So I was thinking over the past few hours, playing Spore and all, it's a fun model of evolution, or how we think of evolution. Every action can be seperated into either "fight", ***************** "eat" or "run away from". Fight or flight in the face of the unknown, etc.
There's this wonderful feeling of terror mingled with anticipation when you realise how small and insignificant you are but still how much you want to. The way my Yoshi-esque creature scurries around looking for remains of animals (to steal DNA from so I can get an extra arm), the uncertainty when he reaches a colony of strange beings and that odd feeling of hostility mingled with hope, mingled with fear. Reminds you of the playground.
And you get this feeling of overwhelming unity, of your behaviour mimicing that of creatures millions of years dead, and the sheer wonderousness of existence in all it's brutal, uncertain glory.
This is my first new computer game in like 2 years btw. I've also been drinking a lot of coffee.