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#27 Apr 21 2005 at 12:56 PM Rating: Default
LionsFan wrote:
You also know you would be pissed if they did this with cooking,because that is where you chose to spend your time.


Honestly cross my heart I wouldn't be upset if the nerfed cooking. Quick little story that proves determination, and how something happens doesn't change the outcome you want to result from it:

Back in the day... at Cooking 80.0 and I JUST learned about Guild Points. I knew of the apron and the hat (GP rewards) but I just didn't KNOW about it. So I started doing the points at level 80. My goal was to get the apron first (100k GP) to make the hat (70k GP) a little less harder to work for by means of it being less GP. So anyways I was all excited about it.

(Meanwhile months of being lvl 100 cooking) I started to take up a new craft. Decided that leathercrafting can be pretty profitable from the desynthin' point of view. So I started at that. At lvl 30 you are considered Novice which means you can sign up for guild point contracts and start collecting points. Now I dunno about anyone else, but I skip thru Cut scenes, I don't read the story lines, I personally feel it takes away from the whole RPG (role playing) system, but that's besides the point. So I just randomly clicked and signed up for the GP system with leathercrafting. Later on that day I went to Cooking Guild to go do my GP for the day. I was pretty excited because I had 68 thousand and some odd points. With that GP of the day I COULD get the hat if I wanted to.

You have 0 guild points. My mouth dropped. I was so pissed off. My heart literally stopped (yes over a game) I spent COUNTLESS hours, COUNTLESS gil "wasting" so much time over getting my guild items for the request of the day. ALL GONE! Why? Because I learned the hard way that you can't sign up for more than 1 guild point system at a time. I paged a GM in hopes that this could be reversed, but there words were basically that SE couldn't do anything about things like this and they can't fix mistakes that you make.

Needless to say I DC'd after talking to the GM and couldn't look at the conversation I spam clicked pass with the Leathercrafting GP NPC. I resigned up with the GP system with Cooking and currently back at 60,000 GP. A mistake I'll never make again, but I have determination, and despite how I screwed myself and not SE ******** me like this with the EXP, I still go on and I still don't give up.

Which is what my whole point was...


P.S. I lost my GP Points with Cooking because I signed up with Leathercrafting Guild for the GP system. I went back and actually read the stuff I by passed and it does give you a warning of something like "if you accept GP with Leather you lose your GP with Cooking" but I just pass it so I didn't know :(


Damn long *** post, enjoy!:D

P.S.S. I'm not causing conflict, my personal opinion is that we shouldn't be getting upset over this because it's something we're all working hard to get. Maybe this will inspire more lvl 75's to level something else. Or maybe be excited that there will be more lvl 75's to do stuff with. I dunno, was just an opinion.

Edit: spelling and such

Edited, Thu Apr 21 13:58:04 2005 by CrayolaInBastok
#28 Apr 21 2005 at 1:13 PM Rating: Decent
those of us at 75 or so (im 73 almost 74) have been screwed over. We dont really mind the new exp changes just that those leveing up now dont get the feel of the way we got this high level. we put in the hours while from now on the people that complained feel comfortable to level.

Now overall we higher levels are only miffed because we dont get compensated for all the time spent exping. Being refunded babk the exp that has been taken into more levels or merit points would be perfect. But all that exp basically being thrown away. thats SE basically saying "you spent about 40 hours leveling up that exp and you didnt need to. you just wasted so much time".

When starting a new job its good because we dont have to level as much to get to 75. but for those already high level... we just arnt getting anything in return. This is just SE catering for those people that say "i suck at this game. its just a leveling grind. im gonna go kill myself because i suck so bad. wah wah wah" AND because of the game World of Warcraft.

