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Trio of chars. Help me get my **** straight.Follow

#1 Aug 04 2005 at 9:02 PM Rating: Default
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681 posts
Beware. This is a long *** post with plenty of things written I'm sure that could be omitted but I tend to ramble as I'm a geezer.

Ok. Since I can never decide on a main character, I have 3 going right now. A rogue, a priest, and a hunter. The hunter I could probably switch out as I'm kind of sick of doing them (had to reroll my char's 3 times now), but I like Mangeclaw tagging along, and BT/Humar for pvp, so he stays.

For Prof's I seem to be spread from hell to breakfast:

Rogue: Herb/Skinning
Priest: Tailoring/Skinning
Hunter: Nothing atm, he's rerolled and new.Right now he's an AH *****.

Late game, I'm thinking the rogue should have the herb/alch right up there for blinding powder/vanish. As well as the resist pots that are always good for end game instances etc. Right now I've sk just for the money, and am currently sending it all to the hunter as he may end up going LW.

I've yet to make a caster type class that doesn't have tailoring. I find it to good to pass up to be honest. So the priest is tailoring, and late game I guess Ench? Heard the tales of starting Ench at 40 so I'm hanging about with Herb as the 2nd prof for the priest, again just storing herbs. I could be connived into going some weird class I guess.

The hunter I'm up in arms over. Usually I go Sk/LW instead of Mi/Eng as I find Eng a moneysink. Maybe have him go Sk/Mi and supply the other two with $ for their prof's? Then again Eng does give hunts some nice perks later on (Jumpers, scopes, that gnome hearthstone thing, etc)

____________ <--- bottom line

I'm guess mainly I'm looking for some feedback on the heinous state of the classes co-existing. Right now it's a clusterf*ck I know. I figure a triad could be reached but I'm kind of **** about how it all fits together. Maybe someone else on the forums is doing this sort of thing? Dunno :|

Edited, Thu Aug 4 22:01:28 2005 by Coldwater

Edited, Thu Aug 4 22:55:10 2005 by Coldwater
#2 Aug 04 2005 at 9:44 PM Rating: Good
:| <---- is right
#3 Aug 04 2005 at 9:49 PM Rating: Default
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681 posts
Wow. That's really helpful and insightful advice rooz. In thanks for that shining bit of wisdom, I'll give you a little rating adjustment there. Guess which one!

Edited, Thu Aug 4 22:56:31 2005 by Coldwater
#4 Aug 05 2005 at 10:03 AM Rating: Good
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3,771 posts
Leatherworking is of limited usefulness. My guildmates always tell me the stuff they find is better than what they can make.
Although your hunter might cover some gear expenses for the rogue too, you will get better use out of engineering for guns and scopes.

Tailoring is good for the priest, especially if that is your main and you can send better bags down to your alts.

Really the best thing to do is level up a bit more, and start looking for a guild. Most guilds have all the production professions covered and you can just gather, gather, gather, and get someone else to craft the things you want.

I was the same way, planning my characters and their profs. In the end I rolled a Druid, loved it and it became my main, and now I enchant for everyone in my guild and potions just show up in my mailbox and our leatherworker tells me whenever she gets a new pattern to see if I can use it.
#5 Aug 05 2005 at 1:10 PM Rating: Decent
Personally, as a druid LW, and a warrior Engineer, i find LW dull, and much prefer engineering cool devices such as my jumper cables or the explosive sheep
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