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FFXI Black Monday when?Follow

#1 Dec 30 2005 at 1:57 PM Rating: Good
Now we all know the prices are whacked, but at some point something has to give.

one thing i notice is alot of AH campers, i noticed on a few hot items the same buyer buying up all the stock and reselling for big profits.

So what happens, does it keep going till everything is 99,999,999 to buy and a stack of silk thread goes for 5 mil?

What happens, can the game economy just completely crash till we need food stamps from SE. Or does SE have to step in and put ceilings on things, because this game is not friendly to new players, and its the new players that keep the servers up.

So, things go as usually, servers shutdown prematurly, SE steps in and caps prices, or does every player decide at the exact same time, enough is enough.
#2 Dec 30 2005 at 10:07 PM Rating: Decent
33 posts
I need food stamps bad...

I just returned and have had to pawn pretty much everything I own to buy tacos! What gives? I remember when they were 15k a stack, if not cheaper. But 50k? What the hell.

I am going to need to go for *shudder* charity, unless my recent fishing pays off.
#3 Jan 01 2006 at 1:41 PM Rating: Decent
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96 posts
eventually people will begin farming EVERYTHING. That will then force the idiots who are putting ridiculous prices on items to lower them. As for High level items, farming materials and getting your craft skill up to synth them will force price drops there. All this depends on how lazy people are or are not.
#4 Jan 01 2006 at 3:33 PM Rating: Default
36 posts
I don't see why you call the people that put items up for more idiots. That's actually pretty smart and nets them more gil. If anyone is the idiot, it is the people buying them for these prices.
#5 Jan 02 2006 at 12:38 AM Rating: Decent
yeah, I agree, I must say, keeping up with the prices is not stupid. I know, as a low level, that I can not afford to go under what the mark is, I don't have the money to back me up. I sell it at what everyone is selling, no more, no less. *maybe a bit less at times.*
A buisness does not profit if it buys an item at 200 dollars and sells it at 100 dollars, they go broke, the buisness breaks, no one is happy. This solution is flawed big time. The only solutions I can think of are...
1) The GMs/admins can do much to stop this when it comes to banning or jailing goldsellers/buyers. However! They could *as somone said somewhere else* put a limit on the items in the AH, HOWEVER! this will not happen because it would take to much time to sort out a max for everyone in the game.
2) They could add things into npc shops for about a month or so, equips and such, this would allow people to spend less for what they want. No RARE items or anything, just what you need. Take this out in a month when the prices on the AH have been FORCED to drop. All the admins/programmers would have to do is script a few more npcs, add the correct items into there script, and put em into the server. This would take awhile, knowing the huge amounts of items in the game.

Those are just a couple of my thoughts...
Locust
#6 Jan 03 2006 at 11:13 AM Rating: Good
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1,701 posts
If they added the equipment to npcs, how many people do you think would stock up on it and then sell it when it was removed from the npcs at inflated prices? Not to mention laziness or not knowing keeps people from doing it with the equipment available through npcs now. I once had someone ask me to craft them a lower level piece of equipment and when I sent them to the npc cause it was cheaper then buying the materials, they were in shock that it was even available.
#7 Jan 04 2006 at 8:58 PM Rating: Decent
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151 posts
What would be nice is NPC vendored items that are comparable to what you might want, maybe with a + stat and a - stat, that is sold ex like the starting RSE.

Not to mention more quests that yield worthwhile items, more ex drops and so on.
#8 Jan 05 2006 at 8:08 AM Rating: Decent
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84 posts
A soft price ceiling can be imposed by getting npcs to sell the popular items such as food/medicines/raw materials at prices that are high (but still lower than the current crazy prices).

Players would be able to buy from the npcs as long as they see the price from npc < price on AH.

This would force the AH price to go down.

This is a soft ceiling of course.

I'm wondering if this would work. Once you lower the prices of the necessities, the typical player would feel less taxed.
#9 Jan 27 2006 at 3:40 AM Rating: Good
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287 posts
Quote:
A soft price ceiling can be imposed by getting npcs to sell the popular items such as food/medicines/raw materials at prices that are high (but still lower than the current crazy prices).

Players would be able to buy from the npcs as long as they see the price from npc < price on AH.

This would force the AH price to go down.

This is a soft ceiling of course.

I'm wondering if this would work. Once you lower the prices of the necessities, the typical player would feel less taxed.


a good idea but only flaw is that people would still be able to profit off of the NPCs. alot of people are just too lazy to goto NPCs... so you could buy the food, put them on AH and still make a fortune w/o all the muss and fuss of cooking it yourself.

but who knows, perhaps it would work...
#10 Jan 27 2006 at 7:49 AM Rating: Decent
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1,510 posts
What I've noticed is laziness while buying. Say you have a fairly popular selling item and there's a ton on the AH, ppl seem to pay the last price, without ever trying anything lower. :o

Like, if it was 54,000g, I might try 50,000g or 50,300g and have often got the item. :x
#11 Jan 27 2006 at 3:46 PM Rating: Good
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625 posts
Quote:
If they added the equipment to npcs, how many people do you think would stock up on it and then sell it when it was removed from the npcs at inflated prices? Not to mention laziness or not knowing keeps people from doing it with the equipment available through npcs now. I once had someone ask me to craft them a lower level piece of equipment and when I sent them to the npc cause it was cheaper then buying the materials, they were in shock that it was even available.


