Schmere wrote:
Yes, every MMO is monotonous in some ways, I just thought that there was far less room for the developers of LotRO to be monotonous simply because of the epic trilogy they were basing their design on.
Every MMORPG is monotonous in the same ways. They all start with silly piddling quests to deliver bat wings or rabbit feet or letters or whatever. They all involve lots of killing mobs. Every quest is some combination of "Go here, kill this, get that, talk to NPC". I might be wrong, but I don't think any even have an NPC chat inferface except for Everquest. Every other MMORPG just has you clicking "Yes" or "No" or "Boy, the king is great, huh?". At least EQ allows you to ask Nature princes for phat lewtz. They all have mob grinding for faction or reputation or traits or whatever your game gives you after you've killed your one billionth goblin.
I'm not playing LoTRO any more these days but I thought the quests were excellently written and did a fine job of giving you a "side" role in the story. The premise isn't that
you are the Fellowship heroes but rather that you're one of the many people who had to cope with the war going on while the Fellowship was doing their thing. To that end, it did fine. If you were expecting a great innovation in "Go here and kill that", I'd expect you were disappointed but no other game is doing a better job of it.
If the game just didn't "grab you", that's cool. Right now, no MMORPG has grabbed me. WoW has twenty bajillion subscribers and I found it flat and dull with no sense of a real "world" and basically an exercise in killing cartoon fauna. But it's a bit silly to accuse LoTRO solely of the same faults shared by the entire genre.
Edited, Nov 27th 2007 11:55am by Jophiel