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You conveniently forgot the price of dragon's eye there Cheech. Its 100G+ for 10 minutes of work, and was still more when WoTLK came out.
I didn't leave anything out. Most JC will be using their tokens for recipes, and only buying DEs when they need them for themselves or no longer need anymoe. That's a huge time investment (even if you aren't getting them all).
And I tried selling one once to test how it would work. I had to post it 3 times before it sold, and mine was the cheapest I ever saw up. Don't remember if there was a deposit cost on it, but 100G in 7 days isn't anything to brag about.
And, again, it meant getting recipes slower.
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A. Of course, the OP mentioned transmutes because he's really not discussing how much more difficult it will be to make gold with 3.3. He was really talking about transmuting for convenience.
I say bull. His whole OP was about how this change was a huge blow to his bank account. Daily and mats are both relevant to money-making. If he was arguing that they should get one for convenience (because being able to make enchants for all 8 of your own slots isn't food enough) than he didn't bother to make that point.
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Tailors can gather for themselves. Its not unique, but they can gather without a secondary profession. Also, its not like you can farm for mats with Enchanting any faster than you could as a non-enchanter, barring quest rewards and gear upgrades.
Tailors gather cloth, which is an item that is still usable by every other class through the first-aid skill. Furthermore, this isn't relevent. Because EVERYONE can gather and sell cloth.
The point is that Enchanters get exclusive rights to their mats, when no other craft does. And they still need the enchanting ones for many of their recipes. If I'm a JC, I need to take mining or buy from a miner to prospect/make jewelry. That's the closest we get, but getting epic gems from other sources (that anyone can use) is cheaper, anyway. Rare gems we have a slight advantage on from our daily CD, but that's still random--you can end up with 15 G from a 40G investement, easily.
Enchanters get their "gathering" skill built in, and no other profession does. They all have to work with the economy. Enchanters got to control theirs for a long time (mat/enchant prices dropping was the fault of enchanters, no one else). Now, they have to engage the economy, like everyone else. They don't get to run a heroic, sell the mats, and get them traded back to make an item +tip anymore. A player actually has more options.
This makes it more equal with other professions. Still not perfect, but the only real option if they aren't going to make DE a separate sub-skill (which they, realistically, should).
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The cost to level enchanting is pretty high compared to some other crafts (like alchemy). You act as if greens are free to everyone and are worthless by themselves. Many fetch a pretty penny in the AH, and vendor costs must be considered as opportunity costs as well. Opportunity costs must be considered when leveling the craft. Just because I gathered the dust myself doesn't mean its free. If I use 3k gold worth of dust to level the craft and only receive 1k gold for the enchants I've made, then leveling the craft cost me 2k gold. For a guy who calls the OP stupid, you'd think basic economics wouldn't be that difficult to grasp. I guess your post was just a retarded rant. (and I don't even mean that to be offensive).
The only items a DEer gets to DE over others are quest rewards and gear upgrades, which aren't really the topic of the OP. Nor is the gold from it incredibly substantial when factoring in opportunity costs.
The cost is way lower if you compare them to most crafts without the relevant gathering profession (which you HAVE to do if you want to compare them without bias). JC? Have fun when your only way to level up requires Titanium, high-level gems, and Frozen Orbs (not to mention the atrocious treck up). Same with most others. Mats are VERY expensive on the AH when you need a lot, and there is no way to get them without the gathering skill.
Enchanting has their skill built in. And it is VERY cheap to level if you aren't an idiot. Bid, don't buyout, unless the BO is low. You can easily get mats that will bring you up to the top tiers cheaply (and you'll probably make money from leftovers). Plus, you can make some scrolls now, to sell on the AH. They won't be awesome money, no, but it's better than most other professions (minus Inscription) can do while leveling. Especially if you can get something like +4 stats to chest, which sells for 200+G on my server.
Furthermore, every greed roll you won in an instance up till now was high profit or mats for you. For me, that was some vendor gold to cover repairs. I didn't get JC mats, either.
The enchanter could turn a 10G vendor item into a 40G abyss crystal. Were you GUARANTEED it? No, but you could. And the DE option was born of enchanters taking advantage of groups in order to increase their odds for mats. 4 epic drops, top 4 rolls get an abyss crystal? Much better odds to get yourself one when no one could get two epics.
This change is completely fair. If anything, it is a chance for enchanters to increase their profit margins.
A. Stop offering your services for optional tips. If you forced players to buy off AH, they would.
B. Stop dropping enchant prices. It's hard to get them back up due to tipping (this goes with any profession).
Simple. The crafters are to blame for their own lower prices.