Notice EXP in WOW is mostly quest based. Now since W0W's release FF11 has ENM's and now they have lowered the EXP requirements to gain levels. Is it just me or has WOWseriously scared SE.
#29 Apr 21 2005 at 1:53 PM Rating: Default
lvl 65 tnl was 34000 now 26000
#30 Apr 21 2005 at 1:54 PM Rating: Default
Quote:
Well they can still raise the lvl cap to make it more like traditional FF games but they would have to be very very careful of what jobs can do and can't do after the raise like making Refresh and Convert RDM only.


NO. Convert SHOULD NOT be RDM only. SATA was THF's bread and butter. Almost every melee has access to that. Is that fair? Convert should be accessible, but nerfed. Like, being half as good or something. I DO think they will raise the cap. Sure, they say "this is the final cap raise," but isn't the name of this game "Final" Fantasy 11? 11 DOES NOT = Final, lol.

I don't think SE screwed anyone. I think this XP flow is much better. But it would have been nice for the ppl that had "extra XP" gone to waste, they'd get 1 gil for each xp wasted, lol.
#31 Apr 21 2005 at 2:19 PM Rating: Default
Agreeing with Barchiel ^^ above post.

I was talking to Calvern when I finally got on and he said something really smart about the whole changes of the game...

"There's pros and cons both sides are right and wrong."
#32 Apr 21 2005 at 2:24 PM Rating: Decent
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74 posts
Other jobs having SATA doesn't hurt THF like all mages being able to use Convert would hurt RDM, think about it.
#33 Apr 21 2005 at 2:25 PM Rating: Decent
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3,139 posts
I have been staying out of these discussion on the main forum, but im going to give some imput here with my fellow shivans.


First off, i will tell you that i do feel bad for those people who have lost some time lvling. It is a shame, that they arent getting compensated, but i alsoo understand why SE isnt compensating.


There was a thread on the main bored, called "The real 75's". Basically stating, that there is no REAL lvl 75 people, due to all the changes SE has made along the way. People have said that the new lvl 75ers arent real lvl 75ers, because they have it easier. I disagree with this. While yes it did take people "Longer" on the old system, it wasnt "Harder". The mob difficulty, and every other aspect of lvling is the same, except the new EXP curve. This means people who reached 75, or near 75 on the old system, basically just killed a few more crabs spiders and weapons to get there.

Honestly, those people saying they did it the hard way, simply spent more time getting there. No one who plays this game can honestly tell me, that playing a few extra lvls fighting a few more crabs spiders and weapons, makes a person a better player. If you made it anywhere near lvl 70, you have to understand, and be good at the exp grind. Can any lvl 73 player say they are not as good as a lvl 75 player as far as exp grind goes simply because the lvl 75 got an extra 95K exp? No i am sure any lvl 73 or even lvl 70, is comparable to any lvl 75 players when it comes to the exp grind.

Let me give an example of why the time=harder theory is flawed.

Lets compare PLD to THf for a second. THF almost never dies in an exp party, and PLD is going to die a lot more often. Does that mean PLD's are better players at say lvl 60 then THF's? No, a 60 PLD and a 60 THF would feel the same as far as experience goes, even though the PLD most likely died 50 or even 100 times more then the THF on the way.

How about 2 different players. Lets say player A is a risky kind of guy, and has died 200 times on a certain job. Player B doesnt take risks, and is always very safe, and has only died 20 times on this certain job. Player A might have made 100K more then player B, but is the same lvl. Does that mean Player A is a better or worse player? Neither, it just means player A had to work "Longer" at getting to the same lvl as player B.


Lets also look at a different side of this.

Ok, joeblow made lvl 75 3 months ago. Hes done some god's HNM's, dynamis ect. Now it is easier to get to lvl 75, does that take away the effort joeblow put into the game? No, but the next guy can do it faster, and join joeblow in dynamis now, and fight god's, and HNM, instead of withering away killing crabs and spiders. Joeblow didnt delevel, and reaped the rewards already. Joeblow achieved his goal, and enjoyed doing so.


