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Alternatives to common lvling areasFollow

#1 Jul 13 2005 at 9:17 AM Rating: Decent
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1,261 posts
As we all know, there are specific areas to where everyone says we -need- to level, i.e. Valkurm Dunes for 10-20, Qufirm 20-25, etc. Im going to start a listing for alternatives to these places if they're just too crowded. Input is always appreciated (...I dont know any alternatives myself)


Levels 10-20
Main: Valkurm Dunes
Alt:Ghelsba Outpost
Maze of Shakhrami
Korroloka Tunnel
Buburimu Penninsula



Levels 20-25
Main: Qufirm Island
Alt:Battalia Downs



Levels 25-30 (or 32)
Main: Yhoator/Yuhtunga Jungles
Alt:Bibiki Bay (entrace)



Levels 30/32-35
Main: Garlaige Citadel (1st floor)
Alt:Yhoator Jungle
Altepa Desert (Eastern)
Sea Serpent Grotto


Levels 35-40
Alt: Garlaige Citadel
Altepa Desert (Western)


Levels 35-50
Main: Crawlers Nest
Alts: lvls 47+ lower floor Garlaige Citadel
Gustav Tunnel
Quicksand Caves
Altepa Desert (western)
Labyrinth of Onzozo
Kuftal Tunnel

Levels 50-55
Main: Crawlers Nest
Alt: Quicksand Caves
King Ranperres Tomb
Kuftal Tunnel
Boyahda Tree

Level 55-60
Main: Kuftal Tunnel
Boyahda Tree
King Ranperres Tomb
Cape Terrigan
Labyrinth of Onzozo
Gustav Tunnel
Valley of Sorrows

Level 60+
Main: Cape Terrigan or Boyahda Tree
Alt: Labyrinth of Onzozo
Valley of Sorrows
Bibiki Bay
Gustav Tunnel
Ro'Maeve
Sky
King Ranperres Tomb
Kuftal Tunnel

~~Will add recommended enemies when I get more time ^^~~

Edited, Wed Jul 13 12:02:23 2005 by doomygir
#2 Jul 13 2005 at 10:11 AM Rating: Decent
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418 posts
from 10-15ish you can goto the maze in the canyon.

People have also said that you can goto korroloka(sp) tunnel.

in the early to mid-30s you can also goto altepa. And fight crabs at the zone to norg in sea serpeant grotto.

That's all I can think of now.
#3 Jul 13 2005 at 10:15 AM Rating: Good
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105 posts
Some places i know of.
Ghelsba Outpost from like 6-13
Maze of Shakhrami 12-20
Stay in the jungle till 34 then straight to Cnest.

After 50
You can kill Bettles in Cnest
Or Ants, bettles in Quicksand Caves (or spiders icky) Till about 52-53
Kuftal Tunnel Till 56-57 (crabs)
Then Cape Terrigan or Boyahda tree 57 --> ??? Yup you guessed it.. crabs...
#4 Jul 13 2005 at 10:25 AM Rating: Decent
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1,261 posts
edited with new info ^^ thanks guys {/hug}
#5 Jul 13 2005 at 10:39 AM Rating: Excellent
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610 posts
11-15 Maze of Shakrami (Worms and bats)
15-20 Bubumiru Penisula (Mandies, Goblins, Dhalmels)
15-20 Korrolaka Tunnel
21-25 Battalia Downs (Tigers and Gobs)
25-30 Bibiki Bay entrance (haven't tried it yet but have seen a party or three there. Don't quote me on the level range though)
30-35 Eastern Altepa Desert (Beetles then Dhalmels)
35-38 Garlaige Citadel by banishing gate #1
35-39 Western Altepa Desert (spiders)
40-43 Gustav Tunnel (Bats, Flies, Goblins)
44-47 Quicksand Caves (Eastern Altepa Desert entrance, beetles and spiders)
46-48 Western Altepa Desert (beetles)
45-? Labrynth of Onzozo (goblins and cockatrices by Mystikmaker Profblix's spawn)
48-51/52 Lower level Garlaige Citadel (bats and beetles)
49-52 Kuftal Tunnel (crabs)
48-53/54 Crawlers' Nest (beetles past the rumble crawlers)
51-57 Boyhada Tree (spiders, crabs, crawlers)
52-56 King Ran's Tomb (bats, beetles, scorps)
55-59 Cape Terrigan (crabs and pugs)
59-64 Labrynth of Onzozo (toramas, nin tanks suck on these btw, manticores)
56-59 Gustav Tunnel (goblins and crabs)
58-61/62 Valley of Sorrows (raptors and perytons)
62-67 Boyhada Tree (crawlers, flies, crabs, Gobbue)
64-73 Bibiki Bay (goblins, efts, rabbits, dhalmels)
66-69 Gustav Tunnel (bones)
67-73/74 Ro'Maeve (moongate area: weapons and golems)
69-75 Sky (Weapons, Golems, Pots)
69-75 King Ran's Tomb (bones)
68-73/74 Kuftal Tunnel (cockatrices, tigers, wyverns)

There's another level range that you can go to Kuftal Tunnel for goblins, lizzies and raptors, somewhere mid 60s only went twice but don't remember the level range.

These are all the areas and mobs ah've faced and level ranges ah've fought them at. Nin tanks are good vs spiders and lizzies. Paladins are good vs toramas. Otherwise for the most part either tank type goes good with 90% of what you'll face. Rangers suck against bones, but monks and blm are great vs bones. A well placed Banish III spell will allow a ranger to do good damage against bones but most rng's whine too much about bone damage.
#6 Jul 13 2005 at 10:56 AM Rating: Decent
Papawarlock wrote:

A well placed Banish III spell will allow a ranger to do good damage against bones but most rng's whine too much about bone damage.


Very nice Post Papa, but what do you mean? Rangers never whine about anything Smiley: laugh Smiley: lol
#7 Jul 13 2005 at 11:18 AM Rating: Good
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358 posts
68-70ish: Manticores in Cape Terrigan, by the Cloister of Gales zone.

Cons: You need a party that can cause heavy damage reasonably quickly because these guys have a lot of HP. My static (DRK, PLD, BLM, WHM, RDM, SAM) couldn't always manage chain 5, but XP was still very good overall. Also, you must have Erase handy to counter Riddle if your frontline uses magic.

Pros: We never had competition, plus Frostmane would show up and give us a nice 700k Lockhart every now and then :D
#8 Jul 13 2005 at 12:12 PM Rating: Excellent
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191 posts
Rate up to Papawarlock. ^^ Awesome info.
Now the hard part... go level. ><
It's not that I don't like exp pt, it's just that it's much more fun to explore! Exp pt is more like a necessity.
#9 Jul 14 2005 at 2:38 PM Rating: Decent
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1,261 posts
bump?
#10 Jul 14 2005 at 3:08 PM Rating: Good
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610 posts
Pro:
Quote:
Rangers never whine about anything


And blm never rip hate either :-0
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