Samira wrote:
They were there (although I'd argue that the worst EQ player I ever met would do well in WoW); my point is that you generally knew who they were.
At least I did, on Innoruuk.
I'd agree with this. By the time I got to Orc Highway I ws already keeping a list of people to never group with again. So while a group-oriented game may not make it impossible for bad players to reach high-level, it affords you more opportunities to meet these retards and avoid them in the future, and also to meet folks you mesh well with, and continue to group with for many levels. This sort of community self-policing is one of my favorite things about MMO's, wherein one gains a reputation and is actually remembered for it. It's actually facilitated by a smaller, tight-knit population and a hesitance to just throw toons away and start from scratch.
In close to five years of pretty much daily EQ playing, I had some low-level alts, but mainly played my ranger(who ended at 55, but had his epics, wewt) and my bard who I started later and was level 65 when I left for WoW. Both of these characters had great reputations, people outside of my guild knew me as a leader and a good player. Why? Because we played together, and we enjoyed it, instead of grouping with folks only when it served our own selfish wants.
I absolutely hate that about newer games where soloing is so prevelant. People get together to do a quest or two, an instance, and when it's over they disband and go their seperate ways without more than a few words. It's the opposite of community.
I'm rambling and I don't care, but what I'm saying is that for the most part I really don't dig this genre anymore because of how watered down and accesible it has become. I'm an elitist prick and I thought everyone else here was too. I want to ostracize people and have it mean something, that's what I need out of my gaming.