Nobby wrote:
Take out the CGI from "Avatard" and it was a 'mehh' moralistic story that would have 1950s kids rolling their eyes at the blunt-instrument messages about power, environment and Siggy Weaver's lovely chestage..
There was much more to Avatar than CGI.
First the characters were written exceptionally well. Even if the roles they were designed for make you roll your eyes, the dialogue written for the role, the animation during conversation, and the voice acting all brought it to life very well. Miles Quaritch may have been a one dimensional army sergeant who loves using guns too much, but he was a great execution of that cliche.
Second, there was a very high and consistent level of detail. I'm not referring to polygon count; I'm talking about art design. Most of the creatures on the moon, save the Na'vi, have a secondary set of forelimbs. They aren't just random alien designed; they were made to look as if they could have all evolved from the same parent species. Same for the flying monsters. The larger predator was designed so that it looked biologically similar to the others it preyed upon. And even though I know the luminous plants exist for the sole purpose of making particular scenes seem wondrous and magical, they were introduced consistently and subtly enough throughout the film that when the scene hit it didn't feel as if they were put in specifically for that purpose, it felt as if they happened to be there.
Avatar is a completely constructed setting. Many constructed settings have the issue of feeling elements were designed specifically for the viewer to watch; that had this been a real place without an audience, these objects or events wouldn't have existed. Avatar greatly avoids this; and although the plot of the movie and culture of the Na'vi feel completely contrived, the world does not.
Except for those darn floating mountains. I think it's important to acknowledge that while Avatar wasn't a very good movie, it did have some very well executed elements. Something other directors and writers could learn from.
Edited, Jan 25th 2010 5:06pm by Allegory