Ive read the notes on the next patch and i dont really see so many nerfs, not bad ones really. Looks more like balancing [tweaks] to me. ANd theres a huge line betwen nerfing and balancing. [nerf refers to something overpowered being thrown of its pedestal]
Though elemental absorption has been reduced to 2mins from 60mins.
Still that and all the other negative tweaks and nerfs certainly dont justify not going for elixers [or potions, though iam not sure why someone would, but to each their own] for those procs on flasks.
if your greedy enough [not to mention patient enough] that tranmutation hitting a proc will save you some time, but really not that often.
Ive found 20% [chance of 1 of 5] ive found doesnt actually mean you'll get a proc once every 5 times. It means you have a 1/5
chance THAT ONE TIME that it will proc. Theres a chance it may never proc [in which case Elune must really hate you] and theres a chance it will proc a lot one time, not at all this time and a few times another.
Does the proc for 5 things from one work on pots and transmutations or only pots?
Quote:
Alchemy
-The chance of a discovery occurring while making potions has been substantially increased.
-Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
-Elixirs now stack to 20.
-Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
-"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
-Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
-"Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
-The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
-"Fel Strength" elixirs now work correctly with elixir mastery.
-"Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
-Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
-Reagent costs and potency of all flasks has been reduced.
-The cost of "Imbued Vials" has been reduced.
-The chance to find a "Fel Lotus" while picking an herb has been increased.
-"Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
-"Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
-"Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
-"Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind", "Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
-"Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
-"Elixir of Fortitude" now correctly displays its name in its buff tooltip.
The "Alchemist's Stone" bonus now works on potions that restore both health and mana.
-Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
-Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
-Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.
Edited, Apr 24th 2007 3:26pm by Tenjen