If i bought a PT cruiser the first few months they were out, i would have paid 5-8K over the suggested retail price. Why? Because they were in demand, and to get one thats what you needed to do. Did people buy them? Yes. If those people waited a year to buy it, they would have gotten it cheaper, but didnt they get the use of the car as soon as they bought it?


Also, i want to comment on the fact that everyone who is high lvl says its the whiners fault for the exp change. While this may be part of it, i think more lvl 75's, want to get a second or even third job to 75, for god/hnm/dynamis reason, and that IMHO is probably the bigger factor in SE's decision.

Of course they are also battling competition with other games, and just like any other business, they want to keep, and accuire customers. If the majority of their customers say they dont think the exp grind should be so demanding they will change it. But that still doesnt make the reward those of you that are higher lvl got any less.

I personally know of 3-4 people who quit this game, for the reason that the exp just became dull and boreing to them. They couldnt bear with it long enough, to get a lvl high enough to do some of the other things they wanted to do in this game. So they left, and took their monthly fee with them. SE originally made the exp grind so demanding, so they could keep their customers for longer, however that backfired on them, and was one of the reasons they were loosing customers. So naturally they decided to change it.

Anyways, i feel like im just rambling on randomly now, so ill stop, but remeber everyone this is a game, and it is made to be enjoyed. If this makes you that mad, you might need a break, to come back to what this game is really about. It isnt the exp grind, i can telll you that for sure. The exp grind is a byproduct of other things people want in the game.



#34 Apr 21 2005 at 2:49 PM Rating: Decent
Actually i have been playing scine march 04. now in my time ive seen various patches. the AI of the mobs has indeed be improved. when i started i had never seen mobs work together as a team. since like may 04 after a patch i began to see mobs buffing each other.

so yes i have to say the game has been made harder. those since NA release-the recent patch have been playing a harder game than from now on.

Those that first started the game at JP release had the game hard as they had to discover everything. Sure they did play the game when nothing was known and they discovered all the neat stuff and did quests the hard way. well SE never gave NA or EU the opportunity to experience this also. we all know SE only really cares for JP. NA and EU come last.

Although as i said up above. its not the fact that SE made these changes. just that those that got to level 75 on the old system are not getting compensated for the time that they spent getting there. Time that could have been spent doing other things in and out of game.
#35 Apr 21 2005 at 5:10 PM Rating: Decent
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610 posts
You know when SE changed the xp post 50 to 250 and 300 I don't recall there being any screams or cries of foul play.

No matter what is done though there will always be those who will look down their snooty noses at the neavou 75'rs. /em uses British Aristocrat accent. "I got to 75 the old fashioned way. I have 5 jobs at 75 the ole fashioned way. You sirrah are a n00b."

I like the changes. (Yes, go ahead, look down yer noses at me. After all what have I done to earn my level 64?)

But, remember this ladies and gentlemen, I don't own SE. Nobody that I know that plays this game owns SE. I didn't make the decision to change the xp. SE did. I am an addict. I just play the game. If I am to be considered a n00b cause of something beyond my control, so be it. I'll have plenty of company at the top.
#36 Apr 21 2005 at 5:36 PM Rating: Good
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1,220 posts
I have not replied to this cause I have mixed feelings about it, part of me is happy cause I won't have to grind as much EXP to get to 75, but then again, i kinda like a challenge and think that, for me personally, it cheapens the accomplishment. I do feel for the 75s out there, but what can you do? Also, being halfway to 67, i went through almost half of the hell levels, so I did suffer a little bit, granted not as much as the 75s.

But I posted in response to this:

LionsFan wrote:
Lokki, you siad this in another thread, but I figured it belonged here. I only ***** cause SE screwed anyone lvl 65+ over pretty much. I believe in evolving of the game, but why couldn't they give us our lost exp?, or at least bump us up to 1tnl seeing we just lost about 100k+ exp from our previous levels.


