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300 Skinning - 300 HerbalismFollow

#1 Jan 14 2006 at 9:49 AM Rating: Decent
Hi, Im new to the forums so please forgive me if i break some unwritten code or somthing. Lol! Anyway, i have 300 skinning and lvl 300 herbalism and i was wondering if i should drop one to take another proffession. Im a lvl 45 Gnome warlock. I was thinking taking either Enchanting (got over 200g) to disenchant quest items. Or i could take tailoring so i could make Robes of the Void.

Any help would be greatly appreciated.

-Exilechild
#2 Jan 14 2006 at 11:38 AM Rating: Decent
I have a 60 Warlock friend that plays this game 25 hours a day 8 days a week. He has gotten all the best gear in the game from instance raids. He is gnomish engineering / tailoring. Last night he told me that there is no use for tailoring. He gets to make some cloth every 2 weeks or something like that but other than that tailoring is useless. He made himself Robes of the Void, but it sits in hit bank. It's completely up to you what you'd like to drop and what you'd like to start...

... but my suggestion is keep herbalism and drop skinning.

I have 310 skinning (and plan on dropping that when I have enough money) and just dropped tailoring to start up herbalism cause another friend is casually making insane amounts of gold off of AH his herbs. Stick with herbalism because it's a great money maker when you need it and drop skinning for enchanting or engineering.

In the end I'm planning on herbalism / goblin engineering.
Hope that helped :)
#3 Jan 14 2006 at 11:45 AM Rating: Default
Quote:
I have a 60 Warlock friend that plays this game 25 hours a day 8 days a week.


25hours/day???????????????????????????????????????????????????????????????????????????????????
8day/week????????????????????????????????????????????????????????????????????????????????????

Quote:
I have 310 skinning


310 skill????????????????????????????????????????????????????????????????????????????????????????




Quote:
In the end I'm planning on herbalism / goblin engineering.


i thought it was gnomish engineering...
are u purposely doing this? if u are then ok whatever


Edited, Sat Jan 14 11:57:48 2006 by onsevennine
#4 Jan 14 2006 at 12:08 PM Rating: Decent
310 skinning is possible, you have to have the +5 skinning enchant on your gloves and a special dagger.

When u hit a high mark in engineering you have to choose between Goblin engineering and Gnomish Engineering.
#5 Jan 14 2006 at 12:46 PM Rating: Decent
ok...im wrong on the first 2 but the 25hour/day and 8days/week??
#6 Jan 14 2006 at 9:34 PM Rating: Good
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ok...im wrong on the first 2 but the 25hour/day and 8days/week??


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Edited, Sat Jan 14 21:40:55 2006 by justdistaint
#7 Jan 14 2006 at 10:36 PM Rating: Good
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#8 Jan 15 2006 at 12:15 PM Rating: Good
unless your TOTALLY serious about shifting to enchanting stay where you are at. Enchanting can make you some good cash later but is a money sink until you get the rare formulas. Of all the skills herbalism appears to make the most at high end. You can easily sell a stack of higher end herbs for 10 to 20gp per stack or even more depending on the herb and the server.
I personally have herbalism and alchemy. I have an alt that i keep at least 1 stack of every herb on just in case. And i sell the rest. I don't go out of my way to find herbs, i just gather them in the process of killing things and i have made quite a bit off of them without even trying.

Skinning, can't tell you, though i did read that devilsaur leather sells quite nice.

Tailoring appears to be good at the start, allows you to make some nice gear for leveling up, and bags as well. Don;t know to much on high end(my priest has 280 tailoring), but currently from what ive seen you get better drops from instances anyway. Though you can make mooncloth every 4 days, and sell for some cash but not near enough for the time it takes to refresh to be worth it. At least with alchemy you can with the right transmutes make 10 plus gold a day or more depending on the transmute.

If i was you i would just level up and get to where i could start doing schol, strat, ubrs etc and get class sets. Keep the ones you have (unless you plan on spending a lot of time and effort on enchanting) and sell your stuff for lots of cash and buy the enchants you need or the items you want.
#9 Jan 17 2006 at 4:21 PM Rating: Decent
Actually, you can get 315 skinning. Finkel's Skinner + Skinning Enchant. There really isnt a reason to tho. 310 is only possible with the skinner and 315 doesn't do anything extra.
#10 Jan 19 2006 at 1:49 AM Rating: Decent
Where does Finkel's skinner drop?

...and can someone tell me what 310/315 skinning will do for me compared to 300? what /truly/ is the "big" benefit? Are some crazy tough mobs un-skinnable eventually unless you have over 300? or... with a higher skill, do you get better skins from the same mob? (for example, sometimes when you skin a wolf you get Heavy Leather... other times you get Thick Leather... does a higher skill give you Thick leather "more often"?)

cheers
#11 Jan 19 2006 at 7:50 AM Rating: Decent
300+ Skinning is important if you want to skin higher level mobs. The formula for skinning something is mob level x5, so if you have a lvl 60 mob then you can skin it at 300. However, a lvl 61 mob you will only be able to skin at 305. The highest level skinnable mob in the game, I believe at this point is Onyxia. You can skin her at 315, which would make her level 63. So there you go.

-Nah-
#12 Jan 19 2006 at 10:59 PM Rating: Decent
good info....but where does Finkel drop? the dagger with the extra bonus to skinning?
#13 Jan 19 2006 at 11:38 PM Rating: Decent
Finkle's Skinner drops off The Beast in Upper Blackrock Spire.
#14 Jan 20 2006 at 7:45 PM Rating: Decent
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keep this char with these two tradeskills.

as you make a 2nd char and decide what that char will be, you can then decide better on which skills to keep.

imo you got the 200g because of these two tradeskills. you had no other use for the skins or herbs, so everything was sold. at the same time, other than a few bandages, you were also selling your cloth drops.

once you start a manufacturing trade skill, you will find yourself a little short on money. this is because of various reasons; 1) you no longer sell something which you used to sell for pure loot/money and 2) as you get close to a certain skill number, you might be tempted to buy something from AH to get there, and 3) as you buy some recipes from the AH, they will use gold you otherwise would have had in your pocket.

let's say you create a 2nd char, and you chose herb/alchemy. having 2 herbalists will help you max out alchemy pretty fast, making it more useful sooner. of course one of them is high level herbalist, so he can easily gather plants that the 2nd one cannot even get to yet.

believe me, even if you change at 60, you wont be too late. there really isn't much to do at 60, and working on tradeskills from 0 to 300 could take about 1 week or less depending on what mats you have already...if you're rich enough and buy a majority of mats from AH, you could reach 300 in a few hours.

and speaking of buying your mats, you can easily gather several hundred gold to prepare you for buying some stuff from AH for the tradeskill you do decide on..as well as that oft-desired epic mount.

no expense on tradeskill or AH buying means, you keep your gold..see how easy it is to raise 800-900g for an epic mount?





Edited, Fri Jan 20 19:47:52 2006 by bluegayle
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