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Leatherworking SpecializationsFollow

#1 May 15 2005 at 9:20 PM Rating: Good
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Hey, I am nearing the point where I will have to choose a tree for leatherworking and I've been thinking about this quite a bit. Now, the number one thing I want out of leatherworking is to be able to farm my own materials with relative ease and sell a finished product through use of one of the three specializations.

I'm not really looking to make my own armor, but am more concerned with making gold with equipment which I could farm and sell realativly quickly, any suggestions as to which specialization I should choose?
#2 May 16 2005 at 4:43 PM Rating: Decent
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355 posts
Try this Link for Leathercrafting questions and information.

But here I'll at least offer my direction opinion.

Ominousx wrote:
Quote:
I'm not really looking to make my own armor, but am more concerned with making gold with equipment which I could farm and sell relatively quickly, any suggestions as to which specialization I should choose?


If you're looking just for a quick buck then crafting isn't really for you. Unless you've taken up tailoring, those bags sell for a great deal. But if you'd like to make quick cash a double gathering profession would be the way to go. This doesn't exactly address your question but is my advice.

If you are looking to craft armor for others and make a profit in those lines, then right now Tribal or Elemental (Listed in order) are the best way to make your gold. In the future with more attention perhaps paid to Dragonscale workers that profession may make money, but right now its only a money sink.

Tell you what I'll let you in on my little secret. Some goods you can produce sell to vendor for such a good price I don't even bother selling them at the Auction House. The cost of skins Zero, the cost of rune thread (45 silver each) the production cost of the item is 90 silver the sell value to the merchant is 1 gold 45 silver. The item in question? Wicked Leather headbands. This is a 300 skill level item (if I remember correctly) and I can make a good deal selling those items. Or try producing Rugged armor kits. Those sell for a decent amount but once you take out the cost of the Auction house the end net amount is not much over 60 silver.

These are just a few of the things I do to make money. Best of luck and I hope this advice has helped.
e has helped.
#3 May 17 2005 at 5:02 AM Rating: Decent
I have taken up Dragonscale but I am not satisfied at all. I created the Dragonscale Breastplace, which is a very nice chest for a shaman, I wore it till I found somethin better (? - Icemail Jerkin) and I tried to sell one. I had it for one month and I sold it for 17g, which is not much if you ask me.

The cost of the materials is almost that high and if you want to farm them, good luck, it takes ages. (I am talking about worn dragonscale)

So if you just want to make money, switch to another gathering one, or go elemental or tribal. There are some leather armor that Rogues and druids like and sell good.
#4 May 17 2005 at 2:56 PM Rating: Decent
43 posts
Quote:
Tell you what I'll let you in on my little secret. Some goods you can produce sell to vendor for such a good price I don't even bother selling them at the Auction House. The cost of skins Zero, the cost of rune thread (45 silver each) the production cost of the item is 90 silver the sell value to the merchant is 1 gold 45 silver. The item in question? Wicked Leather headbands. This is a 300 skill level item (if I remember correctly) and I can make a good deal selling those items. Or try producing Rugged armor kits. Those sell for a decent amount but once you take out the cost of the Auction house the end net amount is not much over 60 silver.


If you are just trying to level your leatherworking skill, fine, but if you are trying to make money this is very bad advice. Sure you payed nothing for that Leather, but that doesnt mean it's worth nothing. You could make more money simply selling the leather you farmed at the AH.


 
7.5s  x 12 Rugged Leather    = 90s 
10s   x 1  Black Dye         = 10s 
50s   x 1  Rune Thread       = 50s 
------------------------------------- 
Total Value of Materials     = 1g 50s 


The merchant will buy this for 1g 31s 54c so for each time you do this, if you were to just sell the Leather on the AH directly you would have made roughly 20s more.

