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#27 Jun 30 2006 at 5:07 PM Rating: Decent
Why do you have the tread called "Ask anything, Even if YOU'RE stupid" Rather then "Ask anything, even if ITS stupid"?
#28 Jul 01 2006 at 12:50 AM Rating: Decent
So whats the difference between gnome and goblin engineering concerning the mats and the outcome of the products?
#29 Jul 01 2006 at 1:56 PM Rating: Good
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12,049 posts
There is a topic on the forum right now about it. Also check out the Trade Skill Sticky, which covers most of that debate.

Basically:

Gnomish: More trinkets and effects. You only need to make them once (the trinkets), and although they have long cooldowns, they save you from using a potion for the desired effect.

Goblin: A bit more utility in PvP, more firepower, and more material-expensive (fewer trinkets means more consumables).

Both have their ups and downs. The new thing is to take up Gnomish for the trinkets, then dump it for Goblin and the consumables :-P That's rather expensive, but hey, if you want to do it...
#30 Jul 03 2006 at 2:22 AM Rating: Decent
I want to -basicly- know which job is not over populated in the end game world. I want to do MC stuff and I don't want to be a warrior or ranger and never get into a guild because there are so many. But at the same time I want a job that is fun to play end game and while I'm lvling my way up.

So all of that aside and ranted off I want to know what job/jobs I should try and choose from to lvl up and not just be out of luck when I hit the end game stuff. Pvp server but it's not a main concern.
Side : Alliance
Server Uther
Priest druid No thanks
warrior ranger over populated?

Confusion? Sorry I'm writing this at 3 am ; ; thanks for help peace.
#31 Jul 03 2006 at 9:03 AM Rating: Decent
Demiru wrote:
I want to -basicly- know which job is not over populated in the end game world. I want to do MC stuff and I don't want to be a warrior or ranger and never get into a guild because there are so many. But at the same time I want a job that is fun to play end game and while I'm lvling my way up.

So all of that aside and ranted off I want to know what job/jobs I should try and choose from to lvl up and not just be out of luck when I hit the end game stuff. Pvp server but it's not a main concern.
Side : Alliance
Server Uther
Priest druid No thanks
warrior ranger over populated?

Confusion? Sorry I'm writing this at 3 am ; ; thanks for help peace.
OK, first of all, this is the TRADE SKILLS FORUM. but I'll answer anyhow:

http://www.warcraftrealms.com/census.php?serverid=36&factionid=3&minlevel=1&maxlevel=60&servertypeid=1
#32 Jul 03 2006 at 3:29 PM Rating: Decent
Ack you are right I should have posted that question here, like I said it was late ; ;

But I do have a tradeskill question as well. Most of the people that play wow that I seem to run into say weaponsmithing is the way to go for like money and good items. If this is true (although I know it is expensive to lvl) what kind of weapon should I go into?

Uther Alliance Mage I think. -.o
#33 Jul 03 2006 at 3:43 PM Rating: Decent
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4,877 posts
Well untill locke and i degenerated the thred to one about porfitablity of the sageblade(epic crafted weapon) it was pretty good

http://wow.allakhazam.com/forum.html?forum=69;mid=1151003716108282050;num=17;page=1.

My 2 cents is that the game is packed full of warriors who belive that there is a crapload of money in the profession of smithing, use theese guys to your advantage, you can buy the mats and have somebldy else craft it, if they charge a fee, who cares it will deffently be way less than you would have payed in mats to level it to the needed level and make it.

My 2 sugestions are eingeneering/mining(makes getting crafted stuff even eazer, you mine the same mats smiths need, so you have the mats!!!!) or Herb/Alch, Alchemest warriors are to be feard, they are wicked because of health/ buff pots and rage pots, nobody has rage to burn like a warrior alchemest.
#34 Jul 03 2006 at 7:06 PM Rating: Decent
I've heard (for what that matters) engineering is more like trickets to make for yourself and then drop it for something else, which isn't what I want to do. If I can have a craft that makes me decent money I can buy the other items I want/need.

