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#27 Apr 30 2007 at 5:21 PM Rating: Good
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Dread Lörd Kaolian wrote:
Smasharoo wrote:

Nah, I mean a Norrath like how it was back in terms of gear and content available as it was at release, but patched and balanced as it is today.


It doesn't exist.

It never existed. 99% of people who would want to play without gear inflation or instancing or whatever they think the 'problem' is with the modern game weren't around to realize it was just as much of a problem three days in.

Honestly. There weren't any 'good old days'. The sentiment seems to be that people feel they can never be elite players because they didn't have the chance to start from scratch. Not so.


Oh come on. You miss the days of "A fire beatle 01" The numbers, they calls to you!



See, everything is better with numb3rs....even karma systems.


#28 Apr 30 2007 at 5:31 PM Rating: Excellent
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You can never go back to EQ. That's the problem the Sigil people had with their vision. The reason EQ was so awe inspiring was because you had never even thought of playing in such a massive world with people all around the world like that and suddenly there it was. I imagine anyone starting his first MMO gets much the same thrill. I know once I started playing with other people, single player games just lost their interest.

The think I remember most about EQ was the absolute fear of getting killed. Not only would you lose several days playing time and perhaps a level (am I the only one who always seemed to die within minutes of levelling?), but if you were somewhere new, you could lose your corpse and all of your stuff. And they populated low level areas with occasional instant killing machines just to make you even more scared. And forced you to sit and stare at a blank screen after every battle to regenerate mana, where you would not even notice the Giant before he wanders across the zone before he smashes you to pieces. I remember heart pumping fear every time I started to explore a new area that something would jump out and one shot me and I would not be able to get back in time to get my stuff. Not to mention the agony of dying just before you were ready to go to bed and realizing you now had to stay up another hour and do a corpse run.
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#29 Apr 30 2007 at 5:43 PM Rating: Excellent
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Allakhazam Defender of Justice wrote:
And forced you to sit and stare at a blank screen after every battle to regenerate mana, where you would not even notice the Giant before he wanders across the zone before he smashes you to pieces.


Hooray for the bookintheface days! I really miss gems.

Nexa
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#30 Apr 30 2007 at 5:47 PM Rating: Excellent
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Nexa wrote:
I really miss gems.
The hallmark of excellence in any game development is if they have to add in sub-games which are in no way related to the main game just to make the main game seem bearable.
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Wow. Regular ol' Joph fan club in here.
#31 Apr 30 2007 at 5:51 PM Rating: Good
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Allakhazam Defender of Justice wrote:
The think I remember most about EQ was the absolute fear of getting killed. Not only would you lose several days playing time and perhaps a level (am I the only one who always seemed to die within minutes of levelling?), but if you were somewhere new, you could lose your corpse and all of your stuff. And they populated low level areas with occasional instant killing machines just to make you even more scared. And forced you to sit and stare at a blank screen after every battle to regenerate mana, where you would not even notice the Giant before he wanders across the zone before he smashes you to pieces. I remember heart pumping fear every time I started to explore a new area that something would jump out and one shot me and I would not be able to get back in time to get my stuff. Not to mention the agony of dying just before you were ready to go to bed and realizing you now had to stay up another hour and do a corpse run.

Now I know where FFXI got its worst ideas from.


#32 Apr 30 2007 at 6:05 PM Rating: Good
Allakhazam Defender of Justice wrote:
You can never go back to EQ. That's the problem the Sigil people had with their vision. The reason EQ was so awe inspiring was because you had never even thought of playing in such a massive world with people all around the world like that and suddenly there it was. I imagine anyone starting his first MMO gets much the same thrill. I know once I started playing with other people, single player games just lost their interest.


All very true; you can't regain that same awe you had the first time you played an MMO, but how is this the problem with Sigil's vision? How are the two even related? As far as I know Sigil's vision doesn't really rely on their players being brand new to the genre, quite the opposite, in fact.