I believe you were refering to the post about downloading the update. You took that post outta context. It actually belongs right where it is at. I was talking about the time and problems it took for the update this time around, such as the lagging out, server busy and taking nearly 24 hours (at least for me) from the start of the update till the time I logged in. I was referring to the "OMG, server is down for A HOUR!!!!!111!!! what am I to do?????????/??//?" people, had nothing to do with the actual changes the update is gonna implement.

All I was saying in my general statement about people complaining about changes is that I like the fact that the game evolves. No matter what the changes, someone usually has a problem with it. Some changes are good, some changes are bad. Like I stated earlier, i have mixed feelings about it.

That is all, carry on.
#37 Apr 22 2005 at 7:18 AM Rating: Decent
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153 posts
Level 60 was 20k now it is 18.2k
#38 Apr 22 2005 at 8:35 AM Rating: Decent
46 posts
I haven't been on much but they made xp changes???? BS that goes to show much they trying to draw ppl to play the game more...by being high lvl faster. Cuz ppl i know quit cuz of lvling,lvling, lvling its so time consuming. Yea so i guess ppl got it easy now. thanks SE...not. btw i'm lvl 74thf.
#39 Apr 22 2005 at 10:26 AM Rating: Default
Quote:
Other jobs having SATA doesn't hurt THF like all mages being able to use Convert would hurt RDM, think about it.


Yeah right dude. It used to be THF's job to put hate on the tank, now a DRK/THF, SAM/THF, WAR/THF or even MNK/THF can do that now. Most ppl want the DRK/THF for the greater DMG. That really put a hurt on THF's in the XP PT situation. I think other jobs should be able to have access to their subs benefits. Hell, I don't see any RDM complaining that they have Divine Seal, or any WHM/SMN complaining about the Auto Mana JT. Will it hurt RDM? Yes, it will, but you will continue on. If they nerf it as a sub, that'd be very fair. Plus they should give RDM a "godly debuff" JT at lvl 60 or so. That way, you'd still have your roles as Refresher, back-up healer, Debuffer, back-up nuker, and poser.

Quote:
I like the changes. (Yes, go ahead, look down yer noses at me. After all what have I done to earn my level 64?)


I'm so with you bro. I'm glad they made the changes.

Quote:
I haven't been on much but they made xp changes???? BS that goes to show much they trying to draw ppl to play the game more...by being high lvl faster. Cuz ppl i know quit cuz of lvling,lvling, lvling its so time consuming. Yea so i guess ppl got it easy now. thanks SE...not. btw i'm lvl 74thf.


Dude, WTF are you talking about. Would you RATHER SE added an EXTRA 20k TNL to all LVLS?? I swear, you cannot please ppl nowadays. But I guess you are complaining cuz you got to lvl 74 the supposed "hard way". ********* I guess I should be mad at the ppl that got to take advantage of the pre-TP gain nerfs, like DRG and MNK. Or maybe the "Old School" ppl should be mad at ppl now cuz they got good food like Sushi. Yeah, thanks SE for helping the game be a LITTLE more fun. Hhahahaa. Things are changing all the time. Get used to it. There is no sense in complaining about the update. But I guess you are just miffed cuz you can't take full advantage of the XP now. Hmmm, I bet if you were lvl 62, your tune would be quite different.
#40 Apr 22 2005 at 10:48 AM Rating: Decent
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74 posts


Edited, Fri Apr 22 11:55:00 2005 by Berinhard
#41 Apr 22 2005 at 10:52 AM Rating: Decent
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74 posts
Do you know what the new Job Trait "Assassin" that only THF can use does? it allows the THF to Trick onto the tank regardless of wich direction the mob is facing, that gives THF a pretty big advantage over other jobs being able to use SATA, then there is the WS Shark Bite wich if you know what you're doing can do some pretty sick damage, on top of that, I've never once heard a THF complain that other jobs can use SATA and I've been playing this game for a pretty long time now.
#42 Apr 22 2005 at 10:56 AM Rating: Decent
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74 posts
God I hate that.... who was it that asked the question how double post happens? well here's one answer... I hit "Post Message" then it said "Page not responding, please use the Reload button" so i did and hence a double post. -.-
#43 Apr 22 2005 at 11:14 AM Rating: Decent
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306 posts
Don't know if this has been posted or not....so here goes:

