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1.11/1.12 and EngineeringFollow

#1 Jun 02 2006 at 2:21 PM Rating: Default
I have been keeping up with all the new information on the upcoming patches and the burning crusade. What I haven't seen yet is any information on possible new engineering recipies. I see plenty of new stuff for the armor making skills and the new jewel crafting skill, but no new schematics.

Anyone seen anything otherwise? Cause I for one would really love to have something new to engineer!
#2 Jun 02 2006 at 2:55 PM Rating: Decent
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4,877 posts
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I have been keeping up with all the new information on the upcoming patches and the burning crusade. What I haven't seen yet is any information on possible new engineering recipies

Sorry dude, their is no love for us. the best we can hope for is some sort of nature reflector(like the fire ,ice and shadow ones)
The last set of stuff they put out was a streach regardless, that was my clue that the porfession did not hold a lot of ponential for expantion. The freeking world enlarger!!! junk, the allarm-o-Bot, garbage......

But rather than only whining, Here are some items i would love to see:
New Reaper:theese guys were my favorite pets level 35 and built to kill. unlike dragonlings and chickens, they stay long enuff to actualy make a diffrence, yet we have no big vertions. I postulate that the Shredder from AV is a learnable plan. I do'nt expect it to hit like the AV shredder, or even last as long, but for gods sakes it is a whole line of our tricks that fizzles off at level 35, add disposable pets.

Useable goggles:
Goggles rocked levels 8-27 but when "Spellpower Goggles Xtreme Plus" are the top .... we are realy boned. the warriors/pallies/shaman are the only engineeries that can use ONE of our Two epic crafted item, and the other one(Core marksman) is a joke, if you are going to MC to get the mats, you will see better items dorp while famrming mats for it) yet the squishies get nothing.

Techno totems:
They work like the AV battle standards, providing buffs/debuffs dependent on what ones are known and made.(one type that debuffs target with silence or the like, an other that cuts the mana cost of one type of spell)

Big mines:
This is a chapper for me, I just want to stuff dense blasting poder in to my existing goblin landmines for a lil more kick, but no such luck, here is an other example of a type of tech that just fizzles out once a person passes level 40 or so.

Lil Loving on bombs:to start arcnite bomb, should make a 10 stack that way they average about 2 gold a throw, that way I would actualy make them, but a few top end bombs would be nice, even if it was not huge diffrence, just a lil more verity(upgraded The big one would be nice).

TechSnap: like mages and coldsnap, a device(disposable maybe, or with a few charges) will end the cooldown on your bombs, or deathray...........


I got more, but what are your ideas?
#3 Jun 04 2006 at 11:53 AM Rating: Default
Those are some kickass ideas. Have you posted any of them in the suggestions or professions forum on the Oboards?

I would definetly like to hear some of this added instead of hearing "the new firework color is magenta"
#4 Jun 04 2006 at 9:15 PM Rating: Decent
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171 posts
tarthrin wrote:

I would definetly like to hear some of this added instead of hearing "the new firework color is magenta"


But when used properly fireworks pwn. They are one of the few consumable engineering items useable by non-engineers.
#5 Jun 05 2006 at 4:30 PM Rating: Decent
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233 posts
I just hit 300 tonight, and i wish there was more things that engineers could sell to make money. Instead of EZ-throw, why not make stun bombs? people would buy them like crazy, even if it was only a 1 second stun (to interupt casting). The only way I can make money currently is to make orders for the darkmoon faire (made over 500 widgets today, netted over 70G in service charges, not bad for one hour standing and clicking a button over and over :P)

I hope to god blizz gives us some new, fun, sellable items...
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