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AoC released in a weekFollow

#127 May 29 2008 at 12:25 PM Rating: Decent
NephthysWanderer wrote:
The entire "healers sit in the back and watch bars" has been tossed out the window... I love what they did with healers, they are actually fun to play with.


Could you elaborate? I'm going to assume healers still watch bars and react somehow (likely smacking a button). Is there something else they get to do?

Let me ask a question (may not be the right one): say there is a full group and this is going to be a really tough fight. Would you be better off if the healer just stared at the health bars or could they also do something else? Or would they *have* to do something else?

#128 May 29 2008 at 1:11 PM Rating: Excellent
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From what I read so far on the AoC forums, healers (at least Priests of Mitra) use heal over time (HoTs) that are cast before fights begin. This enables priests to then cast their smite and rebuke spells and maybe refreshing the HoTs as well. Direct heals come into play at a bit higher levels, but I've only gotten my priest up to about 9.

AoEs come into play later, too, providing more damage dealing and making priests pretty self reliant and powerful. I'm stating all this off the cuff and I'd provide links on the topic but I'm typing all this on my iPhone and it's a pain as it is.

Edited, May 29th 2008 5:15pm by Snorre
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#129 May 29 2008 at 3:03 PM Rating: Decent
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I can still not get those fricking forums to work.

Special needs bodhi
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#130 May 29 2008 at 3:06 PM Rating: Decent
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Go to register.ageofconan.com and then change your forum password. It should help.
#131 May 29 2008 at 3:30 PM Rating: Decent
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So I've heard, no luck.
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#132 May 29 2008 at 3:44 PM Rating: Excellent
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I put in two tech support tickets in last week. I finally got access to the forums last Saturday. I received another generated reply for the second email this morning - so just put in a tech support ticket and they will get to you eventually.
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#133 May 29 2008 at 4:30 PM Rating: Good
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Quote:
so just put in a tech support ticket and they will get to you eventually.


Same for me. Your not missing much tho...Now I'm in theres a lot of whining along the lines of "i had my account banned and i lost 3 lvl 80's and 35 Gold".

Why didn't Alla do a network site for AoC??

Edited, May 30th 2008 12:31am by paulsol
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#134 May 29 2008 at 10:32 PM Rating: Decent
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paulsol the Righteous wrote:
Quote:
so just put in a tech support ticket and they will get to you eventually.


Same for me. Your not missing much tho...Now I'm in theres a lot of whining along the lines of "i had my account banned and i lost 3 lvl 80's and 35 Gold".


Sounds like Blizz's plan(according to conspiracy theorists) to send the cheaters over to AoC by banning them all on the eve of AoC's release worked perfectly.

Smiley: laugh


paulsol the Righteous wrote:
Why didn't Alla do a network site for AoC??


Allakhazam, on May 9th, 2008 wrote:
Unlikely. We've been begging Funcom for four months to please get us into the beta. We finally got some beta keys this week. It takes us two to three months to put together a quality site for a game. I refuse to launch a site that is not a quality site. Thus, it is impossible to launch a site before the game launches. I guess if there are no good sites for the game in a couple months and the game actually takes off, we will rethink it, but for now I don't see us doing an AOC site.


Link.
#135 May 30 2008 at 2:02 AM Rating: Good
I've only just discovered this Smiley: tongue
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#136 May 30 2008 at 6:05 AM Rating: Good
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For any interested Asylum posters playing AoC:

What servers is everyone playing on? Let's get a list going.

Come create a toon on the Wiccana (unofficial RP-PVE) server and we'll get a guild going. I know time zones can be an issue, but I've seen it work in other games (I was in a UK guild in EQ2 for a time). If you UK/Euro folks have a preferred server, let us know and I'll check it out.

(I posted this info on the new AoC Alla page:)

Wiccana server is the oasis for mature players. My original toon is on Thog and the Thog general and ooc chat are something out of a junior high lunchroom.

Since I have a 22 Barbarian on Thog who is actually guilded, I'm gonna continue to work him up when I can. Hopefully, we will get a guild up and running on Wiccana soon but until that happens, I'll continue to work up my Thog toon.

I've made the following toons on Wiccana:

Snorre - Conqueror (for now - if I don't like it, I'll redo my Barbarian)

Haemish - Priest of Mitra

Dashiell - Assassin

Roam - Ranger

Tankard - Guardian

Snorri - Bear Shaman
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'Lo, there do I see, the line of my people, back to the beginning, 'lo do they call to me, they bid me take my place among them, in the halls of Valhalla, where the brave...may live...forever.

