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complete BLU spell listFollow

#1 Apr 17 2006 at 9:31 PM Rating: Decent
Okay, here we go...blue magic (I think).

Venom Shell - 85MP
Poisons enemies within range and gradually reduces their HP.

Maelstrom - 162MP
Deals water damage to enemies within range. Additional effect: STR Down.

Metallic Body - 19MP
Absorbs a certain amount of damage from physical attacks and magical attacks.

Screwdriver - 21MP
Deals critical damage. Chance of critical hit varies with TP.

MP Drainkiss - 20MP
Steals an enemy's MP. Ineffective against undead.

Death Ray - 49MP
Deals dark damage to an enemy

Sandspin - 10MP
Deals earth damage to enemies within range. Additional effect: Accuracy Down.

Smite of Rage - 28MP
Damage varies with TP.

Bludgeon - 16MP
Delivers a threefold attack. Accuracy varies with TP.

Refueling - 29MP
Increase attack speed.

Ice Break - 142MP
Deals ice damage to enemies within range. Additional effect: "Bind."

Blitzstrahl - 70MP
Deals lightning damage to an enemy. Additional effect: "Stun."

Self-Destruct - 100MP
Sacrifices HP to damage enemies within range. Affects caster with Weakness.

Mysterious Light - 73MP
Deals wind damage to enemies within range. Additional effect: Weight.

Cold Wave - 37MP
Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.

Poison Breath - 22MP
Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.

Stinking Gas - 37MP
Deals wind damage that lowers Vitality and gradually reduces HP og enemies within range.

Memento Mori - 46MP
Enhances magic attack.

Terror Touch - 62MP
Additional effect: Weakens attacks. Accuracy varies with TP.

Spinal Cleave - 61MP
Accuracy varies with TP.

Blood Saber - 25MP
Steals HP from enemies within range. Ineffective against undead.

Digest - 20MP
Steals an enemy's HP. Ineffective against undead.

Mandibular Bite - 38MP
Damage varies with TP.

Cursed Sphere - 36MP
Deals water damage to enemies within area of effect.

Sickle Slash - 41MP
Deals critical damage. Chance of critical hit varies with TP.

Cocoon - 10MP
Enhances defense.

Filamented Hold - 38MP
Reduces the attack speed of enemies within a fan-shaped area originating from the caster.

Pollen - 8MP
Restores HP.

Power Attack - 5MP
Deals critical damage. Chance of critical hit varies with TP.

Death Scissors - 51MP
Damage varies with TP.

Magnetite Cloud - 86MP
Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.

Eyes On Me - 112MP
Deals dark damage to an enemy.

Frenetic Rip - 61MP
Delivers a threefold attack. Damage varies with TP.

Frightful Roar - 46MP
Weakens defense of enemies within range.

Hecatomb Wave - 116MP
Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.

Body Slam - 74MP
Delivers an area attack. Damage varies with TP.

Radiant Breath - 116MP
Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.

Helldive - 16MP
Damage varies with TP.

Jet Stream - 47MP
Delivers a threefold attack. Accuracy varies with TP.

Blood Drain - 10MP
Steals an enemy's HP. Ineffective against undead.

Sound Blast - 25MP
Lowers Intelligence of enemies within range.

Feather Tickle - 48MP
Reduces an enemy's TP.

Feather Barrier - 29MP
Enhances evasion.

Jettatura - 37MP
Enemies within a fan-shaped area originating from the caster are frozen with fear.

Yawn - 55MP
Puts all enemies within range to sleep.

Foot Kick - 5MP
Deals critical damage. Chance of critical hit varies with TP.

Voracious Trunk - 72MP
Steals one beneficial effect from an enemy.

Healing Breeze - 55MP
Restores HP for party members within area of effect.

Chaotic Eye - 13MP
Silences an enemy.

Sheep Song - 22MP
Puts all enemies within range to sleep.

Ram Charge - 79MP
Damage varies with TP.

Claw Cyclone - 24MP
Damages enemies within area of effect with a twofold attack. Damage varies with TP.

Lowing - 66MP
Gives enemies within range a powerful diseas that prevents recovery of HP and MP.

Dimensional Death - 48MP
Damage varies with TP.

Heath Breath - 169MP
Deals fire damage to enemies within a fan-shaped area originating from the caster.

Magic Fruit - 72MP
Restores HP for the target party member.

Uppercut - 31MP
Damage varies with TP.