If you are just in a hurry to level your Leatherworking this may be acceptable, but I wouldnt recomend vendoring a Wicked Headband under normal circumstances. Besides, you could make a decent profit by just selling the headband at the AH.
#5 May 18 2005 at 1:54 PM Rating: Decent
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355 posts
Alai,
Quote:


7.5s x 12 Rugged Leather = 90s

10s x 1 Black Dye = 10s

50s x 1 Rune Thread = 50s

-------------------------------------

Total Value of Materials = 1g 50s



The merchant will buy this for 1g 31s 54c so for each time you do this, if you were to just sell the Leather on the AH directly you would have made roughly 20s more.

If you are just in a hurry to level your Leatherworking this may be acceptable, but I wouldnt recomend vendoring a Wicked Headband under normal circumstances. Besides, you could make a decent profit by just selling the headband at the AH.


I can see your point.

But I think you may have miscalculated things a touch. Or maybe I've missed something. The value of materials which you've listed seems close enough. But you have to remember I'm not purchasing the materials at the auction house, I farm the leather. Meaning the cost to me is only in Rugged leather, and only purchase the Rune thread and black dye.
Total cost to crafter
7.5s x 12 Rugged Leather = 0 (Farmed)

10s x 1 Black Dye = 10s

50s x 1 Rune Thread = 50s

-------------------------------------
Total Cost of Materials = 60s

Selling price at vendor = 1g 31s 54c
-----------------------------------------
Profit to seller = 71 s 54 c

You actually helped prove my point with your chart. Thank you.

And if you ment that the rugged lether sells for more, the price in the AH varies quick a bit as is demonstrated HERE

You might at best sell your leathers for 11 silver...hey if I can buy the leather for 11 silver and the materials only cost 60 silver, then I could sell to vendor for a profit of 55 silver straight away. Heck I'm going to try that as soon as I get home.

Ali thanks for proving how great this system works!
#6 May 18 2005 at 2:09 PM Rating: Decent
43 posts
Hrmm.. well what I was describing is called Opportunity Cost. Let me try to explain it differently. The first chart is if you were to make the headband, the second is if you were to sell the leather directly. The numbers are how they would affect your bank account.
 
FARM      0s x 12 Rugged Leather    = 0s   
BUY      10s x 1  Black Dye         = -10s 
BUY      50s x 1  Rune Thread       = -50s 
SELL  1g 31s x 1  Wicked Headband   = +1g 31s 
--------------------------------------- 
Total change in Bank Account        = +71s 
 
 
 
FARM     0s  x 12 Rugged Leather    = 0s   
SELL   7.5s  x 12 Rugged Leather    = +90s   
------------------------------------------ 
Total change in Bank Account        = +90s 


See what I am getting at? You would make more money if you just sold the leather directly at the AH. And on top of that, you can probably sell your leather for up to 10s or 11s a piece so your profit margin would probably much greater than what I list above.
#7 May 18 2005 at 4:23 PM Rating: Decent
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355 posts
Ali,

You are a fellow student of Economics this should be a great discussion.

We are both aware that there are two types of economic environments, risky environments and uncertain environments. In a risky environment we can calculate the possibility of a given action, like rolling a pair of dice, we can assume that the chances of rolling a 7 is about 1 in 36 as the chances of rolling 12 in about 1 in 600. An uncertain environment is one where we cannot predict the future.

The auction house is a complex combination of risk and uncertainty. The sales of Rugged leathers in not just subject to Occam's Razor (the measure of supply and demand), why you ask? Due to a complete uncertainty in the U-3 of the market. (u-3 in WoW would be a measure of those working towards crafting goals)

The risk I am proposing is that of selling to the merchant, the risk of selling to the merchant is pre-calculated by the designers of WoW and has only one equation X = Item will give you X purchasing price regardless of demand. Therefore we can positively afirm that one product created then sold to the merchant will product X profit.

Where as the opposite is true for the Auction house, since no player is forced to play only a single class or character at any point in time the price of perishable goods highly fluctuates. If you are a leather crafter I'm sure you've put up skins for sale only to have them returned up to 3 times due to changes in the market. Since there in no PPC curve, items can be sold at any level without regard. To that end, with such instability in the AH a strategy of X item for X price is by far the best strategy with a close watch of the auction house for possible up turns in the market price of X item.