X-Box 360 Gamer Tag - Smogster
#137 May 31 2008 at 6:24 AM Rating: Decent
the healers in AoC are more like shamen in other games. they cast AE hots adn melee. just like casters cast damage shields, ae, and melee.

the key word here is melee and tank. the end. casters, weather its healing or damage classes, are just slight variations of melee and tanking. little side abilities.

my little necro has 3 differant pets now. the last two pets she earned do LESS MELEE DAMAGE than the first one she got. infact, it seems each sucessive pet does less and less damage.

first pet - 15 to 22 damage melee plus bleeding dot that also makes mobs less resistant to melee damage.

second pet - 14 to 17 melee damage plus a dot? is what it says havent noticed it working.

third pet - 13 to 15 damage plus it drains mana from caster mobs.

situational. ie, useless as the fights are fairly short and melee damage is king in this game. MABE the mana drain pet in some end game epic encounter in a raid against a caster god.

they REALLY had no clue as to how to make a caster, much less make one interesting to play. they had a tank/melee mindset and didnt look any further. the melee combos with beheadings and stuff are really cool. casters just kind of stand perfectly still with their arms out wide with some swirly smoke graphcs that lags out all but the best video cards. no beheadings, no cool moves. just stand there taking hits like a warrior with swirly smoke graphics using ae spells.

a 3 for casters. and thats being generous. healers are not any better. they are warriors with a couple heal over time dots. real tanking classes get taunt skills but they are pointless as the hots the healers use are AE and a caster with a damage shield can tank as well as the warrior.

absolutly no clue as to how to make a caster. none. my cloth robe with a damage shield can stop a blade as well as the best plate. the only differance is, melee classes get the cool combo graphics.

the graphics realy are awsome. you can see straps and shoe laces on the boots. you can see the leather strap and gold pendant on a necklace. the detail is very very good. and my 3 necro pets look grusome with bone and gore included. usless but grusome. they still cant tank. my dark templer seems to be struggeling more than the pure fighter classes. shamen seems to be the most inline for an upgrade. they are tough to play at lower levels. die alot. rogue classes cant take a beating as well as casters or plate classes, but they kill really fast.

graphics a 10
game play a 7, pretty much same ole same ole
casters a 3, they really suck
#138 Jun 01 2008 at 5:09 AM Rating: Decent
started a toon on a pvp server. levels and pvp dont work unless there is some restriction level wise as to who you can attack.

AoC just reproved that point with their venture into pvp. GANKFEST. the end. if your even in level, its a matter of which fighter or rogue class gets the first hit. if your a caster, dont even bother, just run. casters have to prey on lower level toons cause anything equal level will wipe the floor with them.

there is a level 25 barbarian in the starting area on my server mopping the floor with every one, why, i dont know. guess being the biggest fish in a small pond is more rewarding to him than leaving the starting area and becoming gank bait.

gank fest. the end. made it to level 8 before i got so tired of poping up on the revive platform from gankers i deleted the toon after logging out. even Shadowbane didnt allow ganking in the starting area. and you see how far they went subscription wise.
#139 Jun 04 2008 at 3:42 PM Rating: Decent
mid 30s now.

casters still suck. my necro hasnt had a new spell in many levels. just upgrades of existing ones. my dark templar, ie, sk, is doing fine but getting a bit boaring. push ability button, smash corresponding attack button, repeat untill one of you runs out of red stuff.

but atleast the fights are short. no where near the log sawing encounters of EQ2 or EQ1.

the world is awsome. increadably detailed. and thankfully, probably the only reason they will be here a year from now, is the game play is more WoW than EQ, EQ2, Vanguard ish. no mandatory grouping and the majority of the content is open and geared for solo game play.

there are group only dungons. have been in one. its funny how people try to bring fighting styles from other games to new ones. i saw 2 casters and 3 figher classes screaming for a healer to get started. with as fast as you recover hitpoints, and the way mobs aggro and the tanking ability of casters, they didnt need anything. but there they sat, crying for a healer doing something close to nothing. i was in a group what had a healer, but mainly he was doing dps, not healing. we had 3 casters doing AE. by the time the tank got aggro on anything all the mobs were dead.

granted, it would have been a bit different of we were fighting mobs 3 or 4 levels higher than us. might have actually needed a healer then.

the world is just stunning. first rate. its a great platform to start bulding from and they didnt make the mistake Vanguard did with going for a grouping gamne.
#140 Jun 05 2008 at 9:31 AM Rating: Decent
Quote:
no mandatory grouping and the majority of the content is open and geared for solo game play.... didnt make the mistake Vanguard did with going for a grouping gamne.


I find it exceeding funny how, you want to play a MMO (Massive Multiplayer Online) without grouping.... Just go play a regular rpg.
#141 Jun 05 2008 at 9:38 AM Rating: Good
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Quote:
I find it exceeding funny how, you want to play a MMO (Massive Multiplayer Online) without grouping.... Just go play a regular rpg.
These days it pretty much recognised that grouping should be for fun/gear not leveling.

So basing a game around group to level is doomed to failure.
#142 Jun 05 2008 at 9:39 AM Rating: Decent
Recognized by whom? the Wow population? I don't think along those lines at all.
#143 Jun 05 2008 at 9:49 AM Rating: Decent
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DeathBySnoosnoo wrote:
Recognized by whom? the Wow population? I don't think along those lines at all.


The WoW population represents a pretty signficant portion of the MMO pie.

Tarv is right, forced to group is a death sentence for an MMO.
#144 Jun 05 2008 at 10:01 AM Rating: Decent
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Heh heh...I said pie.
#145 Jun 05 2008 at 10:03 AM Rating: Decent
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Smiley: pie?

