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Osama bin Tauren?Follow

#1 Sep 16 2008 at 6:31 AM Rating: Excellent
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I'm not sure which is more amusing. Your tax dolars funded this, or the fact that its basically a justification for secret agents to play MMO's on the job.

If anything is a terror plot, they should be looking at the FFXI Devs...

http://blog.wired.com/defense/2008/09/world-of-warcra.html

Pentagon Researcher Unveils Warcraft Terror Plot
By Noah Shachtman September 15, 2008 | 7:22:00 PMCategories: Cloak and Dagger, T is for Terror, Terror Tech, Training and Sims

The American military and intelligence communities are increasingly worried that would-be bin Ladens might gather in a virtual world, to plan a real-life attack. But the spies haven't given many details, about how it might be done. Now, a Pentagon researcher has laid out how such a terror plot might unfold. The planning ground is World of Warcraft. The main target of this possibly nuclear strike: the White House.

There's been no public proof to date of terrorists hatching plots in virtual worlds. But online spaces like World of Warcraft are making some spooks, generals and Congressmen extremely nervous. They imagine terrorists rehearsing attacks in these worlds, just like the U.S. military trains with commercial shoot-em-up games. They worry that the massively multiplayer games make it incredibly easy to gather plotters from around the world. But, mostly, virtual worlds are nerve-wracking to spies because they're so hard to monitor. The accounts are pseudonymous. The access is global. The jargon is thick. And most of the spy agencies' employees aren't exactly level-70 shamans.

In a presentation late last week at the Director of National Intelligence Open Source Conference in Washington, Dr. Dwight Toavs, a professor at the Pentagon-funded National Defense University, gave a bit of a primer on virtual worlds to an audience largely ignorant about what happens in these online spaces. Then he launched into a scenario, to demonstrate how a meatspace plot might be hidden by in-game chatter.

In it, two World of Warcraft players discuss a raid on the "White Keep" inside the "Stonetalon Mountains." The major objective is to set off a "Dragon Fire spell" inside, and make off with "110 Gold and 234 Silver" in treasure. "No one will dance there for a hundred years after this spell is cast," one player, "war_monger," crows.

Except, in this case, the White Keep is at 1600 Pennsylvania Avenue. "Dragon Fire" is an unconventional weapon. And "110 Gold and 234 Silver" tells the plotters how to align the game's map with one of Washington, D.C.

The fictional plot was originally developed by Dan Arey, for the Director of National Intelligence's Summer Hard Problems workshop, or SHARP. And its details are a little fuzzy. The terminology doesn't match World of Warcraft lingo, all that precisely. There is no "White Keep" in World of Warcraft; "Dragon Fire" is a spell in EverQuest, the old-school role-playing game, not WoW. But the banter is reminiscent enough of World of Warcraft talk, to give outsiders an idea of how such a conversation might go down -- and how hard it would be to identify.

Steven Aftergood, the Federation of the American Scientists analyst who's been following the intelligence community for years, wonders how realistic these sorts of scenarios are, really. "This concern is out there. But it has to be viewed in context. It's the job of intelligence agencies to anticipate threats and counter them. With that orientation, they're always going to give more weight to a particular scenario than an objective analysis would allow," he tells Danger Room. "Could terrorists use Second Life? Sure, they can use anything. But is it a significant augmentation? That's not obvious. It's a scenario that an intelligence officer is duty-bound to consider. That's all."

Toavs, for one, believes that spies will have to spend more time in virtual worlds like WoW, if they want to have a hope of keeping tabs on what goes on inside 'em. Which means, some day soon, we might find secret agents in World of Warcraft, along with the druids and orcs and night elves.
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#2 Sep 16 2008 at 6:37 AM Rating: Excellent
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teh article wrote:
But, mostly, virtual worlds are nerve-wracking to spies because they're so hard to monitor.


And this is what happens when you give spooks untrammeled access to all aspects of citizens' lives. They fear the last bastions of privacy.

******' spooks.

This tells me that phone, mail and email communications are already being monitored to an unprecedented degree.

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#3 Sep 16 2008 at 6:38 AM Rating: Excellent
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They should meet in Vanguard. No one would ever look for them there.

Also, they could ride camels.
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#4 Sep 16 2008 at 6:40 AM Rating: Good
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This is pretty old. I heard about it a while back on WoW general.

The consensus is that it's basically an excuse for NSA geeks to get paid to play WoW on company dime using the government internet connection.
#5 Sep 16 2008 at 7:10 AM Rating: Decent
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The British armed forces are banned from playing any MMO.

