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LoTRO for 9.99 @ BestbuyFollow

#27 Nov 24 2007 at 12:04 PM Rating: Excellent
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I know this is just speculation on my part, but I'm wondering if EQ2s next expansion will mirror the EQ expansion progression and put out a Velious expansion after this Kunark one like they did in EQ. That would be awesome - seeing how the Velious Dwarves have fared 500 years later after the cataclysm. Scars of Velious was a cool expansion pack, but a ***** for experience/death loss of experience in old EQ.
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'Lo, there do I see, the line of my people, back to the beginning, 'lo do they call to me, they bid me take my place among them, in the halls of Valhalla, where the brave...may live...forever.

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#28 Nov 24 2007 at 12:40 PM Rating: Decent
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Any new abilities? Talent trees extended? Are attunments to end game raids big long drawn out processes like DT? Lots of zoning or are zones larger?

Details!


Well, some races got a new trait (Frogloks for instance got hydromotion, I can now walk on the bottom of the ocean); interfaces have been revamped (and improved imo, it's all a lot clearer now); although most spells so far are only upgrades of the existing ones, there does appear to be a completely new one at lvl 80. All abilities had to be rechosen actually, and some were added, a very useful fighters ability added was one that boosts out of combat regeneration for a short time.

Like I said, Kylong Plains alone is equal to Antonica and the Commonlands together, without zoning.

Talent trees changes are a bit disappointing, every tree now just gets 20 points more. Sure, it's handy to improve all stats, but nothing new.

Lots of new cities, although most do begin at kill on sight faction. As some cities fight each other, it's at times a careful consideration when to do some quests that will lower faction for some and raise it for others.
#29 Nov 25 2007 at 8:29 AM Rating: Decent
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Quit turning my thread into lame *** EQ2 talk.

Added Nobby, Yan, and Kitca to friends, I'll holler when I see someone on. Provided that I learn how to holler.

Look for the trademark 1st char in a new MMO name, Nephthys the Loremaster.
#30 Nov 25 2007 at 11:08 PM Rating: Decent
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224 posts
Just as a disclaimer, I played a LotRO character to about level 35, but I found that the game turned Tolkein's epic world of heroes, magical creatures and amazing lore, into a boring "kill x boars, collect x herbs" type MMO.

The only thing it has going for it are its amazing graphics. Other than that, the combat system is very similar to that of World of Warcraft and the endgame content is tiny.

I don't want to discourage you from trying it since you've already purchased it, just don't expect to be amazed in any way.

I think the only way that a Lord of the Rings game could work would be if the producer were to to an immense amount of research about back stories and allow each character to play as a certain hero, but the logistics of this would just be unimaginable.

There is just too much monotony in being a fly on the wall in the midst of this amazing and fantastic story.

These are just kinda my ramblings, and I'm sure there are lots of people out there who love the game, but it just lacks a certain spark...
#31 Nov 25 2007 at 11:38 PM Rating: Excellent
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Schmere wrote:
the game turned Tolkein's epic world of heroes, magical creatures and amazing lore, into a boring "kill x boars, collect x herbs" type MMO.
Isn't that every MMORPG?
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Wow. Regular ol' Joph fan club in here.
#32 Nov 26 2007 at 3:41 AM Rating: Good
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I just assume anything Joph is playing involves him killing Orcs.
#33 Nov 26 2007 at 8:54 AM Rating: Good
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Atomicflea wrote:
I just assume anything Joph is playing involves him killing Orcs.


I'm pretty sure that Barbie's Pretty Princess Adventure doesn't have any orcs in it.
#34 Nov 26 2007 at 8:57 AM Rating: Decent
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Schmere wrote:
Just as a disclaimer, I played a LotRO character to about level 35, but I found that the game turned Tolkein's epic world of heroes, magical creatures and amazing lore, into a boring "kill x boars, collect x herbs" type MMO.

The only thing it has going for it are its amazing graphics. Other than that, the combat system is very similar to that of World of Warcraft and the endgame content is tiny.

I don't want to discourage you from trying it since you've already purchased it, just don't expect to be amazed in any way.

