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Going to join WOW, need to know status of trade skillsFollow

#1 May 04 2005 at 3:37 AM Rating: Decent
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366 posts
Hi

I was wondering if anyone could give me a general description of the status of trade skills.

I really want to get into trade skills and would really hate it if its a failing system in the game. Is the trade skills flourishing? are they failing horribly on a certain server?

Thats generally what I would like to know, Thanks for any help
#2 May 04 2005 at 5:17 AM Rating: Decent
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761 posts
My personal experience both within a guild and as an independent is that very few low-end tradeskill items are desirable to other players. Thus the early levels can be a bit frustrating, later on it becomes far easier to sell items on the auction house. It's highly recommended that you develop a working agreement with characters whose tradeskills complement yours and a few of your own profession, this will give you access to materials you can't make yourself as well as a group of people who use the same items as you do and may be willing to trade surplus materials or duplicate schematics at advantageous prices if they know you.

For the easy no-hassle approach just get gathering skills (herbalism, skinning, mining) or enchanting used strictly for disenchanting only. You can sell the materials on the AH and make good money.

For the self-sufficient approach take a gathering skill and a manufacturing skill which complement each other, such as Herbalism/Alchemy or Skinning/Leatherworking. Consider setting up an alt character as an AH 'mule' to whom you will mail items for listing (and maybe train the character in alchemy

If you are primarily interested in trading items and making a profit then avoid engineering as most of its items are for engineers only and thus you'll have a very limited market.

If you want to be able to sell your goods via the AH then avoid enchanting as it requires one-on-one interaction via a trade window.

You can very easily build up your tradeskills over time. It will be noticeable expensive if you try to power-level them though and you will also need to achieve certain character levels in order to get higher level tradeskills.
#3 May 04 2005 at 7:16 AM Rating: Decent
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366 posts
Awesome.

So the trade skills system is flourishing? I love that part of MMOs and makes or breaks whether I subscribe to it.

Thanks

P.S - and in flourishing I mean its working exactly as its expected to run like you mentioned some trade skills limited because a limited market etc. Sounds good to me though
#4 May 05 2005 at 11:00 AM Rating: Excellent
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4,574 posts
Professions are meant to be helpful to the player and, in my opinion, fun. They are not necessarily meant to be profitable. That isn’t to say that you can’t make money. I made the 90 gold I need for my mount at level 40 by selling leather and mithril/truesilver bars in the auction house. But in my opinion Blizzard did not have profit in mind when putting professions together.

Herbalism / alchemy allow you to make healing and buff potions to enhance your character’s chances for survival. Skinning / leatherworking allow you to make your own armor. Mining / smithing allow you to make your own armor and weapons. Mining / engineering allow you to make your own guns, bullets and all kinds of fun, and sometimes dangerous, gadgets. Tailoring allows you to make your own cloth armor and bags. Enchanting allows you to add additional magical properties to already existing items. All these professions, depending on your class of course, can enhance your game play. And I feel that is all that Blizzard intended for them to do.

That having been said, there is always money to be made when dealing with crowds of people. Characters can only take up any two of those professions. So if they want something they can’t make they have to get it elsewhere. Also, many people are lazy. They would much rather pay someone else to do any work they need done instead of doing it themselves. So there is certainly money to be made. But everyone should understand that items dropped by mobs are more often than not better than what players can make and Blizzard has stated on several occasions that this is intentional.

If people, such as myself, enjoy trade skills just because trade skills are fun to play with, then they will most likely enjoy WoW’s professions. I certainly do. We are allowed two of the main professions plus fishing, cooking and first aid. That’s a total of five skills to play with. And if you really want more you can do like I did and play several alts and have them each take different professions.

Quote:
So the trade skills system is flourishing? I love that part of MMOs and makes or breaks whether I subscribe to it.

Thanks

P.S - and in flourishing I mean its working exactly as its expected to run like you mentioned some trade skills limited because a limited market etc. Sounds good to me though


Yes. Professions are working as intended. Find the professions that fit your character and your personality and you’ll most likely enjoy them.
#5 May 05 2005 at 2:20 PM Rating: Decent
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355 posts
Calabar really said it best.

Trade skills are for fun mostly. But you can find they provide you with valuable goods for use during the early to mid levels.

One of the most commonly practiced arts is that of Leathercrafting and skinning. Many classes use the goods produced by this trade partnership. Armor kits are useful to all classes early game, the armor bonus can be used on Mail, Leather & cloth items greatly enhancing the armor bonus. The skins not used to produce armor and armor kits are useful to othercraft as Tailoring requires certain skins to produce some of its items. Even Engineers and Blacksmiths have found it nessassary to buy a leather or two in order to complete construction of a weapon or shield.

The level of need on any server is going to depend highly upon population and specialization on that server. On Silverhand for example there are very few high level dragonscale crafters. To that end I find that selling some of my armor isn't difficult. But during the early and mid-game we leathercraftsmen were a dime-a-dozen.

No matter the trade you decide on or population of your server, trade skill provide personal quests for you and can lead you to places you'd never have had expected to go. I found myself in the goblin city of Gadgetzan looking to become a master cook. I didn't take long before I found myself traveling everywhere trying to Master that art. Lead by the advice of that goblin I traveled the depts of that wasteland into and arond areas I should have explored long ago but never did. Its because of trade skills I've enjoyed the game as much as I have so far.


#6 May 05 2005 at 4:15 PM Rating: Decent
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65 posts
If this is going to be your first char, I suggest not getting Enchanting(it is expensive and requires some experience).
#7 May 05 2005 at 4:25 PM Rating: Decent
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366 posts
I wasn't planning on doing enchanting anyway, thanks though Storm

I will look into the crafts more and figure out what I gonna do in-game. I may also make alts to try other crafts while trying other races and classes.

Thanks again.

Edited, Thu May 5 17:26:37 2005 by Fragmentation
#8 May 06 2005 at 10:11 PM Rating: Decent
36 posts
Engineering is extremely useful, but its not profitable in the sense of money.

Basically engineering is for those who want to boost their PvP (and in some cases their PvE) with gadgets that *usually* help out.

If you just want money I'd suggest going for mining/skinning. You'll make some good gold that way.
#9 May 06 2005 at 10:29 PM Rating: Decent
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366 posts
Cool

I decided I am going to go skinning too since I will be killing alot of monsters

Thanks for info
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