Alla wrote:
The think I remember most about EQ was the absolute fear of getting killed. Not only would you lose several days playing time and perhaps a level (am I the only one who always seemed to die within minutes of levelling?), but if you were somewhere new, you could lose your corpse and all of your stuff. And they populated low level areas with occasional instant killing machines just to make you even more scared. And forced you to sit and stare at a blank screen after every battle to regenerate mana, where you would not even notice the Giant before he wanders across the zone before he smashes you to pieces. I remember heart pumping fear every time I started to explore a new area that something would jump out and one shot me and I would not be able to get back in time to get my stuff. Not to mention the agony of dying just before you were ready to go to bed and realizing you now had to stay up another hour and do a corpse run.


I take it you didn't enjoy the fear? Myself, I like being afraid, I dig some risk. I'm tired of having my hand held and I'm bored with games that pander to the lowest common denominator. Danger is good; excitement is good. Risk breeds ingenuity and strategy, encourages thinking things through and punishes douchebaggery.

That said, staring at your spellbook while you med is bad, but if I could find someone to create a mod to bring back that old school EQ interface, you know, the one where you saw the world in the tiny little window in the middle of the unbelievably cumbersome buttons and chat boxes and stuff? I'd probably shoot them, or maybe choke them.



Edited, Apr 30th 2007 7:05pm by Barkingturtle
#33 Apr 30 2007 at 6:10 PM Rating: Decent
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/agree

What made EQ so "great" wasn't that they got it all right the first time, but that they were the first to have a truely *big* MMORPG that worked. It wasn't perfect by any means though.

What a lot of the old school purists forget is that the game in the early days had a ton of problems. But it had huge promise as well. That's what made it so much fun. You can't go back though. Like Alla said, there's no way to experience that "first" again. There've already been so many other games and so many changes that to even try is kinda silly.

I think many of the things that people view today as "bad" were also some of the selling points of EQ in the day. Huge zones that took forever to cross. Risks around every corner. Long corpse runs. Binding. All of these things are detriments in games today, but back then they added to the sense of realisim. But you can't re-sell that now. The gaming community has come to expect more "fun" and ease of play in their games today. You could do it back then because it was the only thing we knew. Today's games started with what EQ did and added new features that made them more fun and trimmed away things that made them less fun. Just can't go back IMO.


It was great in its day though, wasn't it?
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#34 Apr 30 2007 at 6:17 PM Rating: Good
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Grandfather Barkingturtle wrote:

I take it you didn't enjoy the fear? Myself, I like being afraid, I dig some risk. I'm tired of having my hand held and I'm bored with games that pander to the lowest common denominator. Danger is good; excitement is good. Risk breeds ingenuity and strategy, encourages thinking things through and punishes douchebaggery.



Fear is why I love PvP so much and what I miss so much in regular ol' blubie mmos. I can't have fear and danger in my real life and still have a normal life so damnit give it to me in my games.
#35 Apr 30 2007 at 6:18 PM Rating: Excellent
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Allakhazam wrote:
(am I the only one who always seemed to die within minutes of levelling?)


Dinged 60 8 times in one day, haha.
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#36 Apr 30 2007 at 8:01 PM Rating: Good
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samira wrote:

alla wrote:
(am I the only one who always seemed to die within minutes of levelling?)


Dinged 60 8 times in one day, haha.

Been there done that. I mannage to die not too long after I finally got my main to 75. Was all prepared to offer a cleric 1K+ to use the epic clicky rez for 100%, but it ended up was just a hair still in 75 after the death. Alot of the "negatives" have been minimized to be more competitive with the other MMOs, of course travel time is alot faster with portals, and with guild lobby summon corpses the daeth penalty is reduced though not eliminated. The new fast out of combat regen means 2-3 mins to full mana and health no matter how many hps/mana you have. Its not the same game it was, though with so many zones now, the world seems huge still, just takes less time to get there. It is still a tougher game to master and excel at than WoW or other games.
#37 May 01 2007 at 6:44 AM Rating: Excellent
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I think the difference between EQ of old and games I play now is that I have a life now.

