Kyriian wrote:
well, ok.. here it goes
Ever since i started this game during the stress test after beta i've thought about Glassblowing as a tradeskill. i'm a glassblower in RL and pondered the thought of having one in the real game but the only thing i can think of is for the vials in alchemy. Maybe glass weapons and armor from silithus, glass materials needed to make other things, trinkets, salt shaker or even a glass golem would be cool, just brainstorming, heck even a dinner set.
I guess that what you would need for a new profession would be something that did not compete with existing trade skills, and would also have unique playability characteristics.
So what can be done with glass (or glass-like stuff, like crystal)?
Prisms?
Crystal balls?
Colored glass?
Opaque glass?
Obsidian?
What would make items made of or from these substances unique and non-competetive? Remember that in the upcoming expansion, there will be jewelers, who will have the ability to create rings, necklaces, trinkets, and socketable gems. Armor and weapons are out, since there are already professions to make all they types of armor allowed (cloth, leather, mail, Plate), and blacksmiths can make weapons. You also don't want to compete with Engineers, so no elecronic tubes.
What about Off-hand items or perhaps wands - I can't think of any profession that makes wands (but I could be wrong). But it seems to me that glasswork would be necessary only for a few types of wands.
Another thing to consider is that you will need hundreds of recipes (from skill level 1 to skill level 300), in order to make this new profession useful.