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#1 Sep 25 2005 at 2:43 AM Rating: Decent
My daughter is very keen to use the enchanting skill, what other skill is best to use with it?
#2 Sep 25 2005 at 8:00 AM Rating: Decent
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652 posts
Tailoring is often referred to as the secondary skill for enchanting, simply because you don't need a gathering skill to collect cloth as it drops of human and humanoid demon mobs, so anyone can gather it.
#3 Sep 25 2005 at 8:36 AM Rating: Decent
But what is best to support Enchanting for collecting items to make enchantments?
#4 Sep 25 2005 at 10:58 AM Rating: Decent
tailoring :)

best play a mage,priest with enchanting+tailoring so later on you can farm your cloth stuff and make robes etc with tailoring for your class.

later on you can disentchant things like red robes (its a pattern for tailoring skill 35 or something oO) which gives you enchanting supplies (not all of them but it helps alot) so you get up both skills at the same time :)

you dont have to play mage or priest it just makes the most sense since tailoring

but tailoring+enchant pretty much a must :>
#5 Sep 25 2005 at 12:40 PM Rating: Decent
Thanks
#6 Sep 25 2005 at 2:56 PM Rating: Decent
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2,029 posts
Keep in mind Enchanting is a money sink if you actually plan on enchanting (many people just sell the enchanting mats from disenchanting) and don't have a higher level to supply you with cheap mats/greens, and tailoring is much the same way. One option to try and make it not quire so much of a money sink would be to go Enchanting and a gathering proffession (herbalsim, mining, or skinning) and sell the mats aquired from that, or she *could* buy the mats for another skill (blacksmithing, leatherworking, or alchemy, probably not engineering as there's not a lot you can sell) and try and sell what she makes from those.
#7 Sep 25 2005 at 7:55 PM Rating: Decent
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648 posts
I would very strongly recommend against Enchanting. Talk it over with your daughter but there are fun options too.

I am a tailor/enchanter 300/300. The Enchanting is a complete waste of a skill and let me explain why :

You only have two skills so you have to be very clear about what you want to do with those skills - it will be one of these.
1) Make money.
2) Create a skill in order to satisfy some requirement.
for example :
2a) Enchantements to make your armor better.
2b) Make armor.
2c) Make good gadgets (i.e. Engineering).

So why do I suggest Enchanting is a waste of time ?

Well - you can buy all the enchants you ever want from random people selling them at your local city. Why would you need to do this yourself. Now the best enchanting recipes are BoP - that means you have to go into a Dungeon and collect them yourself. Now this is only likely to happen for you if you are in a strong guild AND if you are in a strong guild there is going to already be an enchanter who already has all the recipes your daughter is ever going to get - if she is lucky. And then while your daughter is catching up - those enchanters are gonna be at it too.

Basically you're using up a slot that you could do something really useful with - and you're never gonna get anything you can't get anyway. One thing - you're not going to be able to disenchant loot you don't need but that is not the biggest deal in the world.



Now - what about tailoring. This is worth keeping for one reason only. Because there are recipes you can pick up or by where you can make stuff for yourself only. Take [Robe of the Void] for example - thats a fairly okayish PURPLE EPIC item which you only have access to if you are a tailor. Now from my understanding there are no enchants which only the enchanter can cast on himself.


I would suggest either Mining or Leatherworking for making money. Herbalism can be a pain as theres so many different herbs - it can become a pain on the inventory space - I just don't think its as efficient for making money as say - Mining.

Alternatively - take Engineering - you won't get anything to feed the skill - but you can take mining on an alternative character and feed the skill that way. Engineers make items which are incredibly useful and only engineers can use. For example there is a robot which you can sell all your loot to in the middle of a dungeon and he will also repair all your damaged armor - or a snare net - or item that will turn a monster into a weak gnome for a short amount of time.

Why would you give up a profession slot which you can use to gather money or to make yourself stronger in battle in order to be able to enchant items which could be enchanted by someone else who has wasted that slot ?

This is coming from someone who already made 300 enchanting and probably ploughed 150g worth of materials into it. I am now surrounded by people who will give away those very enchants - for free in many cases.





#8 Sep 28 2005 at 1:13 AM Rating: Decent
Thanks
#9 Sep 29 2005 at 8:17 PM Rating: Default
I disagree because i am an enchanter (only at level 200) but i did it for my guild. We r a guild in growth. When we get to MC, Onixia, BLW, ZG ect. we will be gettin uber gear. Now what do u do w/ ur Uber gear that u will be keeping for a while? Y u enchant it. Now if we are all gonna get new enchants and spend as a guild 1-2k in enchants y not create our own little "economy" so we can feed supplies to each other? If one of my guild mates gets some new gear ill enchant it for him. If i need new gear one of my guildys will make what i need. Now (as u know) a 300 enchanter if he knows what he is doing can get anywhere from 2-3 hundred Gold an hour, which is needless to say better then lets say Skin/mine.
THough i do agree if u were to new to the game and need lots of money because now in then u r gonna waste some of it then yes go w/ Skin and Mining but if u want LOTS of money in the end go w/ Enchanting.
#10 Sep 30 2005 at 10:07 AM Rating: Decent
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648 posts

Thanks for the feedback. You are quite right - enchanting is an option worth considering if you are doing it for the guild.

But please go back to my post. What I pointed out was that if the OP was gonna get on in enchanting then she has to join a guild and that guild is already likely to have Enchanters - good ones.

There is the rare possibility it is a young guild and you could work really hard and become the preferred Enchanter - in which case its not very likely you're gonna get the best support to MC and ZG where the best BoP enchants are gonna be ( you wanna join an established guild for that - or wait a long time ).