No way I could run for an hour+ to go grind xp for a few hours, then run again for another hour + do corpse runs just to have some "fun".

EQ definately did ruin single player games for me, though. What's the fun in that now?
#38 May 01 2007 at 9:04 AM Rating: Decent
Quote:
The think I remember most about EQ was the absolute fear of getting killed. Not only would you lose several days playing time and perhaps a level (am I the only one who always seemed to die within minutes of levelling?), but if you were somewhere new, you could lose your corpse and all of your stuff.


I dinged 53 no less than 10 times. Fortunately I played a gnecromancer(gnome necro) so I never quite lost my corpse, just quite a bit of money for coffins. Of course I could also locate my corpse while invisible and /corpse to a safe place for a cheap necro CR.

Quote:

No way I could run for an hour+ to go grind xp for a few hours, then run again for another hour + do corpse runs just to have some "fun".


I knew I could never go back to Everquest again when the progression servers opened and I couldn't bring myself to camp LFay orcs for more than an hour at a time. Compared to 4 years ago spending 30 hours straight camping one spot I am a gaming weakling.

Edited, May 1st 2007 12:12pm by Natdatilgnome
#39 May 01 2007 at 10:16 AM Rating: Decent
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Hi, my name is MentalFrog and EQ popped my mmo cherry.
#40 May 01 2007 at 10:50 AM Rating: Good
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EQ was the third online game I played. All the others are long gone. I never did mud's, but ever since I started playing and join a guild in NWN, SSI's Gold Box game on AOHell, I been following my guild to new games.

I start playing eq, after months of reading email about the game on guild list and boards. When I mention thinking of getting the game, a guild mate Wun, ask if he could send us an extra copy of the game he had brought for his son, but ex wouldn't let his kid play the game.

A week after Christmas 1999, I got a package from WunderClause and 2 EQ addicts were born. Wun past away few years ago, and his son and 2nd wife are now member of the guild. I got to meet her at our 10 year anniversary Bash in '04.


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#41 May 01 2007 at 11:01 AM Rating: Good
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MentalFrog wrote:
Hi, my name is MentalFrog and EQ popped my mmo cherry.


Hi Mental....

My Name is Aadyn and EQ popped my MMO cherry aswell.....
#42 May 01 2007 at 11:54 AM Rating: Excellent
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Aadyn Litefoot wrote:
MentalFrog wrote:
Hi, my name is MentalFrog and EQ popped my mmo cherry.


Hi Mental....

My Name is Aadyn and EQ popped my MMO cherry aswell.....


Hi guys!

My name is Darqflame and EQ popped mine as well! (even though I was an avid UO watcher)
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#43 May 01 2007 at 12:09 PM Rating: Good
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Somebody say 'MUD'?

Back in the late '80s I played M.U.D. over the PRESTEL network. Text only MUD that cost me a fortune in phone bills!

Somebody also mentioned 'fear'. I remember the first time my Druid really tackled Quad Kiting. After practicing on relatively easy Zelniaks in Dawnshroud Peaks I nervously ran to Oasis of Marr.

The first time I QK'd a full 4-set of Spectres my hearted was pounding. Genuine adrenaline, and on surviving and reaping the XP, Silver pieces and Scythes I was quite literally ****, and indeed, a-hoop.

Never had that depth of excitement from an MMO before or since.

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#44 May 01 2007 at 12:15 PM Rating: Decent
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Mistress Darqflame wrote:
Aadyn Litefoot wrote:
MentalFrog wrote:
Hi, my name is MentalFrog and EQ popped my mmo cherry.


Hi Mental....

My Name is Aadyn and EQ popped my MMO cherry aswell.....


Hi guys!

