keep this char with these two tradeskills.
as you make a 2nd char and decide what that char will be, you can then decide better on which skills to keep.
imo you got the 200g because of these two tradeskills. you had no other use for the skins or herbs, so everything was sold. at the same time, other than a few bandages, you were also selling your cloth drops.
once you start a manufacturing trade skill, you will find yourself a little short on money. this is because of various reasons; 1) you no longer sell something which you used to sell for pure loot/money and 2) as you get close to a certain skill number, you might be tempted to buy something from AH to get there, and 3) as you buy some recipes from the AH, they will use gold you otherwise would have had in your pocket.
let's say you create a 2nd char, and you chose herb/alchemy. having 2 herbalists will help you max out alchemy pretty fast, making it more useful sooner. of course one of them is high level herbalist, so he can easily gather plants that the 2nd one cannot even get to yet.
believe me, even if you change at 60, you wont be too late. there really isn't much to do at 60, and working on tradeskills from 0 to 300 could take about 1 week or less depending on what mats you have already...if you're rich enough and buy a majority of mats from AH, you could reach 300 in a few hours.
and speaking of buying your mats, you can easily gather several hundred gold to prepare you for buying some stuff from AH for the tradeskill you do decide on..as well as that oft-desired epic mount.
no expense on tradeskill or AH buying means, you keep your gold..see how easy it is to raise 800-900g for an epic mount?
Edited, Fri Jan 20 19:47:52 2006 by bluegayle