The MC hat- If you are a lock, this can be a PITA, but if you can Sac your pet, all of the sudden it becomes gravy again, My main use in PvP is to sac pet, vw usualy, either sheild or HP regen, then MC one guy and pile on the other. The Goods, Well the stats of the cap realy cant be called "Goods" persay. The cap has a max 20 sec druuation, and you can Fail in using it. Thats a lot of downsides, but I am for using any means nessarry to win a fight. So far eleites have resisted the cap about 50% of the time while players, not so much, I dont know if it has some test of stats but I have the best rate on warriors/rogues(those with a low Int Stat), as well as they are the best folks for doing dammage in 20 sec. The MC had should not be a make or break, but when it works out for ya, mmmmmmmm it works out well.
Goblin Jumpercables: regular ones float form about 30% to 45% success rate, I am not sure if it is the phase of the moon, but it seems to float, While the upgraded vertions of the cables have about 50-75% success rate(75% may have been a lucky run on my part)
Saper charge: OK theese are just so cool, and while I would be lying if I told you that you could resist the dammage I would be lying, I dont know. I susspect the awnser is no. Almost everyting in the profession of engenering is a replacion of a plyaer skill, jumpercables=Rez, Catseye goggles=Preciption(I know that is a raital, but the point is still the same)Deepdive helm=underwaterbreathing.....And when you look at it, a sapper charge is like one blast of hellfire(point blank AoE that the caster takes the same damamge as the targets, for you non locks), and like Hellfire, that can be resisted by a oppenent but not the caster, I would immigine that the sapper charge works the same. An other way to put it is, I have tryed a few hunderd saper charges in my time, and never resisted, even with my MD felhunter buff, and all my MC gear ontotaling 210 Fire resist. But you can .... SAC you VW and let him take the dammage, or just use them normaly, and if you have soul link, let him take 30% of the damamge.
Side note: that even at 60 I use my death ray, soul link mitigates some of the channeled dammage, but the big thing is that it uses no mana, and with soul link, less life than taping for a Shadow bolt, giving me a relitly quick damamge boost.
Some engineering theroy: Correct or elabroate on this if anybody has insight. I first noted this with stuff like dragonlings and deathrays. I have played a total of 4 engineers, litraly half and half on the gob/gnomish fence, but i have a buddy that plays a gnome,gnomish engineer and the first time i noted it was with his dragonling, we started on the server on the same day, and usualy only 3 mins were between us leveling(only played with each other) but when me made our first dragons, his was a higher level than mine, 3 levels higher, we both made our dragons at the same time, when we were both capped at 225, or I was, his skill was 240(gnome bonus), this happened time and time again, it seemed that some items are based off the engineering skill of the maker. Initaly I figured it was only minions, but then we started talking, and my Death Ray(diffrent server) did substancly less than his( I was lucky to hit 1.7 K cirts, while he eazly got 2.4 K crits), I am thinking that maybe death ray is an other one like the minions. The only thing I have Done to even remotly test this is to trash my old ray, and remake one now that I am at 300 engineering, and man it is a lot cheaper when you can run strath/scholo and the stuff you need just drops(instad of paying too much on AH), The results? well, I do more dammage with the ray now than I did before(Well Sort of), since rebuilding it, i have had much higher cirts 1.8-2.2 K so larger than when I made and used it earlyer in the job. Some Info to remember though, I didnt use the death ray form 53-60(other stuff was a better option) so level could account for a diffrence in dammage output. My old records of 1.7 k Crits are bases off of leveling, form 35(when I first made one) to level 53, thats a long time, while my new numbers are a few days old, and may settle down with time.
OK too much typing for now.
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UnstoppableJobo, I say congrats on being a lock doing goblin, and I do see some advantages to picking that spec(especialy if you got a gnomish buddy to hook ya up)I am of the school of though that you cant pick a Wrong spec,jsut that after doing the profession so meny times, I see one as "More Relevent"(Not that i am right)than the other, but thats the beauty of the game, we can have diffrent views, and actualy that makes for the best discusisons on strenghts and weekness of the job for diffrent classes.
Edited, Thu Feb 16 15:06:31 2006 by Capitolg