LEVEL OLD NEW CHANGE Tot Change
===== ===== ===== ====== ==========
50-51 7800 7800 0 0
51-52 10000 8000 2000 2000
52-53 11000 9200 1800 3800
53-54 13000 10400 2600 6400
54-55 16000 11600 5400 11800
55-56 20000 12800 7200 19000
56-57 20000 14000 6000 25000
57-58 20000 15200 4800 29800
58-59 20000 16400 3600 33400
59-60 20000 17600 2400 35800
60-61 20000 18800 1200 37000
61-62 30000 20000 10000 47000
62-63 31000 21500 9500 56500
63-64 32000 23000 9000 65500
64-65 33000 24500 8500 74000
65-66 34000 26000 8000 82000
66-67 35000 27500 7500 89500
67-68 36000 29000 7000 96500
68-69 37000 30500 6500 103000
69-70 38000 32000 6000 109000
70-71 39000 34000 5000 114000
71-72 40000 36000 4000 118000
72-73 41000 38000 3000 121000
73-74 42000 40000 2000 123000
74-75 43000 42000 1000 124000

Edited, Fri Apr 22 12:18:09 2005 by Sanumanu
#44 Apr 22 2005 at 11:23 AM Rating: Default
Quote:
Do you know what the new Job Trait "Assassin" that only THF can use does? it allows the THF to Trick onto the tank regardless of wich direction the mob is facing, that gives THF a pretty big advantage over other jobs being able to use SATA, then there is the WS Shark Bite wich if you know what you're doing can do some pretty sick damage, on top of that, I've never once heard a THF complain that other jobs can use SATA and I've been playing this game for a pretty long time now.


Yes, and that was added on the last update. What did THF's think before that?? I still think other mages should have access to a nerfed version of Convert. Or make Convert better for RDM. I hear some SAM/THFs glad they got Zanshin and want NO other job to have it, though they have SATA. People just need to stop being so selfish. They have other sub's abilities, so they should just share. Just make it a lesser version or so. I think it would be unfair to just not have the ability. Like a WAR/NIN with no Dual Wield. And yes, I've heard plenty of THF's complaining about other jobs and SATA, but they weren't ******** about it as other jobs do.
#45 Apr 22 2005 at 11:27 AM Rating: Default
Sanumanu wrote:
Don't know if this has been posted or not....so here goes:

LEVEL OLD NEW CHANGE Tot Change
===== ===== ===== ====== ==========
50-51 7800 7800 0 0
51-52 10000 8000 2000 2000
52-53 11000 9200 1800 3800
53-54 13000 10400 2600 6400
54-55 16000 11600 5400 11800
55-56 20000 12800 7200 19000
56-57 20000 14000 6000 25000
57-58 20000 15200 4800 29800
58-59 20000 16400 3600 33400
59-60 20000 17600 2400 35800
60-61 20000 18800 1200 37000
61-62 30000 20000 10000 47000
62-63 31000 21500 9500 56500
63-64 32000 23000 9000 65500
64-65 33000 24500 8500 74000
65-66 34000 26000 8000 82000
66-67 35000 27500 7500 89500
67-68 36000 29000 7000 96500
68-69 37000 30500 6500 103000
69-70 38000 32000 6000 109000
70-71 39000 34000 5000 114000
71-72 40000 36000 4000 118000
72-73 41000 38000 3000 121000
73-74 42000 40000 2000 123000
74-75 43000 42000 1000 124000

Edited, Fri Apr 22 12:18:09 2005 by Sanumanu


If this is true, and it looks like it is... WHAT ON GODS EARTH WERE YOU "HIGH LEVELS" COMPLAINING ABOUT! At MAX I get a 9k tnl knocked off break. OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! People still have to work as hard, maybe it takes off what, maxiumum of like 30 minutes with 1000 tnl knocked off difference from 74-75. You guys made it seem like it was the END OF THE WORLD that us "youngins" wouldn't learn what it was like to get REAL experience points.