So the craft doesn't need to help be directly but... yea I'm mumbling cash craft yes please :P

I may be going at this all wrong as I'm used to FFXI economy and the ways of crafting in there but with my small amount of wow experience I think I understand the basics.
#35 Jul 03 2006 at 9:01 PM Rating: Decent
Demiru wrote:
So the craft doesn't need to help be directly but... yea I'm mumbling cash craft yes please :P
Crafting items will never get you as much money as selling mats. Why? because others are always willing to pay gobs for the mats to level themselves to the point where they can (hopefully) start making gold - but they craft so many items to get there that the market is flooded with low-price crafted stuff.

There are several ways to make large amounts of money:

1) Selling mats provides the lowest income of theese ways, but it's still more substantial than what you'll get from crafting. Income is very steady and essentially free of inflation,
2) Playing the AH can provide a fairly large income. Buy low, sell high. There are a number of strategies you can use income can be less steady than farming mats, but the potential for a large amount of gold is greater.
3) Selling epic BOEs has the most potential for farmers, since one item can have a huge effect on cash flow. The problem is that to get the phat lewt, you have to raid on a regular basis.
#36 Jul 05 2006 at 11:02 AM Rating: Decent
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4,877 posts
In the end all crafts make money, it is simply a matter of actualy working it (should not be a issue for a player comming from the cutthroat world of FF) WoW crafters kind of expect a plate to be loaded with gold and deleverd.

Craftsmen Wirt: with this quest in the game it is now much eazer to be any profession, just last night I sold 120 Thourim Granades(usualy only useable by engineers) to folks who needed them for a quest, then had to turn arround and buy 120 dense weighstones.

But i still say avoid smithing like the plauge, too meny young warriors start the armorsmith/weaponsmith quests with deultuions of huge piles of money shooting in to there bank. Generaly the game has enough smiths.
#37 Jul 05 2006 at 4:03 PM Rating: Good
I picked skinning/leathercraft as my main two and have been working on fishing/cooking when I finally figured out how :p

At what point does things become profitable. I've noticed that most of the items I've made so far will NPC for less then what I would get for the ingredients.

Now being from FFXI I'm used to skilling up at a loss but just interested in knowing when it starts becoming profitable.
#38 Jul 05 2006 at 4:33 PM Rating: Decent
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4,877 posts
Quote:
Now being from FFXI I'm used to skilling up at a loss but just interested in knowing when it starts becoming profitable.

Well, arround 300, as i stated, there are a few things that trun a profitt, but overall most of the stuff is for personal/frind use. Being from FF you know how had it was to skillup, meaning somebody with a caped skill was pretty rare, in wow that is not so, any chump can get to 300 LW, so they are not rare, heck most guild have 3 level 300 leatherworkers, who in there right mind would pay extra for a non guild LW? NOBODY. arround level 250 you can purify deeprock salt to make a key reagent for the last chunks of stuff, since it is on a timer and can only be made every 48 hrs(dont try to find a way arround the timer, it wont work) it has value, some items have rare drops, or reputaion requirments, those are the ones that sell for a slight profitt.

You will almost always sell mats for more than product, thats the bottom line, crafters are not speical, a dime a dozzen. for all you know most folks you see may have a leatehr worker alt(i have one), making them even less "In Demand"

One of my favorite money makers is to make Warebarewoolies, and disenchant them, they make shards that sell well.
#39 Jul 19 2006 at 6:54 PM Rating: Decent
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220 posts
I'm back from a vacation, I'll try to update any new questions.
#40 Jul 21 2006 at 10:00 AM Rating: Decent
I'm new to the game, been playing about a week. What price should I start a full stack (20) of Oily Blackmouths at the aution NPC guy. What should the buyout be set as? I searched the AH but didn't see anyone selling them.

Realm: Alleria


I found this from a post back in Feb....prices still the same?
Quote:
20/Oily Blackmouth: 1.5 - 2.5G Also consistent. Prices have dropped to the low end of the range lately, I think it might be the schools.



Edited, Jul 21st 2006 at 11:12am EDT by Scolariman
#41 Jul 21 2006 at 1:08 PM Rating: Decent
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220 posts
Scolariman wrote:
I'm new to the game, been playing about a week. What price should I start a full stack (20) of Oily Blackmouths at the aution NPC guy. What should the buyout be set as? I searched the AH but didn't see anyone selling them.

