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Professions for altsFollow

#1 Oct 26 2005 at 11:14 AM Rating: Decent
I will only be playing one adventurer to high levels (tauren shaman, +15 herbalism) but I would like to create alts to do other primary professions. I am on a PvP server so I am most interested in herbalism/alchemy, mining/engineering, and enchanting. Right now I am skinning/herbalism, but I am going to drop skinning because none of my mats are selling.

What skills should I place on my main and what can be placed on an alt? I am not so concerned about saving money, I'd rather place the skills where they make the most sense. Are quested recipes BoP so that I won't be able to obtain them if I put alchemy or enchanting on a level 35 alt? Should I keep herbalism on my main so I can gather mats from high level zones more easily? Does engineering really provide great benefits for PvP? I assume engineering needs to be on my main due to the fact that products are most useful only if you are an engineer. Does enchanting need to be on my main so I can disenchant higher level BoP gear?

I was thinking:

Main - herbalism/engineer
Alt 1 - alchemy/mining
Alt 2 - enchanting

Any advice is greatly appreciated.
#2 Oct 26 2005 at 12:40 PM Rating: Decent
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4,877 posts
Main - herbalism/engineer
Alt 1 - alchemy/mining
Alt 2 - enchanting


So if I see this correctly, Your primary is going to depend on mats form your secondaries, so herb/eng will only go as high as your alt1 can gather mats...... not a good idea, unless you plan on keeping your alt at close to the same level as your main you will be runnign arround at level 50 using weak trolls blood, and Minor Healing potions, and lobbing heavy copper bombs. I would team up the gathering with the producions, Engenering is a good one to have on your main, but why not but herb/alch on the alt and mail the finished product rather than the mats?

Quote:
but I am going to drop skinning because none of my mats are selling.

Quitter, JK well put them for cheaper/longer, you will not get ritch selling light leather(I have payed as little as 20 silver for a stack of 10), now rugged leather, that will pull about 1.25 gold a stack on my server.

Quote:
Does engineering really provide great benefits for PvP?

Depends on class but yes it can.

Quote:
I assume engineering needs to be on my main due to the fact that products are most useful only if you are an engineer

Yes, and as long as you want to make usefull gear you will need mats in line with your level, so put mining on the same guy.


Quote:
Does enchanting need to be on my main so I can disenchant higher level BoP gear?


Yes but realisticly you want too much, make a choice and stick with it, it would seem you took skinning/herb because somebody told you you can make money with it(and you can if you stick with it)but now you are wondering because ya took advice. Bliz put producion/gathering skills togather so they coudl be used, it is not a sin to take them how blizard provided them to you. Just that if you dont want to make stuff, then sell the gatherd mats, but it is obvious that you want to make stuff so get a gathering prof that lines up, if you get tired of that proff level your alt and try an other.

IMHO dump your current plan, pick a trade, and the associated gathering porfession and do it, your current plan spreds your efforts too thin.
#3 Oct 26 2005 at 2:57 PM Rating: Excellent
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4,574 posts
I created a lot of alts because I wanted to practice many of the professions. And it can be done to some degree. But the system wasn’t built with this in mind, at least not favorably. So nothing you do will work out perfectly.

For one thing, to do this right you need two accounts. If you only have one account you’ll be constantly mailing items and supplies between your characters and that can get both expensive and tedious very quickly.

Many production professions have bind on pickup items as rewards for being in that profession. So if your alt makes it then only your alt can use it.

If you give your alts gathering profession to supply your main character those alts will have to be leveled to about fifty or higher in order for them to be able to survive in the areas they’ll need to gather their supplies. Your level 35 alt will not be able to kill the mobs needed to skin for rugged leather, for example.

As for enchanting, if you have just one account then your alt enchanter will not be able to enchant any of your main character’s bind on pickup items.

Also keep in mind that while you can take a profession like blacksmithing to 300 with a level 35 alt, that alt will have to be leveled even higher if you want to specialize in something like armor or sword smithing.

With my two accounts I took skinning and mining for my main character, a human rogue. Thus he was able to gather leather, minerals and cloth for my production alts. All I had to do was log in both characters on my two computers and trade the stacks and stacks and stacks and stacks of supplies back and fourth. This has worked out well for me, but then I enjoy playing my alts so many of them are level 40 plus. So it can be done to some degree, it just depends on what your willing to put into it.
#4 Oct 27 2005 at 4:23 AM Rating: Decent
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648 posts
I have a main lock and have created the following alts :

Rogue - Skinning/Mining.
Warrior - Leatherworking/Blacksmithing.

Initially I took Sk/Lw and had Mi/Bs on a warrior and then I realised that skinning and mining take time and during that time the warrior was losing rage - so I assigned the "Making" skills to the Warrior. It means I won't be able to make BoP LW gear for the rogue - no big deal.

The rogue is ultimately for making money at lvl60 and then he starts soloing instances I am going to drop one of the skills for disenchanting.
The warrior is so that we always have a tank on standby when we are trying to put a 5-man together.

Priest - Herbalism/Alchemy.
Just for a healer for 5-mans too.

Druid - Herbalism/Skinning.
Lack of druids in MC - nothing more.


good luck.

kbd.
#5 Oct 28 2005 at 7:21 AM Rating: Decent
i dont realy know all that much about the proffesions...

but i do know that there IS a way to trade soulbound items.
so anyhting that is bound to u and u want to give to another character is not a big deal at all.


#6 Oct 28 2005 at 10:49 AM Rating: Decent
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638 posts
YanL wrote:


but i do know that there IS a way to trade soulbound items.



