level 8 now, getting a handle on it i think.
what i dont like
1. the out of ship combat. atbest, i can see it ending up to be very much like EQ2. a spam fest of "special" abilities and attacks. boaring.
2. everything is instanced. everything. the only interaction between other players will be societies (guilds) and groups. the broker too. any and all fighting is instanced. even if you attack a wandering brit or frenchie.
3. the enviroment in the towns is 90 percent non-interactive. ie, there are mabe 4 or 5 buildings in any town you can actually go inside. and again, they are instanced. very much like AO, shadowbane, and D&D online. you cant climb anything. you cant jump in the water. you cant wander the beach. all you can do is access the little mini map area and go into a hand full of buildings.
----------------------------------------------------------------------------
what i do like.
1. the character creation. great job. really fits the part and something in there for any taste. love the glass eye look. better than anything out cept mabe EQ2. EQ2 did a great job with this.
2. the NPCs in the town and on the water. constantly moving, constantly doing something you would expect to see on a caribean island. working on buildings, eating, entertaining, wenching(my favorite, probably gona get alot of flaq from feminests though). again, fantastic job, there isnt any other game out that captures the atmosphere as well and makes the world really feel alive. none.
3. the ship combat. great job. you have four zones, the bow, stern, starbord, and port side that all can be attacked individually. for instance you go broad side with a ship, it only damages the side it is fireing on. not only is it realistic, it gives you stratagy. go broad side untill that armor is almost gone, then turn the ship to the other side. and dont let him do the same, keep attacking him in the same side. all you have to do is destroy one side to win.
you also have another option in ship to ship fighting. you can board the other ship and defeat their crew. you get 6 crewmen of your own to help. but dont board untill you have decimated more of their crew than they have of yours. hence the multiple types of ammo. the shot does mostly armor damage, the bar does mostly mast and rigging damage immobolizing them, and the other does mostly crew damage. if the enemy is a bigger more armored ship, it might be better to just use the anti crew armor and board to win that way. especially if you know you cant go toe to toe armor wise.
if you sink the ship you win. if you board the ship and beat their crew you win.
pirates get another option. after you beat the ship, you can take it for your own. thats the primary way to get upgraded ships for pirates. the others have to pay. that really isnt that much of an advantage though, you still have to pay for upgrades and you cant transfer them from one ship to the next.
the ship to ship battles rock.
4. the mending or repairing. you get a durability rating for your ship. if its captured it is usually 1. you have to buy another ship and transfer its durability. if you get sunk, and you only had 1 durability, your ship is SUNK. FOR GOOD. along with every thing in its hold and all of its upgrades. you only take a durability hit if you get defeated in battle and sunk. to get higher durability, you have to basically pay for another ship. the best ships in the game will be player made, but really, like all mmorpgs, there isnt any point in buying one untill you get to the top being anything you buy untill that point will be replaced with something better in a few levels anyway.
its a great way to take money out of the economy, and adds realism to the game. fortunatly, so far, gold and ships are not hard to come by. especially if your a pirate.
5. the quests. they are well written and do a great job immersing you into the game. they also have alot of factual history woven into many of them. you can actually learn quite a bit about the history of pirates, adn how they came about and how differant nations either hunted them, or paid them, or both for their own purposes. how the french paid mercenaries(pirates) to protect their shipments, or attack merchant competitors. the whole thing was more about gold and riches than conquest and rule. they do a great job of bringing that out in the quests.
-------------------------------------------------------------------------
over all. its fun, its interesting, its entertaining. but it is so very one dimensional. its about the ships and the missions around them. personally, i think what this game offers would be a fantastic addition to another game like WoW or even EQ or EQ2. the ship to ship battle is fantastic. and it adds yet another dimension for upgrading in a game. but by itself.....i think it will suffer the same fate as D&D online. so focused on one dimension, that people just get board of it very quickly reguardless of how much fun the action is. any repetitive action gets boaring.
D&D online did a great job with classes, ballance and the actual fighting. but that was all there was. in the end, after a few weeks you had done everything. i think this game will suffer the same fate. a small but dedicated following.
it is worth the purchase price. its new, its differant, its unique. wont be very big, and you wont stay very long, but its been a fun trip so far.