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#1 Aug 03 2006 at 8:30 AM Rating: Decent
I'm looking for some higher lvl alchemists and blacksmiths to respond with first hand knowledge...

I'm currently a blacksmith and am thinking of switching over to alchemist. I consulted my guild and most of them said to stick with smithing as a warrior. I'm a little confused before I make the switch based on my experience.

1. As per my class type, I really go through pots, the healing ones of course, and the stat buff ones (seem, imo) to help.

2. Trying to buy the pots I would normally make as an alchemist, especially at my low level of 20, would keep me in the poor house indefinitely.

3. As a smith, I never use the armor or weapons I can make. I often hear protection providing professions wares are mostly used as "fill in" armor until you get something to replace it. This analogy actually has been fact in my career as a smith so far. There is just better gear out there that one can get fairy cheap, or in drops.

2. The gathering of components for smithing vs. alchemy is a whole new game. I mean, all the crap you have to gather to make a single smithing item is getting to the point where I can't keep up with the skill unless I specifically make a day to do nothing but farm ore. From what I've seen as an alchemist, you can pick as you adventure and still keep up.

3. Lastly, later in game profits...this is the reason everyone suggested I stick with smithing, and the only reason. I just don't know if it is that important as I’m not high lvl yet and thus far, I have been able to make all the coin I need to keep my gear up to date and not feel overburdened with a feeling of not having or being able to obtain enough coin. I can only assume, this will improve with higher levels/better mob drops, ect.

So, these are my reasons to switch. Do they sound founded? Or, is there more that I’m missing, information about higher level / endgame crafting that would sway me to stay a smith?

Any feedback is appreciated, thanks
#2 Aug 03 2006 at 9:50 AM Rating: Decent
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4,297 posts
you hit the nail on the head as far as smithing as a warrior. it's really not worth it unless you're 60 and have a guild to back you up on the rep grinds.
i was herbs/skins leveling up to 60 and i had enough gold for big bags, mounts, and good gear the whole way. as i approached 60 i started saving all my soulbound (level 45+) items until my bank was bursting. then i dropped skinning, took up enchanting and de'd all the soulbound stuff. instead of vendoring it for 25g i ended up with about 75g worth of enchanting mats :) heh heh heh. then i dropped enchanting and leveled mining.

i'd suggest taking up herbs and skins while leveling; you'll have all the gold you really need. you're interested in alchemy so knowing where to find the herbs will come in very handy when the daytraders pick an herb to monopolize. you don't really *need* the pots off the ah though they do make the game alot more fun.

after you hit forty and get a mount, you can run around and farm up all the mats needed to powerlevel alchemy, or just keep skinning your way to 60 and an epic mount.

careful pulling + bandages + food buffs > health pots
#3 Aug 03 2006 at 2:43 PM Rating: Decent
fishermanbmr wrote:
2. Trying to buy the pots I would normally make as an alchemist, especially at my low level of 20, would keep me in the poor house indefinitely.

Have you tried researching the cost of mats for the potions you normally use? As a generalization, mats cost more than the finished product.

Quote:
3. As a smith, I never use the armor or weapons I can make. I often hear protection providing professions wares are mostly used as "fill in" armor until you get something to replace it. This analogy actually has been fact in my career as a smith so far. There is just better gear out there that one can get fairy cheap, or in drops.

to level alchemy, you will make many many potions that you will not only never use, but find impossible to sell.

Quote:
2. The gathering of components for smithing vs. alchemy is a whole new game. I mean, all the crap you have to gather to make a single smithing item is getting to the point where I can't keep up with the skill unless I specifically make a day to do nothing but farm ore. From what I've seen as an alchemist, you can pick as you adventure and still keep up.
Not really, especially since you have to compete with many, many other herbalists to pick the plants you need. There will be times when you will have to farm mats intensively, the same as mining.

Quote:
3. Lastly, later in game profits...this is the reason everyone suggested I stick with smithing, and the only reason. I just don't know if it is that important as I’m not high lvl yet and thus far, I have been able to make all the coin I need to keep my gear up to date and not feel overburdened with a feeling of not having or being able to obtain enough coin. I can only assume, this will improve with higher levels/better mob drops, ect.

Making gold is an important incentive to any profession. High-level potions will make you gold.Since they are consumables, you will have plenty of return customers. You will still need to farm (or buy) the mats. For extra gold, take up fishing.
#4 Aug 03 2006 at 4:21 PM Rating: Excellent
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4,574 posts
This is how I look at it; we are playing this game to have fun. Are you having fun smithing? If not, is it worth not having fun with your profession all the way to 60 and then farming the rep you’ll most likely need for the good patterns just to possibly make money at some point in the future? If not then I would suggest trying a different profession.

Alchemy is a good profession, if you use the potions you make. I have a friend who uses all kinds of potions for his rogue. Alchemy has made his character harder to kill and more fun to play. I have a 300 alchemist and I almost never remember to use potions. So for me it’s not as useful a profession. But from what you posted it sounds like making potions would come in very handy for your character.

If money is all you want then two gathering professions can make you a good deal of money as you level. And once you hit 60 you can always save up some money and power level a production profession, such as smithing or alchemy, if you so choose. Most people take skinning and then either mining or herbalism. You could take both mining and herbalism, but you’d have to keep changing out what you’re searching for on your mini map. And that drives some people insane. *smiles*

Bottom line; choose the professions you think you’ll most enjoy. If you find you’ve made the wrong choice you can always drop them and choose something else. With a little time and money you can always play catch up. I dropped 300 skinning on my druid and leveled enchanting to 265 to make a trinket. After I made the trinket I dropped enchanting and leveled my skinning back up to 300. At higher levels you can power level professions fairly easily if you do some research ahead of time.

Best of luck.
#5 Aug 11 2006 at 10:23 AM Rating: Decent
I'd definitely go with axhed's recommendation.

Herbalism, because when I have the mats for a potion, I can generally find someone to make the potion for a pittance (if it helps them level their skill, they sometimes even do it for free), and I'd assume it'd probably work the same for you, and any mats you have that don't make potions you want you can generally sell. Note that silverleaf > peacebloom. Oh, and if you want rage potions... once I actually managed to sell some sharp claws to an alchemist, who was then willing to basically give me the rage potions for barely over vendor price, because they were selling so poorly.

Skinning, because you can only track one type of thing at a time, so mining+herbalism = bad idea, and most beasts and a few humanoids (yetis) can be skinned. You've killed and looted them, might as well skin them.

If you want to go into alchemy at 40, you then won't have to worry about your herbalism skill - anything you see that's going to be useful for your alchemical powerleveling will be within your herbalistic grasp. (I know people who have, for various reasons, taken up herbalism at level 54+, and it's quite a frustrating thing to see some lotus or other high level herb, and know that you can't get it, because it requires over 200 skill, and you're not there yet.)

Oh, and on the careful pulling + bandages + food buffs > health pots thing - my warrior tended to get health potions from drops far faster than he used them, because of dilligent use of careful pulling + food buffs. Admittedly, he's prot specced, and I was very careful to not attempt orange mobs while soloing as a result. As a prot specced warrior, bandages may not be that incredibly useful (you must get the mob to stop hitting you to make effective use of them, and if you drop out of combat, non-buffing food generally heals faster.)
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