Really? What is it? Curious minds want to know!
#7 Oct 28 2005 at 11:37 AM Rating: Decent
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4,877 posts
Quote:
but i do know that there IS a way to trade soulbound items.


Ya tell us, because I am pretty dang sure it is BS.

So tell me how can i take my quest reward item that has no level requirment, and trade it to my level 1 alt. Wait I know, play on a hacked server,or break your EULA.....
#8 Oct 28 2005 at 1:34 PM Rating: Decent
Thanks for the help on the professions. Enchanting is more than covered in my guild, so I ended up going mining/engineering since it is a profession that no one else can do for you. Will probably drop mining for alchemy later and by the mats.

Thanks again.
#9 Oct 28 2005 at 1:49 PM Rating: Default
steps to trading soulbound items....

1. he person u r trading wiht must have an empty bag slot
2. put the soulbound items into a bag
3. click on the person u want to trade to
4. drag the bag containing soulbound items DIRECTLY to the icon on
the top of the screen. this automatically puts that bag into the
trade window
5. once the trade is completed the person who recieved the bag has
to equip it. the bag will appear to be empty.
6. relog and open the bag to see all your new goodies


this isnt BS i do this all the time.
#10 Oct 28 2005 at 2:28 PM Rating: Decent
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4,877 posts
YanL, if this works I commend you, and will spill rate ups on ya for it. becasue my level 10 preist would love a mils lexicon and a lorespinner.
#11 Oct 29 2005 at 6:27 AM Rating: Decent
it works ....
i hope u all try and see.

until i found this out i wasted many good items by selling them to the npc becuz i couldnt pass them to friends or my other character.

#12 Oct 31 2005 at 7:51 PM Rating: Decent
Quote:
I will only be playing one adventurer to high levels (tauren shaman, +15 herbalism) but I would like to create alts to do other primary professions. I am on a PvP server so I am most interested in herbalism/alchemy, mining/engineering, and enchanting. Right now I am skinning/herbalism, but I am going to drop skinning because none of my mats are selling.


I'm working on Herb/ Alc and the 2 compliment each other well. We have a few people in my guild that are enchanter but a suggestion was made that, instead of sending all items to be dis enchanted to the people in the guild that do the enchanting (follow that?) , make an alt, dis enchant and sell - sell - sell. I'm going to test this theory see if it holds water.

Agree with past poster, to acquire the more higher lvl needed herbs (grave moss, fadeleaf) you'll need a character that is lvld to the area your picking at.
#13 Nov 01 2005 at 7:28 AM Rating: Good
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178 posts
Capitolg wrote:
Quote:
but I am going to drop skinning because none of my mats are selling.

Quitter, JK well put them for cheaper/longer, you will not get ritch selling light leather(I have payed as little as 20 silver for a stack of 10), now rugged leather, that will pull about 1.25 gold a stack on my server.


One thing that was never asked was "What server are you on?" Right now I'm on one of the new PvPRP servers, and I can't sell Copper Bars for 50 silver a stack; far too many people selling stacks of Copper Bars for 30-40 silver. On 'older' servers I could sell Copper Bars for over 1 gold per stack. Also Tin Bars sell for 70-80 silver (or more!) on the new server. Where as on older servers Tin Bars wouldn't net more than 40-50silver tops.

Light Leather is the same. You can get a full stack of Light Leather for 5-8 silver on the newer servers. Older Servers I've seen Light Leather go for 25-35silver a stack.

So be careful about spouting out "you should be able to sell XXX for YYY" numbers unless you know that server. High Pop, Low Pop, Old Server, New Server, Horde Side, Alliance Side, all six are variables which have influence on the economy.

Capitolg wrote:
Quote:
Does engineering really provide great benefits for PvP?

Depends on class but yes it can.

Quote:
I assume engineering needs to be on my main due to the fact that products are most useful only if you are an engineer

Yes, and as long as you want to make usefull gear you will need mats in line with your level, so put mining on the same guy.


Honistly, I prefer Engineering over all else. Why? You can BUY anything else you want. Do you need a Beastslaying enchant on your suppah-leet dagger of newbiekilling? Buy it! Do you need a stack of Healing Potions? Buy them! Any armor your can make (endgame) is trumphed by instance drops eventually, so Blacksmithing becomes virtually worthless. (Though the anti-fear trinket is a nice item to have.) But what if you want a Gnomish Death Ray? Nope, not going to happen if you're a Herbalism/Alchemist. And the Net-o-Matic? Tailors/Enchanters need not apply. Oh, and the Goblin Jumper Cables? Miner/Blacksmiths need not apply.

Engineering is all I go for anymore. Sure you an make tons of worthless items, but you don't go Engineering to make a million items, you go Engineering to make half a dozen or so extremely useful items!



YanL wrote:
i dont realy know all that much about the proffesions...

but i do know that there IS a way to trade soulbound items.
so anyhting that is bound to u and u want to give to another character is not a big deal at all.


I won't quote the way to do it, as it is against the ToS. But you should know that doing this is illegal, and although I haven't heard of Blizzard banning anyone yet, I wouldn't go around doing illegal stuff with the idea of "Hey, they let the bug happen, it's their fault!"

Playing on an MMORPG is a voluntary dictatorship. You voluntary yourself to the rules of the dictator; Blizzard. If you do not agree with these terms, you are free to leave. Paying your money grants you access under the dictator's terms. Paying your money does NOT grant you to do whatever you please.

Please, everyone who is thinking about trading soulbound items, don't do it. It may be great in the short-run, but if/when Blizzard wises up, do you want to be caught with your pants down? I sure don't.

Happy Engineering!
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