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The continuing Saga of VG: Saga of ZeroesFollow

#1 May 18 2007 at 5:50 AM Rating: Good
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I know I've brought this up a number of times in the past but really I am quite fascinated with the whole experience. As an avid MMO~er since 2001, the insights the whole debacle has given into the industry have been huge.

http://www.f13.net/index.php?itemid=561#more

f13net has what appears to be a very reliable interview with a Sigil employee who recently left.

Has some pretty interesting stuff on Microsofts involvements, SOE's non involvement, Brad being completely AFK during beta 2 and beyond, and most notably the firmest numbers on subscriptions we have seen yet. 200k box copies sold and only 90k subscribers, which is actually good retention rate consider the game is a PoS.

In case some of you didnt know SOE bought out Sigil a couple of days ago and the entire sigil design staff was let go. It talks about that whole process. It also pretty much reflects the views that Alla put down about Brad awhile back.

All in all I feel bad for the Sigil staff. I know what is like to commit yourself to a project, to work long hard sh'itty hours because you believe in something and the people you are working with, where it isnt just a job or paycheck but something more. I also know what is like to see it fall apart due to mismanagement and poor leadership.
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#2 May 18 2007 at 6:23 AM Rating: Excellent
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You forgot this one: http://www.f13.net/index.php?itemid=562
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#3 May 18 2007 at 6:34 AM Rating: Excellent
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90k -- ouch

The guy touched on this but I think that much of the "catastrophic failure" of the game came from its hype and the belief that people had that Brad would usher in a new dawn of EQ experiences. Without the McQuaid name and rosey EQ memories, its failure would have been just another Horizons or Shadowbane but with prettier graphics.
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Wow. Regular ol' Joph fan club in here.
#4 May 18 2007 at 6:40 AM Rating: Decent
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I guess you can put as much stock into an interview with an "X" employee as you'd like. However you can hardly claim the game is a catostophic failure as long as thousands of people are logging on each day/night and enjoying it.

Sigil's and Brad McQuaid's biggest mistake was and continues to be it's constant airing of it's dirty laundry. I claim liberal media bias....

30k...lets go. It's Friday, we don't want to hang around here all day.
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#5 May 18 2007 at 6:45 AM Rating: Excellent
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Elinda wrote:
I guess you can put as much stock into an interview with an "X" employee as you'd like.
Nothing McQuaid said contridicted the anonymous employee's statements, even when he was asked point blank about it. The closest he came to saying "That guy is wrong" is repeating "A small team" when the interviewer asked why they only had a single QA guy working on the project.
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Wow. Regular ol' Joph fan club in here.
#6 May 18 2007 at 7:00 AM Rating: Decent
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Jophiel wrote:
Elinda wrote:
I guess you can put as much stock into an interview with an "X" employee as you'd like.
Nothing McQuaid said contridicted the anonymous employee's statements, even when he was asked point blank about it. The closest he came to saying "That guy is wrong" is repeating "A small team" when the interviewer asked why they only had a single QA guy working on the project.
The interviewer and interviewee both refer, multiple times, to 'the failure'. Now, presumably if your company went belly up and it's sole product was this one game, you might want to call the game a failure, but it's not. Sigil may be a failure, Vanguard is not.

Until we see what is in store for future content, there's no real way to know. Fortunately for those 50 Sigil devs that are now SoE employees (of which this x-employee was apparently not one of), there is so much content there now that they have some time to develop the first expansion.

I'm no Sony fan, but they've maintained and continued putting out decent content for EQ for the last 5 years, I have no reason to believe they can't and won't do the same for Vanguard.

Will the game ever be "Brad's Vision"....Smiley: lol....No. Geesh, talk about drama queens.




edit: tidied up my typos. Smiley: blush





Edited, May 18th 2007 5:16pm by Elinda
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#7 May 18 2007 at 7:06 AM Rating: Decent
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In a way, the situation with Sigil--more specifically, Brad himself--reminds me of the guys who started the company I used to work for.

These guys started out in the mid-90s as engineers at InFocus, which for a very long time dominated the market in video projectors, long before Sony or NEC or any of the other big-name electronics companies got into the game. In those days, video projectors were huge things being used in a very limited number of capacities. A "portable" projector was over 10 lbs.

So these engineers designed a prototype of a < 10 lb projector and took it to the high muckity-mucks at InFocus, who decided they "didn't see the market going in that direction" so the engineers struck out on their own, got some venture capital, and founded a little company called Lightware, with whom I became employed at the end of 1998. They brought the first projector under 10 lbs to the market, and it was a HUGE hit. All of a sudden, travelling presentations became a much more workable possibility. They introduced the first sub-$3000 projector to the market, and that was a huge hit too, because suddenly a lot more schools and churches and low-revenue organizations could afford them. They even managed to be the first company to bring the price point down to under $2000. For something with more power, they have a much brighter, 13-lb projector that never really was all that successful, and from that, they learned to stick to their niche market--lightweight, affordable projectors.

Then, just about the time I hired in with them, things started to go very, very wrong. Seeing the success of the Lightware projectors, suddenly InFocus realized that yes, there was a demand for lightweight, portable projectors, and decided to get into the game. Also, NEC and Sony and the other big electronics companies were throwing their hats in the ring. Lightware positioned themselves to be the first company to introduce a sub-5 lb projector to the market, but they were stalled time and again by design and manufacturing difficulties, and by the time they finally got what was supposed to be their new bread-and-butter signature product to market, their competitors had gotten there first with what were ultimately better products.