1000 Needles - 350MP
Shoots multiple needles at enemies within range.

Pinecone Bomb - 48MP
Additional effect: Sleep. Duration of effect varies with TP.

Sprout Smack - 6MP
Additional effect: Slow. Duration of effect varies with TP.

Soporific - 38MP
Puts all enemies within range to sleep.

Queasyshroom - 20MP
Additional effect: Poison. Duration of effect varies with TP.

Wild Oats - 9MP
Additional effect: Vitality Down. Duration of effect varies with TP.

Bad Breath - 212MP
Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.

Geist Wall - 35MP
Removes one beneficial magic effect from enemies within range.

Awful Eye - 32MP
Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.

Frost Breath - 136MP
Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.

Infrasonics - 42MP
Lowers the evasion of enemies within a fan-shaped area originating from the caster.

Disseverment - 74MP
Delivers a fivefold attack. Accuracy varies with TP.

Actinic Burst - 24MP
Greatly lowers the accuracy of enemies within range for a brief period of time.

Reactor Cool - 28MP
Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.

Saline Coat - 66MP
Enhances magic defense.

Plasma Charge - 24MP
Covers you with magical lightning spikes. Enemies that hit you take lightning damage.

Temporal Shift - 48MP
Enemies within range are temporarily prevented from acting.

Vertical Cleave - 86MP
Damage varies with TP.

Blastbomb - 36MP
Deals fire damage to enemies within area of effect. Additional effect: "Bind."

Battle Dance - 12MP
Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.

Sandspray - 43MP
Blinds enemies within a fan-shaped area originating from the caster.

Grand Slam - 24MP
Delivers an area attack. Damage varies with TP.

Head Butt - 12MP
Damage varies with TP. Additional effect: "Stun."

Bomb Toss - 42MP
Throws a bomb at an enemy.

Frypan - 65MP
Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.

Hydro Shot - 55MP
Additional effect: Enmity Down. Chance of effect varies with TP.

Diamondhide - 99MP
Gives party members within area of effect the effect of "Stoneskin."

Enervation - 48MP
Lowers the defense and magical defense of enemies within range.

Light of Penance - 53MP
Reduces an enemy's TP. Additional effect: Blindness and "Bind."

Warm-Up - 59MP
Enhances accuracy and evasion.

Firespit - 121MP
Deals fire damage to an enemy.

Feather Storm - 12MP
Additional effect: Poison. Chance of effect varies with TP.

Tail Slap - 77MP
Delivers an area attack. Additional effect: "Stun." Damage varies with TP.

Hysteric Barrage - 61MP
Delivers a fivefold attack. Damage varies with TP.

Amplification - 48MP
Enhances magic attack and magic defense.

Cannonball - 66MP
Damage varies with TP.

#2 Apr 17 2006 at 9:32 PM Rating: Decent
healing breeze
bomb toss
smite of rage (SMITED!!)

those are so cool XD
#3 Apr 17 2006 at 9:50 PM Rating: Decent
**
836 posts
Here's another view. My god. BLU is just NASTY!!!!!!
I came on myself, even though I don't think I'm gonna attempt to lvl this for a bit. But man, it seems so fun. I'm droolin'.

