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So, at what point do trades start making you money?Follow

#1 Oct 15 2005 at 10:32 PM Rating: Decent
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386 posts
Ok, I know that you aren't going to start off making money with a tradeskill unless it's a gathering skill but at what point do you start making money? I'm currently engineering lvl 120. I know that's not terribly high when the cap is 300 but I was just wondering when to expect my trade to start paying for itself. I'm making money off of mining but not much of what I can make as an engineer can be used by others. Just wondering when I can start making stuff that will actually sell for me.
#2 Oct 16 2005 at 2:36 AM Rating: Decent
Well... tbh if you want a trade that can earn you lots and lots of cash you should go with skining and herbalism, cuz they are the most profittable profs.. Engy is just a trip you should take for fun.. its some rlly cool items you can get to make when you get it higher, i know my lvl 41 shammy is 300/300 engy, but being an engy wont ever earn you a great big amount of cash.. its useless for any1 other than uself.. made you that much smarter didn't i? :P
#3 Oct 16 2005 at 8:45 AM Rating: Decent
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386 posts
That's honestly what I thought. Oh well....I guess I'll just use the stuff for fun. From what I understand, if it's not a gathering skill it takes a while to make money with it anyway.
#4 Oct 16 2005 at 12:43 PM Rating: Decent
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171 posts
For cash with engineering check the price of EZ Throw dynamite on your server.

It is one of the few explosives that non-engineers can use. You'll most likely have to buy the recipe off the AH. As you level watch for the recipe for EZ throw II which is sold at a vendor in Gadgetzan.

If you are skilling up on parts such as bronze framework, whirling gizmos (the copper and bronze ones), etc they sell for various degrees.

If you are engineering/mining you can mine copper for cash. On Blackhand copper goes for 70s-90s depending on how the wind is blowing.

Hope this is helpful.
#5 Oct 16 2005 at 1:37 PM Rating: Decent
I've just been selling stacks of leather, it seems to keep me going pretty well. I don't have the uber elite equips but im not in rags either.

/bump great thread guys
#6 Oct 16 2005 at 10:01 PM Rating: Decent
i never tried to make money off my trades just in them for self glory ect.
#7 Oct 16 2005 at 10:21 PM Rating: Decent
I have had the Aquadynamic Fish attractors sell for upwards of 3G a stack of 20. (I have had some bomb too) and are relativly cheap (they do use 7 coarse stones for the 20 though which are an easy 1-1.5G at the AH)

As others have pointed out EZ Throw Dynamite. Basically have a look at what you can make that others can use and what they go for at the AH.

I tend to view non collecting professions as stuff that aids the guild, myself or my alts any money to be made from them is a bonus. I know that Blacksmithing has been useful for XP with the Mithril Order series of quests providing a ton of XP.

M
#8 Oct 18 2005 at 7:07 PM Rating: Decent
Skinning/Leatherworking seems to work well for me as horde.

Skinning can be pretty profitable, tho I don't bother farming much anymore since my leatherworking turns a good profit even if I pay AH rates for the leather. I farm when convenient only. I'll probably drop skinning for another secondary soon.

Level 55 in leatherworking gives you embossed leather boots which only needs 8 light leather to make. As a low-level green item they sell well -- about 35s each. That's not a bad profit to turn as a low level character.

At level 100 you get the Dark Leather Tunic, another green item that sells very well ( people seem to like dark stuff :) 6 medium leather and 3.50s worth of dye. AH mat cost is 12s. I sell them for 55s. Throw on a light or medium armour enhancement on about 50% of them gets another 5s.

125 gives you dark leather belt. 6 light leather, 1 cured medium hide and 1 dye. I make these whenever I have cured hides to use, or if the hide is going cheap in the AH. Sells for 50 as well, which is 400% profit.

After that you start getting in to special items which sell for gold. Earthen Leather Shoulders, Heavy Quivers, Barbaric Bracers ( blue item, and the first leather bracers with fangs on it at level 27 so sells well ), 1, 1.5, and 5.8 gold respectively.

At this point you have to start playing the AH for your mats. Small Lustrous Pearls, Large Fangs and Raptor hide are essential for the bracers. Watch the AH for bargains. I bought two stacks of 10 perls recently for 2g each. Fangs at about 25s each, and the hide stacks very cheap. That brought the mat cost of the bracers down to about 2g. No farming needed. 30 mins turning my trade in the AH earns me about 6-8g.

They're the easy money makers up to about L170 leatherworking. There are numerous other items that sell for a great profit, but the mats are harder to get.

Keep an eye on recipies and buy any green/blue items when the price seems worthwhile. They're essential. And never pay median price for mats -- always hang out and buy up bulk when there are bargains.