As you can tell I take alot of notice of said ban.
#6 Sep 16 2008 at 7:12 AM Rating: Good
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Doing battlegrounds is a good way to pick up overtime hours.
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#7 Sep 16 2008 at 7:29 AM Rating: Excellent
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Baron von tarv wrote:
The British armed forces are banned from playing any MMO.

As you can tell I take alot of notice of said ban.


What's the reason for the rule?

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#8 Sep 16 2008 at 7:34 AM Rating: Decent
Baron von tarv wrote:
The British armed forces are banned from playing any MMO.

As you can tell I take alot of notice of said ban.


Wait, you mean you are banned from playing any MMO, even on your own time?

The first time I read this, I just assumed you meant at work...but that isn't what you wrote.
#9 Sep 16 2008 at 7:48 AM Rating: Decent
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I've always suspected Nephthys.
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#10 Sep 16 2008 at 8:45 AM Rating: Excellent
Problem is, if they try meeting in FFXI, we'll assume they're RMT and try to MPK them.

#11 Sep 16 2008 at 8:59 AM Rating: Decent
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Quote:
What's the reason for the rule?
Security allegedly. When I asked what they ment, I was told don't ask, and if we catch you playing one you're in trouble.

When I did get to the bottom of it I found out it was due to lack of monitoring, and also encompassed the use of websites with forums and chat programmes like Skype, be it home use or at work.

I figured there was zero chance of them getting any charge to stick so i ignored it.

I smiled, nodded and continued ignoring the rule, as did all my fellow MMO matelots.
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Wait, you mean you are banned from playing any MMO, even on your own time?
The way it was put across was a total ban in the same way there is a total ban on travel to certain destinations without permission.
#12 Sep 16 2008 at 9:17 AM Rating: Good
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I can imagine that the military would prefer that armed forces personnel don't tell people they talk to online that they are in the Armed forces, and if you DO tell online people that, they'd prefer that you didn't say where you are currently stationed, especially if you are on a mobile thing like a ship. They'd also prefer you not tell strangers on the internet how many fellow soldiers/seamen whatever are with you on your base. I can see how they'd find it worrying that seemingly innocent information could give potential enemies too much information, especially if they were able to find many armed forces personnel online and get the same information out of them, so that they could build up a picture of what strength the armed forces were at, and where.

I presume the information would be more crucial if it came out of someone who was on a nuclear submarine, whose positions are very closely guarded secrets, rather than someone who was on a large and well-known land base.
#13 Sep 16 2008 at 10:13 AM Rating: Decent
Aripyanfar wrote:
I can imagine that the military would prefer that armed forces personnel don't tell people they talk to online that they are in the Armed forces, and if you DO tell online people that, they'd prefer that you didn't say where you are currently stationed, especially if you are on a mobile thing like a ship. They'd also prefer you not tell strangers on the internet how many fellow soldiers/seamen whatever are with you on your base. I can see how they'd find it worrying that seemingly innocent information could give potential enemies too much information, especially if they were able to find many armed forces personnel online and get the same information out of them, so that they could build up a picture of what strength the armed forces were at, and where.

I presume the information would be more crucial if it came out of someone who was on a nuclear submarine, whose positions are very closely guarded secrets, rather than someone who was on a large and well-known land base.


Well, yes, I agree, but by issuing a rule no one is going to follow, instead of giving concrete advice that anyone can follow I think they are not doing themselves any favors.
#14 Sep 16 2008 at 10:19 AM Rating: Excellent
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yossarian wrote:
Well, yes, I agree, but by issuing a rule no one is going to follow, instead of giving concrete advice that anyone can follow I think they are not doing themselves any favors.
But it's the military and it's assumed that everyone will follow the rules.
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#15 Sep 16 2008 at 3:36 PM Rating: Good
This reminds me of the scene in Fear & Loathing in Las Vegas at the drug seminar during the Sheriffs convention.

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Know your dope fiend. You will not be able to see his eyes because of tea shades, but his knuckles will be white from inner tension and his pants will be crusted with ***** from constantly jacking off when he can't find a rape victim.


Smiley: lol
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#16 Sep 17 2008 at 1:27 PM Rating: Good
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I would totally play WoW again if I could play it from a nuclear submarine; just to tell people I was playing from a nuclear submarine.

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#17 Sep 17 2008 at 6:49 PM Rating: Excellent
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catwho, pet mage of Jabober wrote:
Problem is, if they try meeting in FFXI, we'll assume they're RMT and try to MPK them.


Or the RMT would steal their accounts and the terrorists would be busy trying to get SE to do a rollback.
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