and it was good. It was great to start a new game that felt alive and fun, just enough comfort in the movement and play style but enough little things to keep you entertained. The public quests are a great distraction with some great rewards based on contribution.
So much more polished than the AoC launch which was riddled with missing pieces and bugs. I really need to revisit the game though now that it's had a bit of time to pull it's **** together.
Get this, your roll for items is actually affected by how much you contribute. What a novel idea.
The RvR is just fun, all about fighting, no fluffy flags to carry or NPC's to worry about (atleast in the beginning).
I LOVE the Tome of Knowledge, greatest innovation to MMO's since, well, I don't know.
The classes all look and feel vastly unique, the starting areas are different, and some of the quests are hilarious, especially the greenskins. I loved picking up the drunk dwarves, sticking them in barrels and then kicking them off the dam. What was even funnier was that I had just completed a quest wondering what the heck the shaking barrels on the shore were and finding dizzy dwarves inside.
The game is a bit choppy, the graphics aren't quite up to AoC standards, but are equal to WoW. The crafting is meh, but it's all about war. No crappy truces or mutual zones (yes I am looking at you Shattrath). Just fighting.
Worth the $45 at Circuit City, if for nothing that to tide you over to Fallout 3 or WotLK. Flavor of the week fo sho.