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An idea for SE your thoughtsFollow

#1 Jun 01 2005 at 9:06 PM Rating: Decent
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424 posts
I was just thinking woulden't it be nice if SE made KB, Fafnir, Nidhogg ect all force popped. I'm serious That way the JP and botters woulden't be able to capitalize these anymore. And people would actually be able to get those all impossible abj's. I've read a few places that SE might actually imply this. What do u all think.
#2 Jun 02 2005 at 12:37 AM Rating: Decent
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418 posts
If it's a force pop then how do you decide which group gets to pop him? Or are you saying they all can pop him? Wouldn't that then take away some of the thrill? I don't know i'm not high enough for any of that yet. But those are my thoughts.
#3 Jun 02 2005 at 1:13 AM Rating: Good
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111 posts
Perhaps if these HNMs were made as instanced BCNM fights with a time limit (like ENM fights), a lot of the grief camping them/claiming them would go away.

For Example:

Strange Portals (or whatever you'd like to call the teleporter/vortex/entrance to BCNM) would be added near all the current HNM spawning points. NPCs (like Vanessa for the Promyvion ENMs) would be added somewhere to give you the key item (Or for more challenge, a QUEST to GET the key item), and tell you when you 'can meet the HNM again.'

Example in practice:
____________________________
*Target NPCBOB, trade item*
NPCBOB: I see you've brought the item(s) I've requested, excellent. Now, which Legendary Monster shall I tell you about?

*choice box: Fafnir, Nidhogg, King Behemoth, etc*
*Select... say... King Behomoth*

NPCBOB: Ah, King Behemoth, the undisputed ruler of *blah blah flavor text* ...
NPCBOB: You'll need this KeyItem: Meteor Fragment to attract the King Behemoth.

*Obtained Key Item: Meteor Fragment*

NPCBOB: Wait.. those battle scars, you have clashed with King Behemoth recently, no? No need for words lad/lass, I can see it in your eyes.

NPCBOB: Legendary Monsters such as King Behemoth go into hiding after an epic battle to recouperate... you probably won't be able to meet him again for.... *Some Vana'Diel time*, or 10 days, 7 hours, and 43 minutes (earth time)

NPCBOB: I wish you luck in defeating this scourge, you'll certainly need it! heh-heh...

Then, when the timer's up for your HNM LS members, just make sure they have the key item, and jump in the portal to be teleported to an instanced (ala BCNM - nobody else around) area with the mob to be fought.
____________________________

I think this might work. It would eliminate bad blood among HNMLSs caused by MPK/lag attempts, camping competition frustrations, losing claim mid-battle to competition, and time zone/time available conflicts for people who can't afford to spend so much time camping. Also, if the timer to re-engage the HNMs was long enough, it wouldn't adversely affect the concept of the HNMs and their drops as being rare, at least, not the Rare/EX ones (in other words, everyone would still have to fight it a bunch across many many weeks/months to get the abjurations and items and what not, only it would be less stressful to do so).

The only problem I see with my plan, is that with instanced fights, more and more people would have access to an HNM, instead of the 1-alliance/24 hour spawn. Thus, HNM drops (the Non-Abjuration Non-Rare/EX ones) would become more common, and eventually lower-priced. Perhaps a tweak of drop rate could fix it, but... that's adding frustration back into a plan whose original intent was to REMOVE frustration...

..thoughts?
#4 Jun 02 2005 at 2:03 AM Rating: Good
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74 posts
Force pops would be just as bad, you'd probably need to camp NMs for pop items like Ro'Meave Water to pop Genbu in Sky, so then you'd have all these ppl out there camping these pop items day in and day out, gilsellers and a certain LS that likes to bot would still get in the way, the way SE works.... nobody will ever be truly happy playing this game, they aren't in it to entertain us... just help us make that hole in our wallets/purses bigger.
#5 Jun 02 2005 at 2:07 AM Rating: Good
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74 posts
Double post... sorry for my internet connections incompetence -.-

Edited, Thu Jun 2 03:08:42 2005 by Berinhard

Edited, Thu Jun 2 03:09:51 2005 by Berinhard
#6 Jun 02 2005 at 7:26 AM Rating: Decent
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424 posts
If they made it so u could only pop them once every 7 days no people wouldent be there camping them 24/7. Keep it so that in a way it's the same .... a once a week thing on ones like KB and Nidhogg, make the other smaller ones 3 day intervolls. That would take away the reason for these people to camp the spawn items non stop. And theres no thrill anymore once you see the vodeo of 2 unamed lses botting these things (I won't mention ls namesbecause I don't want this turning into one of those posts) ...

Edited, Thu Jun 2 08:28:55 2005 by Shinkyu
#7 Jun 02 2005 at 10:02 AM Rating: Decent
Forced spawn is a good idea imo. It has been discussed for a long time now and proably will never happent though. There is a big petition going around on this matter. I think Uchipu still has it in her Blog if you want to check it out.
#8 Jun 02 2005 at 10:21 AM Rating: Decent
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610 posts
Another good idea for SE to consider would be make the thrice accursed Moldavite earring a guarenteed drop. It's rare/ex already and ah'm tired of trying to get the claim and tired of not getting the drop. 0/6 on the bloody drop.
#9 Jun 02 2005 at 8:42 PM Rating: Decent
papa dont whine...... plz.... this is a good thread and a good point... dont ruin it because u cantget a drop....
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