I'll field some of these:
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Death ray does 1K damage to you always? Goblin one does about 600? Does it register as physical damage, because Capitolg said he was a warrior, and they can get upwards of 30% reduction (or more). He said his max was ~900, which would mean that the hit was for about 1200. Death ray does the same, doesn't it?
-How often do people face 19 mobs at once O.o
--And survive?
Usually the death ray does around 500-700 on my level 46 Warlock. If 500, I'll hit for around 850 damage. If 700, I'll hit for around 1050. These can crit (I can't remember if crits mean bigger damage or not, but I think so). I once took around 800 damage and dealt a crit of over 1.4k. The damage is classified as Physical, I believe. Soul Link and Defensive stance will reduce it, as will Shadow Form. I think Mana Shield may absorb it, but I'm not positive. More armor will NOT, I don't think, mitigate the damage it causes.
The Dragon Gun will hit for 61-69 damage every second for 10 seconds in a cone in front of you. It can misfire, causing you to be feared (more like disoriented, but it doesn't break with damage) and to take the damage yourself (so at least 600 damage). It cannot crit, as it is considered an Area of Effect attack. You cannot move when it is channeling, but you can rotate. The Death Ray can crit, but you cannot move. Both effects (the Death Ray's draining and the Dragon Gun's AoE) will be stopped if incapacitated in any way.
-Not very often :-P
--Even less often (barring mages ;-))
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YOU CAN SWITCH FROM GNOMISH TO GOBLIN?!?!?! OMG, SINCE WHEN?!?!?!
Since either 1.10 (I know they made LW changeable then) or 1.11. w00t :)
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What is the real damage on a mortar? Is it instant?
383 to 517 fire damage with a 3 second stun. It does the damage instantly, although the graphic takes a second or two to actually "land" there :-P So if people got out of the radius before it shots it landing, they would still take damage.
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Do the two cables share a recast timer?
Yes, 30 minutes. Only these two items share said cooldown.
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Capitolg, you said that there was a universal cooldown of 30 seconds. But Locke said that was done away with.
No, Capitolg is right... and so am I. Uh, let me organize my thoughts >_<
Here we go! 1.11 made separate cooldowns for most non-ranked items (for example, jumper cables have the same effect, but you could consider the normal ones rank 1 and the XL rank 2. Since they do the same thing, they share a cooldown). So besides the similar-effect items sharing cooldowns, other trinkets and Use items now have different ones, or are in the three categories:
Potions (You know what potions are :-P)
Other healing (Healthstones, Whipper Roots)
Engineering (Explosives of all types, other stuff like Discombobulator Ray, etc)
This means that every trinket, in effect, should have a separate cooldown. Since Gnomish devices no longer share cooldowns (besides the one-minute universal for engineering, which may be only for bombs, or might be ANYTHING engineered), you can use a trinket with a 30 minute cooldown, then swap it out after the fight to use a new one. Before you could pick a single trinket to use every 30 minutes, as the 30 minute cooldown applied to almost ALL trinkets.
However, when you equip an item, there is a 30 second cooldown before you can use it (this is what Capitolg was talking about). So you can't say "Oh, a runner, let me equip my Nifty Stopwatch and book it out of here"...it becomes "what the hell? 28 seconds left until I can use it!?"
Thus you can only use one equipped trinket per battle and you must have it equipped before you see the situation or enemy coming at you (otherwise you won't be able to equip it; only shields/weapons can be equipped in combat).
Note: I don't know if engineering trinkets have a 1 minute engineering cooldown or not because I haven't played since 1.11 came out :-(. Can someone verify for a rate-up? Is it only explosives/engineering use items, or trinkets too?
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No one mentioned the alarm bot thingy :( Wouldn't that be a huge asset in BGs to see the rogues and druids coming first?
Heh... even more than The Big One, this thing is an expensive item to make and use. Like other detection skills (Perception, for example), you need to know if a stealthed enemy is coming. In 1.10 they changed the pulse from 30 seconds to 7 seconds, which makes it decent in BGs; but 7 seconds can still be enough time to have someone sneak up on you. The cost for it is high, which is why you don't see it often.
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Last thing, does anyone have some better pictures of Lil' Smoky and the Pet Bombling? I am dissatisfied with alla's.
I sreached google images, and allakhazam's pictures were the best I could find :-P Sorry!