Foot Kick	01 Blue Mage	5	Deals critical damage. Chance of critical hit varies with TP.   
Pollen	        01 Blue Mage	8	Restores HP.   
Sandspin	01 Blue Mage	10	Deals earth damage to enemies within range. Additional effect: Accuracy Down.   
Power Attack	04 Blue Mage	5	Deals critical damage. Chance of critical hit varies with TP.   
Sprout Smack	04 Blue Mage	6	Additional effect: Slow. Duration of effect varies with TP.   
Wild Oats	04 Blue Mage	9	Additional effect: Vitality Down. Duration of effect varies with TP.   
Cocoon	08 Blue Mage	10	Enhances defense.   
Metallic Body	08 Blue Mage	19	Absorbs a certain amount of damage from physical and magical attacks.   
Queasyshroom	08 Blue Mage	20	Additional effect: Poison. Duration of effect varies with TP.   
Battle Dance	12 Blue Mage	12	Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.   
Feather Storm	12 Blue Mage	12	Additional effect: Poison. Chance of effect varies with TP.   
Head Butt	12 Blue Mage	12	Damage varies with TP. Additional effect: "Stun."   
Healing Breeze	16 Blue Mage	55	Restores HP for party members within area of effect.   
Helldive	16 Blue Mage	16	Damage varies with TP.   
Sheep Song	16 Blue Mage	22	Puts all enemies within range to sleep.   
Blastbomb	18 Blue Mage	36	Deals fire damage to enemies within area of effect. Additional effect: "Bind."   
Bludgeon	18 Blue Mage	16	Delivers a threefold attack. Accuracy varies with TP.   
Cursed Sphere	18 Blue Mage	36	Deals water damage to enemies within area of effect.   
Blood Drain	20 Blue Mage	10	Steals an enemy's HP. Ineffective against undead.   
Claw Cyclone	20 Blue Mage	24	Damages enemies within area of effect with a twofold attack. Damage varies with TP.   
Poison Breath	22 Blue Mage	22	Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.   
Soporific	24 Blue Mage	38	Puts all enemies within range to sleep.   
Screwdriver	26 Blue Mage	21	Deals critical damage. Chance of critical hit varies with TP.   
Bomb Toss	28 Blue Mage	42	Throws a bomb at an enemy.   
Grand Slam	30 Blue Mage	24	Delivers an area attack. Damage varies with TP.   
Chaotic Eye	32 Blue Mage	13	Silences an enemy.   
Sound Blast	32 Blue Mage	25	Lowers Intelligence of enemies within range.   
Death Ray	34 Blue Mage	49	Deals dark damage to an enemy.   
Smite of Rage	34 Blue Mage	28	Damage varies with TP.   
Digest	36 Blue Mage	20	Steals an enemy's HP. Ineffective against undead.   
Pinecone Bomb	36 Blue Mage	48	Additional effect: Sleep. Duration of effect varies with TP.   
Jet Stream	38 Blue Mage	47	Delivers a threefold attack. Accuracy varies with TP.   
Uppercut	38 Blue Mage	31	Damage varies with TP.   
Mysterious Light	40 Blue Mage	73	Deals wind damage to enemies within range. Additional effect: Weight.   
Terror Touch	40 Blue Mage	62	Additional effect: Weakens attacks. Accuracy varies with TP.   
MP Drainkiss	42 Blue Mage	20	Steals an enemy's MP. Ineffective against undead.   
Venom Shell	42 Blue Mage	86	Poisons enemies within range and gradually reduces their HP.   
Blitzstrahl	44 Blue Mage	70	Deals lightning damage to an enemy. Additional effect: "Stun."   
Mandibular Bite	44 Blue Mage	38	Damage varies with TP.   
Stinking Gas	44 Blue Mage	37	Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range.   
Awful Eye	46 Blue Mage	32	Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster   
Geist Wall	46 Blue Mage	35	Removes one beneficial magic effect from enemies within range.   
Magnetite Cloud	46 Blue Mage	86	Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.   
Blood Saber	48 Blue Mage	25	Steals HP from enemies within range. Ineffective against undead.   
Jettatura	48 Blue Mage	37	Enemies within a fan-shaped area originating from the caster are frozen with fear.   
Refueling	48 Blue Mage	29	Increases attack speed.   
Sickle Slash	48 Blue Mage	41	Deals critical damage. Chance of critical hit varies with TP.   
Frightful Roar	50 Blue Mage	46	Weakens defense of enemies within range.   
Ice Break	50 Blue Mage	142	Deals ice damage to enemies within range. Additional effect: "Bind."   
Self-Destruct	50 Blue Mage	100	Sacrifices HP to damage enemies within range. Affects caster with Weakness.   
Cold Wave	52 Blue Mage	37	Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.   
Filamented Hold	52 Blue Mage	38	Reduces the attack speed of enemies within a fan-shaped area originating from the caster.   
Hecatomb Wave	54 Blue Mage	116	Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.   
Radiant Breath	54 Blue Mage	116	Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence.   
Feather Barrier	56 Blue Mage	29	Enhances evasion.   
