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Proffs for rogues?Follow

#1 May 10 2005 at 10:42 AM Rating: Decent
HI, Im a undead rogue just started playing...what professions do you guys think are pretty useful...or money making as another option..? thanks
#2 May 10 2005 at 10:50 AM Rating: Decent
Ive had two rogues. one was engineering/mining the other(current one) is herbalism alchemy. I find alchemy/herbs more useful in a way but there could be nice bonuses from those green lens that engineers can make

*edit* ok, whos the ***** thats been rating down all my posts? damn coward

Edited, Wed May 11 13:20:57 2005 by Lienna
#3 May 10 2005 at 10:51 AM Rating: Decent
not really familar with engineering..green lense? and is leatherworking overrated cauz i think alchemy might be the way i go...
#4 May 10 2005 at 12:46 PM Rating: Excellent
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4,574 posts
If you keep your leatherworking skill as high as possible, the ability to make your own armor can be extremely helpful. This is especially true at lower levels. Herbalism and alchemy allow you to make potions you can use to heal yourself and to buff yourself. Mining and engineering will enable you to make guns, bullets and explosives. And later on you can make fun toys like battle chickens and shrink rays. But I would only suggest it if you enjoy such things, as engineering will rarely make you much money. My rogue took skinning and mining.

Two gathering skills is a great way to make money. Just gather the items and sell everything at the auction house for a reasonable price. Skinning and herbalism is also a good combination. And as an undead you have an advantage when it comes to herbalism. Some herbs are gathered underwater. Undead can stay underwater about three times as long as the rest of us before needing to come up for air. And the rogue class is great for mining. We can stealth past mobs to reach those mineral nodes deep inside caves and then stealth back out. However, I would not suggest taking mining and herbalism. Those two professions both use the mini map to help you find resources. But only one search type can be active at a time. If you have mining and herbalism you’ll be constantly switching between the two and that will get old very quickly.

If you’re the type of person who enjoys making items, then something like skinning / leatherworking or herbalism / alchemy would probably be more fun. But if you don’t find making things fun then two gathering professions might be the best way to go.

Or if you are completely insane, you can do like I did and make enough characters so that you can practice all the professions.
#5 May 17 2005 at 3:39 AM Rating: Decent
I play on sunstrider as a undead rogue and my profession is mining/engineer with cooking/fishing/first aid.

Engineer is useful for the rogue as it allow access to bombs (AOE) and gun and shot (range weapon+ammo) , cooking is needed because at level 65 cooking with the supply of swifthistle herb you can make the rogue thistle tea.

First aid is useful in an emergency to heal yourself while u are quietly stealth away from the enemies.

Fishing is for any cheap food u can sell to hunters and food u can make yourself. Note it be useful to pick up the deviant fish from the wailing cavern to disguise yourself as a pirate and storm into the alliance area :)
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