*edit... Denied!

Edited, Jun 5th 2008 2:04pm by tarv
#146 Jun 05 2008 at 10:06 AM Rating: Good
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Baron von tarv wrote:
Smiley: pie?


Better?
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#147 Jun 05 2008 at 10:19 AM Rating: Decent
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NephthysWanderer wrote:
DeathBySnoosnoo wrote:
Recognized by whom? the Wow population? I don't think along those lines at all.


The WoW population represents a pretty signficant portion of the MMO pie.

Tarv is right, forced to group is a death sentence for an MMO.


Not necessarily a death sentence but it does end up narrowing its viability to a niche market. VG:SoH tried to make the claim that the niche market was viable, also beyond that they claimed that WoW had created a backlash in the market against "casual". I think it became VERY clear that they overestimated the "backlash" and that they failed to consider the fact that they were entering a niche market with already established and loyal user bases.

End of the day its about selling boxes and more importantly maintianing a subscription base. The golden days of EQ are gone, welcome to 2008 and a post WoW mmo community.
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#148 Jun 05 2008 at 10:27 AM Rating: Good
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I think a lot of the issue is the fact that quite a few people that started off with EQ have gotten older, had families and kids, gotten more demanding jobs, etc. Essentially, we've "grown up". We don't have the time that we used to have to play games. So the casual play style and being able to solo works better for us.

And then you have a lot of players new to MMOs that are learning with the newer, more casual games. While some of them might like a more "hardcore" grouping game, I'm betting the majority of them also like the freedom that the casual games offer.
#149 Jun 05 2008 at 11:54 AM Rating: Default
Honestly, grouping can be tedious, but if your playing a game with millions of other people, why not actually play with them, instead of by yourself? If you don't have time to level in a group, you won't have time to do anything in a group really. So why not just just play a single player game? Its not like WoW has a good storyline, or any mmorpg for that matter, with the exception of maybe FFXI, but they take grouping a bit too far lol, not being able to do anything without a group is too much.
#150 Jun 05 2008 at 11:57 AM Rating: Decent
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DeathBySnoosnoo wrote:
Honestly, grouping can be tedious, but if your playing a game with millions of other people, why not actually play with them, instead of by yourself? If you don't have time to level in a group, you won't have time to do anything in a group really. So why not just just play a single player game? Its not like WoW has a good storyline, or any mmorpg for that matter, with the exception of maybe FFXI, but they take grouping a bit too far lol, not being able to do anything without a group is too much.


Your logic is borderline retarded and your opinions are wrong. I'm just going to make this simple and respond with a standard "go away".
#151 Jun 05 2008 at 9:35 PM Rating: Default
I think a lot of the issue is the fact that quite a few people that started off with EQ have gotten older, had families and kids, gotten more demanding jobs, etc. Essentially, we've "grown up". We don't have the time that we used to have to play games. So the casual play style and being able to solo works better for us.

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for me, its more of not being willing to ever, EVER again waste so much of my time for a game. EQ was as ground breaking as DOOM was. facinating. totally new.

not so much any more. i dont think its a matter of growing up as much as it is the car is 10 years old and doesnt really do anything other cars dont do, so, not going to spend as much time washing or waxing it anymore. i think if something totally new and excieting hit the market, you would get people spending hordes of time playing again just like we did with EQ. but the games that have launched are pretty much all the same. whack-a-mole for levels and loot. the end. the quests are the same, the stories, while differant, all pretty much sound alike, the grind is the same.

so people are just not interested in allocating so much of theri precious time for...the same ole same ole. and we have had time to sit back and say "omg, i camped that ancient cyclops for 24 hours streight..." and think to ourselves, if hat wasnt the stupidest waste of time it has to come a close second to anything i have every wasted my time on in my life.

we still want to play, we just dont want to spend our life in it any more.

along comes WoW. no pressure. no greif. no fustraition. just play time with out the increadable time commitment.

they are up to 12 million subscribers. they added ANOTHER MILLION subscribers in the last 6 months. Vanguards circleing the drain with 20k. last check placed EQ1 and 100k and shrinking. EQ2 never made it past 300k, and shrinking. LOTR never made it big time.

and during expansion after expansion, free game play after free game play just to try and keep it going.........WoW added ANOTHER million subscribers in the last 6 months.

forced grouping IS a death sentence for a mmo. so is a PvP based game, something Warhammer is going to find out soon enough. Wii want to play, not hold down a second job. Wii want to explore something new, not spend most of our playtime popping up on a rez platform from being endlessly ganked by other players.

most of us anyway.

BTW, 35 now in AoC. have hit a wall. very few quests left from here to aleast 40 it seems. time to grind or bolt. also, mounts are 100 gold and up. after 35 levels of looting, i have 12 silver. need 100 silver to get 1 gold. dont expect ill ever get a mount. infact, if i cant find another questing area for this level, i may not even see another level.

the graphics really are worth the price of the box though. and they are talking about adding another fighting are from 30 to 50 this summer. so who knows, mabe ill park it for a month and come back to see.

but im not grinding, camping, or even medding in any game ever again.
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