My name is Darqflame and EQ popped mine as well! (even though I was an avid UO watcher)



Hi my name is Rosleck and I am a alcoholic.....opps wrong meeting...

EQ popped my cherry as well.
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#45 May 01 2007 at 12:35 PM Rating: Good
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Nobby wrote:

Somebody also mentioned 'fear'. I remember the first time my Druid really tackled Quad Kiting. After practicing on relatively easy Zelniaks in Dawnshroud Peaks I nervously ran to Oasis of Marr.

The first time I QK'd a full 4-set of Spectres my hearted was pounding. Genuine adrenaline, and on surviving and reaping the XP, Silver pieces and Scythes I was quite literally ****, and indeed, a-hoop.

Never had that depth of excitement from an MMO before or since.


Same Experiance, Different Zone....

First QKing experiance was the cougers outside of ToFS. Being a Druid and being able to bind wherever I wished was a boon on the corpse runs. the only time that sucked was QKing the Spirocs in TD and dieing right on my bind spot. Death loop for about 15 minutes and a half of a level.....

Edit: Second best experiance... farming CS Wverens 8 at a time for gems to vendor.... Druids are pwnage.....

Edited, May 1st 2007 2:07pm by Aadyn Litefoot
#46 May 01 2007 at 12:46 PM Rating: Good
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The first Online game I played was in the mid 90s called Drakkar, I think. It was horrible graphics, 2 dimensional game that you had to dial up to and paid by the hour, $2 per hour after like 40 hours free. I ran up $80 worth of a bill and they cut me off when I did not pay for it. Once the play by months games came out and I had time to play, I knew I was going to be hooked.
#47 May 01 2007 at 1:10 PM Rating: Good
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rosleck wrote:
Quote:
Mistress Darqflame wrote:
Quote:
Aadyn Litefoot wrote:
Quote:
MentalFrog wrote:
Hi, my name is MentalFrog and EQ popped my mmo cherry.



Hi Mental....

My Name is Aadyn and EQ popped my MMO cherry aswell.....



Hi guys!

My name is Darqflame and EQ popped mine as well! (even though I was an avid UO watcher)



Hi my name is Rosleck and I am a alcoholic.....opps wrong meeting...

EQ popped my cherry as well.
My name is Yanari and EQ popped my MMO cherry. Then I started coming to Alla's. Then I never was the same.
#48 May 01 2007 at 1:19 PM Rating: Excellent
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Yanari wrote:
My name is Yanari and EQ popped my MMO cherry. Then I started coming to Alla's. Then I never was the same.
Got your other cherry popped?
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Wow. Regular ol' Joph fan club in here.
#49 May 01 2007 at 1:23 PM Rating: Good
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It wasn't so much a popping as a slow and painful moral degeneration and desensitization.



Edited, May 1st 2007 4:23pm by Yanari
#50 May 01 2007 at 1:32 PM Rating: Good
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Hi my name is bodhi and DAOC popped my cherry!

I know, it's like admitting to sleeping with the fat sister
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#51 May 01 2007 at 1:32 PM Rating: Excellent
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My first online game ever was a dial-up connection game of Warcraft II against my brother's friend. It was an island map and we just left each other alone for like an hour. I finally landed on his island with a buttload of archers and some dragons and he'd barely made a small foot soldier army. Smiley: lol

Then I went to college and met hubby and we played Ultima Online, Starcraft, Age of Empires, and eventually EQ. I double played a WE Druid and Ogre Warrior (both with epics) and he triple played a Monk, Enchanter, and Cleric. We could exp in Sebilis just the two of us, which was really fun. And since we were on Vaz when it just started, we leveled up in Kaesora during pain level with no rez. Damn did that hurt like hell. Our guild had the now-famous Quarken in it when he was still a youngin and I still remember the most hilarious conversation with him in Fear when he still didn't know that my hubby's three characters were one guy. (hubby started talking to himself)

I've probably told this story before, but it's fun to reminisce. ;)
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