I think the only way that a Lord of the Rings game could work would be if the producer were to to an immense amount of research about back stories and allow each character to play as a certain hero, but the logistics of this would just be unimaginable.

There is just too much monotony in being a fly on the wall in the midst of this amazing and fantastic story.

These are just kinda my ramblings, and I'm sure there are lots of people out there who love the game, but it just lacks a certain spark...



I don't think I've ever played a game for the endgame, but rather the gamegame. Completely understand what you are saying, but the depth of any game is how involved you become in the storyline. WoW had none. No story in game whatsoever. I felt like I was playing 1000 mini comic books.

What made the difference between beta and now? Reading the quests. Actually reading them and trying ot understand what was going on. HUGE difference. Sure I can't slamajama through quests as quickly, but I actually want to find out what happened to people, etc.

Agreed with Joph. Every MMO is "kill x, collect x" with a boss or two thrown in for good measure.
#35 Nov 26 2007 at 11:57 AM Rating: Good
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Having Deliver the Post to every town in the Shire, with 3 of my alts, I been very proud of my Honorary Postman title. They are also, Master Brewers and at least one has kill enough slugs to earn patience deed.

Then there are the Deeds you earn having found all the ruins or fortress in a zone. Along with the wargs, goblins and orc's and next thing you know you have +4 traits.

If I wasn't trying to finish knitting Christmas presents for family and friends, I be in game playing everyday. Add Roselyn, Ithildes, Ethildes, Claerwyn and Elneclare to your friends list and If you aren't tagged before I get in game next time. I just trying to knit the thumb on my first fingerless mitten so my mouse hand can stay warm, while I play.
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In the place of a Dark Lord you would have a Queen! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the foundations of the Earth! All shall love me and despair! -ElneClare

This Post is written in Elnese, If it was an actual Post, it would make sense.
#36 Nov 26 2007 at 2:34 PM Rating: Good
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Bah, hooked on EQ2 again.With the latest expan they got it right
#37 Nov 26 2007 at 11:16 PM Rating: Decent
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Yes, every MMO is monotonous in some ways, I just thought that there was far less room for the developers of LotRO to be monotonous simply because of the epic trilogy they were basing their design on.

And Nephthys, what you said did make sense, and I probably didn't follow what was going on in game enough to enjoy it. I still play LotRO from time to time when I'm bored of WoW, and maybe I'll get back into it seriously at some point.

#38 Nov 26 2007 at 11:28 PM Rating: Excellent
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Atomicflea wrote:
I just assume anything Joph is mowing involves him killing rabbits.


/nod
#39 Nov 27 2007 at 7:55 AM Rating: Excellent
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Schmere wrote:
Yes, every MMO is monotonous in some ways, I just thought that there was far less room for the developers of LotRO to be monotonous simply because of the epic trilogy they were basing their design on.
Every MMORPG is monotonous in the same ways. They all start with silly piddling quests to deliver bat wings or rabbit feet or letters or whatever. They all involve lots of killing mobs. Every quest is some combination of "Go here, kill this, get that, talk to NPC". I might be wrong, but I don't think any even have an NPC chat inferface except for Everquest. Every other MMORPG just has you clicking "Yes" or "No" or "Boy, the king is great, huh?". At least EQ allows you to ask Nature princes for phat lewtz. They all have mob grinding for faction or reputation or traits or whatever your game gives you after you've killed your one billionth goblin.

I'm not playing LoTRO any more these days but I thought the quests were excellently written and did a fine job of giving you a "side" role in the story. The premise isn't that you are the Fellowship heroes but rather that you're one of the many people who had to cope with the war going on while the Fellowship was doing their thing. To that end, it did fine. If you were expecting a great innovation in "Go here and kill that", I'd expect you were disappointed but no other game is doing a better job of it.

If the game just didn't "grab you", that's cool. Right now, no MMORPG has grabbed me. WoW has twenty bajillion subscribers and I found it flat and dull with no sense of a real "world" and basically an exercise in killing cartoon fauna. But it's a bit silly to accuse LoTRO solely of the same faults shared by the entire genre.

