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Additional Enchanting Question...Follow

#1 Jan 19 2006 at 1:10 PM Rating: Decent
Hello mages!

My question goes out to all you wonderful enchanters and enchantress'. I would like some information on all the types of enchants there are. I would also like to know what each does for your weapon or armor. For instance, there is haste and agility, what is the difference between the two and what can they do for your weapon or armor abilities? Thanks for your help. Maybe there is a web site somewhere that fully outlines this. As of yet I have seen none in existance.

Alyndale~ Paladin/ Uldum/Alliance~ Guild Arakeen
#2 Jan 19 2006 at 2:09 PM Rating: Default
I believe www.thottbot.com has a listing of all the enchants and they tell you what it does. Dont know if that is exactly what your looking for but I hope it helps.
#3 Jan 19 2006 at 3:16 PM Rating: Decent
Thanks Draaken for you speedy response. But, alas nope I have been to ThottBot and yes I have seen that list, a good one too, but it does NOT clearly define each enchant. I still am not quite sure what agility does..?? Do you run faster...dance better...dodge better? What are the definitions of each of these enchantments?
If someone could post a list of each enchant and a clear definition of what that enchant will do for armor and wepon it would be appreciated!

Alyndale~ Paladin of Arakeen Guild in Uldum/Alliance
#4 Jan 19 2006 at 3:17 PM Rating: Decent
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4,877 posts
AlyndaleU, dont take it wrong, but it gets old, when somebody comes in here and asks for something without even looking

<------ over their, their is a catagory called Trade Skills, and a sub catagory called "by trade" if you click on the one for enchanting you will go to http://wow.allakhazam.com/db/skill.html?line=333
now it is just a matter of clicking on the enchant to see exactly what it dose (in game terms)

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For instance, there is haste and agility, what is the difference between the two and what can they do for your weapon or armor abilities?


This is something you should have got form the manual, as some stats affect some classes diffrently, and is not a factor of trade skills, and you have the manual at home, I am not touching it.

As a side note, I recomend some reading of this sight and of manuals that came with the game, and not taking up enchanting as your first porfession, it best serves players that have a good grasp of game mechanics as well as a understanding of in game Economics, Both come with time. I know that making sowards glow pertty seems apealing but enchanting is by far the most difficult profession to level, and cost a lot of gold and you will not see a retrun on your investment for a long time. Enchanting takes a lot of time to level, and a lot of time to sell, Most folks will complain that you are tryign to rip them off,or that you are overcharging, other enchanters may get mad if you charge too little. I recomend reading up on it, and trying out other professions first, once again, enchanting is the WORST porfesiosn for a first time player,it is not a shot at anybody, it is not a insult, it is FACT.



TheDraaken, that websight you mentiond is owned and operated by a gold selling operaion, they are mighty evil, some blame them for menny broken MMO economys, we concider it bad to even mention them when on such a legetimate sight as Allakhazam.
#5 Jan 19 2006 at 5:12 PM Rating: Good
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12,049 posts
Hello Alyndale! I have come to hopefully give you some help. Let's start, shall we?

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Hello mages!


Quite accurate in my case, as Naoki is a level 60 Mage. I like you! Let's continue, young one.

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My question goes out to all you wonderful enchanters and enchantress'. I would like some information on all the types of enchants there are.


Now this is tough. There are all sorts of enchantments. Many give stats like agility, strength, intellect, spirit, and stamina. Others give haste (more common in weighing stones from blacksmithing), some give resistances (common for back pieces), and some give +block to shields. Some others increase damage from spells, or weapon damage. There's a lot of types. Some even give you +mining or herbalism or skinning skill!

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For instance, there is haste and agility, what is the difference between the two and what can they do for your weapon or armor abilities?


I'll go over these as quickly as possible, as it is a common question.

Stamina: The basic. Every 1 point of Stamina gives 10 hp. Always the same, unless you have some kind of modifier on, in which case you'll get like 10.5 hp for every point of stamina.

Agility: Agility does a couple of things. It increases your chance to get a critical melee hit. How much agility will equal 1% crit is variable upon class and level. Generally speaking, at level 60, rogues have a slightly small (I believe) agility to crit scale. I'll estimate around 25 agility to a 1% crit. Most classes will be slightly higher; say, for example, 30 agility to a 1% crit. Hunters are around 56 agility to 1%. For some reason I always remember that.

Ever agility point will also give you two armor points (AC), no matter what level or class. Useful for tanks. Agility also increases your dodging chances, but like crit, it is varied upon level and class. Agility is good for tanks, but unfortunately, strength usually usually comes with armor sets more than agility.

Strength: Strength is for melee damage. Every 1 point of strength is 2 Attack Power. Every 14 attack power (or 7 points of STR) is one more DPS (Damage Per Second). The more strength or attack power, the more you hit for. Rogues and Hunters have different rankings for attack power, where agility is worth AP. It serves to make things more confusing.

STR also increases the amount of damage you block for with a shield. It does NOT increase your chance to block. And the amount you block for is ridiculous. It is something like 20 Strength is one more damage blocked. Not too worthwhile, IMO... except that tanking armor will have STR, so tough luck!

Intellect: Every... 56 INT gives you a 1% chance to critically hit with a spell. This is true for every mana-using class. Ha! I told you first, so remember it. This has been verified by Blizzard, but does not seem to be commonly known.

Rather, INT is used like Stamina, but for mana. Every one point of INT equals 15 mana. Once again, mileage may vary based on modifiers, but this is the base.