L M F A O
#46 Apr 22 2005 at 11:42 AM Rating: Decent
Uh, Crayola, the total exp difference between 51-75 is 124,000exp, now at about 5,000exp per hour, thats about an extra 25 hours of leveling knocked off. I am done being mad about it, but just wanted to point that out.

Edited, Fri Apr 22 12:44:02 2005 by LionsFan
#47 Apr 22 2005 at 11:54 AM Rating: Default
124,000 XP loss is a lot but it could be worse, they could have made TNLs larger. BTW:

ORGY @ (G-6) BRING YER OWN LUBE!!!!
#48 Apr 23 2005 at 7:53 AM Rating: Decent
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610 posts
Berin
Quote:

Do you know what the new Job Trait "Assassin" that only THF can use does? it allows the THF to Trick onto the tank regardless of wich direction the mob is facing, that gives THF a pretty big advantage over other jobs being able to use SATA, then there is the WS Shark Bite wich if you know what you're doing can do some pretty sick damage, on top of that, I've never once heard a THF complain that other jobs can use SATA and I've been playing this game for a pretty long time now.[/quote}



Barchiel {quote}
Yes, and that was added on the last update. What did THF's think before that?? I still think other mages should have access to a nerfed version of Convert. Or make Convert better for RDM. I hear some SAM/THFs glad they got Zanshin and want NO other job to have it, though they have SATA. People just need to stop being so selfish. They have other sub's abilities, so they should just share. Just make it a lesser version or so. I think it would be unfair to just not have the ability. Like a WAR/NIN with no Dual Wield. And yes, I've heard plenty of THF's complaining about other jobs and SATA, but they weren't ******** about it as other jobs do.


The reason no other job can use "Assassin" is because it's a lvl 60 Job Trait. If the level cap was 120 then other jobs would have access to this job trait. Then again if the level cap was 120 I'm sure all the jobs would have other higher level job traits available to them.

However I've seen a lot of people who feel a thf isn't needed post 60 because of the SATA being available.
#49 Apr 24 2005 at 12:25 PM Rating: Decent
Sorry Crayola but they have no intention on raiseing the lvl cap. go to the trade skill forums..there is a thread called "directional synthesis explained" or something to that effect...it has a link to a SE interview where they ask developers a bunch of questions... one is:

Do you have any intentions on raiseing the lvl cap soon?



they said


No, we have no intentions of raiseing the lvl cap at this time. A character is defined by their gear and abilities towards lvl 75. that is what sets them out from everyone else.

which makes sense...they keep making all this new upper lvl gear..to help make ppl different at high lvl... new high lvl craft stuff...and look at everything..it all moves perfectly to 75...all the abilities you really really want from your sub..you can't have. and what would become of the merit system? just "oops ***** you guys have to drop out and exp again"
plus the completion of spells... like thunder 4 ending on 75...reraise 3 ending on 75.... It looks as though they intended for things to stay 75 for a long time..

They also said on pol.com that the reason for the exp drop was because originally high lvl players had a profound impact on the game..they could literally control AH and rare items with ease...but now their are so many 75 it doesn't matter..so many ppl killing gods and such that they just undercut each other..so on so forth

But we all know SE they could also be lieing thru their teeth...to cover up needing players to stay from WoW and that whole "welcome home" crap getting old players back. Not saying your wrong...but from what they say that is not the case...

#50 Apr 24 2005 at 12:37 PM Rating: Default
Yeah, Behemuthzero hit a lotta good points. Though I do still think it's possible for caps to be raised...if it makes the game for profitable for SE. Like ppl start complaining and crap again. They do want us to have a good time, but in the end it's all about money.
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