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#52 Jun 07 2008 at 5:11 AM Rating: Good
Gurue
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Ambrya wrote:
Kakar the Great wrote:
I cracked, damn, it's amazing how much I've forgotten about how to play this damn game.


I'm just so used to easier-to-use interfaces from other games now that EQ is nearly unplayable for me. I gave it a shot just for nostalgia's sake, but the camera didn't follow right, you couldn't change the direction in which you were looking just by dragging your mouse, none of the keyboard shortcuts were the proper letter (for example, "C" which should bring up your character sheet, instead "considers" whatever you have targeted) and for the life of me I couldn't figure out how to inspect an item to compare it to my existing equipment without a handy tooltip that pops up whenever you hover your mouse over it.

I'm sure I would get back in the groove eventually, but I doubt I'm gonna bother actually playing long enough to accomplish it.


That's what was killing me. I realized I'll have to play in first person again, since there's no tab-targetting, you have to actually click the mob. And I had forgot how to check my item stats too. What you do is right click on the item and hold, then finally a window pops up. To keep the window open, you have to keep your right mouse button down, and drag it off the item.

While I realize EQ doesn't want to try to turn into EQ2, WoW or any other game, they really should borrow a few things from those games (camera angles and key commands, for instance) in order to make the game just a bit more user friendly.
#53 Jun 07 2008 at 7:37 AM Rating: Good
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Nadenu wrote:


While I realize EQ doesn't want to try to turn into EQ2, WoW or any other game, they really should borrow a few things from those games (camera angles and key commands, for instance) in order to make the game just a bit more user friendly.


I agree. There are certain commands and actions that seem to have become nearly universal amongst games. The commands and targeting and inspecting and so-forth in LOTRO and every other game I've played in the last couple years are pretty close to the same as they are in WoW. It seems the industry is adopting an unofficial "standard" and any game that doesn't want its players to have a "ewww! clunky!" reaction whenever they try to play after having played something else for a while needs to get on board.

#54 Jun 07 2008 at 7:57 AM Rating: Good
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What happened to my Lay Hands? I've died twice now because apparently, as a Paladin, I've lost this ability.
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#55 Jun 08 2008 at 3:39 AM Rating: Good
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Katigir,
Lay on hands is now listed under the alternate abilities. Go there to make a hot key for it.
#56 Jun 08 2008 at 3:42 AM Rating: Good
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Alternate advance to be correct, under the class abilities. Harm touch for SK is there as well.
#57 Jun 08 2008 at 5:14 AM Rating: Decent
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Nadenu wrote:
That's what was killing me. I realized I'll have to play in first person again, since there's no tab-targetting, you have to actually click the mob. And I had forgot how to check my item stats too. What you do is right click on the item and hold, then finally a window pops up. To keep the window open, you have to keep your right mouse button down, and drag it off the item.

While I realize EQ doesn't want to try to turn into EQ2, WoW or any other game, they really should borrow a few things from those games (camera angles and key commands, for instance) in order to make the game just a bit more user friendly.
Tab targetting in EQ defaults to your F8 key - hitting it will target the closest mob (no idea why F8). You can also set a key to tab through targets from the control panel. Targets through closest to farthest. Many people also have the HoTT leadership ability as well, that will display your targets target, and then you can just click on the appropriate box to target that mob. It's a life-saver for healers.

While you don't have an open camera ability (as fas as I know) you can scroll in and out with a mouse wheel easy enough, and there are lots of different camera angles you can use if you take the time to get used to them. I usually play in the first person but then scrolled way out. The item comparison does suck...it's not ever been upgraded. Though lots of other stuff has...you just have to relearn the tricks. Smiley: wink

After playing Vanguard, LOTRO and EQ somewhat simoutaneously I've decided I like Vanguards targetting system the best, as there you actually have an offense and defense target (you can heal an individual group member without ever 'untargetting' the mob)...but relatively little difference between EQ and LOTRO. Never played EQ2.



Edited, Jun 8th 2008 3:22pm by Elinda
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#58 Jun 08 2008 at 6:31 AM Rating: Good
Vanguard's targeting system should be copied by every new MMO till the end of time. In fact, I think it's the best innovation I've ever seen in one of these games. It made it so I could actually play a healer and not look like a total fUcking spaz as I inevitably wind up spamming heals on myself instead of the tank.

Edited, Jun 8th 2008 9:48am by Barkingturtle
#59 Jun 08 2008 at 11:27 AM Rating: Excellent
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In WoW you can do the same with macros using [Focus].