Edited, Nov 27th 2007 11:55am by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#40 Nov 27 2007 at 8:37 AM Rating: Decent
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Jophiel wrote:
Schmere wrote:
Yes, every MMO is monotonous in some ways, I just thought that there was far less room for the developers of LotRO to be monotonous simply because of the epic trilogy they were basing their design on.
Every MMORPG is monotonous in the same ways. They all start with silly piddling quests to deliver bat wings or rabbit feet or letters or whatever. They all involve lot's of killing mobs. Every quest is some combination of "Go here, kill this, get that, talk to NPC". I might be wrong, but I don't think any even have an NPC chat inferface except for Everquest. Every other MMORPG just has you clicking "Yes" or "No" or "Boy, the king is great, huh?". At least EQ allows you to ask Nature princes for phat lewtz. They all have mob grinding for faction or reputation or traits or whatever your game gives you after you've killed your one billionth goblin.


That's one thing that made EQ funner. When turning in a quest or trying to receive a quest it was fun to add your own little words and personality to the dialog. You could call the npc a twit or use an accent when actually talking to them. As long as you used the word in the sentence you could say whatever you wanted. It made things a bit more interesting especially when others around would hear in the conversation.
#41 Nov 27 2007 at 9:44 AM Rating: Good
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Jophiel wrote:
Schmere wrote:
Yes, every MMO is monotonous in some ways, I just thought that there was far less room for the developers of LotRO to be monotonous simply because of the epic trilogy they were basing their design on.
Every MMORPG is monotonous in the same ways. They all start with silly piddling quests to deliver bat wings or rabbit feet or letters or whatever. They all involve lot's of killing mobs. Every quest is some combination of "Go here, kill this, get that, talk to NPC". I might be wrong, but I don't think any even have an NPC chat inferface except for Everquest. Every other MMORPG just has you clicking "Yes" or "No" or "Boy, the king is great, huh?". At least EQ allows you to ask Nature princes for phat lewtz. They all have mob grinding for faction or reputation or traits or whatever your game gives you after you've killed your one billionth goblin.


One of the things I find so interesting about Age of Conan is that the beginning of the game is essentially a single player startoff, and is completely different from the typical "Go kill 5 rats and bring me their ears" quests. Supposedly you don't even enter the multiplayer world until you have already somewhat developed your toon past the 35hp stage. At least that's what it sounded like from a review I read on it a couple weeks ago.
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#42 Nov 27 2007 at 11:32 AM Rating: Decent
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Quote:
One of the things I find so interesting about Age of Conan is that the beginning of the game is essentially a single player startoff, and is completely different from the typical "Go kill 5 rats and bring me their ears" quests. Supposedly you don't even enter the multiplayer world until you have already somewhat developed your toon past the 35hp stage. At least that's what it sounded like from a review I read on it a couple weeks ago.


Surely LoTRo is similar?

I thought the way you go from a completely basic solo intro segment, wich gets you using the keyboard basics, then a few levels in multiplayer, and then the solo set piece, and finally let loose.

The startng area for 'men' is especially good. On toon creation, you spawn in Archet, wich is a happy lil town, and then onto the set solo scene/quest where Archet is attacked and burnt. After that, when you rejoin multiplayer, Archet always feels like its recovering from the battle with the buildings still smouldering, and bodies lying around waiting to be buried.

But yeah there is a lot of 'kill 20'x'' to follow. But thats mmorpg's.

The thing I find interesting about AoC tho is the way its gonna be aimed at the adult market with its blood and gore. Decapitations and traumatic amputations FTW.
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#43 Nov 27 2007 at 12:41 PM Rating: Good
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paulsol the Righteous wrote:
Quote:
One of the things I find so interesting about Age of Conan is that the beginning of the game is essentially a single player startoff, and is completely different from the typical "Go kill 5 rats and bring me their ears" quests. Supposedly you don't even enter the multiplayer world until you have already somewhat developed your toon past the 35hp stage. At least that's what it sounded like from a review I read on it a couple weeks ago.


Surely LoTRo is similar?