Flying Hip Press	58 Blue Mage	125	Deals wind damage to enemies within range.   
Light of Penance	58 Blue Mage	53	Reduces an enemy's TP. Additional effect: Blindness and "Bind."   
Magic Fruit	58 Blue Mage	72	Restores HP for the target party member.   
Death Scissors	60 Blue Mage	51	Damage varies with TP.   
Dimensional Death	60 Blue Mage	48	Damage varies with TP.   
Bad Breath	61 Blue Mage	212	Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.   
Eyes On Me	61 Blue Mage	112	Deals dark damage to an enemy.   
Maelstrom	61 Blue Mage	162	Deals water damage to enemies within range. Additional effect: STR Down.   
1000 Needles	62 Blue Mage	350	Shoots multiple needles at enemies within range.   
Body Slam	62 Blue Mage	74	Delivers an area attack. Damage varies with TP.   
Memento Mori	62 Blue Mage	46	Enhances magic attack.   
Frenetic Rip	63 Blue Mage	61	Delivers a threefold attack. Damage varies with TP.   
Frypan	63 Blue Mage	65	Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.   
Hydro Shot	63 Blue Mage	55	Additional effect: Enmity Down. Chance of effect varies with TP.   
Spinal Cleave	63 Blue Mage	61	Accuracy varies with TP.   
Feather Tickle	64 Blue Mage	48	Reduces an enemy's TP.   
Voracious Trunk	64 Blue Mage	72	Steals one beneficial effect from an enemy.   
Yawn	64 Blue Mage	55	Puts all enemies within range to sleep.   
Infrasonics	65 Blue Mage	42	Lowers the evasion of enemies within a fan-shaped area originating from the caster.   
Frost Breath	66 Blue Mage	136	Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.   
Sandspray	66 Blue Mage	43	Blinds enemies within a fan-shaped area originating from the caster.   
Diamondhide	67 Blue Mage	99	Gives party members within area of effect the effect of "Stoneskin."   
Enervation	67 Blue Mage	48	Lowers the defense and magical defense of enemies within range.   
Firespit	68 Blue Mage	121	Deals fire damage to an enemy.   
Warm-Up	68 Blue Mage	59	Enhances accuracy and evasion.   
Hysteric Barrage	69 Blue Mage	61	Delivers a fivefold attack. Damage varies with TP.   
Tail Slap	69 Blue Mage	77	Delivers an area attack. Additional effect: "Stun." Damage varies with TP.   
Amplification	70 Blue Mage	48	Enhances magic attack and magic defense.   
Cannonball	70 Blue Mage	66	Damage varies with TP.   
Heat Breath	71 Blue Mage	169	Deals fire damage to enemies within a fan-shaped area originating from the caster.   
Lowing	71 Blue Mage	66	Gives enemies within range a powerful disease that prevents recovery of HP and MP.   
Disseverment	72 Blue Mage	74	Delivers a fivefold attack. Accuracy varies with TP.   
Saline Coat	72 Blue Mage	66	Enhances magic defense.   
Ram Charge	73 Blue Mage	79	Damage varies with TP.   
Temporal Shift	73 Blue Mage	48	Enemies within range are temporarily prevented from acting.   
Actinic Burst	74 Blue Mage	24	Greatly lowers the accuracy of enemies within range for a brief period of time.   
Reactor Cool	74 Blue Mage	28	Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.   
Plasma Charge	75 Blue Mage	24	Covers you with magical lightning spikes. Enemies that hit you take lightning damage.   
Vertical Cleave	75 Blue Mage	86	Damage varies with TP.  
#4 Apr 17 2006 at 9:52 PM Rating: Decent
wow vertical cleave... hotness
#5 Apr 17 2006 at 9:55 PM Rating: Decent
**
836 posts
SE did a good job. I take back all (some) of the stuff I said about them in the past XD (for now lol).

Nothing to do but read on these new jobs and updates. Man, I feel sorry for the ppl that quit this game for other MMORPGs.
#6 Apr 17 2006 at 9:56 PM Rating: Decent
indeed my man. im INCREDIBLY excited
#7 Apr 17 2006 at 10:39 PM Rating: Good
If the MP cost per spell is any indication of the level needed, then it seems that BLU will start off more of a debuffer/tank role, and evovle into a DDer. Now if any of the Blue Magic spells are as effective on enemies as they are on on, hot damn.

Also, need to dig up the info on a BLU's stats are dependant on the spells set, but I'm assuming that if you could load up on a certain magic type, you could really buff the hell outta yourself. That would allow BLU to literally bounce from any role in a party, now how well it fulfills that role is still speculation, but we only have 3 more days 'till we figure it out.

More really, I doubt anybody is gonna be able to sufficiently level BLU high enough, and mix it up enough to realy get a feel how it's best fit into a party atmosphere.

Either way, I'm excited as well.
#8 Apr 17 2006 at 11:43 PM Rating: Decent
***
2,727 posts
well....blue aint getting a refresh unless i missed it


; ; i hate SE
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