Spirit: This is used for mana and hp regeneration (note: mana regain when not castign and hp regain out of battle). Melee classes recover hp faster; casting classes recover hp slower, but mana faster. Out of the classes, Warlocks, Priests, and Mages will have the most of this stat (and few Warlocks focus on spirit), as well as the highest base modifiers (and thus, effect). For almost all situations, spirit is considered the most useless stat. There is talk of it becoming the antithesis of critical hits in the future, so that more spirit decreases the chance of a critical hit upon you. It will still be mostly useless then, IMO.



As for other stats, you have +spell damage/healing, +haste, +resistances, +weapon damage, and maybe a couple of others I forget.

+Spell: For spell-casters, of course. Most +spell damage will say "Up to XX damage". This is based off of the base cast time of a spell. A 3.5 second base cast spell (Like a Mage's Fireball) will receive the full benefit of the +spell damage. A 3.0 base cast time will receive 85% of the "Up to" damage. A 1.5 second casted spell will receive about half the "Up to" damage, and for all intents and purposes, instant casts are considered 1.5 second casted spells (If they are modified by talents, they receive more of a bonus, such as a Mage's Improved Arcane Explosion). I have heard that Damage Over Time spells, regardless of cast times, get a 100% effect of the damage.

+Haste" How fast you attack. Say you have a 3.3 (second) swing on your heavy two-handed axe. If you get a 1% haste to it, you swing it like a 3.267 speed weapon. Doesn't that sound good? Yeah, not so much. Although with some decent items, you can swing a bit faster.

Spell Resistances: Every 5 spell resistances is equal to one level. Therefore, a level 60 with 50 Fire Resistance has the resistance of a level 70 to fire damage. Higher resistances mean two things: nullifying magic completely (which is called resisting) and taking less damage (which is nice). The highest resistance you can get to is purported to be a 75% resistance, which is around 250 or so. No one is sure if this is the cap, but it is the cap for physical damage mitigation from armor, so it seems decent to assume. Someone with that high of a resistance will take very little damage from that school of magic, if they get hit at all.

+Weapon Damage: Everytime you hit, you hit for X more damage. This is most effective, I believe, with fast weapons; for example, a fast 1.2 speed sword will get a 4 DPS boost from a +5 weapon damage enchant. A giant two-handed sword with 3.3 speed will get a 2.7 DPS increase from a +9 weapon damage enchant. On one-handed weapons, the highest is +5; on two-handed, +9 (I think).


Some other enchants give you effects like Lifestealing, etc. These are higher up, and until you are at least level 50, you have no reason to worry about that.

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Maybe there is a web site somewhere that fully outlines this. As of yet I have seen none in existance.

The Trade Sticky here has what color glows you can get, and I think some other posters gave some sites. Best of luck! Ask if you need anything else.
#6 Jan 19 2006 at 5:25 PM Rating: Decent
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355 posts
LockeColeMA wrote:

Really long post about stuff that the OP could have RTFM'ed snipped


[Rabbit]Don't feed the bear![/Rabbit]
#7 Jan 20 2006 at 8:44 AM Rating: Decent
Capitolg:

Actually, I have been reading and researching. I do alot of reading and researching as I have recently completed a Master's degree in Education. I have been to well over 4 different sites seeking information that is complete on enchanting. I "assumed" this site was a warm, friendly, helpful, and compassionate place of seeking and sharing of data and knowledge. I still remain faithful that the magority of readers of this site are patient with those of us that have just begun our WoW adventure. Forums are built for socialization and sharing or "pointing" to data base in archives. I doubt that the intent of this forum is to chastise and "flame" new members.

If you grow "tired and sick" of folks trying to find information because they are not fully familiar with the forum site, then may I suggest just not responding. Some things are better left "unsaid". My intent here was to garner information about enchanting. I'm not quite sure how you inferred that enchanting was my profession Capitolg. Possibly, Capitolg, it could be I wanted information that explains the process as well as a detailed definition of each enchantment as a Paladin that will be enchanting weapons and armor. Of course you know that many of us "nonenchanters" can and will gladly buy the materials needed for enchanments, thus finding detailed knowledge on this subject is beneficial, isn't it?

Now, my retort here is not to be taken as another "playground flame", but as a humble response to what I considered as somewhat rude response to a simple request. I want to take this opportunity to thank those of you that have the patience of Jobe with me and my, sighs, "tiresome" question. To gain in knowledge it is best to share what one knows.

Alyndale~Paladin/Uldum-Alliance, Arakeen Guild

P.S. Thank you Capitolg for the site info you gave to me, after all it would have been much easier to just have "pointed" me there without all the hurtful references.
#8 Jan 20 2006 at 8:54 AM Rating: Decent
Thank you LockeCole MA,

That is exactly what I was looking for. Your patience is greatly appreciated here. Obiviously, your post was a long one, however it is sometimes necassary in order to fully explain what sometimes is left out of site pages. I don't know how many times I have been frustrated by web sites that just don't quite explain or answer fully. Sometimes it take those of you that have in-game experience to help.

Alyndale~Paladin/Uldum-Alliance, Arakeen guild
#9 Jan 29 2006 at 6:12 PM Rating: Decent
For someone with such a vast amount of knowledge in enchanting you would think... that with all that typing and baggering that he knew how to spell am i right or am i right. why dont u put down the world of warcraft books and go to school and learn how to spell...
#10 Jan 30 2006 at 11:28 AM Rating: Decent
^ For someone complaining about spelling, you could have at least had proper grammar in your post.





Edited, Mon Jan 30 11:33:25 2006 by TheDraaken
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