Forum Settings
       
Reply To Thread

What Profession is best for Priests? <Poll>Follow

#1 Jun 07 2005 at 9:45 AM Rating: Decent
I Just started Wow about 3 days ago, I am proud to have reached a lvl 14 Human Priest already. around lvl 10 I decided I wanted to take on a profession or two. I decided to grab Blacksmithing and Mining. My friends proceeded to beat me. I had no clue there were better professions based on which Class you were. So I asked my friends who all have some pretty uber Character, but None are priests, and I asked around the channels. Hands down Tailoring is the best Profession for priests. So I took it and I love it.

I am only at lvl 50 tailoring and I can make 50s a day easy from the AH. ofcourse that's if I only famr for cloth, but that's a whole other discussion. So What is the Best secondary profession? Most people just take a second profession that either helps to farm for items or that compliments thier main profession.

Here are two polls. The first poll is asking what makes the best profession for a priest and the second asks what is the best secondary.

[poll]
[question] What Profession is The best for a Priest Class?[/question]
[choice] Alchemy [/choice]
[choice] Blacksmithing [/choice]
[choice] Enchanting [/choice]
[choice] Engineering [/choice]
[choice] Leatherworking [/choice]
[choice] Tailoring [/choice]
[choice] Herbalism [/choice]
[choice] Mining [/choice]
[choice] Skinning [/choice]
[/poll]

[poll]
[question] What is the Best Secondary Profession for a priest?[/question]
[choice] Alchemy [/choice]
[choice] Blacksmithing [/choice]
[choice] Enchanting [/choice]
[choice] Engineering [/choice]
[choice] Leatherworking [/choice]
[choice] Tailoring [/choice]
[choice] Herbalism [/choice]
[choice] Mining [/choice]
[choice] Skinning [/choice]
[/poll]
#2 Jun 07 2005 at 9:49 AM Rating: Decent
Depends what you want to do. Gathering proffessions such as mining and skinning can make alot of money just gathering the raw materials (Herbalism also included). But I am a lvl 18 gnome warlock and i chose to do Tailoring and Enchanting, simply because you can make your own gear and when your done with it you can DE it, also not far in your tailoring skill you can make a couple of green items for DE. I am currently 150 tailoring and 150 enchanting (and cant seem to find where to train after that, help). So its up to you really.
#3 Jun 07 2005 at 10:01 AM Rating: Decent
Oh, Yeah I know it's upto me, hell i might just go back to blacksmithing and mining... it was easier for me really and I just got joy out of making the items. But Like you are doing, Tailoring and Enchanting I can make some good items for myself. I really just wanna see what the overall opinion is, but I will most likely stay where I am unless someone gives a really good argument otherwise or the polls point somewhere else.
#4 Oct 20 2005 at 9:30 AM Rating: Decent
can anyone say engineering ...i can and wouldnt have it any other way with the 3000+ lvl 300 tailors on my server crap they sell is pretty cheap.engineering on the other hand help you fill the damage gap as a holy priest when you dont feel like grinding instances + will fulfill your need to craft.and if your one of the oh so useless(in my opinnion) "shadow priests" itll amp your damage output giveing you that wonderfull "suprise" abillity when you crit that unsuspecting horde(or ally)for up to 4k dam.

its your choice and your fun do what you wand,but remember explosives are always fun and who doetnt like to "BLOW SH[T UP!!!)
#5 Oct 20 2005 at 2:34 PM Rating: Decent
***
1,073 posts
There are four common paths for priest tradeskills:

Mining + Engineering

Herbalism + Alchemy

Tailoring + Enchanting

2 x Gathering professions (usually skinning and another)


Here are the rationale.

Mining + Engineering
On an established server, many recipes and items will have hit the market already; it's hard to find a niche if you're just starting. Engineering, on the other hand, is only accessible to engineers, and it helps make up for some of the deficiencies in the priest class-- area damage, for example. It's more helpful in PvP, but provides nice bonuses and some stuff that's just fun. On the minus side, it's a money sink, since most of the stuff is consumeable (or breaks) and very few items are useable by non-engineers.

Take if: You're independently wealthy, you want to boost PvP performance, blowing stuff up makes you giggle.

Don't take if: You mind being poor, you want to make stuff for your friends.

Herbalism + Alchemy
A solid choice. Because the items are consumeable, there's always demand even if many alchemists are around. Alchemy's promise is that it will always be useful. Not a huge money-maker, but it's terrific for helping friends and boosting your overall performance, especially in the end-game. There's no better pinch-hitter than alchemy.

Take if: You think of yourself as a team player; a small steady flow of money is appealing.

Don't take if: You have to have the latest equipment all the time; it bothers you to divert from what you're doing when you see an herb spawn.

Tailoring + Enchanting
Tailoring is used both to provide for one's own equipment and to provide materials for Disenchanting. This choice takes a LONG time to turn any profit and loses you huge sums in the meantime; it also requires some salesman skills. In the endgame, though, the best enchants are highly-sought after.

Take if: Making your own equipment comforts you; you're willing to do things for free or at a loss; you're skilled at drumming up business.

Don't take if: You're impatient, bothered by lack of money, or both.

SIDE NOTE: As an alternative to enchanting, some people take skinning to supplement their tailoring. This can turn a fair profit, and saves money too, since a fair number of tailoring recipes also require leather. Not a bad choice.

Double Gathering

The money maker and the lazy-man's out. Like all skills, it'll make more money if you put more time into it and less if you put less; but it's cake to skill up gathering professions and the initial investment is minimal. Usually skinning + either mining or herbalism.

Take if: You're in it for the money, you're an AH geek.

Don't take if: You mind not actually making anything.
#6 Oct 20 2005 at 3:22 PM Rating: Decent
Tailoring/enchanting
or
herbalism/alchemy
#7 Oct 21 2005 at 8:37 PM Rating: Decent
**
681 posts
I'm a lvl 42 Priest. My SO is a lvl 60 Priest. Here's my two cents.

I started out going Mi/Eng. As it's been said, Money Sink. Big time. I cracked the 200 mark on both, and I was spending more than I was making. Bombs are nice, but as a priest you're too busy healing/using spells, to do much with your bombs. What's more, your spells do much more damage.

Changed to Herb/Alch. It's where it's at as a magic user. You always ALWAYS need mana/health pots once you pass lvl 40. Instances? Mana pots have saved my groups so many times. Those 3-5 extra heals pull you out of some really rank pulls when it falls apart and you're out of mana. Not to mention the retarded amount of money you get per stack of certain herbs. I.E. on my server a stack of kings blood goes for 2-3g. Kingsblood is a common herb. Simplistic to find, ESPECIALLY with a mount. Not to mention the joy that is Transmuting. There's a 2nd money maker right there.

Tailoring/Enchanting. My SO went to 300/300. She says if she knew how absolutely crap enchanting is at 300, she'd have never taken it. Everyone wants the enchants sure. Guildies want them for free, and random people never EVER want to pay full price. Not only that, but everytime you use disenchant, you lose cash. Alot of cash. Tailoring is nice to take, as you can make your own bags. That's what I did up to 150 or so, then dropped the skill when I had enough silk bags.

Personally? On a magic user I'll never go without herb/alch. So many great uses. Swiftness pots, invisibility pots, mana/healing pots, the list goes on.

Just MO though.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 87 All times are in CST
Anonymous Guests (87)