Realm: Alleria


I found this from a post back in Feb....prices still the same?
Quote:
20/Oily Blackmouth: 1.5 - 2.5G Also consistent. Prices have dropped to the low end of the range lately, I think it might be the schools.



Edited, Jul 21st 2006 at 11:12am EDT by Scolariman


Well prices are constantly changing, you might get a gold more on Saturday then you will on Tuesday, I would recommend checking the auction house regularly and sell your fish at just under what other people are selling at. If you want go to www.curse-gaming.com and get the auctioneer addon. It will help you out if you plan on trying to play the AH to make a lot of gold.
#42 Jul 21 2006 at 7:45 PM Rating: Decent
I started playing around a week ago so I got myself 2 gathering professions mining/skinning (a lot of people suggested them), mining-98 and skinning-160. Do you think it would be smart to drop skinning and learn blacksmathing, since I had seing people saying that you can make your own armour and you don't have to spend much cash at all? (I am tauren warrior)
#43 Jul 22 2006 at 1:07 AM Rating: Decent
Wolferinealex wrote:
I started playing around a week ago so I got myself 2 gathering professions mining/skinning (a lot of people suggested them), mining-98 and skinning-160. Do you think it would be smart to drop skinning and learn blacksmathing, since I had seing people saying that you can make your own armour and you don't have to spend much cash at all? (I am tauren warrior)

In general, you can buy better armor than you can make, and making armor doesn't get you as much gold as selling the raw materials. Add fishing to your mix of skills. If you want to actually make stuff, drop skinning after you get your mount at 40, because you WILL need gold for that.
#44 Jul 22 2006 at 11:14 AM Rating: Decent
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438 posts
is it possible to get auctioneer for Macs? i've tires to find it but ot no avail
#45 Jul 22 2006 at 2:16 PM Rating: Decent
concolor wrote:
is it possible to get auctioneer for Macs? i've tires to find it but ot no avail

AUctioneer should work just fine on macs. Download the latest version, and install as you would any other add-on.
#46 Jul 23 2006 at 2:54 PM Rating: Decent
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50 posts
Hey, im still a little new to this game (lvl 39), and i havent done a lot of BG's yet, although i intend to do so more now. Im just wondering how many HK's it takes to get from rank to rank (if there are fixed numbers). So...:

Private Requires ?? HK's
Corporal Requires ?? HK's
Seargent Requires ?? HK's
Master Sergeant Requires ?? HK's

-- ok i think thats all i need to know for now. Also it would be helpful if someone could tell me how hard it actually is and how long it would actually take (in hours) to achieve the rank Sergeant / Master Sergeant.

thx,

Turi
#47 Jul 23 2006 at 6:09 PM Rating: Decent
Heya,

I need a good link to learn the differences between Gnomish and Goblin Engineering.

I would like to know what one can make and the other cant, SPECIFICALLY.

Thanks,
- Koshy
#48 Jul 23 2006 at 6:27 PM Rating: Decent
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438 posts
ohmikeghod the Venerable wrote:
concolor wrote:
is it possible to get auctioneer for Macs? i've tires to find it but ot no avail

AUctioneer should work just fine on macs. Download the latest version, and install as you would any other add-on.


thank you SO MUCH you've just improved my quality of life :P
#49 Jul 24 2006 at 5:48 AM Rating: Decent
Turri wrote:
Hey, im still a little new to this game (lvl 39), and i havent done a lot of BG's yet, although i intend to do so more now. Im just wondering how many HK's it takes to get from rank to rank (if there are fixed numbers). So...:
This is the trade skills forum. Post this question on the main forum.
#50 Jul 24 2006 at 5:53 AM Rating: Decent
Koshyy wrote:
Heya,

I need a good link to learn the differences between Gnomish and Goblin Engineering.

I would like to know what one can make and the other cant, SPECIFICALLY.

Thanks,
- Koshy


found this on another thread.

Capitolg wrote:
PearlWhite, OK I Bite...
Quote:
I see gnomish stuff everywhere and I barely have anything Goblin


What Gnomish stuff to you see Everywhrer? Have you ever looked at the whole list of stuff, both gnomish and goblin? Have you ever searched for said schematics on this sight?.......'