I thought the way you go from a completely basic solo intro segment, wich gets you using the keyboard basics, then a few levels in multiplayer, and then the solo set piece, and finally let loose.



To an extent, yes. And those parts I enjoyed. Once you get beyond that to the normal questing it quickly returns to the normal MMO beginning. Not that there is anything wrong with that, and there was nothing about that I didn't like when I tried the game. I just quickly got bored with it. I'm not sure why exactly, it was nothing definitive I could put my finger on.

Quote:
The thing I find interesting about AoC tho is the way its gonna be aimed at the adult market with its blood and gore. Decapitations and traumatic amputations FTW.


Definitely a big selling point for me. Not to mention if you are a female character you basically start out as a sex slave, according to rumour. Smiley: sly
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Some people are like slinkies, they aren't really good for anything, but they still bring a smile to your face when you push them down the stairs.
#44 Nov 29 2007 at 2:58 PM Rating: Good
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Sorry Snorre, you apparently got caught up in one of our house cleaning sweeps. If and when you come back just send one of us a tell and you'll be in lickety split.

If someone hasn't logged into the game in 120+ days, we just assume they're onto other pursuits.
#45 Nov 29 2007 at 8:54 PM Rating: Excellent
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Cool thanks Yan, I really appreciate it. I barely have time as it is to play EQ2, but I may pop back into LOTRO at some point and I'll take you up on that offer.

Wish we could get you over to EQ2. Smiley: sly
____________________________
'Lo, there do I see, the line of my people, back to the beginning, 'lo do they call to me, they bid me take my place among them, in the halls of Valhalla, where the brave...may live...forever.

X-Box 360 Gamer Tag - Smogster
#46 Nov 30 2007 at 3:56 AM Rating: Good
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I used to play EQ2 and liked it quite a bit, actually. I wasn't overly fond of the community on our server but the game itself was enjoyable. Unfortunately the hubby didn't like it too much and, well, you know how that goes. We like to game together.

Of course with a lifetime LoTRo subscription I have the luxury option of taking time off from that game & playing something else for a while & not feeling guilty. One never knows.

I don't remember EQ2 having tabards, so I think it would be safe, eh?
#47 Nov 30 2007 at 4:54 AM Rating: Good
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no gnome tabards Smiley: grin. We do have capes, though. But as all the cool kids are in a guild that is not run whatsoever by any asylumite, and the design was picked long ago, it's a moot point. Plus, it's a serpent. It's actually cool. Smiley: laugh
#48 Nov 30 2007 at 7:13 AM Rating: Good
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What's the name of the guild? I've tried doing a /who on some of the names Nads gave, but either I'm doing it wrong or none of those toons are ever on.
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Some people are like slinkies, they aren't really good for anything, but they still bring a smile to your face when you push them down the stairs.
#49 Nov 30 2007 at 7:22 AM Rating: Good
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you sure you are on the blackburrow server? Ive been keeping an eye out for you and havent seen you yet. Ill PM you deatils.
#50 Nov 30 2007 at 7:55 AM Rating: Good
Think it's time I should move to a new game.
Haven't found anything yet I'll give this a shot.
#51 Nov 30 2007 at 8:44 AM Rating: Excellent
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Yanari wrote:
I don't remember EQ2 having tabards, so I think it would be safe, eh?


You DO remember that I originally wanted the two tankards of ale icon (I think you did, too) - the garden gnome was chosen by the majority of the guild. Damn those gnomes! Damn them to hell! Smiley: motzSmiley: banghead

You should definitely try EQ2 again with your hubby - a lot of interesting new content and the best part - I'm in a guild with DSD, Nadenu, Tare and I believe Bhodi (inactive) at the moment.

Yeah Neph, dat's right, we derailed yo punk *** thread again. How ya like that? Huh? Huh? Smiley: grin

Seriously, how ya liking LOTRO now, Neph? Met up with any orcs yet? They are really cool in LOTRO.

____________________________
'Lo, there do I see, the line of my people, back to the beginning, 'lo do they call to me, they bid me take my place among them, in the halls of Valhalla, where the brave...may live...forever.

X-Box 360 Gamer Tag - Smogster
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