They had a few other neat ideas that also didn't pan out all that well, like not selling through distributors and trying to go with a direct-sales model similar to Dell--all that did was **** off their retailers, who viewed them as trying to compete. The corporate atmosphere was also pretty cool, the company run by some very good people, and for a while it was really great to work there.

A couple years after I hired in with them, though, they were going under fast, and decided to sell to a Japanese company, PLUS Vision Corp. At first, there was all this talk about how PLUS was going to keep the Lightware brand name and signature products and be more of a silent partner, running the Lightware and PLUS lines as two separate entities. Yeah, that didn't last. The corporate atmosphere was going to remain more small-business/family-like, rather than Japanese corporate. That didn't last either. Within six months, Lightware was being phased out and PLUS was taking over. Slowly, our people were replaced by theirs, the corporate atmosphere became more regimented and inflexible, the small-business mentality went away, and those of us whose jobs didn't fit within the new paradigm got laid off. Thus, my employment with them ended four years to the day after I hired in.

What's my point to all of this? That Brad and Co. remind me a lot of those engineers who started Lightware. Decent people with a really great idea who just don't have the first f'ucking clue how to run a successful business and consistently bring a good product to market and maintain the momentum of their early success. So they keep having to rely on others to bail them out and provide a business model that actually works, and in so doing, the idea that was so unique and wonderful to begin with gets corrupted, because the bail-out isn't free--the people doing the bail-out want their say in the matter.

I believe that if Vanguard had hit the market the way Brad & Sigil had envisioned it, it would have been a game to blow away all other games. They just couldn't do it the way they had imagined doing it. It's a pity.

#8 May 18 2007 at 9:08 AM Rating: Good
Meh. I guess if I were really intersted in McQuaid this would have been big news to me, but I'm not. The game is the best MMO I've ever played, and I'm hopeful that Sony doesn't change the basics of it too much. I've read that their primary concern is getting it to perform better, which is exactly what it needs so that folks who want to can actually try the game out instead of relying on second hand info. Personally, I'd welcome a server merge, but it's trickier with VG than with other games because you run into the issues concerning housing plots. Honestly, this isn't really anything but good news to me, because I trusts Sony will get busy.

#9 May 18 2007 at 9:30 AM Rating: Excellent
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If nothing else, it's interesting because, without the McQuaid name and the population of Classic EQ fans dying to return to open-book medding and racing to catch boats, it's doubtful the game would have ever been produced. Particularly given the issues that were involved. Licensing of existing products is how they're selling MMORPGs these days (FFXI, WoW, LoTRO, Warhammer, Conan, etc) and the V:SoH licensing hook was the McQuaid name recognition and promise of "the Vision" in the end product.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#10 May 18 2007 at 9:35 AM Rating: Excellent
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BT wrote:
Meh. I guess if I were really intersted in McQuaid this would have been big news to me, but I'm not. The game is the best MMO I've ever played, and I'm hopeful that Sony doesn't change the basics of it too much. I've read that their primary concern is getting it to perform better, which is exactly what it needs so that folks who want to can actually try the game out instead of relying on second hand info. Personally, I'd welcome a server merge, but it's trickier with VG than with other games because you run into the issues concerning housing plots. Honestly, this isn't really anything but good news to me, because I trusts Sony will get busy.


What he said. I love the game, just haven't had much time to log on and play due to the terror that is my new puppy and job hunting and job interviews.

I feel for the design team, but it will probably be managed better by Sony than McQuaid.
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#11 May 18 2007 at 9:38 AM Rating: Decent
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Smiley: lolOMFGZ!!Smiley: lol

(uh sorry BT's avatar just made me laugh...out loud)

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#12 May 18 2007 at 2:52 PM Rating: Excellent
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Looking at the official V:SoH site (now that you have one), I see that you guys are saddled with Brenlo as a community rep.

You have my deepest sympathies. That guy was a tremendous sack of *** as a community rep. on the EQ1 forums. Absor was a bit of a dipshit at times but he was easily 10x the rep that Brenlo ever was.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#13 May 18 2007 at 2:56 PM Rating: Good
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It's too bad, I hope Sony manages to press on and improve what needs improving.

Yeah, like that's going to happen.
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#14 May 18 2007 at 4:15 PM Rating: Decent
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Spot on observations Ambrya. One of the most difficult transitions for any business (and what typically wipes most out) is going from a "development/design" structure to a "production" mode. Lots of companies start out with a great idea and smart people. They get very good at gathering investment capital and building a usable product. They even get far enough to market and sell it. But it takes a completely different business model to maintain production/sale of a product as your chief source of income, and most want to try too hard to hold on to their "we're a small company banking on our ideas" model. Ultimately, it costs them. Big. No one's going to continue investing in your company once you actually have a competing product. They're going to want to buy you out.

And yeah. That applies to gaming companies too...
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#15 May 18 2007 at 6:00 PM Rating: Excellent
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I totally am taking credit for coining the phrase Saga of zeroes though!
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