Quote:
Stuff that really does some damage and can be helpful?


I assume that this stament sice it was essentaly preceeded by a "I got shafted in to this spec" would refer to there being more Gnomish stuff that "Dose some dammage and can be helpful". Please, do tell me what more gnomish offers over Goblin spec? Much less what is ..... More useefull.

OK I admit it, I was trying to set you up so that I could porve you wrong, and was somehow hopoing that the action of seeing your rediclous statments next to fact would somehow positivly affect you. Well that most likely will not happen so ...... From the get go, Goblin and gnomish diffrences boil down to a scarse few items.
#1 The Death Ray vs the Dragon gun: the death ray seems so cool, yet when you factor in the dammage it (Always) dose to you it dose not take long before you realise you are not dealing with as "Cool" of a item as you once thought. I guess if you were a pally, or other low DPS class the ray has some places where it would shine, yet overall it is not that great of a item. The dragon gun looks even worse at a first glance, but looks can be deciving. as long as you have 5 targets, the Dragon gun will out dammage the deathray, My record for the Dragon gun is 19 targets, the total dammage on that shot was 12350 HP between all my targets, it would take 6 realy good shots with a death ray to get that kind of DPS. unlike the death ray, the dragon gun is not a garuenteed dammage to the user....

#2 The boots, both specs make rocket boots, key diffrence is that the goblin ones dont reuqire engenering so they can be sold at a larget rate than the gnomish boots.

#3 while some of these are irrlivant due to BoE status, i list them anywho.
Gnomish Shrink Ray vs Goblin Mining Helmet/Goblin Construction Helmet(because not all folks can use the minin helm) OK theese both suck, the shrink ray is better, but it is a matter of just getting one, my goblin eneneer uses a shrink ray.

#4 Gnomish Net-o-Matic Projector VS Goblin Mortar Heck they both stop runners, one just dose it by killing the target, the net-o-matic sounds better, but with falure rate the mortar wins, but.... they are both BoE so it dose not matter.

#5 Lil' Smoky VS Pet Bombling, while i love Lil Smokies glasses, the bombling is way cuter.

#6 Gnomish Harm Prevention Belt vs Goblin Sapper Charge there are way better sheilds in the game(AB) and they dont have falure rates, yet the single tic hellfire that is the saper charge remains usefull through DM and ZG, yet bot still BOE

#7 Gnomish Battle Chicken VS Goblin Bomb Dispenser the chicken holds more of a laugh factor, but bottom line is that in the end a bomb dispencer dose more dammage, and faster. This is a win for the Goblin folks.

#8 Gnomish Mind Control Cap(nerfed today, no longer useable on in combat targets)vs Goblin Rocket Helmet . Heck the rocket helm owned the mc hat way before they nerfed the MC hat. pushing goblin as a better chocie again.

#9 Gnomish Cloaking Device Vs The Big One, so the trade off is a less than a lesser invis pot(because thats what the cloking devce is) vs the bomb with the bigest blast radius in the game. think this one is clear who wins.

Drum roll please......
#10 World Enlarger(totaly useless consumable)VS Goblin Jumper Cables XL(more reliable than the basic ones)

looking at the 10 diffrences between the spec it is eazy to see that the "Toys" of gnomish spec are mosty novilty(the nerfing MC helmet sure did'nt help) while the goblin tools "really do some damage and can be helpful" Hey wait, thats what you said you wanted. So, do yourself a favor and stop wanting the grass on the other side of the fence and embrace your spec and enjoy it. it is by far the "More DPS" route of the two.

P.S. if you can give me a reason that the world enlarger is better than the jumper cables XL i will make a "I am a idoit" post here in the tradeskills thred.
#51 Jul 24 2006 at 10:52 AM Rating: Decent
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50 posts
ohmikeghod the Venerable wrote:
Turri wrote:
Hey, im still a little new to this game (lvl 39), and i havent done a lot of BG's yet, although i intend to do so more now. Im just wondering how many HK's it takes to get from rank to rank (if there are fixed numbers). So...:
This is the trade skills forum. Post this question on the main forum.


oh...until you pointed it out, i thought "ask anything" really meant ask anything, so i just posted here =S.

~ Turi
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