I don't know how it goes in further levels 'cos that's where I'm at. 10g / day for a bit of time camping in the AH, at level 25, no farming needed. I could do more, but I just don't need the money atm.
#9 Oct 19 2005 at 11:30 AM Rating: Decent
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1,073 posts
Basically, crafting makes you money proportional to the work you put into it. If you're like Breesy and you camp the auction house with savvy, you can make money pretty early on. If you're like me, you don't spend lots of time in major cities and you took your trade skills mostly for self-reliance-- and you don't make much money off your trade skills.

Gathering professions make money unless you're gathering the mats to have something made on commission. The crafting professions are harder to turn a profit in, but there are some things that go well. Every once in a while you'll find a recipe that has a specific use, like for a quest-- making those in small numbers can turn a fair profit. For example, the Frost Trap in Dire Maul requires frost oil. Obviously people won't need a full stack of frost oil if they're just running Dire Maul once, but put up one Oil at a time and you can do well. Specific items needed for quests, or for other tradeskills, can turn small but reliable profits.

For alchemy, most "normal" (healing and mana) potions go for the price of the materials-- but the more exotic stuff sells well. +agility potions sell like hotcakes, for example.

For blacksmiths, the really good dagger recipes can be very profitable, and some are available early on. Past that, it takes a long time to turn a profit.

Enchanting takes a LONG time to make money off of, but when you get your skill to 280+ and start getting the desirable recipes you can start recouping your investment.

Tailoring is pretty much for bags, but there are a few other things that can make money.

In leatherworking, armor kits sell surprisingly well and surprisingly consistently. They're also dirt-cheap to make. Again, don't sell full stacks; sell a few at a time.

Engineering is a money sink.

As a rule, production skills are loss-leaders-- you lose some money on them, but you always have a certain baseline of equipment/ bonuses you get out of it, and you can start making the really cool stuff late-game.
#10 Oct 19 2005 at 12:06 PM Rating: Decent
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312 posts
Engineering isn't a money sink for me (well lately, I've been on a skillup frenzy....but I've bought a mount for me and a mount for my alt using engineering)

On horde side, Deadly blunderbuss sells well, usually 50-90s each on my server. If you farm the copper yourself it's easy to make money. If you watch for cheap copper on the AH you don't make as much, but you waste less time away from experience gaining.

Basically look for Engineering recipes that either result in an item needed for a quest or result in an item needed by another tradeskill.

From what I recall....

Deadly Blunderbuss (think it's horde only quest)
Some kind of target dummy (advanced or masterwork, I forget) - Desolace quest I think
Mithril Casing - Ungo'ro Crater quest
Bronze Tube? - Alliance quest in Darkshire

There's a couple more but I can't think of them right now. I made most of my money off of deadly blunderbusses. Bronze Tubes and Deadly blunderbusses are pretty low level so you can start making money pretty early. You have to watch the AH a bit though to see what prices are like and which items are in short supply. Blunderbusses on my server seem to go in cycles....there will be none in AH. I start making and selling them....prices on copper start to rise....Others start selling them.....I stop selling them because there is no longer enough money to be made to make it worthwhile.....wait a few weeks....there are none on the AH.....I start making them....etc...

Buying all components in AH, I can usually make 2, sell one to get cost of materials back, sell one for pure profit, have enough materials left over for half of another one in copper and enough for 2 or so in leather.

#11 Oct 19 2005 at 8:06 PM Rating: Decent
Quote:
If you're like Breesy and you camp the auction house with savvy, you can make money pretty early on. If you're like me, you don't spend lots of time in major cities and you took your trade skills mostly for self-reliance-- and you don't make much money off your trade skills.


For sure. I have a lot of time to kill in the city so it's a natural way for me to spend the time. I'm new to the game, and am overseas so much fewer people on at the times I play. I frequently have 30 min blocks to spend in the city while I wait for an instance group, or a similar level character to go on small quests with.

And I just don't enjoy grinding... instances are awesome fun so I wait for those groups. And smaller group quests are good fun too. Trying to complete a quest as a single player is something I just don't enjoy. Camp, pull, kill, camp, pull, kill... they start respawning before I get to the goal! :)
#12 Oct 25 2005 at 8:20 AM Rating: Decent
While you won't make much money, you can in fact make "a profit" off of tailoring and selling directly to a vendor, compared to selling the cloth to the vendor. Of course you can make more cash selling the cloth on the AH, but when I started a horde alt and wanted to level up to make some bags, I looked at each recipe, what the crafted item would sell for to a vendor, and the materials needed. Then I only bought the most profitable item and grinded it till it turned green, then picked the next orange recipe that was profitable. This prevented it from from being a money sink at the least.
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