Quote:
My english is poor,i cannt understand this thread fully.
Heh. I wouldn't blame
your poor English for not understanding some of these posts.
It's the same argument over trying to control auction house prices, relisting mispriced items, and the concept of "fairness" that everyone has an opinion on.
I'll relist some points I believe I've made before.
(1) You cannot control a market without controlling production.
(2) For every greedy seller, there is a greedy buyer who wants to purchase something they cannot afford.
(3) Every buyer buys every item for
less than that item is worth
to him (assuming rational behavior).
(4) Temporary dislocations can and do exist. If no one else is selling Stonescale Oil, I can sell mine at 3 gold each. After a few days, others will see my gravy train and begin undercutting me (getting the price back down to its normal 1g each).
(5) Prices fluctuate, sometimes predictably! For example, a stack of stranglekelp sells for 1.5g on the weekends and 4g mid-week on my server. Every week this happens. Guess when I unload my saved stranglekelp?
(6) Producers have the advantage. Using the above example, I collect kelp. Someone, I'm sure, buys it on the weekend at 1.5g and resells it mid-week at 4g. I paid nothing (but time) for mine, so I'm a happy clam selling mine mid-week for 3.5g. By the weekend, us producers have knocked the price back down to 1.5g and the cycle starts anew.
(7) What is, is. Sure, Savory Deviate Delight
should sell for a gold each, but a stack of five is always 95s on my server. No one cares what it
should cost.
(8) It takes money to make money. "WTS Arcanite Transmute 3g" Let's see...an arcane crystal costs 19g, a bar of thorium costs 30s, and arcanite bars are selling for no less than 28g (usually 30g). Evidently, that alchemist doesn't have 20g on him (or is being irrational..you know alchemists). Once he can afford the materials, you're not going to see his cut-rate transmute message any more.