You set your tank as your focus using one macro:

/focus target

Then you can have another macro (or a set of them for different levels of heals):

/cast [target=focus] Greater Heal (rank 6)

If you want to make sure you bandage yourself instead of another player (yes, this is for warlocks and melees):

/use [target=player] Heavy Netherweave Bandage

I'm pretty sure the rationale for not having a more complex interface in WoW was that they'd decided to let players modify and customize the default interface with macros like that, at least until players' preferences became clear.



Edited, Jun 8th 2008 3:28pm by Samira
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#60 Jun 08 2008 at 11:53 AM Rating: Good
But Sam, if I'm prone to accidentally healing myself instead of the tank, what makes you think I'm competent enough to craft a macro?

FUck it, I'm a mage now, anyway. It's really best for everyone involved.
#61 Jun 08 2008 at 12:17 PM Rating: Decent
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I solve this problem by never targetting anyone other the main tank Smiley: grin. If anyone other than the main tank is being hit, well thats their own bloody fault Smiley: tongue

This is why my EQ Guildies prefered me playing a Chanter.

#62 Jun 08 2008 at 1:09 PM Rating: Good
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EQ2 has "target of target". So if you're a healer, you can target your MT. Then, whatever he/she is targeting, you can attack. But if the MT needs a heal, you've already got him targeted, so you don't have to switch off the mob to heal. Now, if someone else in the group needs a heal, you'll have to manually target them, but otherwise, the targeting in EQ2 works really well.
#63 Jun 08 2008 at 1:49 PM Rating: Good
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You can also target the Mob and heal through that. Say the MT loses aggro and the mob attacks someone else. If you are a healer you can cast a heal and it will heal whoever has aggro at the moment. If youre a fighter you can cast intercede.

F8 is the same in EQ2 as EQ1. It will target the nearest mob. But tab also works.
#64 Jun 08 2008 at 4:51 PM Rating: Good
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Eq lost me over the fact that Jonwin always has the game loaded and in trader mode, when not playing online.

This was fine in the winter and electricity rates were lower. I even got into trying to corner the spider silk market with him and Dot for awhile. Then I play LOTR:O and found I was able to actually save some money on bills, without having to keep computer online and ingame.

With the current heat wave and storms moving through the area daily, the power has been off at least once a day for a minute or two. I rather keep the computers off and just check status of my auctions once a day. That is if I actually log into LOTR:O once and awhile. Having a lifetime account means I don't have to feel guilty about paying for a game I may not have time or money for, yet still want play occasionally.

I keep wishing we could afford solar panels for the roof so we could give BG&E the finger.
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#65 Jun 08 2008 at 7:09 PM Rating: Good
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That's another thing about EQ, having to be online to sell anything. Maybe it's not something they can easily change as far as the coding, but is offline selling even something they're looking at? I know one argument for it is the fact that so many people have multiple accounts *just* so they can sell.
#66 Jun 09 2008 at 3:01 AM Rating: Good
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Yeah, I think in EQ2 you can have up to two toons on the same account selling while offline. Nice feature, for sure. And now that you can mail to toons whether they are good or evil, there's no need to run around trading and the like.



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#67 Jun 09 2008 at 6:38 AM Rating: Excellent
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The funny thing is that, once upon a time, EQ's controls felt instinctive. I used to be running around in third person, pulling mobs, mezzing, charming, slowing, hasting, etc etc (bard) and the problem was never "How do I target this mob?"

On the other hand, I was good for occassionally hitting the wrong song hotkey leading to some good times.

Raheli says to the group, 'Accidentally Gated the mob. That's probably gonna cause a train.'
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#68 Jun 09 2008 at 6:56 AM Rating: Excellent
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Jophiel wrote:

On the other hand, I was good for occassionally hitting the wrong song hotkey leading to some good times.

Raheli says to the group, 'Accidentally Gated the mob. That's probably gonna cause a train.'


On my druid I once succored my group to the zone. From a boss fight in a raid.

It was not stellar.



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#69 Jun 09 2008 at 7:11 AM Rating: Good
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Jophiel wrote:
The funny thing is that, once upon a time, EQ's controls felt instinctive. I used to be running around in third person, pulling mobs, mezzing, charming, slowing, hasting, etc etc (bard) and the problem was never "How do I target this mob?"


Yeah, but obviously that was because EQ was the only animal of its kind, and we learned to play that way.

I know that for the longest time, when I played a new MMO, I still "steered" using the number pad, and couldn't get used to tabbing to target. It's just that after a period of time, I've picked up on the WASD movement and now I'm having trouble letting go.
#70 Jun 10 2008 at 4:44 AM Rating: Good
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Nadenu wrote:
Jophiel wrote:
The funny thing is that, once upon a time, EQ's controls felt instinctive. I used to be running around in third person, pulling mobs, mezzing, charming, slowing, hasting, etc etc (bard) and the problem was never "How do I target this mob?"