The other benefit is that you can be the group disenchanter in a 5-man guild run. It is true that gear will disenchant to shards of often better value - if you know you're local economy of course. BUT are you saying that it is wise to give up one of your two profession slots so that all your other guild mates can get disenchants - which they are making money on - whilst you sit there watching them farm nice leather or thorium mining veins making a nice little bit of money on the side.

But what would I know ? I am in a MC/ZG high level guild. I am an enchanter. Guild has enchanters who have better recipes than me which frankly I can't be bothered to get now - coz he will enchant my gear anyway so I got whatever enchants I want.I have been reduced to a DISENCHANT ROBOT on some many few occasions. What am I gaining from the Enchanting - pretty much nothing.

I would recommend MINING for money or ENCHANTING for fun gadgets - and LEATHERWORKING is not bad too.



#11 Sep 30 2005 at 10:26 AM Rating: Decent
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648 posts
Apologies - another response to Ecther which I did not point out - which I should have done.

It's quite right - if you're in a tight/small guild with profession optimisation where you gonna get as much out of other peoples professions as they are gonna get out of you taking enchanting then it could be worth doing.

Thats a rare thing that you get that opportunity. Although in that situation I would perfer my Mage or Hunter best buddy took enchanting.
I would take the enchants which were being given away as part of the distibution chain. And then I would take up Tailoring and Engineering and I would share the good stuff I made with my guild mates.
After recieving my Staff +22 INT enchant I would give you, the enchanter, Epic [Robe of the Void] made with my 300 tailoring skill. Oh I can't believe it - it won't trade - it says here "can't trade items that are Soulbound. Darn it is a BoP item". Hang on, enchanter friend I'm really sorry let me try to use my engineering skill to give you [Goblin Jumper Cables XL]. "What do you mean you can't use them. Oh darn again. You need to be a high level engineer to use them as well as make them. Darn again. I'm really sorry to have gotten so much more from this deal than you".

Enchanting is great until you realise you are there for everybody else whilst you don't have access to the best stuff of the other professions.

Blizz could even this up by some Enchants only being available to the enchanter - I don't think this is the case ( although I might be wrong ).

By the way - also - Enchanting would actually be a great money maker if much fewer people took it up as it would change the Supply curve in the right direction. Currently enchanters are around every corner.


Tailor/Engineer (if you got alts supplying you)
or
Tailor/Miner

Enchant - great if you never meet another enchanter in the guild or in the main cities.

#12 Oct 09 2005 at 10:43 PM Rating: Decent
Enchanting is good for 1 thing, and thats disenchanting.


Want to know what all the chinese farmers have as tradeskills?

mining and enchanting.

mining brings in lots of gold, its a very good skill, go with that.

Disenchanting is so important in making money it isnt even funny, if your level 60 that is.

At level 60 the amount of instances that most people can solo is about 5 or 6, SM being the highest, However, certain people have learned some tips and glitches that allow them to "solo" high level instances and loot the bosses, DE the BOP items, reset the instance, and reap the benefits.

i would suggest mining over all skills though, mining is vital.
#13 Oct 09 2005 at 10:44 PM Rating: Good
Also, there is a trinket that you can make as an enchanter that is BoP.

Its called "Smoking heart of the mountain"
#14 Oct 10 2005 at 8:36 AM Rating: Decent
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267 posts
Ectherwind;

Quote:
Now (as u know) a 300 enchanter if he knows what he is doing can get anywhere from 2-3 hundred Gold an hour


This will never happen! Wait til you actually make it to lvl 300 Enchanting and see for yourself. Most 300 lvl enchants, that people really want, take 100's Gold worth of materials to do. Thats why you see enchants advertised for 100's of Gold each! Enchanters usually make only a small percentage of the total cost per enchant sold and it can take hours to sell one of those enchants. Don't plan on makeing 100's of Gold per hour.
I am not flameing you just to be mean. You should realize enchanting is not the UBBER money maker and telling others it is will just end up hurting them. Enchanting is like ever other profession, you can make some money from it(if smart) and it is very useful only at certian times.
I am a lvl 300 enchanter with most of the rare patterns, so I do have an idea of what I am talking about. I actually make more money from selling mats at the AH, than I do from selling enchants. I actually only keep enchanting, so that I can enchant items for guildies.
#15 Oct 17 2005 at 6:28 PM Rating: Decent
I'm a level 300 enchanter, and 100g-200g an hour is not possible. Now 100g-200g a DAY is definatley possible. I make that on a good weekend without even trying, and I don't even have any of the super high lvl enchants yet. But all that depends on if I have the mats already or not. On average, I'll do about 8-10 enchants on a weekend. The average enchant will run about 10-15g, wtih the occasional Fiery or +15agi enchants. I make 1-3g on the mid level enchants, all the way up to 18g on a +15agi enchant and everything inbetween.

I find that it's definately not a waste of a skill. I did have to invest upwards of 300g+ to get it to level up, but obviously I've made my money back and then ALOT more.

If you have the time and patience, I'd go with Enchants hands down.

Last thing. Tailoring would be the best. You can very easily farm the cloth you need, or if you're lazy and have a good amount of cash flow, like me, just buy it off AH. The MAIN reason I use my tailoring is when I run low on shards and/or esences, and those particular shards and essences are WAY overpriced than the average on AH, I will disenchant the items I tailor. I use the Enchantrix mod which tells you what the majority of the items DE into so I don't have to go around guessing what to make. Works like a charm.

Edited, Mon Oct 17 19:50:35 2005 by advant
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