In short, use my process to make sure you earn X amount, but keep an eye on the Auction house to be sure you aren't cutting your own profits. The first statement I made to help Ominousx was short and assumed that he'd watch the AH for any upturn in the market.

I look forward to reading your reply.
#8 May 18 2005 at 4:54 PM Rating: Decent
43 posts
Are you are trying to say that it's risky to sell your leather on the Auction House because the price fluctuates? Yes selling on the AH takes some patience and you dont get immediate returns, but I garantee that you can get more than 70s for a stack of Rugged Leather (70s is all you would need to make the same profit as when you craft the headband). In fact on my server stacks of leather have been going for 1g 50s lately, I just used 7.5s per piece in my example above because thats the median listed on this site.

You can make more money selling the Rugged Leather on the AH, theres not much more to it. The only trade off is that you have to wait for the leather to sell, but if you price it competitively, it will usually sell quickly. The only risk is that you will have to relist the item and you lose your 2s listing fee.

EDIT: By the way, Occam's Razor is not the Law of Supply and Demand. It basically says that the simplest explaination is generally the correct one. Unless someone redefined it, it doesnt have anythign to do with economics.

Edited, Wed May 18 18:01:58 2005 by AlaiBahamut
#9 May 18 2005 at 6:41 PM Rating: Decent
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355 posts
Quote:
EDIT: By the way, Occam's Razor is not the Law of Supply and Demand. It basically says that the simplest explaination is generally the correct one. Unless someone redefined it, it doesnt have anythign to do with economics.


I couldn't remember if that was the correct name Occam's or what not, I'm sure you know to which I refer to the economic law of supply and demand. But thanks for the note, I'll research it before I post something like that again.

Quote:
Are you are trying to say that it's risky to sell your leather on the Auction House because the price fluctuates? Yes selling on the AH takes some patience and you dont get immediate returns, but I garantee


I listed in my post above what i recall to be the economic definition of Risk and Uncertainty. I'll re-explain a little below so that we can come to an understanding.

Risk, economically speaking, can be calculated.

Uncertainty, their can be no calculation as too many factors cause fluctuations that cannot be measured.

As far as your guarantee goes, I guess you aren't as much as a student of economics as I had assumed. In economics nothing can be "Guaranteed". If you are trying to tell me that you have sold all your rugged leathers for no less than 71 s every single time, I'll be more than impressed. (I should mention again, this is a practice I use only if market prices for the leathers can't produce an adequate profit.)

Instead of saying you idea is a "bad" idea, I will simply say that I would imagine our disagreement is in part that you play on a lower population server where all items cost a bit more. I have myself seen the difference in cost of trade goods from Medium server to Low population. Skins as well as bars of metals go for very different prices.

I invite you to check out silverhand server sometime in the course of the next few weeks. Just run a dwarf/gnome up to IF and track the sales of Rugged leather. I'm sure you'll find that your 1.5 gold is far higher than the normal.

And as a side note: its spelled guarantee and explanation.
#10 May 19 2005 at 6:28 AM Rating: Decent
My advise is to lose leatherworking and go for something else if you just want to make money... Elemental stuff might sell nice but I see that it takes forever to farm the ingredients for them...

I have Dragonscale, I have created the dragonscale breastplate twice, one for me and one to sell and I could not sell in in AH. Listed it 2 times, lost 1g each time, and I finally sold it in trade channel in Orgrimmar after 3-4 weeks. And not to a good profit.

It needs 40 thick, 30 worn dragon and 4 threads. The thick and thread is no prob, but 30 worn! Jezus, that takes forever! Try farming the whelps in badlands with a drop rate of 1%... The whelps in Sunken temple have higher drop rate but still its too much...

Leatherworking was fun till mid 40s, now its just not worth it anymore... Better to just sell stuff in AH or vendor it.
#11 May 19 2005 at 9:23 AM Rating: Decent
43 posts
I agree with you LTrooper. I really dont do Leatherworking for profit, I make my money in other ways. I justtake pride in crafting my own gear.
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