinary potion?

Quote:
Reagent costs and potency of all flasks has been reduced.


I suppose this should make flasks less expensive but less usefull too?

372 atm and cant decide >.<

#10 Apr 25 2007 at 4:48 AM Rating: Decent
Sethy wrote:

So basically, if I got it right, you have chance (quite low one too) to get more of those items you specialized for? If I go potions mastery I can get like 2-3 potions form making 1, if I go elixirs mastery I can get 2-3 flasks from making one? Is that right?

Right.

Quote:

Does discovering new recipes have anything to do with what mastery one takes? If I go trensmutes can I discover new flask recipe while making ordinary potion?

Mastery has no correlation to discovery.

Quote:

Quote:
Reagent costs and potency of all flasks has been reduced.


I suppose this should make flasks less expensive but less usefull too?


Yes the "potency" has been reduced. Also, you'll have to choose between using 2 elixirs (1 battle type, 1 guardian type) or a flask. You can't have both buffs on at the same time.
#11 Apr 25 2007 at 6:28 AM Rating: Decent
**
538 posts
Another thing which has a small impact on alchemy transmutes (if I unerstand correctly) should be this line which is further down in the general professions changes in the next patch notes:

Quote:
Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
#12 Apr 25 2007 at 7:10 AM Rating: Decent
anathor wrote:
Another thing which has a small impact on alchemy transmutes (if I unerstand correctly) should be this line which is further down in the general professions changes in the next patch notes:

Quote:
Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.


Yeah I see all kinds of complaints to the effect of "gee, 1 hr, thanks now I wait 3 days 23 hours for my spellcloth cooldown" but it's a nice little touch that says Blizzard does think about details like that. Now I can reliably do a transmute at the same time each day, not having it steadily creep forward til I have to skip a day.
#13 Apr 25 2007 at 8:21 AM Rating: Decent
***
1,571 posts

Thanks Thermalnoise :)

I was very interested in elixirs until now, but guess I will go transmutes. At least there isnt any heavy questing involved and certainly seems more profitable even with cooldown. At least considering economy on my server.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 98 All times are in CST
Anonymous Guests (98)