Allegory wrote:
Grandfather Barkingturtle wrote:
Group content is more effective in any MMO, or MMO-Lite like WoW and WAR; the best rewards will always come from cooperative rather than solo play.
End game, yes. The context here is leveling. In WoW and WoW-like games group content tends to be either equally or less effective than solo content. It certainly isn't anything near the gap in FFXI between solo and group leveling.
You say I'm weaselly because you know you can't say I'm wrong.
I say you're a **** weasel because you hopped around semantically from group-grinding to group-play. You wanted it to sound like Vanguard was a game like EQ or FFXI, where a group sets up a camp and chain pulls mobs for experience. It's not. No one wants a game designed that way. A lot of people would like a game that doesn't reward solo play over grouping, though. Go play Oblivion if you want to jerk off, I want to f*ck.
And leveling? Seriously? The answer to experience grinding shouldn't be "Let em all solo to cap", it should be "Let's do something different". It should be "f*ck levels". But that's a tougher treadmill to design. You go ahead and applaud laziness and group-think.
Quote:
Grandfather Barkingturtle wrote:
Fact is, it's not "traditional" MMOs(whatever that means) that are dead or dieing. It's MMOs in general. WoW and its subsequent lemmings aren't MMOs, they're single-player games with the option of group play thrown in. Watered down, dumbed-down playschool garbage, made for kids your age and younger. There was a time when the average MMO player was in their thirties. Now if we want to continue to linger in the shadow of the genre we have to cater to lazy kids.
That is pure garbage and you know it. I know you like to pretend your antiquated, unpopular, and intrinsically flawed view of what is fun in an MMO is only way the genre should be, but if you're going to seriously argue that WoW isn't an MMO then we can stop here because you just made yourself completely ignorable.
It's not garbage. New releases in the genre now cater to the lowest common denominator; console gamers. There was a time when MMOs catered to a crowd that wanted to play Dungeons and Dragons with live actors, but now it's more and more a genre for kids who lack the coordination to play Counter Strike. The only way an MMO should be
is based around group play. Otherwise what's the f*cking point? I love when people say, "I don't have time to group, I love how I can log on for thirty minutes and accomplish something". You're not accomplishing sh*t! It's a motherf*cking video game! No one fires up Oblivion, runs through a mage's guild quest and then sucks their own d*ck in this manner.
And I called WoW an MMO-Lite. That's f*cking accurate. The vast majority of the game could be played offline, by yourself. You and millions of others are fine with this, because you're pathetic, needy little ****-accidents who feel entitled to everything.
But I never soloed to the level cap in DnD. I never sat around a table talking to myself. Hell, I was playing MMOs when you were like ten years old Al, and I can tell you that what gets produced today lacks the freedom and the organic quality games did toward the front of the decade. But seriously, you can have the f*cking genre, take the whole f*cking pie and ram it in your other little kiddy buddies' asses, rimjob eachother while gushing about your ability to ********** to the level cap, but would you mind f*cking off when other folks express a desire to see the genre return to something that actually feels like a role-playing game instead of the current trend, "I'm a social ******, let's play fantasy Barbie".
Edited, Aug 31st 2008 4:57pm by Barkingturtle