Yeah, but obviously that was because EQ was the only animal of its kind, and we learned to play that way.

I know that for the longest time, when I played a new MMO, I still "steered" using the number pad, and couldn't get used to tabbing to target. It's just that after a period of time, I've picked up on the WASD movement and now I'm having trouble letting go.


/nod
I logged on with Kakar the other day, and spent an hour ducking every time I wanted to go somewhere.

I didn't have to use my LoH, so not sure what's up there. I made a quick round of LGuk and Veksar, then wandered into the Bazaar and quickly became overwhelmed. My new bracers and gauntlets from the Vet pack are pretty sweet though, way better than what I had. I also had one of those defiant helmets drop in Veksar and it was better than my Crown of Narandi, which made me sad as I was so pumped when I got that thing.

It didn't take long for me to get bored though. I may log in once or twice more just for kicks, but they aren't getting a new subscription out of me.
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#71 Jun 10 2008 at 5:05 AM Rating: Good
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Under the Alt O list of options, you can change what nearly every keyboard command stands for, including changing movement to WASD and target to TAB if that is what you have grown more comfortable with, you can also change the colors of the various text message to whatever color you are used to now as well.

Edited, Jun 10th 2008 9:06am by fhrugby
#72 Jun 10 2008 at 5:36 AM Rating: Good
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I kind of figured I could set up my controls differently, but I'm too lazy to do it. Complaining is more fun. =D

I haven't logged in in a few days. I might still play some since it's free. I could at least get my new mage out of the tutorial and into the new starting area to see that.
#73 Jun 10 2008 at 8:04 AM Rating: Decent
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Nadenu wrote:
Ambrya wrote:
Kakar the Great wrote:
I cracked, damn, it's amazing how much I've forgotten about how to play this damn game.


I'm just so used to easier-to-use interfaces from other games now that EQ is nearly unplayable for me. I gave it a shot just for nostalgia's sake, but the camera didn't follow right, you couldn't change the direction in which you were looking just by dragging your mouse, none of the keyboard shortcuts were the proper letter (for example, "C" which should bring up your character sheet, instead "considers" whatever you have targeted) and for the life of me I couldn't figure out how to inspect an item to compare it to my existing equipment without a handy tooltip that pops up whenever you hover your mouse over it.

I'm sure I would get back in the groove eventually, but I doubt I'm gonna bother actually playing long enough to accomplish it.


That's what was killing me. I realized I'll have to play in first person again, since there's no tab-targetting, you have to actually click the mob. And I had forgot how to check my item stats too. What you do is right click on the item and hold, then finally a window pops up. To keep the window open, you have to keep your right mouse button down, and drag it off the item.

While I realize EQ doesn't want to try to turn into EQ2, WoW or any other game, they really should borrow a few things from those games (camera angles and key commands, for instance) in order to make the game just a bit more user friendly.


You can tab target in EQ. I remember because I did it all the time back when I played. Thanks for the item stats comparison. I was trying to figure out how to do that. When I logged on then nobody I remember was on. I think they all quit. I'll probably just travel and see the zones and changes and goof off here and there and then just quit. Took me forever to figure out how to dismount too.
#74 Jun 11 2008 at 6:08 AM Rating: Excellent
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Tried again for a bit last night. I can still swarm kite with my bard so I don't totally suck. Did hobgoblins in PoN and managed to get Defiant drops for every class but plate wearers.

Took my SK into Nadox and was amazed at how crowded it was. Back soon after they started hotzones and made Nadox one, I was still alone in there 95% of the time. This time, there wasn't much open except for some luggalds. Even the mine tunnels and lower troll room was camped.

I don't see myself re-upping. Hobgoblins and luggalds and Sebilite Juggernauts are fun nostalgia but the game is way past them now and I don't have the enthusiasm to catch up. If I'm going to try to build up a character, it'll be in a newer generation game.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#75 Jun 11 2008 at 6:17 AM Rating: Decent
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I still need to log in and go visit VT and the Sleepers tomb, since they are open zones now.

My husband logged in last night. There was the same SK frog sitting in the same spot in the Guild Lobby as he was 4 months ago. He told my hubby to go back to his other games....Smiley: rolleyes

In other exciting gaming news...I completed book 12 in Lotro last night and got Elronds Cape!
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#76 Jun 11 2008 at 6:37 AM Rating: Excellent
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Heh.. I visited Doomfire, The Burnin' Lands last night and was rather unimpressed. I suppose it might look snazzier deeper in but the zone-in looked worse than Burning Woods.

It takes a long time to chant-kite those mobs Smiley: laugh
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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