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Protection ApplicationsFollow

#1 Nov 07 2005 at 8:13 AM Rating: Decent
Elixirs and flasks provide protection for different mobs. Nature protection is against beasts I learnt early on, but where do the others apply. An example of my confusion is "shadow" and "arcane"; I'm guessing arcane is spellcasting right? And shadow is maybe undead? But if the mob is an undead warlock what is the right potion to consume before grinding. I'm probably way off on my example but you get the idea.
#2 Nov 07 2005 at 8:19 AM Rating: Decent
The other pots are for SHADOW DAMAGE and ARCAN DAMAGE and FIRE DAMAGE. All theese are types of damage dealt by spells. Now for instance if you were pvping a warlock or a shadow priest you might drink a Shadow pot, if it was a mage you might drink a fire pot and so on. Another example is when your in Molten Core people often take a load of Greater Fire Protection pots as the majority of the damage dealt by the Big bosses is fire.

#3 Nov 07 2005 at 8:22 AM Rating: Decent
SOrry and just to add that that damage is dependant on the typ of spells the mob or player is casting ... generally the name of the mob will give away what type of magic hell be using .. youll work it out the more you fight
#4 Nov 10 2005 at 3:12 PM Rating: Decent
I should have been more specific on my post. I'd hate to burn up a Greater ? Protection Potion and find out for the next hour it's nearly worthless. Is there a rule of thumb in PVE grinding which potion is regarded as best for certain mobs?

Such as Demons=?, Mages=?, Undead=?

I know a Greater Protection won't cover me for all the mobs in my grind area, but it's a big world out there and trial-and-error could be very expensive.

Maybe just some examples of what you found ideal when farming the Yeti's in Winter, the Jadefire in Felwood, the Blackhand in Burning Steppes, etc

Thanks
#5 Nov 10 2005 at 5:19 PM Rating: Decent
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Can't help much, especially with the higher level areas you seem to be looking for, but I think it's a great question. Is there a listing somewhere of what types of mobs have what types of attacks? So far I've been finding out by trial-and-error. As a paladin, it's a little easier than using potions - if my combat screen says "<Name>'s Shadowbolt does <xxx> damage" then I click on my Shadow protection aura real quick!
#6 Nov 11 2005 at 8:45 AM Rating: Decent
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I guess the best way to explain arcane is as energy. Mages cast arcane spells, as do some other classes (druid, hunter). It's typically a burst attack, not DoT.

Hard to explain actually.
#7 Nov 11 2005 at 9:16 AM Rating: Good
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12,049 posts
I think I'm starting to see the problem here... some monsters are associated with their different attacks.

Let me put it this way: unless you are fighting an enemy with magic, poison, a special elemental attack or an elemental monster itself, Protection Potions will not help you.

Protection Potions are nice because they absorb damage. However, think about it; at my level (60), a Frostbolt will do like 300 damage at the very least (this is with Dampen Magic and Mage Armor on). I'll generally get hit twice or three times if I am sloppy. This would burn through a Protection Potion in just a few fights.

Therefore, Protection Potions are usually used only on boss fights when you know a boss uses a type of magic, or in instances when you know you'll need an extra edge coming up. For example, Baron Rivendare of Stratholme Undead has a Shadow damage Aura. If you drink a Greater Shadow Protection Potion, it means your spells will not be interrupted, and there is less damage for your healer to repair.

Elementals are interesting, though. Their attacks are based on magic damage corresponding to their level. Therefore, someone equipped for Molten Core (with a fire resistance of above 150-250) will take anywhere for 33%-75% less damage from fire elementals in Un'goro Crater.

If you're somewhat worried about magic damage but don't want to use a ton of magic potions, try raising your magic resistances. There are a few alchemy items to do this:

Gift of Arthas: http://wow.allakhazam.com/item.html?witem=9088
It adds 10 Shadow Resistance and a disease to your weapon. Not bad if you aren't a Rogue with poison, and want a temporary effect on your melee weapon.

Magic Resistance Potion: http://wow.allakhazam.com/db/item.html?witem=9036
Raises all your resistances by 50! The problem? Only lasts 3 minutes...

Flask of Chromatic Resistance: http://wow.allakhazam.com/item.html?witem=13513
For you big spenders, it's 25 magic resistance for 2 hours, and now it isn't lost by death. The materials though... argh!

There are also librams and enchants to increase your armors' resistances. Good luck; hope this cleared it up a little!
#8 Nov 13 2005 at 4:56 AM Rating: Decent
Nice, that cleared up alot of what I was aiming at. Now to avoid wasteful use of these potions where you know they will come in handy, the different scenarios are;

1) Grinding/Farming in fairly safe conditions
2) Elite Mob Quests/Grinding
3) Starting a mid-level instance DM, ST, UBRS
4) Bosses
5) ?

I know that flasks continue to run their course even in death. However, even if you could afford to buy a recipe for at least 800-1200g on AH, be prepared to spend a long time just finding the ingredients for (1) flask. So those don't really apply here; they are reserved for those special moments in MC, etc.

So in the above scenarios which is the smart route when you want to hand out a potion to your group or guild friend and know it will have impact?
#9 Nov 13 2005 at 10:27 AM Rating: Good
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12,049 posts
Quote:
So in the above scenarios which is the smart route when you want to hand out a potion to your group or guild friend and know it will have impact?


Quote:
4) Bosses


A few examples come to mind. As I said before, Baron Rivendare in Stratholme Undead. In Blackrock Depths, against Lord Incendius (as he is a fire elemental). In Maraudon, definitely nature protection potions against the Princess.

Basically, if you know a boss will be using some kind of magic attack/Area of Effect magic attack, drink a potion. It will cut down on your damage taken, and stop your spell knockbacks.

Quote:
5) ?

This would be those times in instances when you are up against a lot of magic-users/elementals. Like... before the Grim Guzzler in BRD, there are groups of three elementals (fire) that can't be pulled separately. You might want a potion at that point.

Quote:
2) Elite Mob Quests/Grinding

Against quest mobs, yes. Grinding elites; generally no. Potions can be a good help if you're trying to solo a spell-casting elite mob. That's about all; not feasible against constantly grinded elites; you'll run out of potions quickly.
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