It could be like Regional Vendors, and be available only when certain server conditions are met. Then at least, there is an alternative way to get it, for those who are informed, which keeps the overall price down. (lowered demand, increased relative player-driven supply)

*still hopes COR will have Coin Toss, throwing money away for damage like RNG and NIN, but -actually removing- gil from the economy.*
#12 Jan 27 2006 at 4:56 PM Rating: Good
What about chocobo rentals at outposts! Totally cool.
#13 Jan 27 2006 at 7:48 PM Rating: Default
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479 posts
Quote:
What about chocobo rentals at outposts! Totally cool.


SE do something smart? Ha!
#14 Jan 30 2006 at 11:34 AM Rating: Decent
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312 posts
I don't really see there being an economic crash unless SE moves in and does something themselves.

The problem with the onset of the Great Depression was vast quantities of stock were being purchased on credit and when the brokers came in to collect they had to close the accounts when their clients didn't have the money to put up against the credit or had to sell a lot of other stock to pay for the credit. This caused a downward spiral of selloffs etc. Greatly simplified but I think you get the idea. Now there's also probably some similarities such as the gap being between poor and rich in the game since once you have gil it's generally easier to make more assuming you're a crafting (though can also lose a ton here).
#15 Jan 30 2006 at 5:39 PM Rating: Decent
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232 posts
We should rally
#16 Feb 02 2006 at 4:22 PM Rating: Default
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12,846 posts
Dinendal wrote:
We should rally

That is THE smarest thing that has ever come out of your mouth. We should. This economy is insane, I wonder how much SE profits off of gilbuying? Seriously.
#17 Feb 02 2006 at 6:19 PM Rating: Decent
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366 posts
So what happens, does it keep going till everything is 99,999,999 to buy and a stack of silk thread goes for 5 mil?

I'd sit there desynthing silk threads and making millions in about 10 mins. Due to the ease of desynthability for them, the price would calm back down.


Prices have gone up a lot, and I think a good option would be raising guild prices on raw materials, and instantiating the supply per person, per day (not allowing carry-over per day, and not necessarily using the current supply). This would solve the guild-camping that people do, allow a reasonable supply of items into the game, and provide a fixed price for the items.

It wouldn't solve all of the problems, sure, but it would provide a constant base price for items which could be used to stem the price gouging of certain synthed items.


A second suggestion I have is allowing regional vendors to sell materials that are outside of the contro of the region they are located in. To a merchant, what does it matter if Bastok or Windy is in control of a region, since the beastmen are suppressed? I say the prices should be increased (tripled, maybe) when the country you are in is not in control of the region you want to buy from, but that they should always sell the goods when the beastmen are not in control.
#18 Feb 03 2006 at 10:16 AM Rating: Good
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1,701 posts
The guild camping is getting old and does help with the price increase. Take for instance the cooking guild. It's the only npc you can get rice at. One stack is available per game day. Now go out there and try to get that stack. It's next to impossible. Your next choice is to buy it from the ah, which is now being gouged. I remember when I would grow rice and be lucky to get 500 gil for a stack. Now I've seen it go up to 20k a stack. And the grain seeds are now outrageously priced. They use to be the cheapest of all seeds to buy. I've taken to farming my own seeds and growing my own rice.

I use to think that the sushi prices were way too high. Then I realized, I catch my own fish and harvest my own rice. So I figured up what it would cost someone who didn't do this to make it and was quite appalled at the lack of profit they were bringing in. I use to list the sushi much, much lower then the current going rate because I felt I was gouging people. Now I do list it a bit lower, but not so much as to undercut and ***** the people over who have to buy their stuff. Instead, I sell it to friends at a much cheaper rate.

The problem is, because of the guild camping, raw material prices have gotten out of hand. There are people who camp the guilds to just sell those at the ah for the super inflated price. If SE would make it easier to get these raw materials at a good price, then people who are forced to buy to craft things would be able to craft for less and still make a profit and prices could start coming down.
#19 Feb 03 2006 at 4:18 PM Rating: Good
Look at the grocery stores. Whenever they advertise a special, like 99 cents for a 2-litre bottle of pop, the fine print always says "limit 5 per customer" or something to that effect.

Instead of the guild only having one stack of rice per day, it should allow each person to purchase a maximum of one stack per day, or something to that effect.
#20 Feb 04 2006 at 11:10 AM Rating: Good
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126 posts
Quote:
Whenever they advertise a special, like 99 cents for a 2-litre bottle of pop, the fine print always says "limit 5 per customer" or something to that effect.


IN THIS COUNTRY, WE CALL IT SODA, SIR.
#21 Feb 04 2006 at 12:59 PM Rating: Decent
In Michigan, it's called pop. And since Michigan is the state that all others should strive to be, it shall be known as pop. :D
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